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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 2's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
X-Treme Dueling (Part 1) |
Turn 4: Howard X Miller Esquire Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Howard X Miller Esquire Morphing Jar #2 EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Rock / Flip / Effect) FLIP: 1. Shuffles all monsters on the field into the Deck. 2. Forces each player to reveal cards from the top of their Deck until they reveal the same number of monsters they shuffled into the Deck, then Special Summon any Level 4 or lower monsters revealed face-down in Defense Mode and send the rest to the Grave. More Info: https://yugipedia.com/wiki/Morphing_Jar_2 |
Turn 5: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 5: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with "Release Restraint". 2. Destroys 1 monster the opponent controls if equopped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 5: Joey Wheeler Battle Warrior (via Morphing Jar #2) EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000 (Warrior / Normal) A warrior that fights with his bare hands!!! More Info: https://yugipedia.com/wiki/Battle_Warrior |
Turn 5: Joey Wheeler Little-Winguard (via Morphing Jar #2) WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its Battle Position once per turn at your End Phases. More Info: https://yugipedia.com/wiki/Little-Winguard |
Turn 5: Howard X Miller Esquire Monster Register TRAP / Continuous Trap 1. Activates by paying 1000 Life Points. 2. Forces the player that Summons a monster(s) to send cards from the top of their Deck to th eGrave equal to the Level(s) of the monster(s). More Info: https://yugipedia.com/wiki/Monster_Register |
Turn 6: Howard X Miller Esquire Trap Sluzer DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300 (Machine / Effect) Prevents you from being affected by Continuous Trap Card effects while face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Trap_Sluzer |
Turn 7: Joey Wheeler Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 7: Joey Wheeler Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) 1. Gains 200 ATK for all Insect monsters on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 EARTH Insect Level 1 "Insect Monster Token" with 100 ATK and DEF to your field in Attack Mode at your End Phase once per turn if successful in battle. More Info: https://yugipedia.com/wiki/Insect_Queen |
Turn 7: Howard X Miller Esquire Compulsory Evacuation Device TRAP / Normal Trap Returns 1 monster on the field to the hand. More Info: https://yugipedia.com/wiki/Compulsory_Evacuation_Device |
Contacting Neos (Part 4) |
Turn 24: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 24: Jaden Yuki Elemental Hero Thunder Giant LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Warrior / Fusion / Effect) "Elemental HERO Sparkman" + "Elemental HERO Clayman" 1. Only Fusion Summoned. 2. Can destroy 1 monster the opponent controls with original ATK less than its own once per turn by discarding 1 card. More Info: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant |
Turn 24: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 24: Seto Kaiba Return from the Different Dimension TRAP / Normal Trap Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishes them at the End Phase. More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension |
Turn 24: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More Info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 24: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 24: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon-Head you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 24: Seto Kaiba Kaiser Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) Can count as 2 Tributes for the Tribute Summon of a LIGHT monster. More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse |
Turn 25: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck, by banishing monsters from your field or Grave as Fusion Material. More Info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 25: Jaden Yuki Elemental Hero Necroid Shaman DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Necroshade" 1. Only Fusion Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field. More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroid_Shaman |
Turn 25: Jaden Yuki Giant Germ (via Elemental Hero Necroid Shaman) DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon any number of "Giant Germ" from your Deck to your field face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Giant_Germ |
Turn 1: Joey Wheeler Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the oppponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More Info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 1: Joey Wheeler Gearfried the Iron Knight (via Marauding Captain) EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 2: Howard X Miller Esquire Needle Worm EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600 (Insect / Flip / Effect) FLIP: Sends the top 5 cards of the opponent's Deck to the Grave. More Info: https://yugipedia.com/wiki/Needle_Worm |
Turn 2: Howard X Miller Esquire Card Destruction SPELL / Normal Spell Forces both players to discard as many cards in their hands as possible, then draw from their Decks the same number of cards they discarded. More Info: https://yugipedia.com/wiki/Card_Destruction |
Turn 2: Howard X Miller Esquire Gravekeeper's Servant SPELL / Continuous Spell Forces the opponent to send the top card of their Deck to the Grave to attack with 1 monster they control. More Info: https://yugipedia.com/wiki/Gravekeeper's_Servant |
Turn 3: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated while face-up. More Info: https://yugipedia.com/wiki/Jinzo |
Contacting Neos (Part 3) |
Turn 15: Seto Kaiba Peten the Dark Clown DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave. More Info: https://yugipedia.com/wiki/Peten_the_Dark_Clown |
Turn 16: Jaden Yuki Elemental Hero Neos (via Elemental Hero Necroshade) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 16: Seto Kaiba Peten the Dark Clown (via its effect) DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave. More Info: https://yugipedia.com/wiki/Peten_the_Dark_Clown |
Turn 17: Seto
Kaiba Giant Germ DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon any number of "Giant Germ" from your Deck to your field face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Giant_Germ |
Turn 18: Jaden Yuki Neo-Spacian Glow Moss LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 900 (Plant / Effect) Forces the opponent to draw 1 card if attacking or is attacked, then activates 1 effect below based on the drawn card's type. ● Monster: Ends the turn's Battle Phase. ● Spell: Can attack the opponent directly if attacking. ● Trap: Changes itself to Defense Mode. More Info: https://yugipedia.com/wiki/Neo-Spacian_Glow_Moss |
Turn 18: Jaden Yuki Elemental Hero Glow Neos LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Glow Moss" 1. First Special Summoned from your Extra Deck to your field by shuffling the avoe cards into your Deck without "Polymerization". 2. Shuffles itself into the Extra Deck at the End Phase. 3. Can destroy 1 face-up card the opponent controls, then apply an effect below based on its type. ● Monster: Cannot attack this turn. ● Spell: Can attack the opponent directly this turn. ● Trap: Changes to Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Glow_Neos |
Turn 20: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 20: Seto
Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 21: Seto
Kaiba Blade Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) 1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates Flip monster effects destroyed by it in battle if you control no other monsters. More Info: https://yugipedia.com/wiki/Blade_Knight |
Turn 22: Jaden Yuki Elemental Hero Sparkman (via Skyscraper 2 - Hero City) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 22: Jaden Yuki Wroughtweiler EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Machine / Effect) Returns 1 "Elemental HERO" card and 1 "Polymerization" from your Grave to your hand if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Wroughtweiler |
Turn 23: Seto Kaiba Luster Dragon #2 WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400 (Dragon / Normal) This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. More Info: https://yugipedia.com/wiki/Luster_Dragon_2 |
Contacting Neos (Part 2) |
Turn 9: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 9: Seto
Kaiba Card of Demise SPELL / Normal Spell 1. Forces you to draw cards until you have 3 in your hand. 2. Prevents the opponent from taking damage that turn and forces you to send all cards in your hand to the Grave at the End Phase. 3. Prevents your Special Summons or activating "Card of Demise" again that turn. More Info: https://yugipedia.com/wiki/Card_of_Demise |
Turn 9: Seto
Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 9: Seto
Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 9: Seto
Kaiba Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 10: Jaden Yuki Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 10: Jaden Yuki Skyscraper 2 - Hero City SPELL / Field Spell Lets you revive 1 "Elemental HERO" monster from your Grave to your field that was destroyed in battle once per turn at your Main Phase. More Info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City |
Turn 10: Jaden Yuki Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) Returns itself and any monster it battles with to the hand when the Damage Step starts. More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole |
Turn 11: Seto
Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 11: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 12: Jaden Yuki Elemental Hero Bubbleman (via Skyscraper 2 - Hero City) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 12: Jaden Yuki Elemental Hero Necroshade DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes one time while in the Grave. More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade |
Turn 13: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon-Head you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 13: Seto
Kaiba XYZ-Dragon Cannon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 1. First Special Summoned from your Extra Deck to your field by banishing the above cards you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon |
Turn 14: Jaden Yuki Elemental Hero Bubbleman (via Skyscraper 2 - Hero City) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 14: Jaden Yuki Elemental Hero Neos LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 14: Jaden Yuki Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) Returns itself and any monster it battles with to the hand when the Damage Step starts. More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole |
Turn 18: Jaden Yuki Elemental Hero Grand Neos EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Grand Mole" 1. First Special Summoned from your Extra Deck to your field by shuffling the avoe cards into your Deck without "Polymerization". 2. Shuffles itself into the Extra Deck at the End Phase. 3. Can return 1 monster the opponent controls to the hand once per turn. More Info: https://yugipedia.com/wiki/Elemental_HERO_Grand_Neos |
Contacting Neos (Part 1) |
Turn 1: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Seto
Kaiba Familiar Knight DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1400 (Warrior / Effect) Lets both players Special Summon 1 Level 4 monster from their hand to their field if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Familiar_Knight |
Turn 3: Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3 and send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for each card sent this way until the turn ends. 3. Forces you to draw 1 card if destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Card_Trooper |
Turn 3: Seto
Kaiba Rare Metal Dragon (via Familiar Knight) DARK / Effect Monster / Level 4 / ATK 2400 / DEF 1200 (Dragon / Effect) Unable to be Normal Summoned or Set. More Info: https://yugipedia.com/wiki/Rare_Metal_Dragon |
Turn 3: Jaden Yuki Elemental Hero Clayman (via Familiar Knight) EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More Info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 4: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 4: Jaden Yuki A Hero Emerges TRAP / Normal Trap 1. Forces the opponent to choose 1 card on your hand when they attack. 2. Special Summons the chosen card to your field if it's a monster that can be Special Summoned. 3. Otherwise sends the card to the Grave. More Info: https://yugipedia.com/wiki/A_Hero_Emerges |
Turn 4: Jaden Yuki Elemental Hero Bladedge EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 5: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 5: Seto Kaiba Interdimensional Matter Transporter TRAP / Normal Trap Banishes 1 face-up monster you control until the End Phase. More Info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter |
Turn 6: Seto
Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 6: Seto
Kaiba Twin-Headed Thunder Dragon LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100 (Thunder / Fusion) "Thunder Dragon" + "Thunder Dragon" More Info: https://yugipedia.com/wiki/Twin-Headed_Thunder_Dragon |
Turn 6: Jaden Yuki Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 7: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Jaden Yuki Elemental Hero Wildedge EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Bladedge" 1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each during each Battle Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildedge |
Turn 7: Jaden Yuki Skyscraper SPELL / Field Spell Gives attacking "Elemental HERO" monsters 1000 ATK during damage calculation if they attack a monster with more ATK. More Info: https://yugipedia.com/wiki/Skyscraper |
Turn 7: Seto Kaiba Ring of Destruction TRAP / Normal Trap 1. Destroys 1 face-up monster the opponent controls during their turn with ATK less than or equsl to their Life Points. 2. Deals that monster's ATK to your Life Points, then deals it to the opponent's Life Points. 3. Prevents you activating "Ring of Destruction" again that turn. More Info: https://yugipedia.com/wiki/Ring_of_Destruction |
Turn 7: Seto
Kaiba Ring of Defense SPELL / Quick-Play Spell Makes damage from an activated Trap Card effect 0. More Info: https://yugipedia.com/wiki/Ring_of_Defense |
Turn 8: Seto
Kaiba De-Fusion SPELL / Quick-Play Spell Returns 1 Fusion Monster on the field to the Extra Deck, then revives its Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 8: Seto
Kaiba Thunder Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500 (Thunder / Effect) Can discard itself from your hand to add 2 more "Thunder Dragon" from your Deck to your hand. More Info: https://yugipedia.com/wiki/Thunder_Dragon |
Turn 8: Seto
Kaiba Thunder Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500 (Thunder / Effect) Can discard itself from your hand to add 2 more "Thunder Dragon" from your Deck to your hand. More Info: https://yugipedia.com/wiki/Thunder_Dragon |
Machine’s Re-Volt (Part 2) |
Turn 14: Dr. Vellian Crowler Ancient Gear Factory SPELL / Normal Spell 1. Forces you to reveal 1 Level 5 or higher "Ancient Gear" monster in your hand, then banish "Ancient Gear" monsters from your Grave with twice the revealed monster's Level. 2. Normal Summons the revealed monster from your hand without Tributing. More Info: https://yugipedia.com/wiki/Ancient_Gear_Factory |
Turn 14: Dr.
Vellian Crowler Ancient Gear Gadjiltron Chimera (via Ancient Gear Factory) EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 1300 (Machine / Effect) Gains effects based on which monsters are used for its Tribute Summon. ● Green Gadget: Gains 300 ATK. ● Red Gadget: Deals the oppponent 500 damage if it deals them battle damage by a direct attack. ● Yellow Gadget: Deals the opponent 700 damage if it destroys a monster they control in battle. More Info: https://yugipedia.com/wiki/Ancient_Gear_Gadjiltron_Chimera |
Turn 15: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF and is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget" More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 15: Yugi Muto Silent Swordsman LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Only Special Summoned by Tributing 1 Warrior monster. 2. Gains 500 ATK once per turn at either player's Standby Phase. 3. Can negate activated Spell Cards during either player's turn. 4. Can Special Summon 1 "Silent Swordsman" monster from your hand or Deck (except "Silent Swordsman") and bypass Summon conditions if destroyed in battle or by the opponent's effect. More Info: https://yugipedia.com/wiki/Silent_Swordsman |
Turn 16: Dr. Vellian Crowler Confiscation SPELL / Normal Spell Looks at the opponent's hand and lets you discard 1 card from it by paying 1000 Life Points. More Info: https://yugipedia.com/wiki/Confiscation |
Turn 16: Dr. Vellian Crowler Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 16: Dr. Vellian Crowler Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 16: Dr.
Vellian Crowler Ancient Gear EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800 (Machine / Effect) Can Special Summon itself from your hand to your field in Attack Mode if you control an "Ancient Gear". More Info: https://yugipedia.com/wiki/Ancient_Gear_(card |
Turn 16: Dr.
Vellian Crowler Ancient Gear Engineer EARTH / Effect Monster / Level 5 / ATK 1500 / DEF 1500 (Machine / Effect) 1. Negates an activated Trap Card that targets it and destroys it. 2. Prevents the opponent from activating Spell or Trap Cards when it attacks until the Damage Step ends. 3. Destroys 1 Spell or Trap Cards the opponent controls after the Damage Step if it attacked. More Info: https://yugipedia.com/wiki/Ancient_Gear_Engineer |
Turn 17: Yugi Muto Gandora the Dragon of Destruction DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Dragon / Effect) 1. Unable to be Special Summoned. 2. Can destroy and banish as many cards on the field as possible except itself by paying half your Life Points. 3. Sends itself to the Grave once per turn at the End Phase if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction |
Machine’s Re-Volt (Part 1) |
Turn 5: Yugi
Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yugi
Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 5: Yugi
Muto Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 6: Dr.
Vellian Crowler Ancient Gear EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800 (Machine / Effect) Can Special Summon itself from your hand to your field in Attack Mode if you control an "Ancient Gear". More Info: https://yugipedia.com/wiki/Ancient_Gear_(card |
Turn 6: Dr. Vellian Crowler Ancient Gear Castle SPELL / Continuous Spell 1. Gives all "Ancient Gear" monsters on the field 300 ATK. 2. Gets a counter on it if a monster is Normal Summoned or Set. 3. Can Tribute itself with counters equal to the number of required monsters to Tribute Summon an "Ancient Gear" monster face-up on your field. More Info: https://yugipedia.com/wiki/Ancient_Gear_Castle |
Turn 7: Yugi
Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 7: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 8: Dr.
Vellian Crowler Ancient Gear Gadjiltron Dragon EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2000 (Machine / Effect) 1. Prevents the opponent from activating Spell or Trap cards if it attacks. 2. Gains effects based on which monsters are used for its Tribute Summon. ● Green Gadget: Deals piercing battle damage if attacking a monster in Defnese Mode. ● Red Gadget: Deals the oppponent 400 damage if it deals them battle damage. ● Yellow Gadget: Deals the opponent 600 damage if it destroys a monster they control in battle. More Info: https://yugipedia.com/wiki/Ancient_Gear_Gadjiltron_Dragon |
Turn 8: Dr. Vellian Crowler Ancient Gear Fist SPELL / Equip Spell 1. Equips only to an "Ancient Gear" monster. 2. Destroys any monster the equipped monster battles after the Damage Step. More Info: https://yugipedia.com/wiki/Ancient_Gear_Fist |
Turn 9: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 10: Dr. Vellian Crowler Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 10: Dr.
Vellian Crowler Ancient Gear Soldier EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Machine / Effect) Prevents the opponent from activating Spell or Trap cards if it attacks. More Info: https://yugipedia.com/wiki/Ancient_Gear_Soldier |
Turn 10: Dr.
Vellian Crowler Ancient Gear Golem EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Machine / Effect) 1. Unable to be Special Summoned. 2. Prevents the opponent from activating Spell or Trap cards if it attacks. 3. Deals piercing battle damage if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Ancient_Gear_Golem |
Turn 11: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 13: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 13: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 13: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand (min. 1 from each), then draw from your Deck until you have 2 cards in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 13: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself at the opponent's 3rd End Phase. 2. Turns Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking while face-up. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
The Triple Threat (Part 2) |
Turn 7: Kagemaru Raviel, Lord of Phantasms DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters. 2. Special Summons 1 Level 1 DARK Fiend "Phantasm Token" with 1000 ATK and DEF to your field if the opponent Normal Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster once per turn and gain that monster's original ATK until the turn ends. More Info: https://yugipedia.com/wiki/Raviel,_Lord_of_Phantasms |
Turn 8: Alexis Rhodes Cyber Tutu EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Warrior / Effect) Can attack the opponent directly if all monsters they control have more ATK than itself. More Info: https://yugipedia.com/wiki/Cyber_Tutu |
Turn 9: Kagemaru Monster Reincarnation SPELL / Normal Spell Returns 1 monster from your Grave to your hand by discarding 1 card. More Info: https://yugipedia.com/wiki/Monster_Reincarnation |
Turn 9: Kagemaru Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 9: Kagemaru The Creator LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 3000 (Thunder / Effect) 1. Cannot be revived. 2. Can revive 1 monster from your Grave to your field by sending 1 monster in your hand to the Grave. More Info: https://yugipedia.com/wiki/The_Creator |
Turn 1: Yugi
Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 2: Dr.
Vellian Crowler Ancient Gear Soldier EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Machine / Effect) Prevents the opponent from activating Spell or Trap cards if it attacks. More Info: https://yugipedia.com/wiki/Ancient_Gear_Soldier |
Turn 2: Dr. Vellian Crowler Ancient Gear Tank SPELL / Equip Spell 1. Equips only to an "Ancient Gear" monster and gives it 600 ATK. 2. Deals the opponent 600 damage if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Ancient_Gear_Tank |
Turn 3: Yugi Muto Marshmallon (Set in Defense Mode) LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the player that attacks it while Set after damage calculation. More Info: https://yugipedia.com/wiki/Marshmallon |
Turn 4: Dr. Vellian Crowler Statue of the Wicked (Destroyed while Set) TRAP / Normal Trap Special Summons 1 Level 4 DARK Fiend "Wicked Token" with 1000 ATK and DEF to your field if destroyed and sent to the Grave while Set. More Info: https://yugipedia.com/wiki/Statue of the Wicked |
Turn 4: Dr. Vellian Crowler Heavy Storm SPELL / Normal Spell Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy Storm |
Turn 4: Dr.
Vellian Crowler Emes the Infinity LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Machine / Effect) Gains 700 ATK each time it destroys a monster the opponent controls in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/Emes the Infinity |