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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 4's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
My Valentine (Part 1)
Turn 1: Mai Valentine (Society of Light)
White Night Harpie Lady 1
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
1. Gives all WIND monsters on the field 300 ATK. 2. Lets you draw 1 card if Special Summoned.

Card Image:
Turn 1: Mai Valentine (Society of Light)
Rising Air Current
SPELL / Field Spell
Gives all WIND monsters on the field 500 ATK and lowers their DEF by 400.
More Info: https://yugipedia.com/wiki/Rising_Air_Current
Turn 2: Yugi Muto
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 2: Yugi Muto
Watapon (via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon
Turn 2: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull 
Turn 3: Mai Valentine (Society of Light)
Hysteric Party
TRAP / Continuous Trap
1. Revives as many "Harpie Lady" as possible from your Grave to your field by discarding 1 card.. 2. Destroys those monsters if this card leaves the field.
More Info: https://yugipedia.com/wiki/Hysteric_Party 
Turn 3: Mai Valentine (Society of Light)
White Night Harpie Lady 1 (via Hysteric Party)
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
1. Gives all WIND monsters on the field 300 ATK. 2. Lets you draw 1 card if Special Summoned.
Card Image:
Turn 3: Mai Valentine (Society of Light)
White Night Roc
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Winged Beast / Effect)
1. Shuffles itself into the Deck if discarded from your hand to the Grave. 2. Can attack the opponent directly if the control only 1 monster with more ATK than its own and at least 2 Set Spell or Trap Cards.
Card Image:
Turn 4: Yugi Muto
Silent Swordsman LV3

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Blocks all Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field by sending itself to the Grave at your Standby Phase, but not the turn it is Summoned or flipped face-up.

More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 
Turn 5: Mai Valentine (Society of Light)
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial 
Turn 5: Mai Valentine (Society of Light)
White Night Roc (via Premature Burial)
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Winged Beast / Effect)
1. Shuffles itself into the Deck if discarded from your hand to the Grave. 2. Can attack the opponent directly if the control only 1 monster with more ATK than its own and at least 2 Set Spell or Trap Cards.
Card Image:
Turn 5: Mai Valentine (Society of Light)
Sonic Duck
WIND / Normal Monster / Level 3 / ATK 1700 / DEF 700
(Winged Beast / Normal)
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

More Info: https://yugipedia.com/wiki/Sonic_Duck  
Turn 5: Yugi Muto
Soul Shield
TRAP / Normal Trap
Prevents the destruction in battle of 1 monster on the field by paying half your Life Points, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Soul_Shield  
Turn 5: Yugi Muto
Turn Jump
SPELL / Quick-Play Spell
1. Forces both players to skip their next 3 turns, including their Draw Phase, starting from the Battle Phase. 2. Returns the Duel to the Battle Phase 6 turns later.
More Info: https://yugipedia.com/wiki/Turn_Jump  
Turn 6: Yugi Muto
Silent Swordsman LV5 (via Silent Swordsman LV3)

LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)
1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field by sending itself to the Grave at your next Standby Phase if it attacked the opponent directly this turn.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5  
Turn 6: Yugi Muto
Valkyrion the Magna Warrior

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior  
Turn 7: Mai Valentine (Society of Light)
Silpheed
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Fairy / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 WIND monster from your Grave. 3. Forces the opponent to discard 1 random card from their hand if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Silpheed   
Turn 7: Mai Valentine (Society of Light)
Birdface

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Winged Beast / Effect)
Can add 1 "Harpie Lady" from your Deck to your hand if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Birdface    
Turn 8: Yugi Muto
Card
of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)   
Blue-Ice White Dragon (Part 3)
Turn 23: Yugi Muto
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force   
Turn 25: Seto Kaiba (Society of Light)
White Night Vorse Raider
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Effect)
Not destroyed in battle.

Card Image:
Turn 25: Yugi Muto
Turn Jump
SPELL / Quick-Play Spell
1. Forces both players to skip their next 3 turns, including their Draw Phase, starting from the Battle Phase. 2. Returns the Duel to the Battle Phase 6 turns later.
More Info: https://yugipedia.com/wiki/Turn_Jump  
Turn 26: Yugi Muto
Silent Swordsman LV3

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Blocks all Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field by sending itself to the Grave at your Standby Phase, but not the turn it is Summoned or flipped face-up.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 
Turn 27: Seto Kaiba (Society of Light)
White Night Imp
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Flip / Effect)
FLIP: Shuffles 1 card from your Grave into your Deck.
Prevents the opponent from activating Spell or Trap Cards if it attacks.

Card Image:
Turn 28: Yugi Muto
Catapult Turtle

WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster once per turn to deal half that monster's ATK to the opponent's Life Points.
More Info: https://yugipedia.com/wiki/Catapult_Turtle  
Turn 29: Seto Kaiba (Society of Light)
White Night Familiar Knight
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Warrior / Effect)
1. Lets both players Special Summon 1 Level 4 monster from their hand to their field if destroyed in battle and sent to the Grave. 2. Can draw 1 card if you Special Summon a monster with the same Type as this card by this effect.

Card Image:
Turn 30: Seto Kaiba (Society of Light)
White Night Glider
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by a monster with the same ATK. 2. Returns 1 monster on the field to the owner's hand if destroyed in battle.
Card Image:
Turn 31: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn  
Turn 31: Yugi Muto
White Night Blue-Eyes (via Monster Reborn)
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
Not destroyed in battle.
Card Image: https://inkbunny.net/s/3482210
Blue-Ice White Dragon (Part 2)
Turn 14: Yugi Muto
Card
of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 14: Yugi Muto
Watapon (via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon
Turn 14: Yugi Muto
Valkyrion the Magna Warrior

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior  
Turn 15: Seto Kaiba (Society of Light)
White Night Head
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field face-up in Attack Mode. 2. Prevents the euipped monster's destruction by destroying itself. 3. Cannot be attacked if you control "White Night Cannon".
Card Image:
Turn 16: Seto Kaiba (Society of Light)
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.

More Info: https://yugipedia.com/wiki/Shrink   
Turn 16: Yugi Muto
Ambush
Shield
TRAP / Normal Trap
Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF.

More Info: https://yugipedia.com/wiki/Ambush_Shield   
Turn 17: Yugi Muto
Dark Magician Girl

DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.
More Info: https://yugipedia.com/wiki/Dark_Magician_Girl   
Turn 18: Seto Kaiba (Society of Light)
White Night Shining Dragon
LIGHT
/ Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
1. Only Special Summoned from your hand to your field by Tributing 1 "Blue-Eyes Ultimate Dragon" or "White Night Ultimate Dragon". 2. Gains 300 ATK for all Dragon monster in your Grave. 3. Can block effects that target it.
Card Image:
Turn 19: Yugi Muto
Magnet Reverse
SPELL / Quick-Play Spell
Special Summons 1 Machine or Rock monster from your Grave that was sent to your Grave this turn.

More Info: https://yugipedia.com/wiki/Magnet_Reverse_(anime)    
Turn 19: Yugi Muto
Valkyrion the Magna Warrior (via Magnet Reverse)

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior  
Turn 19: Yugi Muto
Beta the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior  
Turn 19: Yugi Muto
Gamma
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior   
Turn 19: Yugi Muto
Alpha
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior    
Turn 20: Seto Kaiba (Society of Light)
White Night Peten
DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
1. Can Special Summon 1 "Peten the Dark Clown" from your Deck to your field by banishing itself from your Grave if destroyed in battle and sent to the Grave. 2. Cannot be revived.
Card Image:
Turn 21: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Card if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field by sending itself with 5 Spell Counters on it to the Grave at your next Standby Phase.
More Info: https://yugipedia.com/wiki/Silent_Magician_LV4  
Turn 22: Seto Kaiba (Society of Light)
White Night Germ
DARK
/ Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
1. Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Giant Germ" from your Deck to your field. 2. Forces you to draw 1 card if used for the Tribute Summon of a DARK monster.
Card Image:
Turn 22: Seto Kaiba (Society of Light)
Crush Card Virus
TRAP / Normal Trap
Forces you to Tribute 1 DARK monster with 1000 or less ATK, then destroys all monsters the opponent controls, in their hand and their Deck with at least 1500 ATK.
More Info: https://yugipedia.com/wiki/Crush_Card_Virus_(later_DM_anime)     
Blue-Ice White Dragon (Part 1)
Turn 1: Seto Kaiba (Society of Light)
White Night Paladin
LIGHT
/ Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Effect)
1. Can Special Summon 1 "White Night Blue-Eyes" from your hand or Deck to your field by discarding "Paladin of White Dragon" and Tributing itself. 2. Prevents "White Night Blue-Eyes" from attacking that turn.
Card Image:
Turn 1: Seto Kaiba (Society of Light)
White Night Blue-Eyes (via White Night Paladin)
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
Not destroyed in battle.
Card Image: https://inkbunny.net/s/3482210
Turn 2: Yugi Muto
Gold Sarcophagus

SPELL / Normal Spell
1. Forces you to banish 1 card from your Deck face-up. 2. Adds the card to your hand at your 2nd Standby Phase of this card's activation.
More Info: https://yugipedia.com/wiki/Gold_Sarcophagus   
Turn 2: Yugi Muto
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight     
Turn 3: Seto Kaiba (Society of Light)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 3: Seto Kaiba (Society of Light)
Soul Exchange
SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.
More Info: https://yugipedia.com/wiki/Soul_Exchange  
Turn 3: Seto Kaiba (Society of Light)
White Night Luster Dragon
WIND
/ Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Effect)
Deals the opponent 500 damage if it destroys a monster in battle and sends it to the Grave.
Card Image:
Turn 4: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode, but is still a Trap Card. 2. Gains 3000 ATK if you control  "Green Gadget", "Red Gadget", and "Yellow Gadget".

More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress    
Turn 4: Yugi Muto
King's Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".
More Info: https://yugipedia.com/wiki/King's_Knight   
Turn 4: Yugi Muto
Jack's Knight (via King's Knight)

LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More Info: https://yugipedia.com/wiki/Jack's_Knight      
Turn 5: Seto Kaiba (Society of Light)
White Night Blade Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if you control no other monsters. 3. Can attack twice during the same Battle Phase.
Card Image:
Turn 6: Yugi Muto
Marshmallon

LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.
More Info: https://yugipedia.com/wiki/Marshmallon  
Turn 6: Yugi Muto
Marshmallon Glasses

SPELL / Continuous Spell
Prevents the opponent from attacking monsters you control except "Marshmallon".

More Info: https://yugipedia.com/wiki/Marshmallon_Glasses    
Turn 7: Seto Kaiba (Society of Light)
White Night Blue-Eyes
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
Not destroyed in battle.
Card Image:
Turn 8: Yugi Muto
Yellow Gadget

EARTH
/ Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.
More Info: https://yugipedia.com/wiki/Yellow_Gadget   
Turn 9: Seto Kaiba (Society of Light)
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization   
Turn 9: Seto Kaiba (Society of Light)
White Night Ultimate Dragon
LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion / Effect)
"White Night Blue-Eyes" + "White Night Blue-Eyes" + "White Night Blue-Eyes"
1. Only Fusion Summoned. 2. Negates effects of monsters the opponent controls.
Card Image:
Turn 10: Yugi Muto
Green Gadget

EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.
More Info: https://yugipedia.com/wiki/Green_Gadget    
Turn 10: Yugi Muto
Swords
of Revealing Light
SPELL / Normal Spell
1. Destroys itself at the opponent's 3rd End Phase. 2. Turns all Set monsers the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light  
Turn 12: Yugi Muto
Red Gadget

EARTH
/ Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.
More Info: https://yugipedia.com/wiki/Red_Gadget     
Turn 13: Seto Kaiba (Society of Light)
White Night Cannon
LIGHT
/ Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Effect)
Not affected by the opponent's Spell Cards.
Card Image:
Schooling the Teacher (Part 4)
Turn 8: Aster Phoenix
Destiny Hero - Disk Commander

DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Effect)
Lets you draw 2 cards if revived from the Grave.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Disk_Commander_(anime)       
Turn 9: Sartorius Kumar
Arcana Force XXI - The World

LIGHT
/ Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phases.
● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phase.

More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World       
Turn 9: Sartorius Kumar
Destiny Hero - Disk Commander (via Arcana Force VII - The Chariot)

DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Effect)
Lets you draw 2 cards if revived from the Grave.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Disk_Commander_(anime)   
Turn 10: Aster Phoenix
Destiny Hero - Fear Monger

DARK
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Can revive 1 "Destiny HERO" monster from your Grave to your field, except "Destiny HERO - Fear Monger" at your Standby Phase if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger       
Turn 11: Sartorius Kumar
Arcana Force I - The Magician

LIGHT
/ Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Makes its ATK become double its original ATK until the turn ends if a Spell Card activates.
● Tails: Gives the opponent 500 Life Points if a Spell Card activates.

More Info: https://yugipedia.com/wiki/Arcana_Force_I_-_The_Magician        
Turn 12: Aster Phoenix
Destiny Hero - Disk Commander (via Destiny Hero - Fear Monger)

DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Effect)
Lets you draw 2 cards if revived from the Grave.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Disk_Commander_(anime)
Turn 12: Aster Phoenix
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 12: Aster Phoenix
Destiny Hero - Dreadmaster (via Clock Tower Prison)

DARK
/ Effect Monster / Level 8 / ATK ? / DEF ?
(Warrior / Effect)
Activates these effects if Special Summoned with "Clock Tower Prison".
1. Destroys all non-"Destiny HERO" monsters you control, then can revive up to 2 "Destiny HERO" monsters from your Grave to your field. 2. Prevents the destruction "Destiny HERO" monsters you control for the rest of the turn and makes battle damage from their battles 0. 3. Makes its ATK and DEF the total ATK of all other "Destiny HERO" monsters you control.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster       
Turn 12: Aster Phoenix
Destiny Hero - Diamond Dude (via Destiny Hero - Dreadmaster)

DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can reveal the top card of your Deck, then send it to the Grave if it's a Normal Spell, or place it on the bottom of the Deck if not. 2. Can activate the effect of that Normal Spell at your next Main Phase.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude        
Turn 12: Aster Phoenix
Destiny Hero - Captain Tenacious (via Destiny Hero - Dreadmaster)

DARK
/ Effect Monster / Level 3 / ATK 800 / DEF 800
(Warrior / Effect)
Can revive 1 "Destiny HERO" monster from your Grave to your field that was destroyed in battle since your last Standby Phase while this card was face-up.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious         
Turn 12: Aster Phoenix
Destiny Hero - Plasma

DARK
/ Effect Monster / Level 8 / ATK 1900 / DEF 600
(Warrior / Effect)
1. Only Special Summoned with 3 Tributes. 2. Negates effects of monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls (max. 1) and gain half that monster's original ATK.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma          
Turn 12: Aster Phoenix
Dark City
SPELL / Field Spell
Gives attacking "Destiny HERO" monsters on the field 1000 ATK at damage calculation if attacking a monster with more ATK.

More Info: https://yugipedia.com/wiki/Dark_City
Turn 11: Sartorius Kumar
Light Barrier
SPELL / Field Spell
Forces you to toss a coin at your Standby Phases, then negates the effects below until your next Standby Phase if Tails.
1. Lets you choose the result for "Arcana Force" monsters you Summon. 2. Gives you Life Points equal to the original ATK of a monster destroyed in battle by "Arcana Force" monsters.

More Info: https://yugipedia.com/wiki/Light_Barrier    
Schooling the Teacher (Part 3)
Turn 6: Aster Phoenix
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 6: Aster Phoenix
Clock Tower Prison
SPELL / Field Spell
1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle damage if at least 4 Clock Counters are on it. 3. Can Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave with at least 4 Clock Counters on it.

More Info: https://yugipedia.com/wiki/Clock_Tower_Prison
Turn 6: Aster Phoenix
Over Destiny
SPELL / Normal Spell
Special Summons
1 "Destiny HERO" monster from your Deck to your field with a Level less than or equal to half the Level of 1 other "Destiny HERO" monster in your Grave, but destroys it at the End Phase.
More Info: https://yugipedia.com/wiki/Over_Destiny  
Turn 6: Aster Phoenix
Destiny Hero - Captain Tenacious (via Over Destiny)

DARK
/ Effect Monster / Level 3 / ATK 800 / DEF 800
(Warrior / Effect)
Can revive 1 "Destiny HERO" monster from your Grave to your field that was destroyed in battle since your last Standby Phase while this card was face-up.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious         
Turn 7: Sartorius Kumar
Arcana Force VIII - The Strength

LIGHT
/ Effect Monster / Level 5 / ATK 1800 / DEF 1800
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Gives you control of 1 monster the opponent controls, but prevents controlling more than 1 monster this way.
● Tails:
1. Gives the opponent control of all monsters you control, including ones Summoned to your field. 2. Destroys the monsters instead if all the opponent's Monster Zones are full.
More Info: https://yugipedia.com/wiki/Arcana_Force_VIII_-_The_Strength_(anime)         
 
Turn 6: Chancellor Sheppard
Cyber Shadow Gardna

TRAP / Continuous Trap
1. Special Summons itself at the opponent's Main Phase as a Level 4 EARTH Machine Effect Monster with ? ATK and DEF to your field, but is still a Trap Card.
2. Copies the ATK and DEF of a monster the opponent controls that's attacking it. 3. Sets itself face-down once per turn at the opponent's End Phase.
More Info: https://yugipedia.com/wiki/Cyber_Shadow_Gardna     
Turn 6: Chancellor Sheppard
Monster Reincarnation
SPELL / Normal Spell
Returns 1 monster from your Grave to your hand by discarding 1 card.
More Info: https://yugipedia.com/wiki/Monster_Reincarnation  
Turn 6: Chancellor Sheppard
Cyber Esper

FIRE
/ Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
Reveals all cards the opponent draws while face-up in Attack Mode.
More Info: https://yugipedia.com/wiki/Cyber_Esper         
Turn 7: Zane Truesdale
Cyber Dragon (via its effect)

LIGHT
/ Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.
More Info: https://yugipedia.com/wiki/Cyber_Dragon          
 
Turn 6: Aster Phoenix
Destiny Hero - Blade Master

DARK
/ Effect Monster / Level 3 / ATK 300 / DEF 600
(Warrior / Effect)
Can give all "Destiny HERO" monsters you control 800 ATK until the turn ends by discarding itself at the opponent's Battle Phase.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Blade_Master           
Turn 7: Sartorius Kumar
Arcana Force EX - The Light Ruler

LIGHT
/ Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fairy / Effect)
1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can add 1 card from your Grave to your hand if it destroys a monster the opponent controls in battle and sends it to the Grave.
● Tails: Can negate an activated effect that targets it and destroy it during either player's turn by lowering its ATK by 1000.

More Info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler         
Turn 7: Aster Phoenix
Eternal Dread

TRAP / Normal Trap
Gives all "Clock Tower Prison" on the field 2 Clock Counters.

More Info: https://yugipedia.com/wiki/Eternal_Dread      
Schooling the Teacher (Part 2)
Turn 1: Aster Phoenix
Destiny Hero - Defender

DARK
/ Effect Monster / Level 4 / ATK 100 / DEF 2700
(Warrior / Effect)
Lets the opponent draw 1 card at their Standby Phses if face-up up in Defense Mode.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender            
Turn 7: Sartorius Kumar
Arcana Force VII - The Chariot

LIGHT
/ Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon a monster the opponent controls it destroys in battle and sends to the Grave to your field.
● Tails: Gives the opponent control of itself.

More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot         
Turn 2: Aster Phoenix
Destiny Signal

TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Destiny HERO" monster from your Deck to your field if a monster you control is destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Destiny_Signal       
Turn 2: Aster Phoenix
Destiny Hero - Doom Lord (via Destiny Signal)

DARK
/ Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can banish 1 monster the opponent controls once per turn if face-up in Attack Mode, but prevents your attacks this turn. 2. Returns the monster to the opponent's field at your 2nd Standby Phase after activation.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Doom_Lord             
Turn 3: Aster Phoenix
Destiny Hero - Double Dude

DARK
/ Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Can't be Special Summoned. 2. Can attack twice during each Battle Phase. 3. Can Special Summon 2 Level 4 DARK Warrior "Double Dude Tokens" with 1000 ATK and DEF to your field if destroyed since your last Standby Phase and now in your Grave.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude              
Turn 4: Sartorius Kumar
Arcana Force IV - The Emperor

LIGHT
/ Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Gives all "Arcana Force" monsters you control 500 ATK.
● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.

More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor          
Turn 4: Aster Phoenix
D - Shield

TRAP / Normal Trap
1. Equips to 1 Attack Position "Destiny HERO" monster you control being attacked and changes it to Defense Mode. 2. Prevents that monster's destruction in battle.

More Info: https://yugipedia.com/wiki/D_-_Shield        
Turn 5: Aster Phoenix
Destiny Hero - Fear Monger

DARK
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Can revive 1 "Destiny HERO" monster from your Grave to your field, except "Destiny HERO - Fear Monger" at your Standby Phase if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger       
Turn 5: Aster Phoenix
Destiny Hero - Dogma

DARK
/ Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)
1. Only Special Summoned from your hand to your field with 3 Tributes, including at least 1 "Destiny HERO" monster. 2. Halves the opponet's Life Points once per turn at their next Standby Phase if Summoned this way.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma        
Turn 5: Aster Phoenix
D - Chain

TRAP / Normal Trap
1. Equips to 1 "Destiny HERO" monster you control and gives it 500 ATK. 2. Deals the opponent 500 damage if that monster destroys 1 monster they control in battle and sends it to the Grave.
More Info: https://yugipedia.com/wiki/D_-_Chain         
Turn 5: Sartorius Kumar
Arcana Force VII - The Chariot (via Destiny HERO - Doom Lord)

LIGHT
/ Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon a monster the opponent controls it destroys in battle and sends to the Grave to your field.
● Tails: Gives the opponent control of itself.

More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot         
Turn 6: Sartorius Kumar
Arcana Force XVIII - The Moon

LIGHT
/ Effect Monster / Level 7 / ATK 2800 / DEF 2800
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon 1 Level 1 LIGHT Fairy "Moon Token" to your field with 0 ATK and DEF at your Standby Phases.
● Tails: Forces you to give the opponent 1 monster you control at your End Phases.

More Info: https://yugipedia.com/wiki/Arcana_Force_XVIII_-_The_Moon           
Turn 6: Sartorius Kumar
Suit of Sword X
SPELL / Normal Spell
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Destroys all monsters the opponent controls.
● Tails: Destroys all monsters you control.

More Info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)   
Schooling the Teacher (Part 1)
Turn 1: Zane Truesdale
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization   
Turn 1: Zane Truesdale
Cyber Twin Dragon
LIGHT
/ Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon"
1. Can't be Fusion Summoned with other monsters. 2. Can attack twice during each Battle Phase.
More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon
Turn 2: Chancellor Sheppard
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 2: Chancellor Sheppard
Cyber Ogre 2
EARTH
/ Fusion Monster / Level 7 / ATK 2600 / DEF 1900
(Machine / Fusion / Effect)
"Cyber Ogre" + "Cyber Ogre"
1. Can't be Fusion Summoned with other monsters. 2. Gains ATK equal to half the ATK of a monster it attacks during damage calculation.
More Info: https://yugipedia.com/wiki/Cyber_Ogre_2
Turn 2: Zane Truesdale
Limiter Removal

SPELL / Quick-Play Spell
Doubles the ATK of all Machijne monsters you control until the turn ends, but destroys them at the End Phase.

More Info: https://yugipedia.com/wiki/Limiter_Removal    
Turn 3: Zane Truesdale
Future Fusion

SPELL / Continuous Spell
1. Forces you to reveal 1 Fusion Monster in your Extra Deck, then send listed Fusion Materials from your Main Deck to the Grave. 2. Fusion Summons 1 Fusion Monster in your Extra Deck with the revealed monster's name. 3. Destroys the monster if this card leaves the field. 4. Destroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Future_Fusion_(anime
Turn 3: Zane Truesdale
Overload Fusion

SPELL / Norimal Spell
Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.
More Info: https://yugipedia.com/wiki/Overload_Fusion 
Turn 3: Zane Truesdale
Chimeratech Overdragon
DARK
/ Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)
"Cyber Dragon" + 1+ Machine monsters
1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Makes its ATK and DEF the number of Fusion Materials for its Fusion Summon x 800. 4. Can attack all monsters the opponent controls a number of times each Battle Phase for each Fusion Material used.
More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon 
Turn 4: Chancellor Sheppard
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 4: Chancellor Sheppard
Cyber Esper

FIRE
/ Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
Reveals all cards the opponent draws while face-up in Attack Mode.
More Info: https://yugipedia.com/wiki/Cyber_Esper         
Turn 5: Chancellor Sheppard
Cyber Shadow Gardna

TRAP / Continuous Trap
1. Special Summons itself during the opponent's Main Phase as a Level 4 EARTH Machine Effect Monster with undefined ATK and DEF to your field, but is still a Trap Card.
2. Applies the ATK and DEF of a monster the opponent controls that's attacking it. 3. Sets itself face-down once per turn at the opponent's End Phase.
More Info: https://yugipedia.com/wiki/Cyber_Shadow_Gardna     
Turn 5: Chancellor Sheppard
Byroad Sacrifice

TRAP / Normal Trap
Special Summons 1 "Cyber Ogre" from your hand to your field if a monster you control is destroyed in battle.
More Info: https://yugipedia.com/wiki/Byroad_Sacrifice      
Turn 5: Chancellor Sheppard
Cyber Ogre

EARTH
/ Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Machine / Effect)
Can block an attack on 1 "Cyber Ogre" you control during either player's turn by discarding itself and give it 2000 ATK until its next battle ends.
More Info: https://yugipedia.com/wiki/Cyber_Ogre          
 
Turn 1: Aster Phoenix
Pot of Greed
SPELL / Normal Spell
Lets you draw 2 cards by discarding 1 "Destiny HERO" card.
More Info: https://yugipedia.com/wiki/Destiny_Draw  
Turn 1: Aster Phoenix
Destiny Hero - Diamond Dude (via Destiny Hero - Dasher)

DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can reveal the top card of your Deck, then send it to the Grave if it's a Normal Spell, or place it on the bottom of the Deck if not. 2. Can activate the effect of that Normal Spell at your next Main Phase.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude