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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 4's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

Thundering Ice (Part 1)

Turn 1: Thunder
Thunder Knight
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1200
(Thunder / Effect)
Gains 400 ATK for all face-up Thunder-Type monsters on the field.
More Info: https://yugipedia.com/wiki/Thunder_Knight
Turn 2: Frost
Cold Wave
SPELL / Normal Spell
1. Only activated when Main Phase 1 starts. 2. Prevents both players from activating or Setting Spell or Trap Cards until your next turn.
More Info: https://yugipedia.com/wiki/Cold Wave
Turn 2: Frost
Freezing Beast
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Aqua / Union / Effect)
1. Can equip to 1 "Burning Beast" you control as an Equip Card once per turn at your Main Phase or be unequipperd and Special Summon to your field. 2. Destroys 1 Set Spell or Trap Card on the field if the equipped monster deals the opponent battle damage.
3. Prevents more than 1 Union monster from being equipped at a time. 4. Destroys itself to prevent the equipped monster's destruction in battle.

More Info: https://yugipedia.com/wiki/Freezing Beast
Turn 3: Joey Wheeler
Gearfried the Iron
Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried the Iron Knight
Turn 4: Yugi Muto
Witch of the Black Forest

DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest_(anime)
Turn 5: Thunder
Reflector Bit
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
1. Only Special Summoned with "Bit Shoot". 2. Negates these effects if Summoned outside a Tag-Team Duel: ● Not destroyed in battle and cannot attack. ● Forces attacks on 1 monster you control to itself instead. ● Deals battle damage you would take to your partner as Effect Damage. ● Deals the opponent 500 damage instead if you would take effect damage.

More Info: https://yugipedia.com/wiki/Reflector Bit
Turn 6: Frost
Mobius the Frost Monarch
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Aqua / Effect)
Can destroy up to 2 Spell or Trap Cards on the field if Tribute Summoned.

More Info: https://yugipedia.com/wiki/Mobius the Frost Monarch
Turn 7: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from activating while face-up.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 7: Frost
Bit Shoot
TRAP / Normal Trap
Special Summons 1 "Reflector Bit" from your hand to your field.

More Info: https://yugipedia.com/wiki/Bit Shoot
Turn 7: Frost
Reflector Bit
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
1. Only Specil Summoned with "Bit Shoot". 2. Negates these effects if Summoned outside a Tag-Team Duel: ● Not destroyed in battle and cannot attack. ● Forces attacks on 1 monster you control to itself instead. ● Deals battle damage you would take to your partner as Effect Damage. ● Deals the opponent 500 damage instead if you would take effect damage.
More Info: https://yugipedia.com/wiki/Reflector Bit

Playin' It Cool (Part 2)

Turn 10: Belowski
Happy Lover
LIGHT / Normal Monster / Level 2 / ATK 800 / DEF 500
(Fairy / Normal)
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
More Info: https://yugipedia.com/wiki/Happy Lover
Turn 11: Yugi Muto
Green Gadget
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green Gadget
Turn 11: Yugi Muto
Stronghold the Moving Fortress
TRAP / Continuous Trap
1. Special Summons itself in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".
More Info: https://yugipedia.com/wiki/Stronghold the Moving Fortress
Turn 11: Belowski
Human-Wave Tactics
TRAP / Continuous Trap
Special Summons Level 2 or lower Normal Monsters from your Deck to your field at the End Phase equal to the number of Level 2 or lower Normal Monsters destroyed in battle that turn.

More Info: https://yugipedia.com/wiki/Human-Wave Tactics
Turn 11: Belowski
Happy Lover (via Human-Wave Tactics)
LIGHT / Normal Monster / Level 2 / ATK 800 / DEF 500
(Fairy / Normal)
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
More Info: https://yugipedia.com/wiki/Happy Lover
Turn 11: Belowski
Happy Lover (via Human-Wave Tactics)
LIGHT / Normal Monster / Level 2 / ATK 800 / DEF 500
(Fairy / Normal)
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
More Info: https://yugipedia.com/wiki/Happy Lover
Turn 11: Belowski
Haniwa (via Human-Wave Tactics)
EARTH / Normal Monster / Level 2 / ATK 500 / DEF 500
(Rock / Normal)
An earthen figure that protects the tomb of an ancient ruler.

More Info: https://yugipedia.com/wiki/Haniwa
Turn 12: Belowski
Gift of The Mystical Elf
TRAP / Normal Trap
Gives you 300 Life Points for all monsters on the field.

More Info: https://yugipedia.com/wiki/Gift of The Mystical Elf

Playin' It Cool (Part 1)

Turn 1: Yugi Muto
Silent Swordsman LV3
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Not affected by Spell Cards that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field at your Standby Phase if face-up by sending itself to the Grave, but not the turn it is Summoned or flipped face-up.

More Info: https://yugipedia.com/wiki/Silent Swordsman LV3
Turn 2: Belowski
Mokey Mokey

LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

More Info: https://yugipedia.com/wiki/Mokey Mokey
Turn 2: Belowski
Mokey Mokey Smackdown
SPELL / Continuous Spell
Makes the ATK of each "Mokey Mokey" you control 3000 until the turn ends if a face-up Fairy monster you control is destroyed while you control "Mokey Mokey".

More Info: https://yugipedia.com/wiki/Mokey Mokey Smackdown
Turn 3: Yugi Muto
Silent Swordsman LV5 (via Silent Swordsman LV3)
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)
1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave if face-up to the Grave if it dealt the opponent battle damage by a direct attack.
More Info: https://yugipedia.com/wiki/Silent Swordsman LV5
Turn 4: Belowski
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot of Greed
Turn 11: Yugi Muto
Red
Gadget
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red Gadget
Turn 6: Belowski
Dark Factory of Mass Production
SPELL / Normal Spell
Returns 2 Normal Monsters from your Grave to your hand.

More Info: https://yugipedia.com/wiki/Dark Factory of Mass Production
Turn 6: Belowski
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 6: Belowski
Mokey Mokey King

LIGHT / Fusion Monster / Level 6 / ATK 300 / DEF 100
(Fairy / Fusion / Effect)
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
Revives as many "Mokey Mokey" as possible from your Grave to your field if removed from the field.

More Info: https://yugipedia.com/wiki/Mokey Mokey King
Turn 7: Yugi Muto
Silent Swordsman LV7
LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Warrior / Effect)
1. Only Special Summoned with "Silent Swordsman LV5". 2. Negates all Spell Cards on the field if face-up.
More Info: https://yugipedia.com/wiki/Silent Swordsman LV7
Turn 8: Belowski
Mokey Mokey (via Mokey Mokey King)

LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

More Info: https://yugipedia.com/wiki/Mokey Mokey
Turn 8: Belowski
Mokey Mokey (via Mokey Mokey King)

LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

More Info: https://yugipedia.com/wiki/Mokey Mokey
Turn 8: Belowski
Mokey Mokey (via Mokey Mokey King)

LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

More Info: https://yugipedia.com/wiki/Mokey Mokey
Turn 9: Yugi Muto
Yellow
Gadget
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Yellow Gadget

The Dark Magician (Part 2)

Turn 6: Jaden Yuki
Elemental Hero Bladedge (via Elemental Hero Necroshade)

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Elemental HERO Bladedge
Turn 7:  Arkana
Malice Doll of Demise (via its effect)

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
Can revive itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave by a Continuous Spell's effect.

More Info: https://yugipedia.com/wiki/Malice Doll of Demise
Turn 8: Jaden Yuki
Skyscraper 2 - Hero City

SPELL / Field Spell
Can revive 1 "Elemental HERO" monster from your Grave to your field once per turn at your Main Phase that was destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Skyscraper 2 - Hero City
Turn 8: Jaden Yuki
Elemental Hero Avian (via Skyscraper 2 - Hero City)

WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

More Info: https://yugipedia.com/wiki/Elemental HERO Avian
Turn 8: Arkana
Shadow Balance
TRAP / Normal Trap
Destroys monsters the opponent controls so that the number of monsters on both sides of the field equals the number you control if they Summon a monster.

More Info: https://yugipedia.com/wiki/Shadow Balance
Turn 9:  Arkana
Malice Doll of Demise (via its effect)

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
Can revive itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave by a Continuous Spell's effect.

More Info: https://yugipedia.com/wiki/Malice Doll of Demise
Turn 9:  Arkana
Legion the Fiend Jester

DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Spellcaster / Effect)
1. Can Tribute Summon 1 Spellcaster monster face-up in Attack Mode to your field in addition to your Normal Summon or Set, but only once per turn. 2. Can add 1 Spellcaster Normal Monster from your Deck or Grave to your hand if sent from the field to the Grave, but only once per turn.

More Info: https://yugipedia.com/wiki/Legion the Fiend Jester
Turn 10: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot of Greed
Turn 10: Jaden Yuki
Neo-Spacian Air Hummingbird

WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Winged Beast / Effect)
Can give you 500 Life Points for all cards in the opponent's hand once per turn.

More Info: https://yugipedia.com/wiki/Neo-Spacian Air Hummingbird
Turn 11:  Arkana
Malice Doll of Demise (via its effect)

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
Can revive itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave by a Continuous Spell's effect.

More Info: https://yugipedia.com/wiki/Malice Doll of Demise
Turn 12: Jaden Yuki
Call of
the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call of the Haunted
Turn 12: Jaden Yuki
Elemental Hero Bladedge (via Call of the Haunted)

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Elemental HERO Bladedge

The Dark Magician (Part 1)

Turn 1:  Arkana
Malice Doll of Demise

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
Can revive itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave by a Continuous Spell's effect.

More Info: https://yugipedia.com/wiki/Malice Doll of Demise
Turn 2: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 2: Jaden Yuki
Elemental Hero Darkbright

DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1000
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
1. Only Fusion Summoned. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Changes to Defense Mode after the Damage Step if it attacked. 4. Destroys 1 monster the opponent controls if destroyed.

More Info: https://yugipedia.com/wiki/Elemental HERO Darkbright
Turn 2: Arkana
Nightmare's Chains
TRAP / Normal Trap
1. Blocks an activated Trap Card the opponent controls. 2. Removes 1 "Dark Magician" on the field from play.
More Info: https://yugipedia.com/wiki/Nightmare's Chains
Turn 3: Arkana
Dark Magic Curtain

SPELL / Normal Spell
1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents you Summoning monsters the turn it's activated.
More Info: https://yugipedia.com/wiki/Dark Magic Curtain
Turn 3: Arkana
Dark Magician (via Dark Magic Curtain)

DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark Magician
Turn 3: Jaden Yuki
A Hero Emerges
TRAP / Normal Trap
1. Forces the opponent to choose 1 random card in their hand if they attack.
2. Special Summons the chosen card from your hand to your field if it's a monster that can be Special Summoned. 3. Otherwise sends the chosen card to the Grave.
More Info: https://yugipedia.com/wiki/A Hero Emerges
Turn 3: Jaden Yuki
Elemental Hero Avian (via A Hero Emerges)

WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

More Info: https://yugipedia.com/wiki/Elemental HERO Avian
Turn 4: Jaden Yuki
Wroughtweiler

EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)
Returns 1 "Elemental HERO" card and 1 "Polymerization" from your Grave to your hand if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Wroughtweiler
Turn 5: Arkana
Thousand Knives

SPELL / Normal Spell
Destroys 1 monster the opponent controls if you control "Dark Magician".

More Info: https://yugipedia.com/wiki/Thousand Knives
Turn 5: Jaden Yuki
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate Attack
Turn 5: Arkana
Ectoplasmer

SPELL / Continuous Spell
Forces the turn player to Tribute 1 face-up monster they control at their End Phase and deal half their monster's ATK to their opponent's Life Points.
More Info: https://yugipedia.com/wiki/Ectoplasmer

Throwin’ Down with the Sacred Beasts (Part 3)

Turn 12: Jaden Yuki
Dandylion

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300
(Plant / Effect)
1. Special Sumons 2 Level 1 WIND Plant "Fluff Tokens" with 0 ATK and DEF to your field in Defense Mode if sent to the Grave. 2. Prevents you using the Tokens fro a Tribute Summon the turn they are Special Summoned.

More Info: https://yugipedia.com/wiki/Dandylion
Turn 13: Kagemaru
Hamon, Lord of Striking Thunder

LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Continuous Spells you control to the Grave. 2. Deals the opponent 1000 damage if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents the opponent from attacking other monsters you control if face-up in Defense Mode.
More Info: https://yugipedia.com/wiki/Hamon, Lord of Striking Thunder
Turn 14: Jaden Yuki
Fifth Hope

SPELL / Normal Spell
1. Lets you draw 2 cads by shuffling 5 "Elemental HERO" cards from your Grave into the Deck. 2. Lets you draw 3 cards instead if you control no other cards and have no other cards in your hand at activation.
More Info: https://yugipedia.com/wiki/Fifth Hope
Turn 15: Jaden Yuki
Hero Ring

TRAP / Normal Trap
1. Equips to 1 Warrior monster on the field with 1500 or less ATK. 2. Prevents monsters the opponent controls with at least 1900 ATK from attacking it.
More Info: https://yugipedia.com/wiki/Hero Ring
Turn 16: Jaden Yuki
Call of
the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call of the Haunted
Turn 16: Jaden Yuki
Winged Kuriboh (via Call of the Haunted)

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave.

More Info: https://yugipedia.com/wiki/Winged Kuriboh
Turn 16: Jaden Yuki
Transcendent Wings

SPELL / Quick-Play Spell
Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 2 cards in your hand and 1 face-up "Winged Kuriboh" you control to th eGrave.

More Info: https://yugipedia.com/wiki/Transcendent Wings
Turn 16: Jaden Yuki
Winged Kuriboh LV10

LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200
(Fairy / Effect)
1. Only Special Summoned with "Transcendent Wings". 2. Can destroy all Attack Position monsters the opponent controls at their Battle Phase by Tributing itself and deal the total ATK of their destroyed monsters to their Life Points.

More Info: https://yugipedia.com/wiki/Winged Kuriboh LV10

Throwin’ Down with the Sacred Beasts (Part 2)

Turn 7: Kagemaru
Fallen Paradise

SPELL / Field Spell
1. Prevents the opponent from targeting or destroying "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zone with effects. 2. Lets you draw 2 cards if you control  "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone, but only once per turn.
More Info: https://yugipedia.com/wiki/Fallen Paradise
Turn 7: Kagemaru
Uria, Lord of Searing Flames

FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Traps you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave.
3. Can destroys 1 Set Spell or Trap Card the opponent controls and prevents both players from responding to the effect with Spell or Trap Cards.
More Info: https://yugipedia.com/wiki/Uria, Lord of Searing Flames
Turn 8: Jaden Yuki
Elemental Hero Bubbleman

WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info: https://yugipedia.com/wiki/Elemental HERO Bubbleman
Turn 8: Jaden Yuki
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful Charity
Turn 9: Kagemaru
Earthbound Spirit

EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000
(Fiend / Normal)
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

More Info: https://yugipedia.com/wiki/Earthbound Spirit
Turn 9: Jaden Yuki
Hero Barrier

TRAP / Normal Trap
Blockxs an attack from 1 monster the opponent controls if you control an "Elemental HERO" monster.

More Info: https://yugipedia.com/wiki/Hero Barrier
Turn 10: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 10: Jaden Yuki
Elemental Hero Thunder Giant

LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
1. Only Fusion Summoned. 2. Can destroy 1 monster on the field with original ATK less than its own once per turn by discarding 1 card.
More Info: https://yugipedia.com/wiki/Elemental HERO Thunder Giant
Turn 10: Kagemaru
Mispolymerization

TRAP / Normal Trap
Returns all face-up Fusion Monsters on the field to the owner's Extra Decks if a Fusion Monster is Fusion Summoned.

More Info: https://yugipedia.com/wiki/Mispolymerization
Turn 10: Jaden Yuki
Winged Kuriboh

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave.

More Info: https://yugipedia.com/wiki/Winged Kuriboh
Turn 11: Kagemaru
Sangan

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Sangan_(anime)
Turn 11: Kagemaru
Raviel, Lord of Phantasms

DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters.
2. Special Summons 1 Level 1 DARK Fiend "Phantasm Token" to your field if the opponent Normal or Special Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster to give itself ATK equal to that monster's original ATK until the turn ends.
More Info: https://yugipedia.com/wiki/Raviel, Lord of Phantasms

Throwin’ Down with the Sacred Beasts (Part 1)

Turn 1: Kagemaru
Fallen Paradise

SPELL / Field Spell
1. Prevents the opponent from targeting or destroying "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zone with effects. 2. Lets you draw 2 cards if you control  "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone, but only once per turn.
More Info: https://yugipedia.com/wiki/Fallen Paradise
Turn 1: Kagemaru
Ectoplasmer

SPELL / Continuous Spell
Forces the turn player to Tribute 1 face-up monster they control at their End Phase and deal their opponent half their monster's ATK to their Life Points.
More Info: https://yugipedia.com/wiki/Ectoplasmer
Turn 1: Kagemaru
Swords of Concealing Light

SPELL / Continuous Spell
1. Destroys itself at your 2nd Standby Phase after activation. 2. Changes all monsters the opponent controls to face-down Defense Mode. 3. Prevents monsters the opponent controls from changing battle positions while face-up.
More Info: https://yugipedia.com/wiki/Swords of Concealing Light
Turn 1: Kagemaru
Chain Energy

SPELL / Continuous Spell
Forces both players to pay 500 Life Points to Normal or Special Summon monsters or Set or activate cards from their hand.
More Info: https://yugipedia.com/wiki/Chain_Energy
Turn 1: Kagemaru
Hamon, Lord of Striking Thunder

LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Continuous Spells you control to the Grave. 2. Deals 1000 damage to the opponent if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents the opponent from attacking other monsters you control while in face-up Defense Mode.
More Info: https://yugipedia.com/wiki/Hamon, Lord of Striking Thunder
Turn 2: Jaden Yuki
Neo Space

SPELL / Field Spell
1. Gives "Elemental HERO Neos" and Fusion Monsters that list it as Fusion Material 500 ATK. 2. Allows Fusion Monsters listing "Elemental HERO Neos" not to shuffe into the Extra Deck at the End Phase by their effects.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 2: Jaden Yuki
Fake Hero

SPELL / Normal Spell
1. Special Summons 1 "Elemental HERO" monster from your hand to your field.
2. Prevents that monster from attacking and returns it to the hand at the End Phase.
More Info:
https://yugipedia.com/wiki/Fake_Hero
Turn 2: Jaden Yuki
Elemental Hero Neos (via Fake Hero)

LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos
Turn 2: Jaden Yuki
Neo-Spacian Flare Scarab

FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)
Gains 400 ATK for all Spell and Trap Cards the opponent controls.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab
Turn 2: Jaden Yuki
Elemental Hero Flare Neos

FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
1. First Fusion Summoned from your Extra Deck to your field by shuffling the above cards you control without "Polymerization". 2. Gains 400 ATK for all Spell and Trap Cards on the field. 3. Shuffles itself into the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Flare_Neos
Turn 4: Jaden Yuki
Elemental Hero Sparkman

LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman 
Turn 4: Kagemaru
Chain Burst

TRAP / Continuous Trap
Deals 1000 damage to a player that activates a Trap Card that resolves.

More Info: https://yugipedia.com/wiki/Chain_Burst
Turn 4: Kagemaru
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent coontrols from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle 
Turn 4: Kagemaru
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 monster the opponent coontrols from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell  
Turn 5: Kagemaru
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot of Greed
Turn 5: Kagemaru
Monster Reincarnation
SPELL / Normal Spell
Returns 1 monster from your Grave to your hand by discarding 1 card.

More Info: https://yugipedia.com/wiki/Monster_Reincarnation
Turn 6: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot of Greed
Turn 6: Jaden Yuki
Elemental Hero Clayman

EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Clayman