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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 2's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

X-Treme Dueling (Part 1)

Turn 4: Howard X Miller Esquire
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 4: Howard X Miller Esquire
Morphing Jar #2
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Rock / Flip / Effect)
FLIP:
1. Shuffles all monsters on the field into the Deck. 2. Forces each player to reveal cards from the top of their Deck until they reveal the same number of monsters they shuffled into the Deck, then Special Summon any Level 4 or lower monsters revealed face-down in Defense Mode and send the rest to the Grave.
More Info: https://yugipedia.com/wiki/Morphing_Jar_2 
Turn 5: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".

More Info: https://yugipedia.com/wiki/Release_Restraint 
Turn 5: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equopped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster  
Turn 5: Joey Wheeler
Battle Warrior (via Morphing Jar #2)
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)
A warrior that fights with his bare hands!!!

More Info: https://yugipedia.com/wiki/Battle_Warrior   
Turn 5: Joey Wheeler
Little-Winguard (via Morphing Jar #2)
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its Battle Position once per turn at your End Phases.

More Info: https://yugipedia.com/wiki/Little-Winguard   
Turn 5: Howard X Miller Esquire
Monster Register
TRAP / Continuous Trap
1. Activates by paying 1000 Life Points. 2. Forces a player that Summons a monster(s) to send cards from the top of their Deck to the Grave equal to the monster(s) Level(s).
More Info: https://yugipedia.com/wiki/Monster_Register 
Turn 6: Howard X Miller Esquire
Trap Sluzer
DARK / Effect Monster / Level 4 / ATK 800 / DEF 1300
(Machine / Effect)
Prevents you from being affected by Continuous Trap Card effects if face-up in Attack Mode.

More Info: https://yugipedia.com/wiki/Trap_Sluzer  
Turn 7: Joey Wheeler
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial  
Turn 7: Joey Wheeler
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK for all Insect monsters on the field.  2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 EARTH Insect Level 1 "Insect Monster Token" with 100 ATK and DEF to your field in Attack Mode at your End Phase once per turn if successful in battle.
More Info: https://yugipedia.com/wiki/Insect_Queen   
Turn 7: Howard X Miller Esquire
Compulsory Evacuation Device
TRAP / Normal Trap
Returns 1 monster on the field to the hand.

More Info: https://yugipedia.com/wiki/Compulsory_Evacuation_Device  

Contacting Neos (Part 4)

Turn 24: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization  
Turn 24: Jaden Yuki
Elemental Hero Thunder Giant
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
1. Only Fusion Summoned. 2. Can destroy 1 monster the opponent controls with original ATK less than its own once per turn by discarding 1 card.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant   
Turn 24: Jaden Yuki
Elemental Hero Wildheart

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart    
Turn 24: Seto Kaiba
Return from the Different Dimension
TRAP / Normal Trap
Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishes them at the End Phase.

More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension   
Turn 24: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More Info: https://yugipedia.com/wiki/X-Head_Cannon    
Turn 24: Seto Kaiba
Y-Dragon Head

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Y-Dragon_Head     
Turn 24: Seto Kaiba
Z-Metal Tank

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "Y-Dragon-Head you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Z-Metal_Tank      
Turn 24: Seto Kaiba
Kaiser Sea Horse

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes for the Tribute Summon of a LIGHT monster.

More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse       
Turn 25: Jaden Yuki
Miracle Fusion

SPELL / Normal Spell
Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck, by banishing monsters from your field or Grave as Fusion Material.
More Info: https://yugipedia.com/wiki/Miracle_Fusion   
Turn 25: Jaden Yuki
Elemental Hero Necroid Shaman
DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
1. Only Fusion Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroid_Shaman    
Turn 25: Jaden Yuki
Giant Germ (via Elemental Hero Necroid Shaman)

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon any number of "Giant Germ" from your Deck to your field face-up in Attack Mode.

More Info: https://yugipedia.com/wiki/Giant_Germ        
Turn 1: Joey Wheeler
Marauding Captain

EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the oppponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned.
More Info: https://yugipedia.com/wiki/Marauding_Captain     
Turn 1: Joey Wheeler
Gearfried the Iron Knight (via Marauding Captain)

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight      
Turn 2: Howard X Miller Esquire
Needle Worm
EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600
(Insect / Flip / Effect)
FLIP: Sends the top 5 cards of the opponent's Deck to the Grave.

More Info: https://yugipedia.com/wiki/Needle_Worm  
Turn 2: Howard X Miller Esquire
Card Destruction
SPELL / Normal Spell
Forces both players to discard as many cards in their hands as possible, then draw from their Decks the same number of cards they discarded.

More Info: https://yugipedia.com/wiki/Card_Destruction 
Turn 2: Howard X Miller Esquire
Gravekeeper's Servant
SPELL / Continuous Spell
Forces the opponent to send the top card of their Deck to the Grave to attack with 1 monster they control.

More Info: https://yugipedia.com/wiki/Gravekeeper's_Servant  
Turn 3: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated while face-up.
More Info: https://yugipedia.com/wiki/Jinzo      

Contacting Neos (Part 3)

Turn 15: Seto Kaiba
Peten the Dark Clown

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.

More Info: https://yugipedia.com/wiki/Peten_the_Dark_Clown        
Turn 16: Jaden Yuki
Elemental Hero Neos (via Elemental Hero Necroshade)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos     
Turn 16: Seto Kaiba
Peten the Dark Clown (via its effect)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.

More Info: https://yugipedia.com/wiki/Peten_the_Dark_Clown        
Turn 17: Seto Kaiba
Giant Germ

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
Deals the opponent 500 damage if destroyed in battle and sent to the Grave, then can Special Summon any number of "Giant Germ" from your Deck to your field face-up in Attack Mode.

More Info: https://yugipedia.com/wiki/Giant_Germ        
Turn 18: Jaden Yuki
Neo-Spacian Glow Moss

LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 900
(Plant / Effect)
Forces the opponent to draw 1 card if attacking or is attacked, then activates 1 effect below based on the drawn card's type.
● Monster: Ends the turn's Battle Phase.
● Spell: Can attack the opponent directly if attacking.
● Trap: Changes itself to Defense Mode.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Glow_Moss     
Turn 18: Jaden Yuki
Elemental Hero Glow Neos
LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
1. First Special Summoned from your Extra Deck to your field by shuffling the above cards into your Deck without "Polymerization". 2. Shuffles itself into the Extra Deck at the End Phase. 3. Can destroy 1 face-up card the opponent controls, then apply an effect below based on its type. ● Monster: Cannot attack this turn. ● Spell: Can attack the opponent directly this turn. ● Trap: Changes to Defense Mode.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Glow_Neos     
Turn 20: Jaden Yuki
Elemental Hero Sparkman
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman      
Turn 20: Seto Kaiba
Shrink

SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shrink   
Turn 21: Seto Kaiba
Blade Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates Flip monster effects destroyed by it in battle if you control no other monsters.
More Info: https://yugipedia.com/wiki/Blade_Knight         
Turn 22: Jaden Yuki
Elemental Hero Sparkman (via Skyscraper 2 - Hero City)
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman      
Turn 22: Jaden Yuki
Wroughtweiler

EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)
Returns 1 "Elemental HERO" card and 1 "Polymerization" from your Grave to your hand if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Wroughtweiler      
Turn 23: Seto Kaiba
Luster Dragon #2
WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Normal)
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
More Info: https://yugipedia.com/wiki/Luster_Dragon_2     

Contacting Neos (Part 2)

Turn 9: Seto Kaiba
Blue-Eyes White
Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon      
Turn 9: Seto Kaiba
Card of Demise

SPELL / Normal Spell
Forces you to draw cards until you have 5 in your hand, but sends all cards in your hand to the Grave at your 5th Standby Phase after activation.

More Info: https://yugipedia.com/wiki/Card_of_Demise_(anime)
Turn 9: Seto Kaiba
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization  
Turn 9: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon    
Turn 9: Seto Kaiba
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon    
Turn 10: Jaden Yuki
Elemental Hero Bubbleman

WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman       
Turn 10: Jaden Yuki
Skyscraper 2 - Hero City

SPELL / Field Spell
Lets you revive 1 "Elemental HERO" monster from your Grave to your field that was destroyed in battle once per turn at your Main Phase.
More Info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City    
Turn 10: Jaden Yuki
Neo-Spacian Grand Mole

EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Returns itself and any monster it battles with to the hand when the Damage Step starts.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole      
Turn 11: Seto Kaiba
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn     
Turn 11: Seto Kaiba
Y-Dragon Head

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Y-Dragon_Head     
Turn 12: Jaden Yuki
Elemental Hero Bubbleman (via Skyscraper 2 - Hero City)

WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman       
Turn 12: Jaden Yuki
Elemental Hero Necroshade

DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)
Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes one time while in the Grave.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade        
Turn 13: Seto Kaiba
Z-Metal Tank

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "Y-Dragon-Head you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Z-Metal_Tank      
Turn 13: Seto Kaiba
XYZ-Dragon Cannon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
1. First Special Summoned from your Extra Deck to your field by banishing the above cards you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card.
More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon     
Turn 14: Jaden Yuki
Elemental Hero Bubbleman (via Skyscraper 2 - Hero City)

WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman       
Turn 14: Jaden Yuki
Elemental Hero Neos
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos     
Turn 14: Jaden Yuki
Neo-Spacian Grand Mole

EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Returns itself and any monster it battles with to the hand when the Damage Step starts.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole      
Turn 18: Jaden Yuki
Elemental Hero Grand Neos
EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
1. First Special Summoned from your Extra Deck to your field by shuffling the avoe cards into your Deck without "Polymerization". 2. Shuffles itself into the Extra Deck at the End Phase. 3. Can return 1 monster the opponent controls to the hand once per turn.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Grand_Neos      

Contacting Neos (Part 1)

Turn 1: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 2: Seto Kaiba
Familiar Knight

DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1400
(Warrior / Effect)
Lets both players Special Summon 1 Level 4 monster from their hand to their field if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Familiar_Knight          
Turn 3: Jaden Yuki
Card Trooper

EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)
1. Can declare a number from 1 to 3 and send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for each card sent this way until the turn ends. 3. Forces you to draw 1 card if destroyed and sent to your Grave.
More Info: https://yugipedia.com/wiki/Card_Trooper       
Turn 3: Seto Kaiba
Rare Metal Dragon (via Familiar Knight)

DARK / Effect Monster / Level 4 / ATK 2400 / DEF 1200
(Dragon / Effect)
Can't be Normal Summoned or Set.

More Info: https://yugipedia.com/wiki/Rare_Metal_Dragon           
Turn 3: Jaden Yuki
Elemental
Hero Clayman (via Familiar Knight)
EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Clayman      
Turn 4: Seto Kaiba
Y-Dragon Head

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Y-Dragon_Head     
Turn 4: Jaden Yuki
A Hero Emerges
TRAP / Normal Trap
1. Forces the opponent to choose 1 card on your hand if they attack. 2. Special Summons the chosen card to your field if it's a monster that can be Special Summoned. 3. Otherwise sends the card to the Grave.

More Info: https://yugipedia.com/wiki/A_Hero_Emerges    
Turn 4: Jaden Yuki
Elemental Hero Bladedge

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge     
Turn 5: Jaden Yuki
Elemental Hero Wildheart

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart    
Turn 5: Seto Kaiba
Interdimensional Matter Transporter
TRAP / Normal Trap
Banishes 1 face-up monster you control until the End Phase.

More Info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter    
Turn 6: Seto Kaiba
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization  
Turn 6: Seto Kaiba
Twin-Headed Thunder Dragon
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)
"Thunder Dragon" + "Thunder Dragon"

More Info: https://yugipedia.com/wiki/Twin-Headed_Thunder_Dragon     
Turn 6: Jaden Yuki
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate_Attack     
Turn 7: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 7: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization  
Turn 7: Jaden Yuki
Elemental Hero Wildedge
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each during each Battle Phase.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildedge    
Turn 7: Jaden Yuki
Skyscraper

SPELL / Field Spell
Gives attacking "Elemental HERO" monsters 1000 ATK during damage calculation if attacking a monster with more ATK.
More Info: https://yugipedia.com/wiki/Skyscraper     
Turn 7: Seto Kaiba
Ring of Destruction
TRAP / Normal Trap
Destroys 1 face-up monster on the field, then deals its ATK to both players' Life Points.

More Info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime)
Turn 7: Seto Kaiba
Ring of Defense

SPELL / Normal Spell
Makes damage you take from an activated Trap Card's effect 0.
More Info: https://yugipedia.com/wiki/Ring_of_Defense_(anime)
Turn 8: Seto Kaiba
De-Fusion

SPELL / Quick-Play Spell
Returns 1 Fusion Monster on the field to the Extra Deck, then revives its Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion      
Turn 8: Seto Kaiba
Thunder Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Can discard itself from your hand to add 2 more "Thunder Dragon" from your Deck to your hand.

More Info: https://yugipedia.com/wiki/Thunder_Dragon           
Turn 8: Seto Kaiba
Thunder Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Can discard itself from your hand to add 2 more "Thunder Dragon" from your Deck to your hand.

More Info: https://yugipedia.com/wiki/Thunder_Dragon           

Machine’s Re-Volt (Part 2)

Turn 14: Dr. Vellian Crowler
Ancient Gear Factory

SPELL / Normal Spell
1. Forces you to reveal 1 Level 5 or higher "Ancient Gear" monster in your hand, then banish "Ancient Gear" monsters from your Grave with twice the revealed monster's Level.
2. Normal Summons the revealed monster from your hand without Tributing.

More Info: https://yugipedia.com/wiki/Ancient_Gear_Factory      
Turn 14: Dr. Vellian Crowler
Ancient Gear Gadjiltron Chimera (via Ancient Gear Factory)

EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 1300
(Machine / Effect)
Gains effects below based on which monsters are used for its Tribute Summon.
● Green Gadget: Gains 300 ATK.
● Red Gadget: Deals the oppponent 500 damage if it deals them battle damage by a direct attack.
● Yellow Gadget: Deals the opponent 700 damage if it destroys a monster they control in battle.

More Info: https://yugipedia.com/wiki/Ancient_Gear_Gadjiltron_Chimera            
Turn 15: Yugi Muto
Stronghold the Moving Fortress
TRAP / Continuous Trap
1. Special Summons itself in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF and is still a Trap Card. 2. Gains 3000 ATK if you control  "Green Gadget", "Red Gadget", and "Yellow Gadget"
More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress      
Turn 15: Yugi Muto
Silent Swordsman

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Gains 500 ATK at your Standby Phase if face-up in Attack Mode.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV0      
Turn 16: Dr. Vellian Crowler
Confiscation

SPELL / Normal Spell
Looks at the opponent's hand and lets you discard 1 card from it by paying 1000 Life Points.

More Info: https://yugipedia.com/wiki/Confiscation       
Turn 16: Dr. Vellian Crowler
Graceful Charity

SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity        
Turn 16: Dr. Vellian Crowler
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial  
Turn 16: Dr. Vellian Crowler
Ancient Gear

EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800
(Machine / Effect)
Can Special Summon itself from your hand to your field in Attack Mode if you control an "Ancient Gear".

More Info: https://yugipedia.com/wiki/Ancient_Gear_(card             
Turn 16: Dr. Vellian Crowler
Ancient Gear Engineer

EARTH / Effect Monster / Level 5 / ATK 1500 / DEF 1500
(Machine / Effect)
1. Negates an activated Trap Card that targets it and destroys it. 2. Prevents the opponent from activating Spell or Trap Cards if it attacks until the Damage Step ends.
3. Destroys 1 Spell or Trap Card the opponent controls after the Damage Step if it attacked.

More Info: https://yugipedia.com/wiki/Ancient_Gear_Engineer              
Turn 17: Yugi Muto
Gandora the Dragon of Destruction

DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Dragon / Effect)
1. Can't be Special Summoned. 2. Can destroy and banish as many cards on the field as possible except itself by paying half your Life Points. 3. Sends itself to the Grave once per turn at the End Phase if Normal or Special Summoned.
More Info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction      

Machine’s Re-Volt (Part 1)

Turn 5: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn     
Turn 5: Yugi Muto
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior      
Turn 5: Yugi Muto
Gamma
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior      
Turn 6: Dr. Vellian Crowler
Ancient Gear

EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800
(Machine / Effect)
Can Special Summon itself from your hand to your field in Attack Mode if you control an "Ancient Gear".

More Info: https://yugipedia.com/wiki/Ancient_Gear_(card             
Turn 6: Dr. Vellian Crowler
Ancient Gear Castle

SPELL / Continuous Spell
1. Gives all "Ancient Gear" monsters on the field 300 ATK. 2. Gets a counter on it if a monster is Normal Summoned or Set. 3. Can Tribute itself with counters equal to the number of required monsters to Tribute Summon an "Ancient Gear" monster face-up on your field.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Castle      
Turn 7: Yugi Muto
Alpha
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior      
Turn 7: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior       
Turn 8: Dr. Vellian Crowler
Ancient Gear Gadjiltron Dragon

EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Effect)
1. Prevents the opponent from activating Spell or Trap cards if it attacks. 2. Gains effects below  based on which monsters are used for its Tribute Summon.
● Green Gadget: Deals piercing battle damage to the opponent if attacking a monster in Defnese Mode.
● Red Gadget: Deals the opponent 400 damage if it deals them battle damage.
● Yellow Gadget: Deals the opponent 600 damage if it destroys a monster they control in battle.

More Info: https://yugipedia.com/wiki/Ancient_Gear_Gadjiltron_Dragon            
Turn 8: Dr. Vellian Crowler
Ancient Gear Fist

SPELL / Equip Spell
1. Equips to an "Ancient Gear" monster. 2. Destroys any monster the equipped monster battles after the Damage Step.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Fist      
Turn 9: Yugi Muto
Red Gadget

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget        
Turn 10: Dr. Vellian Crowler
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted       
Turn 10: Dr. Vellian Crowler
Ancient Gear Soldier

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Machine / Effect)
Prevents the opponent from activating Spell or Trap cards if it attacks.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Soldier            
Turn 10: Dr. Vellian Crowler
Ancient Gear Golem

EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000
(Machine / Effect)
1. Can't be Special Summoned. 2. Prevents the opponent from activating Spell or Trap cards if it attacks. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Golem            
Turn 11: Yugi Muto
Yellow Gadget

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Yellow_Gadget        
Turn 13: Yugi Muto
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 13: Yugi Muto
Green Gadget

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget        
Turn 13: Yugi Muto
Card
of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)  
Turn 13: Yugi Muto
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself at the opponent's 3rd End Phase. 2. Turns Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking while face-up.

More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light  

The Triple Threat (Part 2)

Turn 7: Kagemaru
Raviel, Lord of Phantasms

DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters.
2. Special Summons 1 Level 1 DARK Fiend "Phantasm Token" with 1000 ATK and DEF to your field if the opponent Normal Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster once per turn and gain that monster's original ATK until the turn ends.

More Info: https://yugipedia.com/wiki/Raviel,_Lord_of_Phantasms         
Turn 8: Alexis Rhodes
Cyber Tutu

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Warrior / Effect)
Can attack the opponent directly if all monsters they control have more ATK than itself.
More Info: https://yugipedia.com/wiki/Cyber_Tutu          
Turn 9: Kagemaru
Monster Reincarnation
SPELL / Normal Spell
Returns 1 monster from your Grave to your hand by discarding 1 card.

More Info: https://yugipedia.com/wiki/Monster_Reincarnation   
Turn 9: Kagemaru
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field by paying 800 Life Points and equips to it. 2. Destroys that monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial  
Turn 9: Kagemaru
The Creator

LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 3000
(Thunder / Effect)
1. Can't be revived. 2. Can revive 1 monster from your Grave to your field by sending 1 monster in your hand to the Grave.
More Info: https://yugipedia.com/wiki/The_Creator          
 
Turn 1: Yugi Muto
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior      
Turn 2: Dr. Vellian Crowler
Ancient Gear Soldier

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Machine / Effect)
Prevents the opponent from activating Spell or Trap cards if it attacks.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Soldier            
Turn 2: Dr. Vellian Crowler
Ancient Gear Tank

SPELL / Equip Spell
1. Equips to an "Ancient Gear" monster and gives it 600 ATK. 2. Deals the opponent 600 damage if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Ancient_Gear_Tank      
Turn 3: Yugi Muto
Marshmallon (Set in Defense Mode)

LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the player that attacks it while Set after damage calculation.
More Info: https://yugipedia.com/wiki/Marshmallon        
Turn 4: Dr. Vellian Crowler
Statue
of the Wicked (Destroyed while Set)
TRAP / Normal Trap
Special Summons 1 Level 4 DARK Fiend "Wicked Token" with 1000 ATK and DEF to your field if destroyed and sent to the Grave while Set.

More Info: https://yugipedia.com/wiki/Statue of the Wicked       
Turn 4: Dr. Vellian Crowler
Heavy Storm

SPELL / Normal Spell
Destroys all Spell and Trap Cards on the field.

More Info: https://yugipedia.com/wiki/Heavy Storm      
Turn 4: Dr. Vellian Crowler
Emes the Infinity

LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Machine / Effect)
Gains 700 ATK if it destroys a monster the opponent controls in battle and sends it to the Grave.
More Info: https://yugipedia.com/wiki/Emes the Infinity