Return to Index | Forward to Hybrid Fanfic Season 5 Part 5's Episode Cards → | |
Wanna read the episodes instead? Click here. |
My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 4's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
My Valentine (Part 1) |
Turn 1: Mai Valentine (Society of
Light) White Night Harpie Lady 1 DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) 1. Gives all WIND monsters on the field 300 ATK. 2. Lets you draw 1 card if Special Summoned. Card Image: |
Turn 1: Mai Valentine (Society of
Light) Rising Air Current SPELL / Field Spell Gives all WIND monsters on the field 500 ATK and lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Rising_Air_Current |
Turn 2: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 2: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 3: Mai Valentine (Society of
Light) Hysteric Party TRAP / Continuous Trap 1. Revives as many "Harpie Lady" as possible from your Grave to your field by discarding 1 card.. 2. Destroys those monsters if this card leaves the field. More Info: https://yugipedia.com/wiki/Hysteric_Party |
Turn 3: Mai Valentine (Society of
Light) White Night Harpie Lady 1 (via Hysteric Party) DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) 1. Gives all WIND monsters on the field 300 ATK. 2. Lets you draw 1 card if Special Summoned. Card Image: |
Turn 3: Mai Valentine (Society of
Light) White Night Roc DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Winged Beast / Effect) 1. Shuffles itself into the Deck if discarded from your hand to the Grave. 2. Can attack the opponent directly if the control only 1 monster with more ATK than its own and at least 2 Set Spell or Trap Cards. Card Image: |
Turn 4: Yugi Muto Silent Swordsman LV3 LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Blocks all Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field by sending itself to the Grave at your Standby Phase, but not the turn it is Summoned or flipped face-up. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 |
Turn 5: Mai Valentine (Society of
Light) Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 5: Mai Valentine (Society of
Light) White Night Roc (via Premature Burial) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Winged Beast / Effect) 1. Shuffles itself into the Deck if discarded from your hand to the Grave. 2. Can attack the opponent directly if the control only 1 monster with more ATK than its own and at least 2 Set Spell or Trap Cards. Card Image: |
Turn 5: Mai Valentine (Society of
Light) Sonic Duck WIND / Normal Monster / Level 3 / ATK 1700 / DEF 700 (Winged Beast / Normal) A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. More Info: https://yugipedia.com/wiki/Sonic_Duck |
Turn 5: Yugi Muto Soul Shield TRAP / Normal Trap Prevents the destruction in battle of 1 monster on the field by paying half your Life Points, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Soul_Shield |
Turn 5: Yugi Muto Turn Jump SPELL / Quick-Play Spell 1. Forces both players to skip their next 3 turns, including their Draw Phase, starting from the Battle Phase. 2. Returns the Duel to the Battle Phase 6 turns later. More Info: https://yugipedia.com/wiki/Turn_Jump |
Turn 6: Yugi Muto Silent Swordsman LV5 (via Silent Swordsman LV3) LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Warrior / Effect) 1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field by sending itself to the Grave at your next Standby Phase if it attacked the opponent directly this turn. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5 |
Turn 6: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 7: Mai Valentine (Society of
Light) Silpheed WIND / Effect Monster / Level 4 / ATK 1700 / DEF 700 (Fairy / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 WIND monster from your Grave. 3. Forces the opponent to discard 1 random card from their hand if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Silpheed |
Turn 7: Mai Valentine (Society of
Light) Birdface WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Winged Beast / Effect) Can add 1 "Harpie Lady" from your Deck to your hand if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Birdface |
Turn 8: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all cards you control and all other cards in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Blue-Ice White Dragon (Part 3) |
Turn 23: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if one of their monsters attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 25: Seto Kaiba (Society of
Light) White Night Vorse Raider DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Effect) Not destroyed in battle. Card Image: |
Turn 25: Yugi Muto Turn Jump SPELL / Quick-Play Spell 1. Forces both players to skip their next 3 turns, including their Draw Phase, starting from the Battle Phase. 2. Returns the Duel to the Battle Phase 6 turns later. More Info: https://yugipedia.com/wiki/Turn_Jump |
Turn 26: Yugi Muto Silent Swordsman LV3 LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Blocks all Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field by sending itself to the Grave at your Standby Phase, but not the turn it is Summoned or flipped face-up. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 |
Turn 27: Seto Kaiba (Society of
Light) White Night Imp DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Reptile / Flip / Effect) FLIP: Shuffles 1 card from your Grave into your Deck. Prevents the opponent from activating Spell or Trap Cards if it attacks. Card Image: |
Turn 28: Yugi Muto Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster once per turn to deal half that monster's ATK to the opponent's Life Points. More Info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 29: Seto Kaiba (Society of
Light) White Night Familiar Knight DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Warrior / Effect) 1. Lets both players Special Summon 1 Level 4 monster from their hand to their field if destroyed in battle and sent to the Grave. 2. Lets you draw 1 card if you Special Summon a monster with the same Type as this card by this effect. Card Image: |
Turn 30: Seto Kaiba (Society of
Light) White Night Glider DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by a monster with the same ATK. 2. Returns 1 monster on the field to the owner's hand if destroyed in battle. Card Image: |
Turn 31: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 31: Yugi Muto White Night Blue-Eyes (via Monster Reborn) DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) Not destroyed in battle. Card Image: https://inkbunny.net/s/3482210 |
Blue-Ice White Dragon (Part 2) |
Turn 14: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all cards you control and all other cards in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 14: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 14: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 15: Seto Kaiba (Society of
Light) White Night Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field face-up in Attack Mode. 2. Prevents the euipped monster's destruction in battle or by effect by destroying itself. 3. Cannot be attacked if you control "Whit Night Cannon". Card Image: |
Turn 16: Seto Kaiba (Society of
Light) Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 16: Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More Info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 17: Yugi Muto Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More Info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 18: Seto Kaiba (Society of
Light) White Night Shining Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 "Blue-Eyes Ultimate Dragon" or "White Night Ultimate Dragon". 2. Gains 300 ATK for all Dragon monster in your Grave. 3. Can block effects that target it. Card Image: |
Turn 19: Yugi Muto Magnet Reverse SPELL / Quick-Play Spell Special Summons 1 Machine or Rock monster that is banished or in your Grave that cannot be Normal Summoned or Set to your field. More Info: https://yugipedia.com/wiki/Magnet_Reverse |
Turn 19: Yugi Muto Valkyrion the Magna Warrior (via Magnet Reverse) EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 19: Yugi Muto Beta the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 19: Yugi Muto Gamma the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 19: Yugi Muto Alpha the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 20: Seto Kaiba (Society of
Light) White Night Peten DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) 1. Can Special Summon 1 "Peten the Dark Clown" from your Deck to your field by banishing itself from your Grave if destroyed in battle and sent to the Grave . 2. Cannot be revived. Card Image: |
Turn 21: Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Card if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters on it to the Grave at your next Standby Phase. More Info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn 22: Seto Kaiba (Society of
Light) White Night Germ DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) 1. Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Giant Germ" from your Deck to your field. 2. Forces you to draw 1 card if used for the Tribute Summon of a DARK monster. Card Image: |
Turn 22: Seto Kaiba (Society of
Light) Crush Card Virus TRAP / Normal Trap 1. Forces you to Tribute 1 DARK monster with 1000 or less ATK and prevents the opponent from taking damage until the next turn ends. 2. Checks the opponents hand, all monsters they control and destroys any monsters with at least 1500 ATK. 3. Lets the opponent destroy up to 3 monsters with at least 1500 ATK from their Deck. More Info: https://yugipedia.com/wiki/Crush_Card_Virus |
Blue-Ice White Dragon (Part 1) |
Turn 1: Seto Kaiba (Society of
Light) White Night Paladin LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Effect) 1.Can Special Summon 1 "White Night Blue-Eyes" from your hand or Deck to your field by discarding "Paladin of White Dragon" and Tributing itself. 2. Prevents "White Night Blue-Eyes" from attacking that turn. Card Image: |
Turn 1: Seto Kaiba (Society of
Light) White Night Blue-Eyes (via White Night Paladin) DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) Not destroyed in battle. Card Image: https://inkbunny.net/s/3482210 |
Turn 2: Yugi Muto Gold Sarcophagus SPELL / Normal Spell 1. Forces you to banish 1 card from your Deck face-up. 2. Adds the cards to your hand at your 2nd Standby Phase of this card's activation. More Info: https://yugipedia.com/wiki/Gold_Sarcophagus |
Turn 2: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 3: Seto Kaiba (Society of
Light) Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 3: Seto Kaiba (Society of
Light) Soul Exchange SPELL / Normal Spell 1. Tributes 1 monster the opponent controls as if you controlled it. 2. Prevents your Battle Phase the turn it's activated. More Info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 3: Seto Kaiba (Society of
Light) White Night Luster Dragon WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Dragon / Effect) Deals the opponent 500 damage if it destroys a monster in battle and sends it to the Grave. Card Image: |
Turn 4: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 4: Yugi Muto King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More Info: https://yugipedia.com/wiki/King's_Knight |
Turn 4: Yugi Muto Jack's Knight (via King's Knight) LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More Info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 5: Seto Kaiba (Society of
Light) White Night Blade Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) 1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if you control no other monsters. 3. Can attack twice during the same Battle Phase. Card Image: |
Turn 6: Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More Info: https://yugipedia.com/wiki/Marshmallon |
Turn 6: Yugi Muto Marshmallon Glasses SPELL / Continuous Spell Prevents the opponent from attacking monsters you control except "Marshmallon". More Info: https://yugipedia.com/wiki/Marshmallon_Glasses |
Turn 7: Seto Kaiba (Society of
Light) White Night Blue-Eyes DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) Not destroyed in battle. Card Image: |
Turn 8: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 9: Seto Kaiba (Society of
Light) Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 9: Seto Kaiba (Society of
Light) White Night Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion / Effect) "White Night Blue-Eyes" + "White Night Blue-Eyes" + "White Night Blue-Eyes" 1. Only Fusion Summoned. 2. Negates effects of monsters the opponent controls. Card Image: |
Turn 10: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 10: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself at the opponent's 3rd End Phase. 2. Turns all Set monsers the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 12: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 13: Seto Kaiba (Society of
Light) White Night Cannon LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Effect) Not affected by the opponent's Spell Cards. Card Image: |
Schooling the Teacher (Part 4) |
Turn 8: Aster Phoenix Destiny Hero - Disk Commander DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived the turn it's sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn 9: Sartorius Kumar Arcana Force XXI - The World LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phases. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phase. More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World |
Turn 9: Sartorius Kumar Destiny Hero - Disk Commander (via Arcana Force VII - The Chariot) DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived the turn it's sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn 10: Aster Phoenix Destiny Hero - Fear Monger DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field, except "Destiny HERO - Fear Monger" at your Standby Phase if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger |
Turn 11: Sartorius Kumar Arcana Force I - The Magician LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Makes its ATK become double its original ATK until the turn ends if a Spell Card activates. ● Tails: Gives the opponent 500 Life Points if a Spell Card activates. More Info: https://yugipedia.com/wiki/Arcana_Force_I_-_The_Magician |
Turn 12: Aster Phoenix Destiny Hero - Disk Commander (via Destiny Hero - Fear Monger) DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived the turn it's sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn 12: Aster Phoenix Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 12: Aster Phoenix Destiny Hero - Dreadmaster (via Clock Tower Prison) DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) Activates these effects if Special Summoned with "Clock Tower Prison". 1. Destroys all non-"Destiny HERO" monsters you control, then can revive up to 2 "Destiny HERO" monsters from your Grave to your field. 2. Prevents the destruction "Destiny HERO" monsters you control for the rest of the turn and makes battle damage from their battles 0. 3. Makes its ATK and DEF be the combined ATK of all other "Destiny HERO" monsters you control. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster |
Turn 12: Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card of your Deck, then send it to the Grave if it's a Normal Spell, or place it on the bottom of the Deck if not. 2. Can activate the effect of that Normal Spell at your next Main Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 12: Aster Phoenix Destiny Hero - Captain Tenacious (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field that was destroyed in battle since your last Standby Phase while this card was face-up. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious |
Turn 12: Aster Phoenix Destiny Hero - Plasma DARK / Effect Monster / Level 8 / ATK 1900 / DEF 600 (Warrior / Effect) 1. Only Special Summoned by Tributing 3 monsters. 2. Negates effects of monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls (max. 1) and gain half that monster's original ATK. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma |
Turn 12: Aster Phoenix Dark City SPELL / Field Spell Gives attacking "Destiny HERO" monsters on the field 1000 ATK at damage calculation if attacking a monster with more ATK. More Info: https://yugipedia.com/wiki/Dark_City |
Turn 11: Sartorius Kumar Light Barrier SPELL / Field Spell Forces you to toss a coin at your Standby Phases, then negates the effects below until your next Standby Phase if Tails. ● 1. Lets you choose the result for "Arcana Force" monsters you Summon. 2. Gives you Life Points equal to the original ATK of a monster destroyed in battle by "Arcana Force" monsters. More Info: https://yugipedia.com/wiki/Light_Barrier |
Schooling the Teacher (Part 3) |
Turn 6: Aster Phoenix Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Aster Phoenix Clock Tower Prison SPELL / Field Spell 1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle damage while it has at least 4 Clock Counters on it. 3. Can Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave with at least 4 Clock Counters on it. More Info: https://yugipedia.com/wiki/Clock_Tower_Prison |
Turn 6: Aster Phoenix Over Destiny SPELL / Normal Spell Special Summons 1 "Destiny HERO" monster from your Deck to your field with a Level less than or equal to half the Level of 1 other "Destiny HERO" monster in your Grave, but destroys it at the End Phase of the turn. More Info: https://yugipedia.com/wiki/Over_Destiny |
Turn 6: Aster Phoenix Destiny Hero - Captain Tenacious (via Over Destiny) DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field that was destroyed in battle since your last Standby Phase while this card was face-up. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious |
Turn 7: Sartorius Kumar Arcana Force VIII - The Strength LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1800 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Gives you control of 1 monster the opponent controls, but prevents controlling more than 1 monster this way. ● Tails: 1. Gives the opponent control of all monsters you control, including ones Summoned to your field. 2. Destroys the monsters instead if all the opponent's Monster Zones are full. More Info: https://yugipedia.com/wiki/Arcana_Force_VIII_-_The_Strength_(anime) |
Turn 6: Chancellor Sheppard Cyber Shadow Gardna TRAP / Continuous Trap 1. Special Summons itself during the opponent's Main Phase as a Level 4 EARTH Machine Effect Monster with undefined ATK and DEF to your field, but is still a Trap Card. 2. Applies the ATK and DEF of a monster the opponent controls that's attacking it. 3. Sets itself face-down once per turn at the opponent's End Phase. More Info: https://yugipedia.com/wiki/Cyber_Shadow_Gardna |
Turn 6: Chancellor Sheppard Monster Reincarnation SPELL / Normal Spell Returns 1 monster from your Grave to your hand by discarding 1 card. More Info: https://yugipedia.com/wiki/Monster_Reincarnation |
Turn 6: Chancellor Sheppard Cyber Esper FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) Reveals all cards the opponent draws while face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Cyber_Esper |
Turn 7: Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 6: Aster Phoenix Destiny Hero - Blade Master DARK / Effect Monster / Level 3 / ATK 300 / DEF 600 (Warrior / Effect) Can give all "Destiny HERO" monsters you control 800 ATK until the turn ends by discarding itself at the opponent's Battle Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Blade_Master |
Turn 7: Sartorius Kumar Arcana Force EX - The Light Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) 1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can add 1 card from your Grave to your hand if it destroys a monste the opponent controls in battle and sends it to the Grave. ● Tails: Can negate an activated effect that targets it and destroy it during either player's turn by lowering its ATK by 1000. More Info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler |
Turn 7: Aster Phoenix Eternal Dread TRAP / Normal Trap Gives all "Clock Tower Prison" on the field 2 Clock Counters. More Info: https://yugipedia.com/wiki/Eternal_Dread |
Schooling the Teacher (Part 2) |
Turn 1: Aster Phoenix Destiny Hero - Defender DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) Lets the opponent draw 1 card at their Standby Phses if face-up up in Defense Mode. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender |
Turn 7: Sartorius Kumar Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon a monster the opponent controls it destroys in battle and sends to the Grave to your field. ● Tails: Gives the opponent control of itself. More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot |
Turn 2: Aster Phoenix Destiny Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Destiny HERO" monster from your Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Destiny_Signal |
Turn 2: Aster Phoenix Destiny Hero - Doom Lord (via Destiny Signal) DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn if face-up in Attack Mode, but prevents your attacks this turn. 2. Returns the monster to the opponent's field at your 2nd Standby Phase after activation. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Doom_Lord |
Turn 3: Aster Phoenix Destiny Hero - Double Dude DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Cannot be Special Summoned. 2. Can attack twice during each Battle Phase. 2. Can Special Summon 2 Level 4 DARK Warrior "Double Dude Tokens" with 1000 ATK and DEF to your field if destroyed since your last Standby Phase and now in your Grave. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude |
Turn 4: Sartorius Kumar Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 4: Aster Phoenix D - Shield TRAP / Normal Trap 1. Equips to 1 Attack Position "Destiny HERO" monster you control being attacked and changes it to Defense Mode. 2. Prevents that monster's destruction in battle. More Info: https://yugipedia.com/wiki/D_-_Shield |
Turn 5: Aster Phoenix Destiny Hero - Fear Monger DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field, except "Destiny HERO - Fear Monger" at your Standby Phase if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger |
Turn 5: Aster Phoenix Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including a "Destiny HERO" monster. 2. Halves the opponet's Life Points once per turn at their next Standby Phase if Summoned this way. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma |
Turn 5: Aster Phoenix D - Chain TRAP / Normal Trap 1. Equips to 1 "Destiny HERO" monster you control and gives it 500 ATK. 2. Deals the opponent 500 damage if that monster destroys 1 monster they control in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/D_-_Chain |
Turn 5: Sartorius Kumar Arcana Force VII - The Chariot (via Destiny HERO - Doom Lord) LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon a monster the opponent controls it destroys in battle and sends to the Grave to your field. ● Tails: Gives the opponent control of itself. More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot |
Turn 6: Sartorius Kumar Arcana Force XVIII - The Moon LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon 1 Level 1 LIGHT Fairy "Moon Token" to your field with 0 ATK and DEF at your Standby Phases. ● Tails: Forces you to give the opponent 1 monster you control at your End Phases. More Info: https://yugipedia.com/wiki/Arcana_Force_XVIII_-_The_Moon |
Turn 6: Sartorius Kumar Suit of Sword X SPELL / Normal Spell Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Destroys all monsters the opponent controls. ● Tails: Destroys all monsters you control. More Info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime) |
Schooling the Teacher (Part 1) |
Turn 1: Zane Truesdale Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 1: Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" 1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice during each Battle Phase. More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Turn 2: Chancellor Sheppard Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 2: Chancellor Sheppard Cyber Ogre 2 EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1900 (Machine / Fusion / Effect) "Cyber Ogre" + "Cyber Ogre" 1. Unable to be Fusion Summoned with other monsters. 2. Gains ATK equal to half the ATK of a monster it attacks during damage calculation. More Info: https://yugipedia.com/wiki/Cyber_Ogre_2 |
Turn 2: Zane Truesdale Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of all Machijne monsters you control until the turn ends, but destroys them at the End Phase. More Info: https://yugipedia.com/wiki/Limiter_Removal |
Turn 3: Zane Truesdale Future Fusion SPELL / Continuous Spell 1. Forces you to reveal 1 Fusion Monster in your Extra Deck at your first Standby Phase, then send listed Fusion Materials from your Main Deck to the Grave. 2. Fusion Summons 1 Fusion Monster in your Extra Deck with the revealed monster's name. 3. Destroys the monster if this card leaves the field. 4. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Future_Fusion |
Turn 3: Zane Truesdale Overload Fusion SPELL / Norimal Spell Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More Info: https://yugipedia.com/wiki/Overload_Fusion |
Turn 3: Zane Truesdale Chimeratech Overdragon DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1+ Machine monsters 1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Original ATK and DEF are the number of Fusion Materials for its Fusion Summon x 800. 4. Can attack all monsters the opponent controls a numher of times each Battle Phase for each Fusion Material used. More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon |
Turn 4: Chancellor Sheppard Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Chancellor Sheppard Cyber Esper FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) Reveals all cards the opponent draws while face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Cyber_Esper |
Turn 5: Chancellor Sheppard Cyber Shadow Gardna TRAP / Continuous Trap 1. Special Summons itself during the opponent's Main Phase as a Level 4 EARTH Machine Effect Monster with undefined ATK and DEF to your field, but is still a Trap Card. 2. Applies the ATK and DEF of a monster the opponent controls that's attacking it. 3. Sets itself face-down once per turn at the opponent's End Phase. More Info: https://yugipedia.com/wiki/Cyber_Shadow_Gardna |
Turn 5: Chancellor Sheppard Byroad Sacrifice TRAP / Normal Trap Special Summons 1 "Cyber Ogre" from your hand to your field if a monster you control is destroyed in battle. More Info: https://yugipedia.com/wiki/Byroad_Sacrifice |
Turn 5: Chancellor Sheppard Cyber Ogre EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) Can block an attack on 1 "Cyber Ogre" you control during either player's turn by discarding itself and give it 2000 ATK until its next battle ends. More Info: https://yugipedia.com/wiki/Cyber_Ogre |
Turn 1: Aster Phoenix Pot of Greed SPELL / Normal Spell Lets you draw 2 cards by discarding 1 "Destiny HERO" card. More Info: https://yugipedia.com/wiki/Destiny_Draw |
Turn 1: Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Hero - Dasher) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card of your Deck, then send it to the Grave if it's a Normal Spell, or place it on the bottom of the Deck if not. 2. Can activate the effect of that Normal Spell at your next Main Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |