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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 2's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Zane Losedale (Part 4) |
Turn 7: Sartorius Kumar Arcana Force XV - The Fiend (via Selection of Fate) LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: 1. Destroys 1 monster on the field if attacking, then deals its controller 500 damage. 2. Destroys itself if the monster it attacked isn't destroyed. ● Tails: Destroys all monsters on the field if attacks. More info: https://yugipedia.com/wiki/Arcana_Force_XV_-_The_Fiend_(anime) |
Turn 7: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positons and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 8: Sartorius Kumar Cup of Ace SPELL / Normal Spell Forces you to toss a coin, then activates 1 effect below based on the result. ● Heads: Draw 2 cards. ● Tails: The opponent draws 2 cards. More info: https://yugipedia.com/wiki/Cup_of_Ace |
Turn 8: Sartorius Kumar Suit of Sword X SPELL / Normal Spell Forces you to toss a coin, then activates 1 effect below based on the result. ● Heads: Destroys all monsters the opponent controls ● Tails: Destroys all monsters you control. More info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime) |
Turn 8: Sartorius Kumar Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can Special Summon 1 "Arcana Force" monster from your hand to your field if the opponent Normal Summons or Sets a monster. ● Tails: Forces you to send 1 card from your hand to the Grave if the opponent Normal Summons or Sets a monster. More info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress |
Turn 8: Seto Kaiba Enemy Controller SPELL / Quick-Play Spell Can activate 1 effect below. ● Changes the battle position of 1 face-up monster the opponent controls. ● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster. More info: https://yugipedia.com/wiki/Enemy_Controller |
Turn 9: Seto Kaiba Des Feral Imp DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Reptile / Flip / Effect) FLIP: Shuffles 1 card from your Grave into the Deck. More info: https://yugipedia.com/wiki/Des_Feral_Imp |
Turn 10: Sartorius Kumar Arcana Force VIII - The Strength (via Arcana Force III - The Empress) LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1800 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: 1. Gives you control of 1 monster the opponent controls. 2. Prevents gaining control of more than 1 monster with this effect. ● Tails: 1. Shifts control of all other monsters you control to the opponent, including the ones you Summon to your field. 2. Destroys the monsters instead if the opponent's Monster Zones are full. More info: https://yugipedia.com/wiki/Arcana_Force_VIII_-_The_Strength_(anime) |
Turn 11: Sartorius Kumar Arcana Force VI - The Lovers LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Can count as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: Prevents you from Tribute Summoning "Arcana Force" monsters. More info: https://yugipedia.com/wiki/Arcana_Force_VI_-_The_Lovers |
Turn 11: Sartorius Kumar Arcana Force EX - The Light Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) 1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Special Summoned, then applies 1 effect below based on the result. ● Heads: Can add 1 card from your Grave to your hand if it destroys 1 monster the opponent controls in battle and sends it to the Grave. ● Tails: Negates an activated Spell or Trap Card targeting it and destroys it by lowering its ATK by 1000. More info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler |
Turn 7: Zane Truesdale Cyber End Dragon (via Future Fusion) LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" 1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Cyber_End_Dragon |
Turn 7: Trapper Infernal Blasthound (via its effect) DARK / Effect Monster / Level 5 / ATK 1000 / DEF 500 (Beast / Effect) 1. Can destroy 1 random card in the opponent's hand if it deals them battle damage. 2. Can Special Summon 1 "Infernal Blasthound" from your hand or Deck to your field if destroyed. More info: https://yugipedia.com/wiki/Infernal_Blasthound |
Zane Losedale (Part 3) |
Turn 1: Zane Truesdale Cyber Phoenix FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Machine / Effect) 1. Negates activated Spell or Trap Cards targeting 1 Machine monster you control if face-up in Attack Mode. 2. Lets you draw 1 card if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Cyber_Phoenix |
Turn 2: Trapper Lure Phantom DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) Can return itself and 1 monster the opponent controls that attacks to the hand. More info: https://yugipedia.com/wiki/Lure_Phantom |
Turn 3: Zane Truesdale Future Fusion SPELL / Continuous Spell 1. Forces you to reveal 1 Fusion Monster in your Extra Deck and send its Fusion Materials from your Main Deck to the Grave. 2. Fusion Summons 1 Fusion Monster in your Extra Deck to your field with the same name as the one revealed and targets it. 3. Destroys the Fusion Monster if this card leaves the field. 4. Destroys itself if the Fusion Monster is destroyed. More info: https://yugipedia.com/wiki/Future_Fusion_(anime) |
Turn 4: Trapper Lure Phantom DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) Can return itself and 1 monster the opponent controls that attacks to the hand. More info: https://yugipedia.com/wiki/Lure_Phantom |
Turn 5: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" while on the field. More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 5: Trapper Trap Hole TRAP / Normal Trap Destroys 1 monster the opponent Normal or Flip Summons with at least 1000 ATK. More info: https://yugipedia.com/wiki/Trap_Hole |
Turn 6: Trapper Infernal Blasthound DARK / Effect Monster / Level 5 / ATK 1000 / DEF 500 (Beast / Effect) 1. Can destroy 1 random card in the opponent's hand if it deals them battle damage. 2. Can Special Summon 1 "Infernal Blasthound" from your hand or Deck to your field if destroyed. More info: https://yugipedia.com/wiki/Infernal_Blasthound |
Turn 6: Zane Truesdale Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 6: Trapper Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 5: Sartorius Kumar Knight of Pentacles EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Not destroyed in battle. ● Tails: 1. Destroys itself if attacked by 1 monster the opponent controls. 2. Cannot attack. More info: https://yugipedia.com/wiki/Knight_of_Pentacles |
Turn 6: Seto Kaiba Card of Demise SPELL / Normal Spell 1. Forces you to draw cards until you have 5 in your hand. 2. Sends your entire hand to the Grave at your 5th Standby Phase after activation. More info: https://yugipedia.com/wiki/Card_of_Demise_(anime) |
Turn 6: Seto Kaiba White Dragon Ritual SPELL / Ritual Spell Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with total Levels of 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 6: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 7: Sartorius Kumar Selection of Fate SPELL / Normal Spell 1. Forces the opponent to select 1 random card in your hand. 2. Special Summons the chosen card to your field if it's a Monster Card. More info: https://yugipedia.com/wiki/Selection_of_Fate |
Zane Losedale (Part 2) |
Turn 1: Sartorius Kumar Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 2: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 2: Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Turn 3: Sartorius Kumar Reverse Reborn SPELL / Equip Spell 1. Revives 1 "Arcana Force" monster from your Grave to your field face-up in Attack Mode with its Tails effect and equips to it. 2. Destroys the equipped monster if this card is destroyed. More info: https://yugipedia.com/wiki/Reverse_Reborn |
Turn 3: Sartorius Kumar Arcana Force IV - The Emperor (via Reverse Reborn) LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 3: Sartorius Kumar Arcana Force XVI - Temperance LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) 1. Can make the battle damage you take from a battle 0 during either player's turn by discarding itself at damage calculation. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result. ● Heads: Halves all Battle Damage you take. ● Tails: Halves all Battle Damage the opponent takes. More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance |
Turn 4: Seto Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Seto Kaiba Vorse Raider (via Monster Reborn) DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 4: Seto Kaiba Cost Down SPELL / Normal Spell Lowers the Level of all monsters in your hand by 2 for the rest of the turn by discarding 1 card. More info: https://yugipedia.com/wiki/Cost_Down |
Turn 4: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Zane Losedale (Part 1) |
Turn 10: Jerry Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 11: Jerry Guardian Sphinx EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) 1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned. More info: https://yugipedia.com/wiki/Guardian_Sphinx |
Turn 11: Jerry Exxod, Master of The Guard EARTH / Effect Monster / Level 8 / ATK 0 / DEF 4000 (Rock / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 "sphinx" monster. 2. Deals the opponent 1000 damage if an EARTH monster is Flip Summoned. More info: https://yugipedia.com/wiki/Exxod_Master_of_the_Guard |
Turn 12: Zane Truesdale Limiter Removal SPELL / Quick-Play Spell 1. Doubles the ATK of all Machine monsters you control untol the turn ends. 2. Destroys all monsters affected by its effect at the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |
Turn 12: Jerry Unity SPELL / Quick-Play Spell Gives 1 monster you control DEF equal to the combined DEF of all face-up monsters you control untol the turn ends. More info: https://yugipedia.com/wiki/Unity |
Turn 13: Jerry Battle Footballer (Set in Defense Mode) FIRE / Normal Monster / Level 4 / ATK 1000 / DEF 2100 (Machine / Normal) A cyborg with high defense power. Originally it was invented for a football machine. More info: https://yugipedia.com/wiki/Battle_Footballer |
Turn 14: Zane Truesdale Overload Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Overload_Fusion |
Turn 14: Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" 1. Can't be Fusion Summoned with other monsters. 2. Can attack twice in the same Battle Phase. More info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Turn 15: Jerry Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 15: Jerry Guardian Sphinx (via Premature Burial) EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) 1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned. More info: https://yugipedia.com/wiki/Guardian_Sphinx |
Turn 15: Jerry Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself at your opponent's 3rd End Phase after activation. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Swords_Of_Revealing_Light |
Turn 16: Zane Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 15: Jerry Guardian Sphinx (Flip Summoned) EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) 1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned. More info: https://yugipedia.com/wiki/Guardian_Sphinx |
Turn 1: Reginald Van Howell Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 2: Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 2: Zane Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals you damage equal to the ATK it gained at the End Phase. More info: https://yugipedia.com/wiki/Power_Bond |
Turn 2: Zane Truesdale Cyber End Dragon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" 1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Cyber_End_Dragon |
Turn 2: Reginald Van Howell Blast with Chain TRAP / Normal Trap 1. Equips to a face-up monster you control and gives it 500 ATK. 2. Destroys 1 card on the field if destroyed by an effect while equipped. More info: https://yugipedia.com/wiki/Blast_with_Chain |
Turn 2: Reginald Van Howell Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 3: Zane Truesdale Cyber Kirin LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 800 (Machine / Effect) Can make effect damage you take this turn 0 by Tributing itself. More info: https://yugipedia.com/wiki/Cyber_Kirin |
Turn 4: Reginald Van Howell Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 4: Reginald Van Howell Command Knight (via Marauding Captain) FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Warrior / Effect) 1. Gives all Warrior monsters you control 400 ATK. 2. Prevents the opponent from attacking it while you control another monster. More info: https://yugipedia.com/wiki/Command_Knight |
Enemy of Justice (Part 2) |
Turn 12: Joey Wheeler (Society of
Light) White Night King DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) 1. Ends the opponent's turn if sent from the field to the Grave by their effect. 2. Prevents monsters the opponent controls with more ATK than the monster that destroyed it in battle from attacking during their next turn. Card Image: |
Turn 13: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 14: Joey Wheeler (Society of
Light) White Night Panther DARK / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) 1. Cannot attack unless you Tribute 1 monster. 2. Deals the opponent 500 damage if it destroys a monster in battle and sends it to the Grave. Card Image: |
Turn 14: Joey Wheeler (Society of
Light) Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you using them for a Tribute Summon or Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 14: Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 15: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Red_Gadget |
Turn 15: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself at your opponent's 3rd End Phase after activation. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent conttrols from attacking. More info: https://yugipedia.com/wiki/Swords_Of_Revealing_Light |
Turn 14: Joey Wheeler (Society of
Light) White Night Gearfried DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (\Warrior / Effect) 1. Destroys any Equip Card(s) equipped to it. 2. Not destroyed in battle. Card Image: |
Turn 17: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Green_Gadget |
Turn 17: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself to your field in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget" More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 18: Joey Wheeler (Society of
Light) Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 18: Joey Wheeler (Society of
Light) White Night Attack Force DARK / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) 1. Changes to Defense Mode after the Battle Phase ends if it attacked and cannot change battle positions until your next End Phase. 2. Prevents the opponent from attacking other monsters you control if in Defense Mode. Card Image: |
Turn 19: Yugi Muto Gandora the Dragon of Destruction DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Dragon / Effect) 1. Can't be Special Summoned. 2. Can destroy and banish as many cards on the field as possible, except itself by paying half your Life Points. 3. Gains 300 ATK for all cards destroyed by its effect. 4. Sends itself to the Grave once per turn at the End Phase if Normal or Flip Summoned. More info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction |
Enemy of Justice (Part 1) |
Turn 1: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Green_Gadget |
Turn 2: Joey Wheeler (Society of
Light) White Night Alligator DARK / Effect Monster / Level 5 / ATK 2500 / DEF 1600 (Machine / Effect) Lets you draw 1 card if it destroys a monster in battle and sends it to the Grave. Card Image: |
Turn 2: Yugi Muto Soul Shield TRAP / Normal Trap Prevents a monster's destruction in battle by paying half your Life Points, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Soul_Shield |
Turn 3: Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase once the 5th Spell Counter is on it by sending itself while face-up to the Grave. More info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn 4: Yugi Muto Turn Jump SPELL / Quick-Play Spell Activates these effects during the Battle Phase. 1. Forces both players to skip their next 3 turns, including their Draw Phases. 2. Resumes the Duel at the Battle Phase of the 6th turn after activation. More info: https://yugipedia.com/wiki/Turn_Jump |
Turn 5: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yugi Muto Witch of the Black Forest (via Monster Reborn) DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest_(anime) |
Turn 5: Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls and in theit Grave. More info: https://yugipedia.com/wiki/Buster_Blader |
Turn 5: Joey Wheeler (Society of
Light) Skull Dice TRAP / Normal Trap Forces you to roll a six-sided die, then lowers the ATK and DEF of all monsters the opponent controls by 100 x the die result until the turn ends. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 6: Joey Wheeler (Society of
Light) White Night Lightning DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1400 (Warrior / Effect) 1. Destroys all monsters the opponent controls if Tribute Summoned with 3 monsters. 2. Skips the opponent's next Draw Phase if it attacks them directly. Card Image: |
Turn 7: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 8: Joey Wheeler (Society of
Light) White Night Winguard DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) 1. Can change its battle position once per turn at your End Phase. 2. Can revive 1 Level 4 "White Night" monstre from your Grave to your field if destroyed in battle and sent to the Grave. Card Image: |
Turn 9: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 9: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 9: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 10: Joey Wheeler (Society of
Light) White Night Raider DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. Card Image: https://inkbunny.net/s/2732298 |
The Lite of Destruction (Part 4) |
Turn 1: Joey Wheeler (Society of
Light) White Night Raider DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. Card Image: https://inkbunny.net/s/2732298 |
Turn 2: Yugi Muto Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest_(anime) |
Turn 3: Joey Wheeler (Society of
Light) White Night Landstar DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Effect) Can attack the opponent directly. Card Image: https://inkbunny.net/s/2742145 |
Turn 4: Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the player whose monster attacks it while Set. More info: https://yugipedia.com/wiki/Marshmallon |
Turn 5: Joey Wheeler (Society of
Light) White Night Warrior DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Destroys any monster it attacks before damage calculation. Card Image: |
The Lite of Destruction (Part 3) |
Turn 10: Prince Ojin Mischief of the Time Goddess SPELL / Normal Spell Skips 1 player's turn and moves to your next turn's Battle Phase. More info: https://yugipedia.com/wiki/Mischief_of_the_Time_Goddess_(anime) |
Turn 10: Mai Valentine Icarus Attack TRAP / Normal Trap Destroys 2 cards on the field by Tributing 1 Winged Beast monster. More info: https://yugipedia.com/wiki/Icarus_Attack |
Turn 10: Prince Ojin Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 10: Prince Ojin Satellite Cannon (via Monster Reborn) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 11: Mai Valentine Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 11: Mai Valentine Sacred Phoenix of Nephthys (via Premature Burial) FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 1600 (Winged Beast / Effect) 1. Revives itself from your Grave to your field once per turn at your next Standby Phase if destroyed by an effect and sent to the Grave. 2. Destroys all Spell and Trap Cards on the field if the effect activates. More info: https://yugipedia.com/wiki/Sacred_Phoenix_of_Nephthys |
Turn 12: Prince Ojin Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 12: Prince Ojin Satellite Cannon (via Premature Burial) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 12: Prince Ojin Inferno Reckless Summon SPELL / Quick-Play Spell 1. Special Summons as many monsters as possible from your hand, Deck or Grave in Attack Mode to your field with the same name as the monster you just Special Summoned with 1500 or less ATK if the opponent controls a face-up monster. 2. Lets the opponent Special Summon as many monsters as possible with the same name as 1 face-up monster they control from their hand, Deck or Grave to their field. More info: https://yugipedia.com/wiki/Inferno_Reckless_Summon |
Turn 12: Prince Ojin Satellite Cannon (via Inferno Reckless Summon) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 12: Prince Ojin Satellite Cannon (via Inferno Reckless Summon) LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks. More info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 14: Prince Ojin Union Attack SPELL / Normal Spell 1. Gives 1 face-up monster you control ATK equal to the total ATK of all other face-up Attack Positon monsters you control until the Battle Phase ends. 2. Prevents your other attacks that turn and makes battle damage the opponent takes that turn 0. More info: https://yugipedia.com/wiki/Union_Attack |
Turn 16: Mai Valentine Hysteric Party TRAP / Continuous Trap 1. Revives as many "Harpie Lady" from your Grave to your field as possible by discarding 1 card. 2. Destroys those monsters if this card leaves the field. More info: https://yugipedia.com/wiki/Hysteric_Party |
Turn 16: Mai Valentine Harpie Lady (via Hysteric Party) WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn 16: Mai Valentine Harpie Lady 3 (via Hysteric Party) WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady") Prevents a monster the opponent controls that battles it from attacking for their next 2 turns. More info: https://yugipedia.com/wiki/Harpie_Lady_3 |
Turn 16: Mai Valentine Cyber Harpie Lady (via Hysteric Party) WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady") More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 17: Mai Valentine Simorgh, Bird of Divinity WIND / Effect Monster / Level 7 / ATK 2700 / DEF 1000 (Winged Beast / Effect) 1. Can't be Special Summoned. 2. Can't be Tribute Summoned with non-WIND monsters. 3. Deals 1000 damage to both players at their End Phases. 4. Lowers its damage by 500 for all Spell and Trap Cards a player controls. More info: https://yugipedia.com/wiki/Simorgh,_Bird_of_Divinity |
Turn 18: Prince Ojin Limiter Removal SPELL / Quick-Play Spell 1. Doubles the ATK of all Machine monsters you control untol the turn ends. 2. Destroys all monsters affected by its effect at the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |