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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 5's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
I've Seen the Lite (Part 3)
Turn 15: Prince Ojin
Charge
SPELL / Normal Spell
Gives all face-up "Satellite Cannon" you control 2000 ATK.

More info: https://yugipedia.com/wiki/Charge
Turn 15: Prince Ojin
Limiter Removal

SPELL / Quick-Play Spell
Doubles the ATK of all Machine monsters you control until the turn ends, but destorys them at the End Phase.

More info: https://yugipedia.com/wiki/Limiter_Removal 
Turn 15: Yugi Muto
Soul Shield

TRAP / Normal Trap
Prevents 1 monster's destruction in battle by paying half your Life Points, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Soul_Shield  
Turn 16: Yugi Muto
Silent Magician LV8

LIGHT / Effect Monster / Level 8 / ATK 3500 / DEF 1000
(Spellcaster / Effect)
1. Only Special Summoned with "Silent Magician LV4". 2. Not affected by the opponent's Spell Cards.

More info: https://yugipedia.com/wiki/Silent_Magician_LV8   
 
Turn 1: Joey Wheeler
Goblin Attack Force

EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase ends if it attacked and cannot change battle positions until your next End Phase.

More info: https://yugipedia.com/wiki/Goblin_Attack_Force    
Turn 2: Yugi Muto
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More info: https://yugipedia.com/wiki/Queen's_Knight    
Turn 2: Yugi Muto
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 3: Yugi Muto
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK.

More info: https://yugipedia.com/wiki/Magic_Cylinder   
I've Seen the Lite (Part 2)
Turn 8: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior    
Turn 8: Prince Ojin
Debris Station

TRAP / Normal Trap
1. Sends 2 "Satellite Cannon" you control or in your hand to the Grave if a "Satellite Cannnon" you control is destroyed in battle and sent to the Grave. 2. Special Summons 1 "Satellite Laser Balsam" from your Extra Deck as a Fusion Summon, then gives it 3000 ATK.

More info: https://yugipedia.com/wiki/Debris_Station   
Turn 8: Prince Ojin
Satellite Laser Balsam (via Debris Station)

LIGHT / Fusion Monster / Level 8 / ATK 0 / DEF 2000
(Machine / Fusion / Effect)
"Satellite Cannon" + "Satellite Cannon" + "Satellite Cannon"
1. Only Fusion Summonedt. 2. Returns its ATK to 0 after damage calculatiuon if it attacks. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Satellite_Laser_Balsam_(anime)     
Turn 9: Prince Ojin
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn 
Turn 9: Prince Ojin
Satellite Cannon (via Monster Reborn)

LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked.

More info: https://yugipedia.com/wiki/Satellite_Cannon     
Turn 11: Yugi Muto
Kuriboh (via its effect)

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make battle damage you would take from 1 monster the opponent controls 0 at damage calculation during either player's turn by discarding itself.

More info: https://yugipedia.com/wiki/Kuriboh     
Turn 12: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself in Defense Mode to your field as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".

More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress    
Turn 12: Yugi Muto
Yellow Gadget

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Yellow_Gadget    
Turn 13: Yugi Muto
Ambush Shield

TRAP / Normal Trap
Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF.

More info: https://yugipedia.com/wiki/Ambush_Shield   
Turn 14: Yugi Muto
Green Gadget

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Green_Gadget     
I've Seen the Lite (Part 1)
Turn 1: Prince Ojin
Satellite Base

LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 5 or lower monsters. 2. Gains 1000 DEF at your End Phases. 3. Loses all DEF gained after damage calculation if a monster you control battled.
More info: https://yugipedia.com/wiki/Satellite_Base      
Turn 2: Yugi Muto
King's Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More info: https://yugipedia.com/wiki/King's_Knight      
Turn 3: Prince Ojin
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 3: Prince Ojin
Cost Down

SPELL / Normal Spell
Lowers the Level of all monsters in your hand by 2 for the rest of the turn by discarding 1 card

More info: https://yugipedia.com/wiki/Cost_Down  
Turn 3: Prince Ojin
Satellite Cannon

LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked.
More info: https://yugipedia.com/wiki/Satellite_Cannon     
Turn 3: Prince Ojin
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted    
Turn 3: Prince Ojin
Satellite Cannon (via Call of the Haunted)

LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked.
More info: https://yugipedia.com/wiki/Satellite_Cannon     
Turn 3: Prince Ojin
Inferno Reckless Summon

SPELL / Quick-Play Spell
1. Special Summons as many monsters as possible from your hand, Deck or Grave to your field with the same name as 1 monster you control with 1500 or less ATK that was Special Summoned to your field. 2. Forces the opponent to Special Summon as many monsters with the same name as 1 face-up monster they control from their hand, Deck or Grave to their field.

More info: https://yugipedia.com/wiki/Inferno_Reckless_Summon   
Turn 3: Prince Ojin
Satellite Cannon (via Inferno Reckless Summon)

LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked.
More info: https://yugipedia.com/wiki/Satellite_Cannon     
Turn 3: Prince Ojin
Satellite Cannon (via Inferno Reckless Summon)

LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained after damage calculation if it attacked.
More info: https://yugipedia.com/wiki/Satellite_Cannon     
Turn 4: Yugi Muto
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More info: https://yugipedia.com/wiki/Queen's_Knight    
Turn 4: Yugi Muto
Jack's Knight (via King's Knight)

LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More info: https://yugipedia.com/wiki/Jack's_Knight     
Turn 5: Prince Ojin
Charge
SPELL / Normal Spell
Gives all face-up "Satellite Cannon" you control 2000 ATK.

More info: https://yugipedia.com/wiki/Charge
Turn 6: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand.

More info: https://yugipedia.com/wiki/Card_of_Sanctity  
Turn 6: Yugi Muto
Watapon (via its effect)

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More info: https://yugipedia.com/wiki/Watapon    
Turn 6: Yugi Muto
Dark Magician Girl

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl       
Turn 6: Yugi Muto
Book of Secret Arts

SPELL / Equip Spell
Equips to 1 Spellcaster monster on the field and gives it 300 ATK and DEF.

More info: https://yugipedia.com/wiki/Book_of_Secret_Arts   
Turn 6: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn 
Turn 6: Yugi Muto
Watapon (via Monster Reborn)

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More info: https://yugipedia.com/wiki/Watapon    
Turn 6: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 300 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters to the Grave at your next Standby Phase after getting the 5th Spell Counter.

More info: https://yugipedia.com/wiki/Silent_Magician_LV4        
Turn Out the Light (Part 4)
Turn 23: Yugi Muto
Kuriboh (via its effect)

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make battle damage you would take from 1 monster the opponent controls 0 at damage calculation during either player's turn by discarding itself.

More info: https://yugipedia.com/wiki/Kuriboh     
Turn 24: Yugi Muto
Magnet Reverse

SPELL / Quick-Play Spell
Revives 1 Rock monster that is banished or in your Grave and is unable to be Normal Summon or Set from your Grave to your field.

More info: https://yugipedia.com/wiki/Magnet_Reverse  
Turn 24: Yugi Muto
Beta the Magnet Warrior (via Magnet Reverse)

EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior     
Turn 24: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior    
Turn 25: Sartorius Kumar
Arcana Force XXI - The Hangman

LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 2200
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can destroy 1 monster you control once per turn and deal you damage equal to that monster's ATK.
● Tails: Can destroy 1 monster the opponent controls and deal them damage equal to that monster's ATK.

More info: https://yugipedia.com/wiki/Arcana_Force_XII_-_The_Hangman_(anime)      
Turn 26: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 300 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters to the Grave at your next Standby Phase after getting the 5th Spell Counter.
More info: https://yugipedia.com/wiki/Silent_Magician_LV4        
Turn Out the Light (Part 3)
Turn 18: Yugi Muto
Buster Blader

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave.

More info: https://yugipedia.com/wiki/Buster_Blader         
Turn 19: Sartorius Kumar
Knight of Pentacles

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Not destroyed in battle.
● Tails:
1. Destroys itself if attacked by 1 monster the opponent controls. 2. Cannot attack.

More info: https://yugipedia.com/wiki/Knight_of_Pentacles      
Turn 20: Yugi Muto
Beta the Magnet Warrior

EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior     
Turn 20: Sartorius Kumar
Intervention of Fate

SPELL / Normal Spell
Can activate 1 Normal Spell from your hand by sending itself from your hand to the Grave if the opponent Normal Summons a monster(s) to their field.

More info: https://yugipedia.com/wiki/Intervention_of_Fate 
Turn 20: Sartorius Kumar
Ace of Sword (via Intervention of Fate)

SPELL / Normal Spell
Forces you to choose 1 face-up monster on the field, then toss a coin. 2. Applies 1 effect below based on the result.
● Heads: Deals the opponent the selected monster's ATK to their Life Points.
● Tails: Deals you damage equal to the selected monster's ATK.

More info: https://yugipedia.com/wiki/Ace_of_Sword  
Turn 21: Sartorius Kumar
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 21: Sartorius Kumar
Selection of Fate

SPELL / Normal Spell
1. Forces the opponent to randomly choose 1 card in your hand. 2. Special Summons the card to your field if a Monster Card.

More info: https://yugipedia.com/wiki/Selection_of_Fate  
Turn 21: Sartorius Kumar
Arcana Force XVIII - The Moon (via Selection of Fate)

LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon 1 Level 1 LIGHT Fairy "Moon Token" with 0 ATK and DEF to your field at your Standby Phases.
● Tails: Forces you to shift control of 1 monster you control to the opponent at your End Phases.

More info: https://yugipedia.com/wiki/Arcana_Force_XVIII_-_The_Moon      
Turn 22 Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand.

More info: https://yugipedia.com/wiki/Card_of_Sanctity  
Turn 22: Yugi Muto
Obnoxious Celtic Guard

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard          
Turn 21: Sartorius Kumar
Arcana Force XV - The Fiend

LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads:
1. Destroys 1 monster on the field if attacking, then deals its controller 500 damage. 2. Destroys itself if the monster isn't destroyed.
● Tails: Destroys all monsters on the field if attacking.

More info: https://yugipedia.com/wiki/Arcana_Force_XV_-_The_Fiend_(anime)       
Turn Out the Light (Part 2)
Turn 7: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself in Defense Mode to your field as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".
More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress    
Turn 8: Yugi Muto
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the oppoonent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.

More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light   
Turn 9: Sartorius Kumar
Cup of Ace

SPELL / Normal Spell
Forces you to toss a coin, then activates 1 effect below based on the result.
● Heads: Draw 2 cards.
● Tails: The opponent draws 2 cards.

More info: https://yugipedia.com/wiki/Cup_of_Ace   
Turn 9: Sartorius Kumar
Light Barrier

SPELL / Field Spell
Forces you to toss a coin, then negates these effects below until your next Standby Phase if Tails.
1. Lets you choose the coin toss result for "Arcana Force" monsters you Summon.
2. Gives you Life Points equal to the original ATK of a mnster the opponent controls destroyed by an "Arcana Force" monster.

More info: https://yugipedia.com/wiki/Light_Barrier    
Turn 9: Sartorius Kumar
Arcana Force EX - The Light Ruler

LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fairy / Effect)
1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can add 1 card from your Grave to your hand if it destroys a monster the opponent controls in battle and sends it to the Grave.

● Tails: Can negate and destroy effect that targets it during either player's turn by losing 1000 ATK.

More info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler       
Turn 10: Yugi Muto
Yellow Gadget

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Yellow_Gadget    
Turn 11: Sartorius Kumar
Reverse Reborn

SPELL / Equip Spell
1. Revives 1 "Arcana Force" monster frrom your Grave to your field and equips to it.
2. Applies that monster's Tails effect. 3. Destroys the equipped monster if this card is destroyed.

More info: https://yugipedia.com/wiki/Reverse_Reborn    
Turn 11: Sartorius Kumar
Arcana Force XXI - The World (via Reverse Reborn)

LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads:
Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phase.
● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases.

More info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World       
Turn 12: Yugi Muto
Witch of the Black Forest

DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
1. Can add 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents activating this effect again or effects of monsters with the added monster's name that turn.

More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest     
Turn 13: Sartorius Kumar
Arcana Force VI - The Lovers

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads:
Can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster.
● Tails: Prevents you from Tribute Summoning "Arcana Force" monsters.

More info: https://yugipedia.com/wiki/Arcana_Force_VI_-_The_Lovers        
Turn 14: Yugi Muto
Marshmallon

LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.
More info: https://yugipedia.com/wiki/Marshmallon      
Turn 17: Yugi Muto
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force    
Turn Out the Light (Part 1)
Turn 1: ~Sartorius Kumar~
Arcana Force III - The Empress
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1300
When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop". 
 
Turn 2: ~Yugi Muto~
King's Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
(Common)

More Info: https://yugipedia.com/wiki/King's_Knight
Notes: None
 
Turn 3: ~Sartorius Kumar~
Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
Turn 5: ~Sartorius Kumar~
Arcana Force VIII - The Chariot
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1700
When this card is Summoned, toss a coin:
● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
● Tails: Your opponent gains control of this card.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot
Notes: In the GX anime:
1. It turned in the manner of a clock's second hand until the opponent said "stop".  2. It had to be destroyed by battle for the opponent to gain control of it by its effect.
 
Turn 5:~Yugi Muto~
Soul Shield
Normal Trap
Pay half your Life Points. Negate the destruction of a monster by battle, and end the Battle Phase.
(Common)

More Info: https://yugipedia.com/wiki/Soul_Shield
Notes: Card is exclusive to the anime and fanfic.
 
Turn 6: ~Yugi Muto~
Card Destruction
Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
(Common)

More Info: https://yugipedia.com/wiki/Card_Destruction
Notes: None
 
Turn 6: ~Yugi Muto~
Watapon
LIGHT | Fairy | Level 1 | ATK 200 | DEF 300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.
(Common)

More Info: https://yugipedia.com/wiki/Watapon
Notes: 1. Card was Special Summoned by its effect. 2. In the original Yu-Gi-Oh anime, it could be Card was Special Summoned by its effect  whether drawn from the Deck or added from the Deck to the hand.
 
Turn 6: ~Sartorius Kumar~
Arcana Force XVI - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
● Heads: Halve all Battle Damage you take.
● Tails: Halve all Battle Damage your opponent takes.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
Turn 6: ~Yugi Muto~
Monster Reborn
Normal Spell
Target 1 monster in either GY; Special Summon it.
(Common)

More info: https://yugipedia.com/wiki/Monster_Reborn
Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1.
 
Turn 6: ~Yugi Muto~
Dark Magician Girl
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
(Common)

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Notes: Card was Special Summoned with "Monster Reborn".
 
Turn 6: ~Sartorius Kumar~
Arcana Force XXI - The World
LIGHT | Fairy | Level 8 | ATK 3100 | DEF 3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World
Notes: In the GX anime:
1. It turned in the manner of a clock's second hand until the opponent said "stop". 2. The Tails effect allowed the opponent to apply the effect.
 
Turn 7: ~Sartorius Kumar~
Arcana Force I - The Magician
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1100
When this card is Summoned, toss a coin:
● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_I_-_The_Magician
Notes: 1. In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".  2. In the dubbed GX anime, it was initially called "Arcana Force I".
My Valentine (Part 2)
~Yugi Muto~
Queen's Knight
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
(Common)

More Info: https://yugipedia.com/wiki/Queen's_Knight
Notes: None
 
~Yugi Muto~
Monster Reborn
Normal Spell
Target 1 monster in either GY; Special Summon it.
(Common)

More info: https://yugipedia.com/wiki/Monster_Reborn
Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1.
 
~Yugi Muto~
Dark Magician Girl
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
(Common)

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Notes: Card was Special Summoned with "Monster Reborn".