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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 2's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Zane Losedale (Part 4)
Turn 7: Sartorius Kumar
Arcana Force XV - The Fiend (via Selection of Fate)
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads:
1. Destroys 1 monster on the field if attacking, then deals its controller 500 damage. 2. Destroys itself if the monster it attacked isn't destroyed.
● Tails: Destroys all monsters on the field if attacks.
More info: https://yugipedia.com/wiki/Arcana_Force_XV_-_The_Fiend_(anime)
Turn 7: Seto Kaiba
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positons and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.

More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 8: Sartorius Kumar
Cup of Ace
SPELL / Normal Spell
Forces you to toss a coin, then activates 1 effect below based on the result.
● Heads: Draw 2 cards.
● Tails: The opponent draws 2 cards.

More info: https://yugipedia.com/wiki/Cup_of_Ace 
Turn 8: Sartorius Kumar
Suit of Sword X
SPELL / Normal Spell
Forces you to toss a coin, then activates 1 effect below based on the result.
● Heads: Destroys all monsters the opponent controls
● Tails: Destroys all monsters you control.

More info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)  
Turn 8: Sartorius Kumar
Arcana Force III - The Empress
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon 1 "Arcana Force" monster from your hand to your field if the opponent Normal Summons or Sets a monster.
● Tails: Forces you to send 1 card from your hand to the Grave if the opponent Normal Summons or Sets a monster.

More info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress
Turn 8: Seto Kaiba
Enemy Controller
SPELL / Quick-Play Spell
Can activate 1 effect below.
● Changes the battle position of 1 face-up monster the opponent controls.
● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster.

More info: https://yugipedia.com/wiki/Enemy_Controller  
Turn 9:  Seto Kaiba
Des Feral Imp
DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Flip / Effect)
FLIP: Shuffles 1 card from your Grave into the Deck.

More info: https://yugipedia.com/wiki/Des_Feral_Imp 
Turn 10: Sartorius Kumar
Arcana Force VIII - The Strength (via Arcana Force III - The Empress)
LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1800
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads:
1. Gives you control of 1 monster the opponent controls. 2. Prevents gaining control of more than 1 monster with this effect. 
● Tails:
1. Shifts control of all other monsters you control to the opponent, including the ones you Summon to your field. 2.
Destroys the monsters instead if the opponent's Monster Zones are full.
More info: https://yugipedia.com/wiki/Arcana_Force_VIII_-_The_Strength_(anime
Turn 11: Sartorius Kumar
Arcana Force VI - The Lovers
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Can count as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: Prevents you from Tribute Summoning "Arcana Force" monsters.

More info: https://yugipedia.com/wiki/Arcana_Force_VI_-_The_Lovers 
Turn 11: Sartorius Kumar
Arcana Force EX - The Light Ruler
LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fairy / Effect)
1. Only Special Summoned from your hand to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Special Summoned, then applies 1 effect below based on the result.
● Heads: Can add 1 card from your Grave to your hand if it destroys 1 monster the opponent controls in battle and sends it to the Grave.
● Tails: Negates an activated Spell or Trap Card targeting it and destroys it by lowering its ATK by 1000.

More info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler  
 
Turn 7: Zane Truesdale
Cyber End Dragon (via Future Fusion)
LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Cyber_End_Dragon   
Turn 7: Trapper
Infernal Blasthound (via its effect)
DARK / Effect Monster / Level 5 / ATK 1000 / DEF 500
(Beast / Effect)
1. Can destroy 1 random card in the opponent's hand if it deals them battle damage.
2. Can Special Summon 1 "Infernal Blasthound" from your hand or Deck to your field if destroyed.

More info: https://yugipedia.com/wiki/Infernal_Blasthound   
Zane Losedale (Part 3)
Turn 1: Zane Truesdale
Cyber Phoenix
FIRE
/ Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Machine / Effect)
1. Negates activcated Spell or Trap Cards targeting 1 Machine monster you control if in face-up Attack Mode. 2. Lets you draw 1 card if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Cyber_Phoenix    
Turn 2: Trapper
Lure Phantom
DARK
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
Can return itself and 1 monster the opponent controls that attacks to the hand.

More info: https://yugipedia.com/wiki/Lure_Phantom    
Turn 3: Zane Truesdale
Future Fusion
SPELL / Continuous Spell
1. Forces you to reveal 1 Fusion Monster in your Extra Deck and send its Fusion Materials from your Main Deck to the Grave at your first Standby Phase after activation. 2. Fusion Summons 1 Fusion Monster in your Extra Deck to your field with the same name as the one revealed and targets it. 3. Destroys the Fusion Monster if this card leaves the field.
4. Destroys itself if the Fusion Monster is destroyed.

More info: https://yugipedia.com/wiki/Future_Fusion  
Turn 4: Trapper
Lure Phantom
DARK
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
Can return itself and 1 monster the opponent controls that attacks to the hand.

More info: https://yugipedia.com/wiki/Lure_Phantom    
Turn 5: Zane Truesdale
Proto-Cyber Dragon
LIGHT
/ Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" while on the field.

More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon     
Turn 5: Trapper
Trap Hole
TRAP / Normal Trap
Destroys 1 monster the opponent Normal or Flip Summons with at least 1000 ATK.

More info: https://yugipedia.com/wiki/Trap_Hole 
Turn 6: Trapper
Infernal Blasthound
DARK
/ Effect Monster / Level 5 / ATK 1000 / DEF 500
(Beast / Effect)
1. Can destroy 1 random card in the opponent's hand if it deals them battle damage.
2. Can Special Summon 1 "Infernal Blasthound" from your hand or Deck to your field if destroyed.

More info: https://yugipedia.com/wiki/Infernal_Blasthound   
Turn 6: Zane Truesdale
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More info: https://yugipedia.com/wiki/Call_of_the_Haunted  
Turn 6: Trapper
Trap Jammer
TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.

More info: https://yugipedia.com/wiki/Trap_Jammer  
 
Turn 5: Sartorius Kumar
Knight of Pentacles
EARTH
/ Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Not destroyed in battle.
● Tails:
1. Destroys itself if attacked by 1 monster the opponent controls. 2. Cannot attack.

More info: https://yugipedia.com/wiki/Knight_of_Pentacles  
Turn 6: Seto Kaiba
Card of Demise
SPELL / Normal Spell
1. Forces you to draw cards until you have 3 in your hand. 2. Prevents the opponent from taking any damage the rest of the turn. 3. Forces you to send all cards in your hand to the Grave. 4. Prevents you activating "Card of Demise" again or Special Summoning that turn.

More info: https://yugipedia.com/wiki/Card_of_Demise  
Turn 6: Seto Kaiba
White Dragon Ritual
SPELL / Ritual Spell
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with total Levels of 4 or more.

More info: https://yugipedia.com/wiki/White_Dragon_Ritual   
Turn 6: Seto Kaiba
Paladin of White Dragon
LIGHT
/ Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn.

More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon  
Turn 7: Sartorius Kumar
Selection of Fate
SPELL / Normal Spell
1. Forces the opponent to select 1 random card in your hand. 2. Special Summons the chosen card to your field if it's a Monster Card.

More info: https://yugipedia.com/wiki/Selection_of_Fate  
Zane Losedale (Part 2)
Turn 1: Sartorius Kumar
Arcana Force IV - The Emperor
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Gives all "Arcana Force" monsters you control 500 ATK.
● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.

More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor 
Turn 2: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 2: Seto Kaiba
Vorse Raider
DARK
/ Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider     
Turn 2: Seto Kaiba
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.

More info: https://yugipedia.com/wiki/Shrink   
Turn 3: Sartorius Kumar
Reverse Reborn
SPELL / Equip Spell
1. Revives 1 "Arcana Force" monster from your Grave to your field face-up in Attack Mode and equips to it. 2. Applies the equpped mopnster's Tails effect. 3. Destroys the equipped monster if this card is destroyed.

More info: https://yugipedia.com/wiki/Reverse_Reborn   
Turn 3: Sartorius Kumar
Arcana Force IV - The Emperor (via Reverse Reborn)
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Gives all "Arcana Force" monsters you control 500 ATK.
● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.

More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor 
Turn 3: Sartorius Kumar
Arcana Force XVI - Temperance
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fairy / Effect)
1. Can make the battle damage you take from a battle 0 during either player's turn by discarding itself at damage calculation. 2. Forces you to toss a coin if Summoned, then applies 1 effect below based on the result.
● Heads: Halves all Battle Damage you take.
● Tails: Halves all Battle Damage the opponent takes.

More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance  
Turn 4: Seto Kaiba
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 4: Seto Kaiba
Vorse Raider (via Monster Reborn)
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider     
Turn 4: Seto Kaiba
Cost Down
SPELL / Normal Spell
Lowers the Level of all monsters in your hand by 2 for the rest of the turn by discarding 1 card.
More info: https://yugipedia.com/wiki/Cost_Down    
Turn 4: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Zane Losedale (Part 1)
Turn 10: Jerry
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack   
Turn 11: Jerry
Guardian Sphinx
EARTH
/ Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned.

More info: https://yugipedia.com/wiki/Guardian_Sphinx   
Turn 11: Jerry
Exxod, Master of The Guard
EARTH
/ Effect Monster / Level 8 / ATK 0 / DEF 4000
(Rock / Effect)
1. Only Special Summoned by Tributing 1 "sphinx" monster. 2. Deals the opponent 1000 damage if an EARTH monster is Flip Summoned.

More info: https://yugipedia.com/wiki/Exxod_Master_of_the_Guard    
Turn 12: Zane Truesdale
Limiter Removal
SPELL / Quick-Play Spell
1. Doubles the ATK of all Machine monsters you control untol the turn ends. 2. Destroys all monsters affected by its effect at the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal     
Turn 12: Jerry
Unity
SPELL / Quick-Play Spell
Gives 1 monster you control DEF equal to the combined DEF of all face-up monsters you control untol the turn ends.
More info: https://yugipedia.com/wiki/Unity      
Turn 13: Jerry
Battle Footballer (Set in Defense Mode)
FIRE / Normal Monster / Level 4 / ATK 1000 / DEF 2100
(Machine / Normal)
A cyborg with high defense power. Originally it was invented for a football machine.

More info: https://yugipedia.com/wiki/Battle_Footballer       
Turn 14: Zane Truesdale
Overload Fusion
SPELL / Normal Spell
Performs a Fusion Summon of 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.
More info: https://yugipedia.com/wiki/Overload_Fusion      
Turn 14: Zane Truesdale
Cyber Twin Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice in the same Battle Phase.

More info: https://yugipedia.com/wiki/Cyber_Twin_Dragon    
Turn 15: Jerry
Premature Burial

SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial       
Turn 15: Jerry
Guardian Sphinx (via Premature Burial)
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned.

More info: https://yugipedia.com/wiki/Guardian_Sphinx   
Turn 15: Jerry
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself at your opponent's 3rd End Phase after activation. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent conttrols from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_Of_Revealing_Light        
Turn 16: Zane Truesdale
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 15: Jerry
Guardian Sphinx (Flip Summoned)
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
1. Can turn itself face-down into Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand if Flip Summoned.

More info: https://yugipedia.com/wiki/Guardian_Sphinx   
 
Turn 1: Reginald Van Howell
Obnoxious Celtic Guard
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard     
Turn 2: Zane Truesdale
Cyber Dragon (via its effect)
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if you control no monsters and the opponent does.

More info: https://yugipedia.com/wiki/Cyber_Dragon      
Turn 2: Zane Truesdale
Power Bond
SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals you damage equal to the ATK it gained at the End Phase.
More info: https://yugipedia.com/wiki/Power_Bond       
Turn 2: Zane Truesdale
Cyber End Dragon
LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Cyber_End_Dragon   
Turn 2: Reginald Van Howell
Blast with Chain
TRAP / Normal Trap
1. Equips to a face-up monster you control and gives it 500 ATK. 2. Destroys 1 card on the field if destroyed by an effect while equipped.

More info: https://yugipedia.com/wiki/Blast_with_Chain    
Turn 2: Reginald Van Howell
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon       
Turn 3: Zane Truesdale
Cyber Kirin
LIGHT
/ Effect Monster / Level 3 / ATK 300 / DEF 800
(Machine / Effect)
Can make effect damage you take this turn 0 by Tributing itself.

More info: https://yugipedia.com/wiki/Cyber_Kirin     
Turn 4: Reginald Van Howell
Marauding Captain
EARTH
/ Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned.

More info: https://yugipedia.com/wiki/Marauding_Captain      
Turn 4: Reginald Van Howell
Command Knight (via Marauding Captain)
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Warrior / Effect)
1. Gives all Warrior monsters you control 400 ATK. 2. Prevents the opponent from attacking it while you control another monster.

More info: https://yugipedia.com/wiki/Command_Knight       
Enemy of Justice (Part 2)
Turn 12: Joey Wheeler (Society of Light)
White Night King
DARK
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Beast / Effect)
1. Ends the opponent's turn if sent from the field to the Grave by their effect. 2. Prevents monsters the opponent controls with more ATK than the monster that destroyed it in battle from attacking during their next turn.

Card Image:
Turn 13: Yugi Muto
Yellow Gadget
EARTH
/ Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Yellow_Gadget       
Turn 14: Joey Wheeler (Society of Light)
White Night Panther
DARK
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
1. Cannot attack unless you Tribute 1 monster. 2. Deals the opponent 500 damag eif it destroys a monster in battle and sends it to the Grave.

Card Image:
Turn 14: Joey Wheeler (Society of Light)
Scapegoat
SPELL / Quick-Play Spell
1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you using them for a Tribute Summon or Summoning other monsters that turn.
More info: https://yugipedia.com/wiki/Scapegoat      
Turn 14: Yugi Muto
Ambush Shield
TRAP / Normal Trap
Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF.

More info: https://yugipedia.com/wiki/Ambush_Shield     
Turn 15: Yugi Muto
Red
Gadget
EARTH
/ Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Red_Gadget        
Turn 15: Yugi Muto
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself at your opponent's 3rd End Phase after activation. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent conttrols from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_Of_Revealing_Light        
Turn 14: Joey Wheeler (Society of Light)
White Night Gearfried
DARK
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(\Warrior / Effect)
1. Destroys any Equip Card(s) equipped to it. 2. Not destroyed in battle.

Card Image:
Turn 17: Yugi Muto
Green
Gadget
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Green_Gadget         
Turn 17: Yugi Muto
Stronghold the Moving Fortress
TRAP / Continuous Trap
1. Special Summons itself to your field in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK while you control "Green Gadget", "Red Gadget", and "Yellow Gadget"

More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress      
Turn 18: Joey Wheeler (Society of Light)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 18: Joey Wheeler (Society of Light)
White Night Attack Force
DARK
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
1. Changes to Defense Mode after the Battle Phase ends if it attacked and cannot change battle positions until your next End Phase. 2. Prevents the opponent from attacking other monsters you control if in Defense Mode.

Card Image:
Turn 19: Yugi Muto
Gandora the Dragon of Destruction

DARK
/ Effect Monster / Level 8 / ATK 0 / DEF 0
(Dragon / Effect)
1. Unable to be Special Summoned. 2. Can destroy and banish as many cards on the field as possible, except itself by paying half your Life Points. 3. Gains 300 ATK for all cards destroyed by its effect. 4. Sends itself to the Grave once per turn at the End Phase if Normal or Flip Summoned.

More info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction          
Enemy of Justice (Part 1)
Turn 1: Yugi Muto
Green
Gadget
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Green_Gadget         
Turn 2: Joey Wheeler (Society of Light)
White Night Alligator
DARK
/ Effect Monster / Level 5 / ATK 2500 / DEF 1600
(Machine / Effect)
Lets you draw 1 card if it destroys a monster in battle and sends it to the Grave.

Card Image:
Turn 2: Yugi Muto
Soul
Shield
TRAP / Normal Trap
Prevents a monster's destruction in battle by paying half your Life Points, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Soul_Shield      
Turn 3: Yugi Muto
Silent Magician LV4

LIGHT
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gains 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase once the 5th Spell Counter is on it by sending itself while face-up to the Grave.

More info: https://yugipedia.com/wiki/Silent_Magician_LV4          
Turn 4: Yugi Muto
Turn Jump

SPELL / Quick-Play Spell
Activates these effects during the Battle Phase.
1. Forces both players to skip their next 3 turns, including their Draw Phases. 2. Resumes the Duel at the Battle Phase of the 6th turn after activation.
More info: https://yugipedia.com/wiki/Turn_Jump         
Turn 5: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 5: Yugi Muto
Witch of the Black Forest (via Monster Reborn)

DARK
/ Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
1. Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents you activating this effect again or effects with the added monster's name that turn.

More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest           
Turn 5: Yugi Muto
Buster Blader

EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls and in theit Grave.

More info: https://yugipedia.com/wiki/Buster_Blader            
Turn 5: Joey Wheeler (Society of Light)
Skull Dice
TRAP / Normal Trap
Forces you to roll a six-sided die, then lowers the ATK and DEF of all monsters the opponent controls by 100 x the die result until the turn ends.

More info: https://yugipedia.com/wiki/Skull_Dice     
Turn 6: Joey Wheeler (Society of Light)
White Night Lightning
DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
1. Destroys all monsters the opponent controls if Tribute Summoned with 3 monsters.
2. Skips the opponent's next Draw Phase if it attacks them directly.

Card Image:
Turn 7: Yugi Muto
Valkyrion the Magna Warrior

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.

More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior             
Turn 8: Joey Wheeler (Society of Light)
White Night Winguard
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
1. Can change its battle position once per turn at your End Phase. 2. Can revive 1 Level 4 "White Night" monstre from your Grave to your field if destroyed in battle and sent to the Grave.

Card Image:
Turn 9: Yugi Muto
Card of Sanctity
SPELL / Normal Spell
Forces you to banish all other cards in your hand and all cards you control (min. 1 from each, then draw cards from your Deck until you have 2 in your hand.
More info: https://yugipedia.com/wiki/Card_of_Sanctity    
Turn 9: Yugi Muto
Watapon (via its effect)

LIGHT
/ Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More info: https://yugipedia.com/wiki/Watapon              
Turn 9: Yugi Muto
Summoned Skull
DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned_Skull        
Turn 10: Joey Wheeler (Society of Light)
White Night Raider
DARK
/ Effect Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

Card Image: https://inkbunny.net/s/2732298
The Lite of Destruction (Part 4)
Turn 1: Joey Wheeler (Society of Light)
White Night Raider
DARK
/ Effect Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

Card Image: https://inkbunny.net/s/2732298
Turn 2: Yugi Muto
Witch of the Black Forest

DARK
/ Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
1. Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents you activating this effect again or effects with the added monster's name that turn.

More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest           
Turn 3: Joey Wheeler (Society of Light)
White Night Landstar
DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Effect)
Can attack the opponent directly.

Card Image: https://inkbunny.net/s/2742145 
Turn 4: Yugi Muto
Marshmallon

LIGHT
/ Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the player whose monster attacks it while Set.

More info: https://yugipedia.com/wiki/Marshmallon            
Turn 5: Joey Wheeler (Society of Light)
White Night Warrior
DARK
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Destroys any monster it attacks before damage calculation.

Card Image:  
The Lite of Destruction (Part 3)
Turn 10: Prince Ojin
Mischief of the Time Goddess
SPELL / Normal Spell
1. Prevents activating effects in response to its activation. 2. Cannot be Chain Link 2 or higher. 3. Skips to the start of your next Battle Phase if all monsters you control are "Valkyrie" monsters (min. 1) by sending itself to the Grave. 4. Prevents activating "Mischief of the Time Goddess" again until the turn ends.
More info: https://yugipedia.com/wiki/Mischief_of_the_Time_Goddess     
Turn 10: Mai Valentine
Icarus Attack
TRAP / Normal Trap
Destroys 2 cards on the field by Tributing 1 Winged Beast monster.

More info: https://yugipedia.com/wiki/Icarus_Attack 
Turn 10: Prince Ojin
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 10: Prince Ojin
Satellite Cannon (via Monster Reborn)

LIGHT
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks.

More info: https://yugipedia.com/wiki/Satellite_Cannon            
Turn 11: Mai Valentine
Premature Burial

SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial       
Turn 11: Mai Valentine
Sacred Phoenix of Nephthys (via Premature Burial)

FIRE
/ Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)
1. Revives itself from your Grave to your field once per turn at your next Standby Phase if destroyed by an effect and sent to the Grave. 2. Destroys all Spell and Trap Cards on the field if the effect activates.

More info: https://yugipedia.com/wiki/Sacred_Phoenix_of_Nephthys             
Turn 12: Prince Ojin
Premature Burial

SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial       
Turn 12: Prince Ojin
Satellite Cannon (via Premature Burial)

LIGHT
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks.

More info: https://yugipedia.com/wiki/Satellite_Cannon            
Turn 12: Prince Ojin
Inferno Reckless Summon

SPELL / Quick-Play Spell
1. Special Summons as many monsters as possible from your hand, Deck or Grave in Attack Mode to your field with the same name as the monster you just Special Summoned with 1500 or less ATK if the opponent controls a face-up monster.
2. Lets the opponent Special Summon as many monsters as possible with the same name as 1 face-up monster they control from their hand, Deck or Grave to their field.
More info: https://yugipedia.com/wiki/Inferno_Reckless_Summon        
Turn 12: Prince Ojin
Satellite Cannon (via Inferno Reckless Summon)

LIGHT
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks
.
More info: https://yugipedia.com/wiki/Satellite_Cannon            
Turn 12: Prince Ojin
Satellite Cannon (via Inferno Reckless Summon)

LIGHT
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this efffect after damage calculation if it attacks.

More info: https://yugipedia.com/wiki/Satellite_Cannon            
Turn 14: Prince Ojin
Union Attack

SPELL / Normal Spell
1. Gives 1 face-up monster you control ATK equal to the combined ATK for all other face-up Attack Positon monsters you control until the Battle Phase ends. 2. Prevents other monsters you control from attacking or the opponent from taking battle damage from its attacks that turn.
More info: https://yugipedia.com/wiki/Union_Attack        
Turn 16: Mai Valentine
Hysteric Party
TRAP / Continuous Trap
1. Revives as many "Harpie Lady" from your Grave to your field as possible by discarding 1 card. 2. Destroys those monsters if this card leaves the field.

More info: https://yugipedia.com/wiki/Hysteric_Party  
Turn 16: Mai Valentine
Harpie Lady (via Hysteric Party)
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.

More info: https://yugipedia.com/wiki/Harpie_Lady  
Turn 16: Mai Valentine
Harpie Lady 3 (via Hysteric Party)

WIND
/ Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
Prevents a monster the opponent controls that battles it from attacking for their next 2 turns.

More info: https://yugipedia.com/wiki/Harpie_Lady_3             
Turn 16: Mai Valentine
Cyber Harpie Lady (via Hysteric Party)

WIND
/ Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady              
Turn 17: Mai Valentine
Simorgh, Bird of Divinity

WIND
/ Effect Monster / Level 7 / ATK 2700 / DEF 1000
(Winged Beast / Effect)
1. Unable to be Special Summoned. 2. Forces WIND monsterrs to be used for its Tribute Summon. 3. Deals 1000 damage to both players at their End Phases. 4. Lowers the damage by 500 for all Spell and Trap Cards they control.

More info: https://yugipedia.com/wiki/Simorgh,_Bird_of_Divinity               
Turn 18: Prince Ojin
Limiter Removal
SPELL / Quick-Play Spell
1. Doubles the ATK of all Machine monsters you control untol the turn ends. 2. Destroys all monsters affected by its effect at the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal