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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 3's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Trapped (Part 5) |
Turn 25: Syrus Truesdale Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 25: Syrus Truesdale Super Vehicroid - Stealth Union EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000 (Machine / Fusion / Effect) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" 1. Can equip 1 face-up non-Machine monster on the field to it once per turn. 2. Can attack all monsters the opponent controls once each if equipped with a monster this way. 3. Halves its original ATK while attacking. 4. Deals piercing battle damage if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Super Vehicroid - Stealth Union |
Turn 25: Syrus Truesdale Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of all Machine monsters you control, until the turn ends, but destroys them at the End Phase. More info: https://yugipedia.com/wiki/Limiter Removal |
Turn 13: Yugi Muto Silent Swordsman LV5 LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Warrior / Effect) 1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave after it attacked the opponent directly and dealt them battle damage at your previous turn. More info: https://yugipedia.com/wiki/Silent Swordsman LV5 |
Trapped (Part 4) |
Turn 16: Syrus Truesdale Submarineroid WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Machine / Effect) 1. Can attack the opponent directly, but uses its original ATK if attacking directly this way. 2. Can change itself to Defense Mode after the Damage Step if it attacked or was attacked. More info: https://yugipedia.com/wiki/Submarineroid |
Turn 17: Odeon Ishtar Mystical Beast of Serket EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Effect) 1. Destroys itsel if you do not control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK. More info: https://yugipedia.com/wiki/Mystical Beast of Serket |
Turn 17: Odeon Ishtar Magical Thorn TRAP / Continuous Trap Deals the opponent 500 damage per card discarded from their hand to the Grave. More info: https://yugipedia.com/wiki/Magical Thorn |
Turn 18: Syrus Truesdale Gyroid WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) Not destoyed in battle the first time it is attacked each turn. More info: https://yugipedia.com/wiki/Gyroid |
Turn 20: Syrus Truesdale Ring of Life TRAP / Normal Trap Destroys 1 face-up monster on the field, then gives both players Life Points equal to that monster's DEF. More info: https://yugipedia.com/wiki/Ring of Life |
Turn 22: Syrus Truesdale Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical Space Typhoon |
Turn 24: Syrus Truesdale Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) Returns 2 "roid" monsters from your Grave to your hand if Summoned. More info: https://yugipedia.com/wiki/Expressroid |
Turn 24: Odeon Ishtar Embodiment of Apophis TRAP / Continuous Trap Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card. More info: https://yugipedia.com/wiki/Embodiment_of_Apophis |
Trapped (Part 3) |
Turn 4: Howard X Miller Esquire Level Pod (Set in Defense Mode) EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500 (Rock / Flip / Effect) FLIP: 1. Shuffles all monsters on the field into the Deck. 2. Forces both players to draw cards equal to the combined Levels of monsters they shuffled into the Deck and reveal them. 3. Forces the player(s) to discard all cards they drew this way if at least 1 of them isn't a monster they shuffled into their Deck. More info: https://yugipedia.com/wiki/Level Pod |
Turn 5: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha The Magnet Warrior |
Turn 6: Howard X Miller Esquire Trap Sluzer DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300 (Machine / Effect) Prevents you from being affected by Continuous Trap Cards while face-up in Attack Mode. More info: https://yugipedia.com/wiki/Trap Sluzer |
Turn 7: Yugi Muto Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma The Magnet Warrior |
Turn 7: Howard X Miller Esquire Compulsory Evacuation Device TRAP / Normal Trap Returns 1 monster on the field to the hand. More info: https://yugipedia.com/wiki/Compulsory Evacuation Device |
Turn 8: Howard X Miller Esquire Needle Worm (Set in Defense Mode) EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600 (Insect / Flip / Effect) FLIP: Sends the top 5 cards of the opponent's Deck to the Grave. More info: https://yugipedia.com/wiki/Needle Worm |
Turn 9: Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta The Magnet Warrior |
Turn 9: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself in Defense Mode as an EARTH Level 4 Machine Effect Monster with 0 ATK and 2000 DEF to your field, but is still a Trap Card. 2. Gains 3000 ATK while you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More info: https://yugipedia.com/wiki/Stronghold the Moving Fortress |
Turn 10: Howard X Miller Esquire Gravekeeper's Servant SPELL / Continuous Spell Sends the top card of the opponent's Deck to the Grave if they attack with a monster they control. More info: https://yugipedia.com/wiki/Gravekeeper's Servant |
Turn 11: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha The Magnet Warrior |
Trapped (Part 2) |
Turn 2: Howard X Miller Esquire Trap Sluzer DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300 (Machine / Effect) Prevents you from being affected by Continuous Trap Cards while face-up in Attack Mode. More info: https://yugipedia.com/wiki/Trap Sluzer |
Turn 3: Howard X Miller Esquire Monster Register TRAP / Continuous Trap 1. Activates by paying 1000 Life Points. 2. Forces a Summoned monster's controller to send cards from the top of their Deck to the Grave equal to the Level(s) of the monster(s). More info: https://yugipedia.com/wiki/Monster Register |
Turn 3: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned Skull |
Turn 13: Syrus Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot of Greed |
Turn 13: Syrus Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material, then gives the Fusion Monster ATK equal to its original ATK. 2. Deals you damage equal to the ATK the Fusion Monster gained when Summoned. More info: https://yugipedia.com/wiki/Power Bond |
Turn 13: Syrus Truesdale Steam Gyroid EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600 (Machine / Fusion) "Gyroid" + "Steamroid" More info: https://yugipedia.com/wiki/Steam Gyroid |
Turn 14: Odeon Ishtar Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monser is destroyed. More info: https://yugipedia.com/wiki/Call of the Haunted |
Turn 14: Odeon Ishtar Mystical Beast of Serket EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Effect) 1. Destroys itsel if you do not control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK. More info: https://yugipedia.com/wiki/Mystical Beast of Serket |
Turn 15: Syrus Truesdale Drillroid EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) Destroys any Defense Position monser it attacks before damage calculation. More info: https://yugipedia.com/wiki/Drillroid |
Turn 15: Odeon Ishtar Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monsters they control attacks. More info: https://yugipedia.com/wiki/Mirror Force |
Turn 4: Howard X Miller Esquire Recycle Barrier TRAP / Normal Trap 1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave. More info: https://yugipedia.com/wiki/Recycle Barrier |
Turn 4: Howard X Miller Esquire Card Destruction SPELL / Normal Spell Forces both players to discard as many cards from their hand to the Grave as possible, then draw cards from their Decks equal to the number discarded. More info: https://yugipedia.com/wiki/Card Destruction |
Trapped (Part 1) |
Turn 5: Odeon Ishtar Embodiment of Apophis TRAP / Continuous Trap Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card. More info: https://yugipedia.com/wiki/Embodiment_of_Apophis |
Turn 5: Odeon Ishtar Embodiment of Apophis TRAP / Continuous Trap Special Summons itself as an EARTH Level 4 Reptile Normal Monster with 1600 ATK and 1800 DEF to your field at your Main Phase, but is still a Trap Card. More info: https://yugipedia.com/wiki/Embodiment_of_Apophis |
Turn 6: Syrus Truesdale Vehicroid Connection Zone SPELL / Normal Spell 1. Performs a Fusion Summon of 1 "Vehicroid" Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Prevents that Fusion Monster's destruction by effects or having its effects negated. More info: https://yugipedia.com/wiki/Vehicroid Connection Zone |
Turn 6: Syrus Truesdale Super Vehicroid Jumbo Drill EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Machine / Fusion / Effect) "Steamroid" + "Drillroid" + "Submarineroid" 1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Super Vehicroid Jumbo Drill |
Turn 6: Odeon Ishtar Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate Attack |
Turn 8: Odeon Ishtar Widespread Ruin TRAP / Normal Trap Destroys the monster the opponent controls with the highest ATK (choose if tied) if a monster they control attacks. More info: https://yugipedia.com/wiki/Widespread Ruin |
Turn 9: Odeon Ishtar Mystical Beast of Serket EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Effect) 1. Destroys itsel if you do not control "Temple of the Kings". 2. Banishes any monster it destroys in battle, then gains 500 ATK. More info: https://yugipedia.com/wiki/Mystical Beast of Serket |
Turn 9: Syrus Truesdale Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals that monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic Cylinder |
Turn 9: Odeon Ishtar Trap Jammer TRAP / Counter Trap Negates an opponent's activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap Jammer |
Turn 9: Syrus Truesdale Life Force TRAP / Continuous Trap Prevents you from taking battle damage by paying 400 Life Points. More info: https://yugipedia.com/wiki/Life Force |
Turn 10: Syrus Truesdale Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! More info: https://yugipedia.com/wiki/Cycroid |
Turn 11: Syrus Truesdale Supercharge TRAP / Normal Trap Lets you draw 2 cards if a monster the opponent controls attacks and the only monsters you control are Machine "roid" monsters. More info: https://yugipedia.com/wiki/Supercharge |
Turn 12: Syrus Truesdale Truckroid EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Machine / Effect) 1. Equips any monster the opponent controls it destroys in battle and sends to the Grave to itself. 2. Gains ATK equal to the total ATK of monsters equipped to it this way. More info: https://yugipedia.com/wiki/Truckroid |
Turn 1: Yugi Muto Blockman EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Rock / Effect) 1. Can Tribute itself to Special Summon Level 4 EARTH Rock "Block Tokens" to your field in Defense Mode for each turn it was face-up on your field. 2. Prevents "Block Tokens" from attacking while they're face-up. More info: https://yugipedia.com/wiki/Blockman |
X-Treme Dueling (Part 4) |
Turn 22: Joey Wheeler Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacked and cannot change its battle positioin until your next End Phase. More info: https://yugipedia.com/wiki/Goblin Attack Force |
Turn 22: Howard X Miller Esquire Recycle Barrier TRAP / Normal Trap 1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave. More info: https://yugipedia.com/wiki/Recycle Barrier |
Turn 22 Howard X Miller Esquire Cyber Jar (Destroyed while Set via Gilford the Lightning) DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) FLIP: 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards (or all of them if less than 5) and Special Summon any Level 4 or lower monsters among them to their field face-up in Attack Mode or face-down in Defense Mode, but keep the rest in their hands. More info: https://yugipedia.com/wiki/Cyber Jar |
Turn 23: Joey Wheeler Gilford the Lightning LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1400 (Warrior / Effect) Destroys all monsters the opponent controls if Tribute Summoned by Tributing 3 monsters. More info: https://yugipedia.com/wiki/Gilford the Lightning |
Turn 23: Howard X Miller Esquire Recycle Barrier TRAP / Normal Trap 1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave. More info: https://yugipedia.com/wiki/Recycle Barrier |
Turn 24: Howard X Miller Esquire Elegant Light LV4 TRAP / Normal Trap Can Special Summon 1 Level 4 or lower monster from your Deck to your field if sent to the Grave by an effect. More info: https://yugipedia.com/wiki/Elegant Light LV4 |
Turn 1: Syrus Truesdale Jetroid WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) Lets you activate Trap Card(s) from your hand if attacked by a monster the opponent controls. More info: https://yugipedia.com/wiki/Jetroid |
Turn 2: Odeon Ishtar Temple of the Kings SPELL / Continuous Spell 1. Lets you activate 1 Trap Card the turn it is Set. 2. Can Special Summon 1 monster from your hand or Deck or a Fusion Monster from your Extra Deck to your field by sending itself you control and 1 "Mystical Beast of Serket" in your Monster Zone to the Grave, but each effect is once per turn. More info: https://yugipedia.com/wiki/Temple of the Kings |
Turn 3: Syrus Truesdale Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) Gains 500 ATK at the Damage Step if attacking a monster the opponent controls, but loses 500 ATK at the Damage Step if attacked by a monster the opponent controls. More info: https://yugipedia.com/wiki/Steamroid |
Turn 3: Odeon Ishtar Bottomless Trap Hole TRAP / Normal Trap Destroys and banshes a monster(s) the opponent Summons with at least 1500 ATK. More info: https://yugipedia.com/wiki/Bottomless Trap Hole |
X-Treme Dueling (Part 3) |
Turn 16: Howard X Miller Esquire Trap Sluzer DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300 (Machine / Effect) Prevents you from being affected by Continuous Trap Cards while face-up in Attack Mode. More info: https://yugipedia.com/wiki/Trap Sluzer |
Turn 17: Joey Wheeler Dark Dragon Ritual SPELL / Ritual Spell 1. Ritual Summons "Paladin of Dark Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. 2. Can add 1 "Red-Eyes" Spell or Trap Card from your Deck to your hand at your Main Phase by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Dark Dragon Ritual |
Turn 17: Joey Wheeler Paladin of Dark Dragon DARK / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "Dark Dragon Ritual". 2. Destroys any Defense Position monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Red-Eyes" monster from your hand or Deck by Tributing itself, but only once per turn. More info: https://yugipedia.com/wiki/Paladin of Dark Dragon |
Turn 17: Howard X Miller Esquire Recycle Barrier TRAP / Normal Trap 1. Prevents you from taking battle damage during a turn you would take it. 2. Can return from your Grave to your hand by discarding 1 Trap Card to the Grave. More info: https://yugipedia.com/wiki/Recycle Barrier |
Turn 17: Joey Wheeler Red-Eyes B. Dragon DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. More info: https://yugipedia.com/wiki/Red-Eyes Black Dragon |
Turn 18: Howard X Miller Esquire Super Guard SPELL / Continuous Spell 1. Prevents monsters you control from being destroyed in battle, but skips your Battle Phases. 2. Forces you to pay 500 Life Points at your Standby Phases. More info: https://yugipedia.com/wiki/Super Guard |
Turn 19: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster Reborn |
Turn 19: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More info: https://yugipedia.com/wiki/The Fiend Megacyber |
Turn 19: Howard X Miller Esquire Compulsory Evacuation Device TRAP / Normal Trap Returns 1 monster on the field to the hand. More info: https://yugipedia.com/wiki/Compulsory Evacuation Device |
Turn 21: Howard X Miller Esquire Threatening Roar TRAP / Normal Trap Prevents the opponent from attacking that turn. More info: https://yugipedia.com/wiki/Threatening Roar |
X-Treme Dueling (Part 2) |
Turn 9: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot of Greed |
Turn 9: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster Reborn |
Turn 9: Joey Wheeler Battle Warrior EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000 (Warrior / Normal) A warrior that fights with his bare hands!!! More info: https://yugipedia.com/wiki/Battle Warrior |
Turn 9: Joey Wheeler Gilford the Lightning LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1400 (Warrior / Effect) Destroys all monsters the opponent controls if Tribute Summoned by Tributing 3 monsters. More info: https://yugipedia.com/wiki/Gilford the Lightning |
Turn 9: Howard X Miller Esquire Threatening Roar TRAP / Normal Trap Prevents the opponent from attacking that turn. More info: https://yugipedia.com/wiki/Threatening Roar |
Turn 11: Joey Wheeler Fiber Jar (Set in Defense Mode) EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Plant / Flip / Effect) FLIP: Shuffles all cards in both players hands, field and Grave into the Deck, then forces them to draw 5 cards. More info: https://yugipedia.com/wiki/Fiber Jar |
Turn 12: Howard X Miller Esquire Trap Sluzer DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300 (Machine / Effect) Prevents you from being affected by Continuous Trap Cards while face-up in Attack Mode. More info: https://yugipedia.com/wiki/Trap Sluzer |
Turn 13: Joey Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Applies these effects during your turn. 1. Not destroyed in battle. 2. Prevents you from taking battle damage from battles involving it. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends. More info: https://yugipedia.com/wiki/Rocket Warrior |
Turn 13: Howard X Miller Esquire Monster Register TRAP / Continuous Trap 1. Activates by paying 1000 Life Points. 2. Forces a Summoned monster's controller to send cards from the top of their Deck to the Grave equal to the Level(s) of the monster(s). More info: https://yugipedia.com/wiki/Monster Register |
Turn 13: Howard X Miller Esquire Threatening Roar TRAP / Normal Trap Prevents the opponent from attacking that turn. More info: https://yugipedia.com/wiki/Threatening Roar |
Turn 14: Howard X Miller Esquire Level Pod (Set in Defense Mode) EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500 (Rock / Flip / Effect) FLIP: 1. Shuffles all monsters on the field into the Deck. 2. Forces both players to draw cards equal to the combined Levels of monsters they shuffled into the Deck and reveal them. 3. Forces the player(s) to discard all cards they drew this way if at least 1 of them isn't a monster they shuffled into their Deck. More info: https://yugipedia.com/wiki/Level Pod |
Turn 15: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther Warrior |