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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 3's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
A Web of Dinosaurs (Part 6)
Turn 33: Yugi Muto
Kuriboh (via its effect)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make battle damage you take from an attack by 1 monster the opponent controls 0 at either player's turn by discarding itself.
More Info: https://yugipedia.com/wiki/Kuriboh
Turn 34: Yugi Muto
Curse of Dragon
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Normal)
A wicked dragon that taps into dark forces to execute a powerful attack.

More Info: https://yugipedia.com/wiki/Curse_of_Dragon 
Turn 34: Yugi Muto
Card of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)   
Turn 34: Yugi Muto
Watapon
(via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.
More Info: https://yugipedia.com/wiki/Watapon
Turn 35: Weevil Underwood
Perfectly Ultimate Great Moth

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
1. Can't be Normal Sumoned or Set. 2. First Special Summoned from your hand to your field by Tributing "Petit Moth" at least 6 of your turns after being equipped with "Coocon of Evolution".

More Info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth 
Turn 35: Yugi Muto
Mirror Force
TRAP
/ Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force   
Turn 36: Yugi Muto
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon   
Turn 36: Yugi Muto
Gazelle the King of Mythical Beasts
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts  
A Web of Dinosaurs (Part 5)
Turn 26: Yugi Muto
Buster Blade
r
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave.
More Info: https://yugipedia.com/wiki/Buster_Blader 
Turn 27: Weevil Underwood
Flying Kamakri #2
WIND
/ Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.

More Info: https://yugipedia.com/wiki/Flying_Kamakiri_2   
Turn 27: Yugi Muto
Ambush Shield
TRAP
/ Normal Trap
Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF.

More Info: https://yugipedia.com/wiki/Ambush_Shield    
Turn 28: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull  
Turn 29: Weevil Underwood
Cocoon of Evolution

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
Can equip from your hand to 1 "Petit Moth" you control and treat that monster's original ATK and DEF as this card's.

More Info: https://yugipedia.com/wiki/Cocoon_of_Evolution  
Turn 30: Yugi Muto
Marshmallon

LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.

More Info: https://yugipedia.com/wiki/Marshmallon  
Turn 31: Weevil Underwood
Petit Moth
EARTH
/ Normal Monster / Level 1 / ATK 300 / DEF 200
(Insect / Normal)
This small but deadly creature is better off avoided.

More Info: https://yugipedia.com/wiki/Petit_Moth    
Turn 32: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself with 5 Spell Counters on it to the Grave.
More Info: https://yugipedia.com/wiki/Silent_Magician_LV4   
Turn 32: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 32: Yugi Muto
Valkyrion the Magna Warrior (via Monster Reborn)

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior    
Turn 33: Weevil Underwood
Saber Beetle

EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Insect / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Saber_Beetle   
A Web of Dinosaurs (Part 4)
Turn 21: Weevil Underwood
Doom Dozer

EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Insect / Effect)
1. Only Special Summoned from your hand to your field by banishing 2 Insect monsters from your Grave. 2. Sends the top card of the opponent's Deck to the Grave if it deals them Battle Damage.

More Info: https://yugipedia.com/wiki/Doom_Dozer    
Turn 21: Weevil Underwood
Parasite Paracide (Set in Defense Mode)

EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
FLIP: Shuffles into the opponent's Deck.
1. Special Summons itself to the opponent's field if they draw it, then deals them 1000 damage. 2. Treats monsters the opponent controls as Insect monsters if Special Summoned by this effect.

More Info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 22: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior    
Turn 23: Weevil Underwood
Insect Queen

EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK for all Insect monsters on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH Insect "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field once per turn at the End Phase if it destroyed a monster the opponent controls in battle and sent it to the Grave.
More Info: https://yugipedia.com/wiki/Insect_Queen     
Turn 25: Weevil Underwood
Leghul

EARTH / Effect Monster / Level 1 / ATK 300 / DEF 350
(Insect / Effect)
Can attack the opponent directly.

More Info: https://yugipedia.com/wiki/Leghul      
A Web of Dinosaurs (Part 3)
Turn 14: Joey Wheeler
The Fiend Megacyber (via its effect)

DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.

More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber  
Turn 14: Joey Wheeler
Time Wizard

LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. Can toss a coin and call it once per turn. 2. Destroys all monsters the opponent controls if right. 3. Destroys all monsters you control if wrong and deals half their total ATK to your Life Points.

More Info: https://yugipedia.com/wiki/Time_Wizard   
Turn 15: Weevil Underwood
Chainsaw Insect

EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0
(Insect / Effect)
Forces the opponent to draw 1 card after the Damage Step if it attacked or was attacked.

More Info: https://yugipedia.com/wiki/Chainsaw_Insect       
Turn 16: Yugi Muto
Yellow Gadget

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Yellow_Gadget    
Turn 16: Yugi Muto
Stronghold the Moving Fortress
TRAP
/ Continuous Trap
1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".
More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress     
Turn 17: Rex Raptor
Black Stego

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Dinosaur / Effect)
Changes to Defense Mode if attacked while in Attack Mode.

More Info: https://yugipedia.com/wiki/Black_Stego    
Turn 17: Joey Wheeler
Fairy Box
TRAP
/ Continuous Trap
1. Lets you toss a coin and call it if a monster the opponent controls attacks. 2. Makes the ATK of the attacking monster 0 until the Battle Phase ends if right. 3. Destroys itself unless you pay 500 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Fairy_Box      
Turn 18: Joey Wheeler
Cyber-Tech Alligator
WIND
/ Normal Monster / Level 5 / ATK 2500 / DEF 1600
(Machine / Normal)
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

(Not a "Cyber" card.)

More Info: https://yugipedia.com/wiki/Cyber-Tech_Alligator
Turn 19: Weevil Underwood
Flying Kamakiri #1

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
Can Special Summon 1 WIND monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in attle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Flying_Kamakiri_1        
Turn 20: Yugi Muto
Silent Swordsman LV5

LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)
1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck at your next Standby Phase by sending itself while face-up to the Grave if it attacked the opponent directly this turn.

More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5     
A Web of Dinosaurs (Part 2)
Turn 8: Yugi Muto
Green Gadget

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget  
Turn 8: Yugi Muto
Swords
of Revealing Light
SPELL / Normal Spell
1. Destrroys itself at the opponent's 3rd End Phase once activated. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light   
Turn 9: Rex Raptor
Gilasaurus (via its effect)

EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if Summoned this way.

More Info: https://yugipedia.com/wiki/Gilasaurus     
Turn 9: Joey Wheeler
Hayabusa Knight (via Gilasaurus)

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Warrior / Effect)
Can attack twice during each Battle Phase.

More Info: https://yugipedia.com/wiki/Hayabusa_Knight    
Turn 9: Rex Raptor
Gilasaurus (via its effect)

EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if Summoned this way.
More Info: https://yugipedia.com/wiki/Gilasaurus     
Turn 9: Rex Raptor
Black Tyranno

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if they only cards they control are monsters in Defense Mode.

More Info: https://yugipedia.com/wiki/Black_Tyranno     
Turn 10: Joey Wheeler
Graceful Dice
SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends.

More Info: https://yugipedia.com/wiki/Graceful_Dice    
Turn 11: Weevil Underwood
Insect Knight
EARTH
/ Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

More Info: https://yugipedia.com/wiki/Insect_Knight     
Turn 12: Yugi Muto
Red Gadget

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget   
Turn 13: Rex Raptor
Fossil Excavation
TRAP
/ Continuous Trap
1. Revives 1 Dinosaur monster from your Grave to your field without its effects by discarding 1 card. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Fossil_Excavation       
Turn 13: Rex Raptor
Ultimate Tyranno (via Fossil Excavation)

EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)
Must
attack first if face-up in Attack Mode and all monsters the opponent controls once each.
More Info: https://yugipedia.com/wiki/Ultimate_Tyranno_(anime)       
Turn 13: Rex Raptor
Kabazauls
WATER
/ Normal Monster / Level 4 / ATK 1700 / DEF 1500
(Dinosaur / Normal)
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

More Info: https://yugipedia.com/wiki/Kabazauls      
Turn 13: Joey Wheeler
Magical Arm Shield
TRAP
/ Normal Trap
1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster.
2. Makes the monster you took get attacked instead with damage calculation.
More Info: https://yugipedia.com/wiki/Magical_Arm_Shield       
Turn 13: Rex Raptor
Malfunction
TRAP
/ Counter Trap
Blocks an activated Trap Card and destroys it by paying 500 Life Points, then resets that card on the field.

More Info: https://yugipedia.com/wiki/Malfunction        
A Web of Dinosaurs (Part 1)
Turn 1: Rex Raptor
Miracle Jurassic Egg

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Dinosaur / Effect)
1. Can't be banished while face-up. 2. Gets 2 counters if a Dinosaur monster(s) is sent to the Grave. 3. Can Special Summon 1 Dinosaur monster from your Deck to your field with a Level less than or equal to the number of counters on itself by sending itself to the Grave.

More Info: https://yugipedia.com/wiki/Miracle_Jurassic_Egg      
Turn 2: Joey Wheeler
Hayabusa Knight

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Warrior / Effect)
Can attack twice during each Battle Phase.

More Info: https://yugipedia.com/wiki/Hayabusa_Knight    
Turn 3: Weevil Underwood
Blazewing Butterfly

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Insect / Gemini / Effect)
1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with this effect.
● Can revive 1 Gemini monster from your Grave to your field, except "Blazewing Butterfly" and make it an Effect Monster with its effects by Tributing itself.

More Info: https://yugipedia.com/wiki/Blazewing_Butterfly         
Turn 3: Weevil Underwood
Insect Barrier
SPELL / Continuous Spell
Prevents Insect monsters the opponent controls from attacking.

More Info: https://yugipedia.com/wiki/Insect_Barrier   
Turn 4: Yugi Muto
Silent Swordsman LV3

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Blocks the opponent's activated Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck at your Standby Phase by sending itself while face-up to the Grave, but not the turn it is Summoned or flipped face-up.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3      
Turn 5: Rex Raptor
Dark Driceratops

EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Dark_Driceratops       
Turn 5: Rex Raptor
Jurassic World
SPELL / Field Spell
Gives Dinosaur monsters on the field 300 ATK and DEF.

More Info: https://yugipedia.com/wiki/Jurassic_World    
Turn 6: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.

More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight     
Turn 6: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".

More Info: https://yugipedia.com/wiki/Release_Restraint     
Turn 6: Joey Wheeler
Gearfried the Swordmaster

LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s).

More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster      
Turn 6: Joey Wheeler
Legendary Sword
SPELL / Equip Spell
Gives the equipped Warrior 300 ATK and DEF.

More Info: https://yugipedia.com/wiki/Legendary_Sword      
Turn 6: Rex Raptor
Negate Attack

TRAP
/ Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate_Attack         
Turn 7: Weevil Underwood
Grasschopper

EARTH / Effect Monster / Level 5 / ATK 2350 / DEF 1000
(Insect / Gemini / Effect)
1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with this effect.
● Can attack all monsters the opponent controls once each.
More Info: https://yugipedia.com/wiki/Grasschopper          
Turn 7: Yugi Muto
Soul
Shield
TRAP
/ Normal Trap
Prevents the destruction of 1 monster on the field in battle, then ends the Battle Phase by paying half your Life Points.

More Info: https://yugipedia.com/wiki/Ambush_Shield    
Zane Losedale (Part 6)
Turn 13: Trapper
Magical Arm Shield
TRAP
/ Normal Trap
1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster.
2. Makes the monster you took get attacked instead with damage calculation.
More Info: https://yugipedia.com/wiki/Magical_Arm_Shield       
Turn 13: Zane Truesdale
Trap Jammer

TRAP
/ Counter Trap
Blocks an activated Trap Card during the Battle Phase and destroys it.

More Info: https://yugipedia.com/wiki/Trap_Jammer         
Turn 14: Trapper
Lure Phantom

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
Can return 1 attacking monster the opponent controls and itself to the hand.

More Info: https://yugipedia.com/wiki/Lure_Phantom       
Turn 14: Trapper
Hunting Net
TRAP
/ Counter Trap
Places 1 monster on the field that would return to the hand in your Spell & Trap Card Zone and gives it a Prey Counter.

More Info: https://yugipedia.com/wiki/Hunting_Net        
Turn 14: Trapper
Capture Snare
TRAP
/ Normal Trap
Blocks an attack from 1 monster the opponent controls and places that monster in your Spell & Trap Card Zone with a Prey Counter.

More Info: https://yugipedia.com/wiki/Capture_Snare         
 
Turn 1: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed   
Turn 1: Seto Kaiba
Blade Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if you control no other monsters.

More Info: https://yugipedia.com/wiki/Blade_Knight        
Turn 2: Sartorius Kumar
Arcana Force VII - The Chariot

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies this effect based on the result.
● Heads: Can Special Summon a monster the opponent controls it destroys in battle to your field.
● Tails: Gives control of itself to the opponent.

More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot         
Zane Losedale (Part 5)
Turn 7: Trapper
Snatch Steal
SPELL / Equip Spell
1. Gives you control of 1 monster the opponent controls and equips to it. 2. Gives the opponent 1000 Life Points at their Standby Phases.
More Info: https://yugipedia.com/wiki/Snatch_Steal       
Turn 8: Zane Truesdale
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon   
Turn 9: Trapper
Camouflage Gardna

EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1900
(Warrior / Effect)
Cannot be attacked.
(my best guess)
More Info: https://yugipedia.com/wiki/Camouflage_Gardna        
Turn 9: Trapper
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.

More Info: https://yugipedia.com/wiki/Change_of_Heart        
Turn 9: Zane Truesdale
De-Fusion
SPELL / Quick-Play Spell
1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives that monster's Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion    
Turn 9: Zane Truesdale
Cyber Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon         
Turn 9: Zane Truesdale
Cyber Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon         
Turn 9: Zane Truesdale
Cyber Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon         
Turn 10: Trapper
Magical Arm Shield
TRAP
/ Normal Trap
1. Gives you control of 1 face-up monster the opponent controls that isn't attacking until the Battle Phase ends if a monster they control attacks while you control a monster.
2. Makes the monster you took get attacked instead with damage calculation.
More Info: https://yugipedia.com/wiki/Magical_Arm_Shield       
Turn 10: Trapper
Brain Control
SPELL / Normal Spell
Gives you control of 1 face-up monster the opponent controls until the End Phase by paying 800 Life Points.

More Info: https://yugipedia.com/wiki/Brain_Control_(later_anime)          
Turn 10 Zane Truesdale
Attack Reflector Unit

TRAP
/ Counter Trap
Special Summons 1 "Cyber Barrier Dragon" from your hand or Deck to your field by Tributing 1 "Cyber Dragon".

More Info: https://yugipedia.com/wiki/Attack_Reflector_Unit          
Turn 10: Zane Truesdale
Cyber Barrier Dragon

LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800
(Machine / Effect)
1. Only Special Summoned with "Attack Reflector Unit". 2. Blocks the opponent's next attack once per turn if in Attack Mode.

More Info: https://yugipedia.com/wiki/Cyber_Barrier_Dragon          
Turn 10: Trapper
Lure Phantom

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
Can return 1 attacking monster the opponent controls and itself to the hand.

More Info: https://yugipedia.com/wiki/Lure_Phantom       
Turn 11: Zane Truesdale
Overload
Fusion
SPELL / Normal Spell
Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from field your Grave.

More Info: https://yugipedia.com/wiki/Overload_Fusion     
Turn 11: Zane Truesdale
Cyber Twin Dragon

LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon + "Cyber Dragon"
1. Can't be Fusion Summoned with other monsters. 2. Can attack twice each Battle Phase.
More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon           
Turn 11: Trapper
Hunting Net
TRAP
/ Counter Trap
Places 1 monster on the field that would return to the hand in your Spell & Trap Card Zone and gives it a Prey Counter.

More Info: https://yugipedia.com/wiki/Hunting_Net        
Turn 12: Trapper
Dark Auction
SPELL / Normal Spell
Returns 1 monster with a Prey Counter to the owner's hand, then deals the opponent the ATK of that monster to their Life Points.

More Info: https://yugipedia.com/wiki/Dark_Auction          
Turn 13: Zane Truesdale
Kasier Glider

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by a monster with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Kaiser_Glider