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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 3's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
A Web of Dinosaurs (Part 6) |
Turn 33: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make battle damage you take from an attack by 1 monster the opponent controls 0 at either player's turn by discarding itself. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 34: Yugi Muto Curse of Dragon DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500 (Dragon / Normal) A wicked dragon that taps into dark forces to execute a powerful attack. More Info: https://yugipedia.com/wiki/Curse_of_Dragon |
Turn 34: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 34: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 35: Weevil Underwood Perfectly Ultimate Great Moth EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000 (Insect / Effect) 1. Can't be Normal Sumoned or Set. 2. First Special Summoned from your hand to your field by Tributing "Petit Moth" at least 6 of your turns after being equipped with "Coocon of Evolution". More Info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth |
Turn 35: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 36: Yugi Muto Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 36: Yugi Muto Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
A Web of Dinosaurs (Part 5) |
Turn 26: Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More Info: https://yugipedia.com/wiki/Buster_Blader |
Turn 27: Weevil Underwood Flying Kamakri #2 WIND / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Insect / Normal) A flying mantis that feeds primarily on insects. More Info: https://yugipedia.com/wiki/Flying_Kamakiri_2 |
Turn 27: Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More Info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 28: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 29: Weevil Underwood Cocoon of Evolution EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Insect / Effect) Can equip from your hand to 1 "Petit Moth" you control and treat that monster's original ATK and DEF as this card's. More Info: https://yugipedia.com/wiki/Cocoon_of_Evolution |
Turn 30: Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More Info: https://yugipedia.com/wiki/Marshmallon |
Turn 31: Weevil Underwood Petit Moth EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200 (Insect / Normal) This small but deadly creature is better off avoided. More Info: https://yugipedia.com/wiki/Petit_Moth |
Turn 32: Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself with 5 Spell Counters on it to the Grave. More Info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn 32: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 32: Yugi Muto Valkyrion the Magna Warrior (via Monster Reborn) EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 33: Weevil Underwood Saber Beetle EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Insect / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Saber_Beetle |
A Web of Dinosaurs (Part 4) |
Turn 21: Weevil Underwood Doom Dozer EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Insect / Effect) 1. Only Special Summoned from your hand to your field by banishing 2 Insect monsters from your Grave. 2. Sends the top card of the opponent's Deck to the Grave if it deals them Battle Damage. More Info: https://yugipedia.com/wiki/Doom_Dozer |
Turn 21: Weevil Underwood Parasite Paracide (Set in Defense Mode) EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300 (Insect / Flip / Effect) FLIP: Shuffles into the opponent's Deck. 1. Special Summons itself to the opponent's field if they draw it, then deals them 1000 damage. 2. Treats monsters the opponent controls as Insect monsters if Special Summoned by this effect. More Info: https://yugipedia.com/wiki/Parasite_Paracide |
Turn 22: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 23: Weevil Underwood Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) 1. Gains 200 ATK for all Insect monsters on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH Insect "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field once per turn at the End Phase if it destroyed a monster the opponent controls in battle and sent it to the Grave. More Info: https://yugipedia.com/wiki/Insect_Queen |
Turn 25: Weevil Underwood Leghul EARTH / Effect Monster / Level 1 / ATK 300 / DEF 350 (Insect / Effect) Can attack the opponent directly. More Info: https://yugipedia.com/wiki/Leghul |
A Web of Dinosaurs (Part 3) |
Turn 14: Joey Wheeler The Fiend Megacyber (via its effect) DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 14: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Can toss a coin and call it once per turn. 2. Destroys all monsters the opponent controls if right. 3. Destroys all monsters you control if wrong and deals half their total ATK to your Life Points. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 15: Weevil Underwood Chainsaw Insect EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0 (Insect / Effect) Forces the opponent to draw 1 card after the Damage Step if it attacked or was attacked. More Info: https://yugipedia.com/wiki/Chainsaw_Insect |
Turn 16: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 16: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 17: Rex Raptor Black Stego EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Dinosaur / Effect) Changes to Defense Mode if attacked while in Attack Mode. More Info: https://yugipedia.com/wiki/Black_Stego |
Turn 17: Joey Wheeler Fairy Box TRAP / Continuous Trap 1. Lets you toss a coin and call it if a monster the opponent controls attacks. 2. Makes the ATK of the attacking monster 0 until the Battle Phase ends if right. 3. Destroys itself unless you pay 500 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Fairy_Box |
Turn 18: Joey Wheeler Cyber-Tech Alligator WIND / Normal Monster / Level 5 / ATK 2500 / DEF 1600 (Machine / Normal) Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. (Not a "Cyber" card.) More Info: https://yugipedia.com/wiki/Cyber-Tech_Alligator |
Turn 19: Weevil Underwood Flying Kamakiri #1 WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900 (Insect / Effect) Can Special Summon 1 WIND monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in attle and sent to the Grave. More Info: https://yugipedia.com/wiki/Flying_Kamakiri_1 |
Turn 20: Yugi Muto Silent Swordsman LV5 LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Warrior / Effect) 1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck at your next Standby Phase by sending itself while face-up to the Grave if it attacked the opponent directly this turn. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5 |
A Web of Dinosaurs (Part 2) |
Turn 8: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 8: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destrroys itself at the opponent's 3rd End Phase once activated. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 9: Rex Raptor Gilasaurus (via its effect) EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) 1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if Summoned this way. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 9: Joey Wheeler Hayabusa Knight (via Gilasaurus) EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Warrior / Effect) Can attack twice during each Battle Phase. More Info: https://yugipedia.com/wiki/Hayabusa_Knight |
Turn 9: Rex Raptor Gilasaurus (via its effect) EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) 1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if Summoned this way. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 9: Rex Raptor Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if they only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |
Turn 10: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 11: Weevil Underwood Insect Knight EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Normal) Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. More Info: https://yugipedia.com/wiki/Insect_Knight |
Turn 12: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 13: Rex Raptor Fossil Excavation TRAP / Continuous Trap 1. Revives 1 Dinosaur monster from your Grave to your field without its effects by discarding 1 card. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Fossil_Excavation |
Turn 13: Rex Raptor Ultimate Tyranno (via Fossil Excavation) EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200 (Dinosaur / Effect) Must attack first if face-up in Attack Mode and all monsters the opponent controls once each. More Info: https://yugipedia.com/wiki/Ultimate_Tyranno_(anime) |
Turn 13: Rex Raptor Kabazauls WATER / Normal Monster / Level 4 / ATK 1700 / DEF 1500 (Dinosaur / Normal) A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. More Info: https://yugipedia.com/wiki/Kabazauls |
Turn 13: Joey Wheeler Magical Arm Shield TRAP / Normal Trap 1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster. 2. Makes the monster you took get attacked instead with damage calculation. More Info: https://yugipedia.com/wiki/Magical_Arm_Shield |
Turn 13: Rex Raptor Malfunction TRAP / Counter Trap Blocks an activated Trap Card and destroys it by paying 500 Life Points, then resets that card on the field. More Info: https://yugipedia.com/wiki/Malfunction |
A Web of Dinosaurs (Part 1) |
Turn 1: Rex Raptor Miracle Jurassic Egg EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Dinosaur / Effect) 1. Can't be banished while face-up. 2. Gets 2 counters if a Dinosaur monster(s) is sent to the Grave. 3. Can Special Summon 1 Dinosaur monster from your Deck to your field with a Level less than or equal to the number of counters on itself by sending itself to the Grave. More Info: https://yugipedia.com/wiki/Miracle_Jurassic_Egg |
Turn 2: Joey Wheeler Hayabusa Knight EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Warrior / Effect) Can attack twice during each Battle Phase. More Info: https://yugipedia.com/wiki/Hayabusa_Knight |
Turn 3: Weevil Underwood Blazewing Butterfly FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Insect / Gemini / Effect) 1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with this effect. ● Can revive 1 Gemini monster from your Grave to your field, except "Blazewing Butterfly" and make it an Effect Monster with its effects by Tributing itself. More Info: https://yugipedia.com/wiki/Blazewing_Butterfly |
Turn 3: Weevil Underwood Insect Barrier SPELL / Continuous Spell Prevents Insect monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Insect_Barrier |
Turn 4: Yugi Muto Silent Swordsman LV3 LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Blocks the opponent's activated Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck at your Standby Phase by sending itself while face-up to the Grave, but not the turn it is Summoned or flipped face-up. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 |
Turn 5: Rex Raptor Dark Driceratops EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Dark_Driceratops |
Turn 5: Rex Raptor Jurassic World SPELL / Field Spell Gives Dinosaur monsters on the field 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Jurassic_World |
Turn 6: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 6: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 6: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 6: Joey Wheeler Legendary Sword SPELL / Equip Spell Gives the equipped Warrior 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Legendary_Sword |
Turn 6: Rex Raptor Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 7: Weevil Underwood Grasschopper EARTH / Effect Monster / Level 5 / ATK 2350 / DEF 1000 (Insect / Gemini / Effect) 1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with this effect. ● Can attack all monsters the opponent controls once each. More Info: https://yugipedia.com/wiki/Grasschopper |
Turn 7: Yugi Muto Soul Shield TRAP / Normal Trap Prevents the destruction of 1 monster on the field in battle, then ends the Battle Phase by paying half your Life Points. More Info: https://yugipedia.com/wiki/Ambush_Shield |
Zane Losedale (Part 6) |
Turn 13: Trapper Magical Arm Shield TRAP / Normal Trap 1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster. 2. Makes the monster you took get attacked instead with damage calculation. More Info: https://yugipedia.com/wiki/Magical_Arm_Shield |
Turn 13: Zane Truesdale Trap Jammer TRAP / Counter Trap Blocks an activated Trap Card during the Battle Phase and destroys it. More Info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 14: Trapper Lure Phantom DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) Can return 1 attacking monster the opponent controls and itself to the hand. More Info: https://yugipedia.com/wiki/Lure_Phantom |
Turn 14: Trapper Hunting Net TRAP / Counter Trap Places 1 monster on the field that would return to the hand in your Spell & Trap Card Zone and gives it a Prey Counter. More Info: https://yugipedia.com/wiki/Hunting_Net |
Turn 14: Trapper Capture Snare TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls and places that monster in your Spell & Trap Card Zone with a Prey Counter. More Info: https://yugipedia.com/wiki/Capture_Snare |
Turn 1: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 1: Seto Kaiba Blade Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) 1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if you control no other monsters. More Info: https://yugipedia.com/wiki/Blade_Knight |
Turn 2: Sartorius Kumar Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies this effect based on the result. ● Heads: Can Special Summon a monster the opponent controls it destroys in battle to your field. ● Tails: Gives control of itself to the opponent. More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot |
Zane Losedale (Part 5) |
Turn 7: Trapper Snatch Steal SPELL / Equip Spell 1. Gives you control of 1 monster the opponent controls and equips to it. 2. Gives the opponent 1000 Life Points at their Standby Phases. More Info: https://yugipedia.com/wiki/Snatch_Steal |
Turn 8: Zane Truesdale Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 9: Trapper Camouflage Gardna EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1900 (Warrior / Effect) Cannot be attacked. (my best guess) More Info: https://yugipedia.com/wiki/Camouflage_Gardna |
Turn 9: Trapper Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 9: Zane Truesdale De-Fusion SPELL / Quick-Play Spell 1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives that monster's Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 9: Zane Truesdale Cyber Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 9: Zane Truesdale Cyber Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 9: Zane Truesdale Cyber Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 10: Trapper Magical Arm Shield TRAP / Normal Trap 1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster. 2. Makes the monster you took get attacked instead with damage calculation. More Info: https://yugipedia.com/wiki/Magical_Arm_Shield |
Turn 10: Trapper Brain Control SPELL / Normal Spell Gives you control of 1 face-up monster the opponent controls until the End Phase by paying 800 Life Points. More Info: https://yugipedia.com/wiki/Brain_Control_(later_anime) |
Turn 10 Zane Truesdale Attack Reflector Unit TRAP / Counter Trap Special Summons 1 "Cyber Barrier Dragon" from your hand or Deck to your field by Tributing 1 "Cyber Dragon". More Info: https://yugipedia.com/wiki/Attack_Reflector_Unit |
Turn 10: Zane Truesdale Cyber Barrier Dragon LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800 (Machine / Effect) 1. Only Special Summoned with "Attack Reflector Unit". 2. Blocks the opponent's next attack once per turn if in Attack Mode. More Info: https://yugipedia.com/wiki/Cyber_Barrier_Dragon |
Turn 10: Trapper Lure Phantom DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) Can return 1 attacking monster the opponent controls and itself to the hand. More Info: https://yugipedia.com/wiki/Lure_Phantom |
Turn 11: Zane Truesdale Overload Fusion SPELL / Normal Spell Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from field your Grave. More Info: https://yugipedia.com/wiki/Overload_Fusion |
Turn 11: Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon + "Cyber Dragon" 1. Can't be Fusion Summoned with other monsters. 2. Can attack twice each Battle Phase. More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Turn 11: Trapper Hunting Net TRAP / Counter Trap Places 1 monster on the field that would return to the hand in your Spell & Trap Card Zone and gives it a Prey Counter. More Info: https://yugipedia.com/wiki/Hunting_Net |
Turn 12: Trapper Dark Auction SPELL / Normal Spell Returns 1 monster with a Prey Counter to the owner's hand, then deals the opponent the ATK of that monster to their Life Points. More Info: https://yugipedia.com/wiki/Dark_Auction |
Turn 13: Zane Truesdale Kasier Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by a monster with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Kaiser_Glider |