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My Yu-Gi-Oh Hybrid Fanfic Season 5 Part 1's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
The Lite of Destruction (Part 2)
Turn 4: Prince Ojin
Satellite Laser Balsam (via Debris Station)
LIGHT / Fusion Monster / Level 8 / ATK 0 / DEF 2000
(Machine / Fusion / Effect)
"Satellite Cannon" + "Satellite Cannon" + "Satellite Cannon"
1. Only Fusion Summoned. 2. Gains 3000 ATK at your End Phase. 3. Makes its ATK 0 after damage calculation if it attacks. 4. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Satellite_Laser_Balsam_(anime)
Turn 5: Mai Valentine
Harpie Lady 3
WIND
/ Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
Prevents a monster the opponent controls that battles it from attacking for their next 2 turns.

More Info: https://yugipedia.com/wiki/Harpie_Lady_3
Turn 5: Mai Valentine
Graceful Charity
SPELL / Normal Spell

Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity 
Turn 5: Mai Valentine
Rising Air Current
SPELL / Field Spell

Gives WIND monsters on the field 500 ATK, but they lose 400 DEF.

More Info: https://yugipedia.com/wiki/Rising_Air_Current  
Turn 5: Mai Valentine
Gravity Bind
TRAP / Continuous Trap

Prevents Level 4 or higher monsters on the field from attacking.
More Info: https://yugipedia.com/wiki/Gravity_Bind   
Turn 6: Prince Ojin
Pot of Greed
SPELL / Normal Spell

Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 7: Mai Valentine
Cyber Harpie Lady
WIND
/ Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady 
Turn 8: Prince Ojin
Mystical Space Typhoon
SPELL / Quick-Play Spell

Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon   
Turn 9: Mai Valentine
Sonic Shooter
WIND
/ Effect Monster / Level 4 / ATK 1300 / DEF 600
(Winged Beast / Effect)
Can attack the opponent directly using its original ATK if the opponent has no cards in their Spell and Trap Card Zone.

More Info: https://yugipedia.com/wiki/Sonic_Shooter  
The Lite of Destruction (Part 1)
Turn 1: Prince Ojin
Satellite Base
LIGHT
/ Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 5 or lower monsters. 2. Gains 1000 DEF at your End Phases. 3. Loses all DEF gained by this effect after damage calculation if a monster you control battled.
More Info: https://yugipedia.com/wiki/Satellite_Base   
Turn 2: Mai Valentine
Harpie Lady
WIND
/ Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.

More Info: https://yugipedia.com/wiki/Harpie_Lady 
Turn 3: Prince Ojin
Cost Down
SPELL / Normal Spell

Lowers the Level of all monsters in your hand by 2 by discarding 1 card.

More Info: https://yugipedia.com/wiki/Cost_Down   
Turn 3: Prince Ojin
Satellite Cannon
LIGHT
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this effect after damage calculation if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon    
Turn 3: Prince Ojin
Call of the Haunted
TRAP / Continuous Trap

1.
Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted    
Turn 3: Prince Ojin
Satellite Cannon (via Call of the Haunted)
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle by Level 7 or lower monsters. 2. Gains 1000 ATK at your End Phases. 3. Loses all ATK gained by this effect after damage calculation if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon    
Turn 3: Prince Ojin
Charge
SPELL / Normal Spell

Gives all face-up "Satellite Cannon" you control 2000 ATK.

More Info: https://yugipedia.com/wiki/Charge    
Turn 3: Mai Valentine
Mirror Wall
TRAP / Continuous Trap

1.
Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself if you don't pay 2000 Life Points once per turn at your Standby Phases.
More Info: https://yugipedia.com/wiki/Mirror_Wall    
Turn 4: Mai Valentine
Elegant Egotist
SPELL / Normal Spell

Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field.

More Info: https://yugipedia.com/wiki/Elegant_Egotist  
Turn 4: Mai Valentine
Harpie Lady Sisters
WIND
/ Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
1. Unable to be Normal Summoned or Set. 2. Only Special Summoned with "Elegant Egotist".
More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters  
Turn 4: Mai Valentine
Sacred Phoenix of Nephthys
FIRE
/ Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)
1. Revives itself from your Grave to your field once per turn at your next Standby Phase if destroyed by an effect and sent to the Grave. 2. Destroys all Spell and Trap Cards on the field if revived this way.
More Info: https://yugipedia.com/wiki/Sacred_Phoenix_of_Nephthys   
Turn 4: Prince Ojin
Debris Station
TRAP / Normal Trap

1.
Forces you to send 2 "Satellite Cannon" from your hand or field to the Grave if a "Satellite Cannon" you control is destroyed. 2. Special Summons 1 "Satellite Laser Balsam" from your Extra Deck to your field as a Fusion Summon and gives it 3000 ATK.
More Info: https://yugipedia.com/wiki/Debris_Station     
A Force to be Reckoned With (Part 3)
Turn 14: Joey Wheeler
Gilford the Lightning
LIGHT
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
Destroys all monsters the opponent controls if Tribute Summoned by Tributing 3 monsters.

More Info: https://yugipedia.com/wiki/Gilford_the_Lightning    
Turn 15: Sartorius Kumar
Cup of Ace
SPELL / Normal Spell

Forces you to toss a coin, then activates this effect based on the result. ● Heads: Draw 2 cards. ● Tails: The opponent draws 2 cards.

More Info: https://yugipedia.com/wiki/Cup_of_ace   
Turn 15: Sartorius Kumar
Reverse Reborn
SPELL / Equip Spell

1. Revives 1 "Arcana Force" monster from your Grave to your field in Attack Mode, equips to it and applies that monster's Tails effect. 2. Destroys that monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Reverse_Reborn     
Turn 15: Sartorius Kumar
Arcana Force XXI - The World (via Reverse Reborn)
LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phase. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases.
More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World     
Turn 15: Sartorius Kumar
Knight of Pentacles
EARTH
/ Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Not destroyed in battle. ● Tails: 1. Destroys itself if attacked. 2. Cannot attack.
More Info: https://yugipedia.com/wiki/Knight_of_Pentacles      
Turn 15: Joey Wheeler
Magical Arm Shield
TRAP / Normal Trap

1. Takes control of 1 monster the opponent controls until the Battle Phase ends, except their attacking monster. 2. Forces the monster you took control of to battle the opponent's attacking monster and conduct damage calculation.

More Info: https://yugipedia.com/wiki/Magical_Arm_Shield      
Turn 17: Joey Wheeler
Drop Off
TRAP / Normal Trap

Forces the opponent to discard 1 card they drew for their Draw Phase.

More Info: https://yugipedia.com/wiki/Drop_Off       
Turn 18: Joey Wheeler
Fiber Jar
EARTH
/ Effect Monster / Level 3 / ATK 500 / DEF 500
(Plant / Flip / Effect)
FLIP: Forces both players to shuffle all cards they control, in their hand and their Grave into the Deck, then draw 5 cards.

More Info: https://yugipedia.com/wiki/Fiber_Jar     
Turn 19: Sartorius Kumar
Arcana Force XII - The Hangman
LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 2200
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Destroys 1 monster you control once per turn and deals you damage equal to that monster's ATK. ● Tails: Destroys 1 monster the opponent controls once per turn and deals them damage equal to that monster's ATK.
More Info: https://yugipedia.com/wiki/Arcana_Force_XII_-_The_Hangman_(anime)      
A Force to be Reckoned With (Part 2)
Turn 6: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More Info: https://yugipedia.com/wiki/Panther_Warrior      
Turn 7: Sartorius Kumar
Arcana Force III - The Empress
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon 1 "Arcana Force" monster from your hand to your field if the opponent Normal Summons or Sets 1 monster. ● Tails: Forces you to send 1 card from your hand to the Grave if the oppponent Normal Summons or Sets 1 monster.
More Info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress      
Turn 8: Joey Wheeler
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards from being activated or using their effects.

More Info: https://yugipedia.com/wiki/Jinzo       
Turn 8: Sartorius Kumar
Arcana Force III - Temperance (via Arcana Force III - The Empress)
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fairy / Effect)
1. Can prevent you from taking battle damage from a battle at damage calculation during either player's turn by discarding itself. 2. Forces you to toss a coin when Summoned, then applies 1 effect below based on the result. ● Heads: Halves all Battle Damage you take. ● Tails: Halves all Battle Damage the opponent takes.
More Info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance       
Turn 9: Sartorius Kumar
Arcana Force IV - The Emperor
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.
More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor        
Turn 10: Joey Wheeler
Pot of Greed
SPELL / Normal Spell

Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 10: Joey Wheeler
Scapegoat
SPELL / Quick-Play Spell

1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you using them for a Tribute Summon or Summoning other monsters that turn.
More Info: https://yugipedia.com/wiki/Scapegoat   
Turn 10: Sartorius Kumar
Arcana Force XVIII - The Moon (via Arcana Force III - The Empress)
LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Can Special Summon 1 Level 1 LIGHT Fairy "Moon Token" with 0 ATK and DEF to your field at your Standby Phases. ● Tails: Forces you to give the opponent 1 monster you control at your End Phases.
More Info: https://yugipedia.com/wiki/Arcana_Force_XVIII_-_The_Moon        
Turn 11: Sartorius Kumar
Pentacle
of Ace
SPELL / Normal Spell

Forces you to toss a coin, then activates this effect based on the result. ● Heads: Draw 1 card and gain 500 Life Points. ● Tails: The opponent draws 1 card and gains 500 Life Points.

More Info: https://yugipedia.com/wiki/Pentacle_of_Ace    
Turn 11: Sartorius Kumar
Arcana Force XXI - The World
LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at your End Phase. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases.
More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World     
Turn 12: Joey Wheeler
Goblin Attack Force

EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked and cannot change battle positions until your next End Phase.

More Info: https://yugipedia.com/wiki/Goblin_Attack_Force        
Turn 13: Sartorius Kumar
Arcana Force VI - The Lovers
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Can count as 2 Tributes for the Tribute Summon of "Arcana Force" monsters. ● Tails: Prevents you from Tribute Summoning "Arcana Force" monsters.
More Info: https://yugipedia.com/wiki/Arcana_Force_VI_-_The_Lovers      
Turn 13: Joey Wheeler
Double Magical Arm Bind
TRAP / Normal Trap

Gives you control of 2 face-up monsters the opponent controls until your End Phase by Tributing 2 monsters.

More Info: https://yugipedia.com/wiki/Double_Magical_Arm_Bind       
A Force to be Reckoned With (Part 1)
Turn 1: Sartorius Kumar
Arcana Force I - The Magician
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Makes its ATK twice its origianl ATK until the End Phase if a Spell Card activates. ● Tails: Gives the opponent 500 Life Points if a Spell Card activates.
More Info: https://yugipedia.com/wiki/Arcana_Force_I_-_The_Magician       
Turn 1: Sartorius Kumar
Vision

SPELL / Normal Spell

1. Forces you to draw 1 card and reveal it, then shuffle it in to the Deck. 2. Deals the opponent 1000 damage once during the Duel if the card or a card with its name is played.
More Info: https://yugipedia.com/wiki/Vision     
Turn 2: Joey Wheeler
Little-Winguard

WIND
/ Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle positon once per turn at your End Phase.

More Info: https://yugipedia.com/wiki/Little-Winguard         
Turn 1: Sartorius Kumar
Arcana Force VII - The Chariot
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Special Summons any monster the opponent controls it destroys in battle to your field. ● Tails: Gives control of this card to the opponent.
More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot        
Turn 3: Sartorius Kumar
Suit of Sword X

SPELL / Normal Spell

Forces you toss a coin, then applies 1 effect below based on the result.
● Heads: Destroys all monsters the opponent controls. ● Tails: Destroys all monsters you control.

More Info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)      
Turn 3: Joey Wheeler
Skull Dice
TRAP / Normal Trap

1. Forces you to roll a six-sided die. 2. Lowers the ATK and DEF of all monsters the opponent controls by 100 x the die result until the turn ends.

More Info: https://yugipedia.com/wiki/Skull_Dice        
Turn 4: Joey Wheeler
Marauding Captain

EARTH
/ Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower moster from your hand to your field if Normal Summoned.
More Info: https://yugipedia.com/wiki/Marauding_Captain         
Turn 4: Joey Wheeler
Rocket Warrior (via Marauding Captain)

LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Activates these effects during your Battle Phases. 1. Not destroyed in battle. 2. Makes battle damage you take from its battles 0. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.
More Info: https://yugipedia.com/wiki/Rocket_Warrior          
Turn 5: Sartorius Kumar
Arcana Force VIII - The Strength
LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1800
(Fairy / Effect)
Forces you to toss a coin when Summoned, then applies 1 effect below based on the result.
● Heads: Gives you control of 1 monster the opponent controls, but prevents controlling more than 1 by the effect. ● Tails: 1. Shifts control of all other monsters you control to the opponent. 2. Shifts control of all monsters Summoned to your field to the opponent.
More Info: https://yugipedia.com/wiki/Arcana_Force_VIII_-_The_Strength_(anime)         
A Goldmine for Crystals (Part 2)
Turn 15: Jaden Yuki
Miracle Fusion
SPELL / Normal Spell

Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.

More Info: https://yugipedia.com/wiki/Miracle_Fusion   
Turn 15: Jaden Yuki
Elemental Hero Shining Flare Wingman
LIGHT
/ Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals damage to the opponent equal to the original ATK of a monster it destroys in battle and sends to the Grave.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman   
Turn 12: Jesse Anderson
Crystal Beast Ruby Carbuncle (via its effect)
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300
(Fairy / Effect)
1. Can Special Summon as many "Crystal Beast" monsters from your Spell and Trap Card Zones as possible to your field if Special Summoned. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Ruby_Carbuncle         
Turn 12: Jesse Anderson
Crystal Beast Sapphire Pegasus (via Crystal Beast Ruby Carbuncle)
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Beast / Effect)
1. Can place 1 "Crystal Beast" from your hand, Deck or Grave to your Spell and Trap Card Zone face-up as a Continuous Spell. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus          
Turn 12: Jesse Anderson
Crystal Beast Topaz Tiger (via Crystal Beast Ruby Carbuncle)
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast / Effect)
1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger           
Turn 12: Jesse Anderson
Crystal Beast Amber Mammoth (via Crystal Beast Ruby Carbuncle)
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Beast / Effect)
1. Can force attacks on other "Crystal Beast" monsters you control to itself. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Amber_Mammoth            
Turn 12: Jesse Anderson
Amber Crystal Circle
TRAP / Normal Trap
Gives an attacked face-up "Crystal Beast Amber Mammoth" you control ATK equal to the combined ATK of all other face-up "Crystal Beast" monsters you control until the End Phase.

More Info: https://yugipedia.com/wiki/Amber_Crystal_Circle         
Turn 13: Jaden Yuki
Winged Kuriboh

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Winged_Kuriboh         
Turn 15: Jaden Yuki
Fifth Hope
SPELL / Normal Spell

1. Shuffles 5 "Elemental HERO" cards from your Grave to your Deck, then lets you draw 2 cards. 2. Lets you draw 3 cards instead if you controlled no other cards and had none in your hand).
More Info: https://yugipedia.com/wiki/Fifth_Hope    
Turn 15: Jaden Yuki
Skyscraper 2 - Hero City
SPELL / Field Spell

Can revive 1 "Elemental HERO" monster from your Grave to your field once per turn at your Main Phase that was destroyed in battle.

More Info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City     
Turn 15: Jaden Yuki
Elemental Hero Wildheart

EARTH
/ Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart          
Turn 15: Jesse Anderson
M Force
SPELL / Quick-Play Spell

Gives 1 face-up 'Crystal Beast" monster on the field 500 ATK and the ability to deal piercing battle damage to the opponent if attacking a monster in Defense Mode until the turn ends.

More Info: https://yugipedia.com/wiki/M_Force    
Turn 15: Jaden Yuki
Call of the Haunted
TRAP / Continuous Trap

1.
Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted    
Turn 15: Jaden Yuki
Elemental Hero Bladedge (via Call of the Haunted)

EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge           
A Goldmine for Crystals (Part 1)
Turn 5: Jaden Yuki
Elemental Hero Burstinatrix (via Triggered Summon)
FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More Info: https://yugipedia.com/wiki/Elemental_Hero_Burstinatrix  
Turn 6: Jesse Anderson
Crystal Beast Amber Mammoth
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Beast / Effect)
1. Can force attacks on other "Crystal Beast" monsters you control to itself. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Amber_Mammoth            
Turn 7: Jesse Anderson
Prism Wall
SPELL / Quick-Play Spell

1. Forces an attack from 1 monster the opponent controls or their effect on one monster you control to another monster you control. 2. Forces both players to take damage equal to the new target's ATK.
More Info: https://yugipedia.com/wiki/Prism_Wall     
Turn 8: Jesse Anderson
Rare Value
SPELL / Normal Spell

1. Forces the opponent to choose 1 "Crystal Beast" card in your Spell and Trap Zone if you have 2 or more there. 2. Forces you to send the chosen card to the Grave, then draw 2 cards.
More Info: https://yugipedia.com/wiki/Rare_Value     
Turn 8: Jesse Anderson
Crystal Beast Topaz Tiger
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast / Effect)
1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger           
Turn 8: Jesse Anderson
Crystal Release
SPELL / Equip Spell

1. Equips only to a "Crystal Beast" monster on the field and gives it 800 ATK. 2. Can place 1 "Crystal Beast" monster from your Deck to your field face -up as a Continuous Spell if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Crystal_Release      
Turn 9: Jaden Yuki
Elemental Hero Bubbleman (via its effect)

WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman           
Turn 9: Jaden Yuki
Wroughtweiler

EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)
Returns 1 "Elemental HERO" card and 1 "Polymerization" from your Grave to your hand if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Wroughtweiler            
Turn 10: Jesse Anderson
Crystal Beast Cobalt Eagle
WIND
/ Effect Monster / Level 4 / ATK 1400 / DEF 800
(Winged Beast / Effect)
1. Can place 1 "Crystal Beast" card you control on top of the Deck once per turn. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Cobalt_Eagle            
Turn 11: Jaden Yuki
Pot of Greed
SPELL / Normal Spell

Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 11: Jaden Yuki
Polymerization
SPELL / Normal Spell

Performs a Fusion Summon of Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization    
Turn 11: Jaden Yuki
Elemental Hero Flame Wingman
WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals damage to the opponent equal to the ATK of a monster it destroys in battle and sends to the Grave.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman   
Turn 11: Jesse Anderson
Crystal Pair
TRAP / Normal Trap
1. Places 1 "Crystal Beast" monster from your Deck to your field face-up as a Continuous Spell if a "Crystal Beast" monster you control is destroyed in battle and sent to the Grave. 2. Prevents you from taking battle damage the rest of the turn.

More Info: https://yugipedia.com/wiki/Crystal_Pair          
Turn 12: Jesse Anderson
Crystal Beast Ruby Carbuncle (via Crystal Pair)
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300
(Fairy / Effect)
1. Can Special Summon as many "Crystal Beast" monsters from your Spell and Trap Card Zones as possible to your field if Special Summoned. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Ruby_Carbuncle         
Turn 13: Jaden Yuki
Elemental Hero Sparkman
LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman   
The Society of White
Turn 1: Jaden Yuki
Graceful Charity
SPELL / Normal Spell

Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity 
Turn 1: Jaden Yuki
O - Oversoul
SPELL / Normal Spell

Revives 1 "Elemental HERO" Normal Monster from your Grave to your field.

More Info: https://yugipedia.com/wiki/O_-_Oversoul  
Turn 1: Jaden Yuki
Elemental Hero Neos (via O - Oversoul)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos    
Turn 1: Jaden Yuki
Neo Space
SPELL / Field Spell

1. Gives "Elemental HERO Neos" and Fusion Monsters that list it 500 ATK. 2. Makes it optional for Fusion Monsters listing "Elemental HERO Neos" to return to the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Neo_Space   
Turn 1: Jaden Yuki
Neo-Spacian Aqual Dolphin

WATER
/ Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can destroy 1 monster in the opponent's hand once per turn by disarding 1 card and looking for a monster in it with ATK less than or equal to the ATK of 1 monster you control. 2. Deals the oppponent 500 damage if you find such a monster. 3. Deals you 500 damage if you do not find such a monster in the opponent's hand.
More Info: https://yugipedia.com/wiki/Neo-Spacian_Aqua_Dolphin             
Turn 1: Jaden Yuki
Elemental Hero Aqua Neos
WATER
/ Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
1. First Special Summoned from your Extra to your field by shuffling the above monsters you control into the Deck without "Polymerization". 2. Can destroy 1 random card in the opponent's hand once per turn by discarding 1 card. 3. Shuffles into the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Aqua_Neos    
Turn 2: Jesse Anderson
Crystal Beast Sapphire Pegasus
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Beast / Effect)
1. Can place 1 "Crystal Beast" from your hand, Deck or Grave to your Spell and Trap Card Zone face-up as a Continuous Spell. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus          
Turn 2: Jesse Anderson
Pot of Greed
SPELL / Normal Spell

Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 3: Jaden Yuki
Elemental Hero Sparkman
LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman   
Turn 4: Jesse Anderson
Crystal Beast Emerald Tortoise
WATER
/ Effect Monster / Level 4 / ATK 600 / DEF 2000
(Aqua / Effect)
1. Can change the battle positition of 1 monster you control that attacked this turn to Defense Mode. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Emerald_Tortoise           
Turn 4: Jesse Anderson
Ancient City - Rainbow Ruins
SPELL / Field Spell

Applies these effects while you have the proper number of "Crystal Beast" cards in your Spell & Trap Zone.
● 1+: Not destroyed by effects.
● 2+: Can halve battle damage you take once per turn.
● 3+: Can negate an activated Spell or Trap Card and destroy it by sending 1 "Crystal Beast" monster you control to the Grave.
● 4+: Lets you draw 1 card once per turn.
● 5: Can Special Summon 1 "Crystal Beast" card in your Spell & Trap Zone to your field once per turn at your Main Phase.

More Info: https://yugipedia.com/wiki/Ancient_City_-_Rainbow_Ruins   
Turn 5: Jaden Yuki
Polymerization
SPELL / Normal Spell

Performs a Fusion Summon of Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization    
Turn 5: Jaden Yuki
Elemental Hero Thunder Giant
LIGHT
/ Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
1. Only Fusion Summoned. 2. Can destroy 1 monster on the field with less original ATK than its own once per turn by discarding 1 card.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant    
Turn 5: Jesse Anderson
Triggered Summon
TRAP / Normal Trap
Lets both players Special Summon 1 Level 4 or lower monster from their hand to their field if a monster is Special Summoned to the opponent's field.

More Info: https://yugipedia.com/wiki/Triggered_Summon           
Turn 5: Jesse Anderson
Crystal Beast Amethyst Cat (via Triggered Summon)
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Beast / Effect)
1. Can attack the opponent directly by halving the battle damage it deals them. 2. Can be placed face-up as a Continuous Spell instead of being sent to the Grave if destroyed while in a Monster Zone while face-up.
More Info: https://yugipedia.com/wiki/Crystal_Beast_Amethyst_Cat