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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 3's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

Trapped (Part 5)

Turn 25: Syrus Truesdale
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization
Turn 25: Syrus Truesdale
Super Vehicroid - Stealth Union

EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000
(Machine / Fusion / Effect)
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
1. Can equip 1 face-up non-Machine monster on the field to it once per turn. 2. Can attack all monsters the opponent controls once each if equipped with a monster this way. 3. Halves its original ATK if attacking. 4. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Super Vehicroid - Stealth Union
Turn 25: Syrus Truesdale
Limiter Removal

SPELL / Quick-Play Spell
Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase.
More info: https://yugipedia.com/wiki/Limiter Removal
 
Turn 13: Yugi Muto
Silent Swordsman LV5

LIGHT
/ Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)
1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave after it attacked the opponent directly and dealt them battle damage at your previous turn.
More info: https://yugipedia.com/wiki/Silent Swordsman LV5

Trapped (Part 4)

Turn 16: Syrus Truesdale
Submarineroid

WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)
1. Can attack the opponent directly, but uses its original ATK if attacking directly this way. 2. Can change itself to Defense Mode after the Damage Step if it attacked or was attacked.
More info: https://yugipedia.com/wiki/Submarineroid
Turn 17: Odeon Ishtar
Mystical Beast of Serket

EARTH
/ Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Fairy / Effect)
1. Destroys itself if you don't control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK.
More info: https://yugipedia.com/wiki/Mystical Beast of Serket
Turn 17: Odeon Ishtar
Magical Thorn

TRAP / Continuous Trap
Deals the opponent 500 damage per card discarded from their hand to the Grave.

More info: https://yugipedia.com/wiki/Magical Thorn
Turn 18: Syrus Truesdale
Gyroid

WIND
/ Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)
Not destoyed in battle the first time each turn.

More info: https://yugipedia.com/wiki/Gyroid
Turn 20: Syrus Truesdale
Ring of Life

TRAP / Normal Trap
Destroys 1 face-up monster on the field, then gives both players Life Points equal to that monster's DEF.

More info: https://yugipedia.com/wiki/Ring of Life
Turn 22: Syrus Truesdale
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical Space Typhoon
Turn 24: Syrus Truesdale
Expressroid

EARTH
/ Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)
Returns 2 "roid" monsters from your Grave to your hand if Summoned.

More info: https://yugipedia.com/wiki/Expressroid
Turn 24: Odeon Ishtar
Embodiment of Apophis

TRAP / Continuous Trap
Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card.

More info: https://yugipedia.com/wiki/Embodiment_of_Apophis

Trapped (Part 3)

Turn 4: Howard X Miller Esquire
Level Pod (Set in Defense Mode)

EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 500
(Rock / Flip / Effect)
FLIP:
1. Shuffles all monsters on the field into the Deck. 2. Forces both players to draw cards equal to the combined Levels of monsters they shuffled into the Deck and reveal them. 3. Forces the player(s) to discard all cards they drew this way if at least 1 of them isn't a monster they shuffled into their Deck.
More info: https://yugipedia.com/wiki/Level Pod
Turn 5: Yugi Muto
Alpha the Magnet Warrior

EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Alpha The Magnet Warrior
Turn 6: Howard X Miller Esquire
Trap Sluzer

DARK
/ Effect Monster / Level 4 / ATK 800 / DEF 1300
(Machine / Effect)
Prevents you from being affected by Continuous Trap Cards if face-up in Attack Mode.

More info: https://yugipedia.com/wiki/Trap Sluzer
Turn 7: Yugi Muto
Gamma the Magnet Warrior

EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Gamma The Magnet Warrior
Turn 7: Howard X Miller Esquire
Compulsory Evacuation Device

TRAP / Normal Trap
Returns 1 monster on the field to the hand.

More info: https://yugipedia.com/wiki/Compulsory Evacuation Device
Turn 8: Howard X Miller Esquire
Needle Worm (Set in Defense Mode)

EARTH
/ Effect Monster / Level 2 / ATK 750 / DEF 600
(Insect / Flip / Effect)
FLIP: Sends the top 5 cards of the opponent's Deck to the Grave.

More info: https://yugipedia.com/wiki/Needle Worm
Turn 9: Yugi Muto
Beta the Magnet Warrior

EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta The Magnet Warrior
Turn 9: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself in Defense Mode as an EARTH Level 4 Machine Effect Monster with 0 ATK and 2000 DEF to your field, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".
More info: https://yugipedia.com/wiki/Stronghold the Moving Fortress
Turn 10: Howard X Miller Esquire
Gravekeeper's Servant

SPELL / Continuous Spell
Sends the top card of the opponent's Deck to the Grave if they attack with a monster they control.
More info: https://yugipedia.com/wiki/Gravekeeper's Servant
Turn 11: Yugi Muto
Alpha the Magnet Warrior

EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Alpha The Magnet Warrior

Trapped (Part 2)

Turn 2: Howard X Miller Esquire
Trap Sluzer

DARK
/ Effect Monster / Level 4 / ATK 800 / DEF 1300
(Machine / Effect)
Prevents you from being affected by Continuous Trap Cards if face-up in Attack Mode.

More info: https://yugipedia.com/wiki/Trap Sluzer
Turn 3: Howard X Miller Esquire
Monster Register

TRAP / Continuous Trap
1. Activates by paying 1000 Life Points. 2. Forces a Summoned monster's controller to send cards from the top of their Deck to the Grave equal to the Level(s) of the
monster(s).

More info: https://yugipedia.com/wiki/Monster Register
Turn 3: Yugi Muto
Summoned Skull

DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned Skull
 
Turn 13: Syrus Truesdale
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot of Greed
Turn 13: Syrus Truesdale
Power Bond

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material, then gives the Fusion Monster ATK equal to its original ATK. 2. Deals you damage equal to the ATK the Fusion Monster gained when Summoned.

More info: https://yugipedia.com/wiki/Power Bond
Turn 13: Syrus Truesdale
Steam Gyroid

EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600
(Machine / Fusion)
"Gyroid" + "Steamroid"

More info: https://yugipedia.com/wiki/Steam Gyroid
Turn 14: Odeon Ishtar
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monser is destroyed.
More info: https://yugipedia.com/wiki/Call of the Haunted
Turn 14: Odeon Ishtar
Mystical Beast of Serket

EARTH
/ Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Fairy / Effect)
1. Destroys itself if you don't control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK.
More info: https://yugipedia.com/wiki/Mystical Beast of Serket
Turn 15: Syrus Truesdale
Drillroid

EARTH
/ Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Machine / Effect)
Destroys any Defense Position monser it attacks before damage calculation.

More info: https://yugipedia.com/wiki/Drillroid
Turn 15: Odeon Ishtar
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror Force
 
Turn 4: Howard X Miller Esquire
Recycle Barrier

TRAP / Normal Trap
1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave.
More info: https://yugipedia.com/wiki/Recycle Barrier
Turn 4: Howard X Miller Esquire
Card Destruction

SPELL / Normal Spell
Forces both players to discard as many cards from their hand to the Grave as possible, then draw cards from their Decks equal to the number discarded.
More info: https://yugipedia.com/wiki/Card Destruction

Trapped (Part 1)

Turn 5: Odeon Ishtar
Embodiment of Apophis

TRAP / Continuous Trap
Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card.

More info: https://yugipedia.com/wiki/Embodiment_of_Apophis
Turn 5: Odeon Ishtar
Embodiment of Apophis

TRAP / Continuous Trap
Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card.

More info: https://yugipedia.com/wiki/Embodiment_of_Apophis
Turn 6: Syrus Truesdale
Vehicroid Connection Zone

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 "Vehicroid" Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Prevents that Fusion Monster's destruction by effects or having its effects negated.
More info: https://yugipedia.com/wiki/Vehicroid Connection Zone
Turn 6: Syrus Truesdale
Super Vehicroid Jumbo Drill

EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Fusion / Effect)
"Steamroid" + "Drillroid" + "Submarineroid"
1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Super Vehicroid Jumbo Drill
Turn 6: Odeon Ishtar
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate Attack
Turn 8: Odeon Ishtar
Widespread Ruin

TRAP / Normal Trap
Destroys the monster the opponent controls with the highest ATK (choose if tied) if a monster they control attacks.

More info: https://yugipedia.com/wiki/Widespread Ruin
Turn 9: Odeon Ishtar
Mystical Beast of Serket

EARTH
/ Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Fairy / Effect)
1. Destroys itself if you don't control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK.
More info: https://yugipedia.com/wiki/Mystical Beast of Serket
Turn 9: Syrus Truesdale
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals that monster's ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic Cylinder
Turn 9: Odeon Ishtar
Trap Jammer

TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.

More info: https://yugipedia.com/wiki/Trap Jammer
Turn 9: Syrus Truesdale
Life Force

TRAP / Continuous Trap
Prevents you from taking battle damage by paying 400 Life Points.

More info: https://yugipedia.com/wiki/Life Force
Turn 10: Syrus Truesdale
Cycroid

EARTH
/ Normal Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Normal)
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!

More info: https://yugipedia.com/wiki/Cycroid
Turn 11: Syrus Truesdale
Supercharge

TRAP / Normal Trap
Lets you draw 2 cards if a monster the opponent controls attacks and the only monsters you control are Machine "roid" monsters.

More info: https://yugipedia.com/wiki/Supercharge
Turn 12: Syrus Truesdale
Truckroid

EARTH
/ Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)
1. Equips any monster the opponent controls it destroys in battle and sends to the Grave to itself. 2. Gains ATK equal to the total ATK of monsters equipped to it this way.
More info: https://yugipedia.com/wiki/Truckroid
 
Turn 1: Yugi Muto
Blockman

EARTH
/ Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Rock / Effect)
1. Can Tribute itself to Special Summon Level 4 EARTH Rock "Block Tokens" to your field in Defense Mode for each turn it was face-up on your field. 2. Prevents "Block Tokens" from attacking while they're face-up.
More info: https://yugipedia.com/wiki/Blockman

X-Treme Dueling (Part 4)

Turn 22: Joey Wheeler
Goblin Attack Force

EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked and cannot change its battle positioin until your next End Phase.

More info: https://yugipedia.com/wiki/Goblin Attack Force
Turn 22: Howard X Miller Esquire
Recycle Barrier

TRAP / Normal Trap
1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave.
More info: https://yugipedia.com/wiki/Recycle Barrier
Turn 22 Howard X Miller Esquire
Cyber Jar (Destroyed while Set via Gilford the Lightning)

DARK
/ Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP:
1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards (or all of them if less than 5) and Special Summon any Level 4 or lower monsters among them to their field face-up in Attack Mode or face-down in Defense Mode, but keep the rest in their hands.
More info: https://yugipedia.com/wiki/Cyber Jar
Turn 23: Joey Wheeler
Gilford the Lightning

LIGHT
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
Destroys all monsters the opponent controls if Tribute Summoned with 3 Tributes.

More info: https://yugipedia.com/wiki/Gilford the Lightning
Turn 23: Howard X Miller Esquire
Recycle Barrier

TRAP / Normal Trap
1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave.
More info: https://yugipedia.com/wiki/Recycle Barrier
Turn 24: Howard X Miller Esquire
Elegant Light LV4

TRAP / Normal Trap
Can Special Summon 1 Level 4 or lower monster from your Deck to your field if sent to the Grave by an effect.

More info: https://yugipedia.com/wiki/Elegant Light LV4
 
Turn 1: Syrus Truesdale
Jetroid

WIND
/ Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
Lets you activate Trap Card(s) from your hand if attacked by a monster the opponent controls.

More info: https://yugipedia.com/wiki/Jetroid
Turn 2: Odeon Ishtar
Temple of the Kings

SPELL / Continuous Spell
1. Lets you activate 1 Trap Card the turn it is Set. 2. Can Special Summon 1 monster from your hand or Deck or a Fusion Monster from your Extra Deck to your field by sending itself you control and 1 "Mystical Beast of Serket" in your Monster Zone to the Grave, but each effect is once per turn.

More info: https://yugipedia.com/wiki/Temple of the Kings
Turn 3: Syrus Truesdale
Steamroid

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Machine / Effect)
Gains 500 ATK at the Damage Step if attacking a monster the opponent controls, but loses 500 ATK at the Damage Step if attacked by a monster the opponent controls.

More info: https://yugipedia.com/wiki/Steamroid
Turn 3: Odeon Ishtar
Bottomless Trap Hole

TRAP / Normal Trap
Destroys and banshes a monster(s) the opponent Summons with at least 1500 ATK.

More info: https://yugipedia.com/wiki/Bottomless Trap Hole

X-Treme Dueling (Part 3)

Turn 16: Howard X Miller Esquire
Trap Sluzer

DARK
/ Effect Monster / Level 4 / ATK 800 / DEF 1300
(Machine / Effect)
Prevents you from being affected by Continuous Trap Cards if face-up in Attack Mode.

More info: https://yugipedia.com/wiki/Trap Sluzer
Turn 17: Joey Wheeler
Dark Dragon Ritual

SPELL / Ritual Spell
1. Ritual Summons "Paladin of Dark Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. 2. Can add 1 "Red-Eyes" Spell or Trap Card from your Deck to your hand at your Main Phase by banishing itself from your Grave.
More info: https://yugipedia.com/wiki/Dark Dragon Ritual
Turn 17: Joey Wheeler
Paladin of Dark Dragon

DARK
/ Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "Dark Dragon Ritual". 2. Destroys any Defense Position monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Red-Eyes" monster from your hand or Deck by Tributing itself, but only once per turn.
More info: https://yugipedia.com/wiki/Paladin of Dark Dragon
Turn 17: Howard X Miller Esquire
Recycle Barrier

TRAP / Normal Trap
1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave.
More info: https://yugipedia.com/wiki/Recycle Barrier
Turn 17: Joey Wheeler
Red-Eyes B. Dragon

DARK
/ Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
More info: https://yugipedia.com/wiki/Red-Eyes Black Dragon
Turn 18: Howard X Miller Esquire
Super Guard

SPELL / Continuous Spell
1. Prevents monsters you control from being destroyed in battle, but skips your Battle Phases. 2. Forces you to pay 500 Life Points at your Standby Phases.

More info: https://yugipedia.com/wiki/Super Guard
Turn 19: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster Reborn
Turn 19: Joey Wheeler
The Fiend Megacyber

DARK
/ Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.

More info: https://yugipedia.com/wiki/The Fiend Megacyber
Turn 19: Howard X Miller Esquire
Compulsory Evacuation Device

TRAP / Normal Trap
Returns 1 monster on the field to the hand.

More info: https://yugipedia.com/wiki/Compulsory Evacuation Device
Turn 21: Howard X Miller Esquire
Threatening Roar

TRAP / Normal Trap
Prevents the opponent from attacking that turn.

More info: https://yugipedia.com/wiki/Threatening Roar

X-Treme Dueling (Part 2)

Turn 9: Joey Wheeler
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot of Greed
Turn 9: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster Reborn
Turn 9: Joey Wheeler
Battle Warrior

EARTH
/ Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)
A warrior that fights with his bare hands!!!

More info: https://yugipedia.com/wiki/Battle Warrior
Turn 9: Joey Wheeler
Gilford the Lightning

LIGHT
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
Destroys all monsters the opponent controls if Tribute Summoned with 3 Tributes.

More info: https://yugipedia.com/wiki/Gilford the Lightning
Turn 9: Howard X Miller Esquire
Threatening Roar

TRAP / Normal Trap
Prevents the opponent from attacking that turn.

More info: https://yugipedia.com/wiki/Threatening Roar
Turn 11: Joey Wheeler
Fiber Jar (Set in Defense Mode)

EARTH
/ Effect Monster / Level 3 / ATK 500 / DEF 500
(Plant / Flip / Effect)
FLIP: Shuffles all cards in both players hands, field and Grave into the Deck, then forces them to draw 5 cards.

More info: https://yugipedia.com/wiki/Fiber Jar
Turn 12: Howard X Miller Esquire
Trap Sluzer

DARK
/ Effect Monster / Level 4 / ATK 800 / DEF 1300
(Machine / Effect)
Prevents you from being affected by Continuous Trap Cards if face-up in Attack Mode.

More info: https://yugipedia.com/wiki/Trap Sluzer
Turn 13: Joey Wheeler
Rocket Warrior

LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these effects during your turn.
1. Not destroyed in battle. 2. Makes battle damage you take from battles involving it 0. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.
More info: https://yugipedia.com/wiki/Rocket Warrior
Turn 13: Howard X Miller Esquire
Monster Register

TRAP / Continuous Trap
1. Activates by paying 1000 Life Points. 2. Forces a Summoned monster's controller to send cards from the top of their Deck to the Grave equal to the monster(s) Level(s).
More info: https://yugipedia.com/wiki/Monster Register
Turn 13: Howard X Miller Esquire
Threatening Roar

TRAP / Normal Trap
Prevents the opponent from attacking that turn.

More info: https://yugipedia.com/wiki/Threatening Roar
Turn 14: Howard X Miller Esquire
Level Pod (Set in Defense Mode)

EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 500
(Rock / Flip / Effect)
FLIP:
1. Shuffles all monsters on the field into the Deck. 2. Forces both players to draw cards equal to the combined Levels of monsters they shuffled into the Deck and reveal them, then discard all cards they drew this way if at least 1 of them isn't a monster they shuffled into their Deck.
More info: https://yugipedia.com/wiki/Level Pod
Turn 15: Joey Wheeler
Panther Warrior

EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More info: https://yugipedia.com/wiki/Panther Warrior