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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 5's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
I've Seen the Lite (Part 3) |
Turn 15: Prince Ojin Charge SPELL / Normal Spell Gives all face-up "Satellite Cannon" you control 2000 ATK. More info: https://yugipedia.com/wiki/Charge |
Turn 15: Prince Ojin Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |
Turn 15:
Yugi Muto Soul Shield TRAP / Normal Trap Prevents 1 monster's destruction in battle by paying half your Life Points, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Soul_Shield |
Turn 16:
Yugi Muto Silent Magician LV8 LIGHT / Effect Monster / Level 8 / ATK 3500 / DEF 1000 (Spellcaster / Effect) 1. Only Special Summoned with "Silent Magician LV4". 2. Not affected by the opponent's Spell Cards. More info: https://yugipedia.com/wiki/Silent_Magician_LV8 |
Turn 1:
Joey Wheeler Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase ends if it attacked and cannot change battle positions until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 2:
Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 2: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 3:
Yugi Muto Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK. More info: https://yugipedia.com/wiki/Magic_Cylinder |
I've Seen the Lite (Part 2) |
Turn 8:
Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 8: Prince Ojin Debris Station TRAP / Normal Trap 1. Sends 2 "Satellite Cannon" you control or in your hand to the Grave if a "Satellite Cannnon" you control is destroyed in battle and sent to the Grave. 2. Special Summons 1 "Satellite Laser Balsam" from your Extra Deck as a Fusion Summon, then gives it 3000 ATK. More info: https://yugipedia.com/wiki/Debris_Station |
Turn 8: Prince Ojin Satellite Laser Balsam (via Debris Station) LIGHT / Fusion Monster / Level 8 / ATK 0 / DEF 2000 (Machine / Fusion / Effect) "Satellite Cannon" + "Satellite Cannon" + "Satellite Cannon" 1. Only Fusion Summoned. 2. Returns its ATK to 0 after damage calculatiuon if it attacks. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Satellite_Laser_Balsam_(anime) |
Turn 9: Prince Ojin Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 9: Prince Ojin Satellite Cannon (via Monster Reborn) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn
11: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make battle damage you would take from 1 monster the opponent controls 0 at damage calculation during either player's turn by discarding itself. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 12:
Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself in Defense Mode to your field as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 12:
Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 13:
Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 14:
Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Green_Gadget |
I've Seen the Lite (Part 1) |
Turn 1: Prince Ojin Satellite Base LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 5 or lower monsters. 2. Gains 1000 DEF at your End Phases. 3. Loses all DEF gained after damage calculation if a monster you control battled. More info: https://yugipedia.com/wiki/Satellite_Base |
Turn 2:
Yugi Muto King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 3: Prince Ojin Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 3: Prince Ojin Cost Down SPELL / Normal Spell Lowers the Level of all monsters in your hand by 2 for the rest of the turn by discarding 1 card More info: https://yugipedia.com/wiki/Cost_Down |
Turn 3: Prince Ojin Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 3: Prince Ojin Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 3: Prince Ojin Satellite Cannon (via Call of the Haunted) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 3: Prince Ojin Inferno Reckless Summon SPELL / Quick-Play Spell 1. Special Summons as many monsters as possible from your hand, Deck or Grave to your field with the same name as 1 monster you control with 1500 or less ATK that was Special Summoned to your field. 2. Forces the opponent to Special Summon as many monsters with the same name as 1 face-up monster they control from their hand, Deck or Grave to their field. More info: https://yugipedia.com/wiki/Inferno_Reckless_Summon |
Turn 3: Prince Ojin Satellite Cannon (via Inferno Reckless Summon) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 3: Prince Ojin Satellite Cannon (via Inferno Reckless Summon) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 4:
Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 4:
Yugi Muto Jack's Knight (via King's Knight) LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 5: Prince Ojin Charge SPELL / Normal Spell Gives all face-up "Satellite Cannon" you control 2000 ATK. More info: https://yugipedia.com/wiki/Charge |
Turn 6: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand. More info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 6:
Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 6:
Yugi Muto Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 6: Yugi Muto Book of Secret Arts SPELL / Equip Spell Equips to 1 Spellcaster monster on the field and gives it 300 ATK and DEF. More info: https://yugipedia.com/wiki/Book_of_Secret_Arts |
Turn 6: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6:
Yugi Muto Watapon (via Monster Reborn) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 6:
Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 300 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters to the Grave at your next Standby Phase after getting the 5th Spell Counter. More info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn Out the Light (Part 4) |
Turn 23:
Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make battle damage you would take from 1 monster the opponent controls 0 at damage calculation during either player's turn by discarding itself. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 24: Yugi Muto Magnet Reverse SPELL / Quick-Play Spell Revives 1 Rock monster that is banished or in your Grave and is unable to be Normal Summon or Set from your Grave to your field. More info: https://yugipedia.com/wiki/Magnet_Reverse |
Turn 24:
Yugi Muto Beta the Magnet Warrior (via Magnet Reverse) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn
24: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 25: Sartorius Kumar Arcana Force XXI - The Hangman LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 2200 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can destroy 1 monster you control once per turn and deal you damage equal to that monster's ATK. ● Tails: Can destroy 1 monster the opponent controls and deal them damage equal to that monster's ATK. More info: https://yugipedia.com/wiki/Arcana_Force_XII_-_The_Hangman_(anime) |
Turn 26:
Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 300 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters to the Grave at your next Standby Phase after getting the 5th Spell Counter. More info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn Out the Light (Part 3) |
Turn 16:
Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More info: https://yugipedia.com/wiki/Buster_Blader |
Turn 17: Sartorius Kumar Knight of Pentacles EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Not destroyed in battle. ● Tails: 1. Destroys itself if attacked by 1 monster the opponent controls. 2. Cannot attack. More info: https://yugipedia.com/wiki/Knight_of_Pentacles |
Turn 18:
Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 18:
Sartorius Kumar Intervention of Fate SPELL / Normal Spell Can activate 1 Normal Spell from your hand by sending itself from your hand to the Grave if the opponent Normal Summons a monster(s) to their field. More info: https://yugipedia.com/wiki/Intervention_of_Fate |
Turn 18:
Sartorius Kumar Ace of Sword (via Intervention of Fate) SPELL / Normal Spell Forces you to choose 1 face-up monster on the field, then toss a coin. 2. Applies 1 effect below based on the result. ● Heads: Deals the opponent the selected monster's ATK to their Life Points. ● Tails: Deals you damage equal to the selected monster's ATK. More info: https://yugipedia.com/wiki/Ace_of_Sword |
Turn 19: Sartorius Kumar Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 19:
Sartorius Kumar Selection of Fate SPELL / Normal Spell 1. Forces the opponent to randomly choose 1 card in your hand. 2. Special Summons the card to your field if a Monster Card. More info: https://yugipedia.com/wiki/Selection_of_Fate |
Turn 19: Sartorius Kumar Arcana Force XVIII - The Moon (via Selection of Fate) LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon 1 Level 1 LIGHT Fairy "Moon Token" with 0 ATK and DEF to your field at your Standby Phases. ● Tails: Forces you to shift control of 1 monster you control to the opponent at your End Phases. More info: https://yugipedia.com/wiki/Arcana_Force_XVIII_-_The_Moon |
Turn 20: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand. More info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 20:
Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 21: Sartorius Kumar Arcana Force XV - The Fiend LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: 1. Destroys 1 monster on the field if attacking, then deals its controller 500 damage. 2. Destroys itself if the monster isn't destroyed. ● Tails: Destroys all monsters on the field if attacking. More info: https://yugipedia.com/wiki/Arcana_Force_XV_-_The_Fiend_(anime) |
Turn Out the Light (Part 2) |
Turn 5:
Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself in Defense Mode to your field as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 6: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the oppoonent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 7:
Sartorius Kumar Cup of Ace SPELL / Normal Spell Forces you to toss a coin, then activates 1 effect below based on the result. ● Heads: Draw 2 cards. ● Tails: The opponent draws 2 cards. More info: https://yugipedia.com/wiki/Cup_of_Ace |
Turn 7:
Sartorius Kumar Light Barrier SPELL / Field Spell Forces you to toss a coin, then negates these effects below until your next Standby Phase if Tails. ● 1. Lets you choose the coin toss result for "Arcana Force" monsters you Summon. 2. Gives you Life Points equal to the original ATK of a mnster the opponent controls destroyed by an "Arcana Force" monster. More info: https://yugipedia.com/wiki/Light_Barrier |
Turn 7: Sartorius Kumar Arcana Force EX - The Light Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) 1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can add 1 card from your Grave to your hand if it destroys a monster the opponent controls in battle and sends it to the Grave. ● Tails: Can negate and destroy effect that targets it during either player's turn by losing 1000 ATK. More info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler |
Turn 8:
Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 9:
Sartorius Kumar Reverse Reborn SPELL / Equip Spell 1. Revives 1 "Arcana Force" monster frrom your Grave to your field and equips to it. 2. Applies that monster's Tails effect. 3. Destroys the equipped monster if this card is destroyed. More info: https://yugipedia.com/wiki/Reverse_Reborn |
Turn 9: Sartorius Kumar Arcana Force XXI - The World (via Reverse Reborn) LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phase. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases. More info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World |
Turn 10:
Yugi Muto Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) 1. Can add 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents activating this effect again or effects of monsters with the added monster's name that turn. More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest |
Turn 11: Sartorius Kumar Arcana Force VI - The Lovers LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: Prevents you from Tribute Summoning "Arcana Force" monsters. More info: https://yugipedia.com/wiki/Arcana_Force_VI_-_The_Lovers |
Turn 12:
Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More info: https://yugipedia.com/wiki/Marshmallon |
Turn 15:
Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn Out the Light (Part 1) |
Turn 1: Sartorius Kumar Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon 1 "Arcana Force" monster from your hand to your field if the opponent Normal Summons or Sets a monster. ● Tails: Forces you to send 1 card from your hand to the Grave if the opponent Normal Summons or Sets a monster. More info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress |
Turn 2:
Yugi Muto King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 2: Sartorius Kumar Arcana Force IV - The Emperor (via Arcana Force III - The Empress) LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 3: Sartorius Kumar Arcana Force IV - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon a monster the opponent controls it destroys in battle and sends to the Grave to your field. ● Tails: Gives control of itself to the opponent. More info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot |
Turn 3: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make battle damage you would take from 1 monster the opponent controls 0 at damage calculation during either player's turn by discarding itself. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 3:
Yugi Muto Soul Shield TRAP / Normal Trap Prevents 1 monster's destruction in battle by paying half your Life Points, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Soul_Shield |
Turn 4: Yugi Muto Card Destruction SPELL / Normal Spell Forces both players to discard as many cards in their hands as possible, then draw from their Decks the same number of cards discarded. More info: https://yugipedia.com/wiki/Card_Destruction |
Turn 4:
Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 4: Sartorius Kumar Arcana Force XVI - Temperance (via Arcana Force III - The Empress) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) 1. Can make battle damage you take from a battle 0 during either player's turn by discarding itself. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Halves all battle damage you take ● Tails: Halves all battle damage the opponent takes. More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance |
Turn 4: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4:
Yugi Muto Dark Magician Girl (via Monster Reborn) DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 9: Sartorius Kumar Arcana Force XXI - The World (via Arcana Force III - The Empress) LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phase. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases. More info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World |
Turn 5: Sartorius Kumar Arcana Force I - The Magician LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Makes its ATK become twice its original ATK if a Spell Card activates. ● Tails: Gives the opponent 500 Life Points if a Spell Card activates. More info: https://yugipedia.com/wiki/Arcana_Force_I_-_The_Magician |
My Valentine (Part 2) |
Turn 8:
Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 8: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8:
Yugi Muto Dark Magician Girl (via Monster Reborn) DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |