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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 1's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

The Triple Threat (Part 1)

Turn 1: Kagemaru
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 2: Alexis Rhodes
Etoile Cyber
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Warrior / Effect)
Gains 500 ATK at the Damage Step if attacking the opponent directly.

More info: https://yugipedia.com/wiki/Etoile_Cyber
Turn 2: Kagemaru
Ultimate Offering
TRAP / Continuous Trap
Lets you Normal Summon or Set 1 monster by paying 500 Life Points at your Main Phase or the opponent's Battle Phase.

More info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 2: Kagemaru
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 2: Kagemaru
Chain Burst
TRAP / Continuous Trap
Deals 1000 damage to the player that activates a Trap Card once its effect resolves.

More info: https://yugipedia.com/wiki/Chain_Burst
Turn 3: Kagemaru
Uria, Lord of Searing Flames
FIRE
/ Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Trap Cards you control to the Grave. 2. Gains 1000 ATK for all Continuous Trap Cards in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response.
More info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames
Turn 3: Alexis Rhodes
Hallowed Life Barrier
TRAP / Normal Trap
Makes damage you take from the opponent's cards 0 this turn and prevents and your monster's destruction in battle by discarding 1 card.

More info: https://yugipedia.com/wiki/Hallowed_Life_Barrier
Turn 4: Alexis Rhodes
Cyber Gymnast
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Warrior / Effect)
Can destroy 1 Attack Position monster the opponent controls once per turn by discarding 1 card.

More info: https://yugipedia.com/wiki/Cyber_Gymnast
Turn 5: Kagemaru
Spell Economics
SPELL / Continuous Spell
Prevents you from having to pay Life Points to activate Spell Cards.
More info: https://yugipedia.com/wiki/Spell_Economics
Turn 5: Kagemaru
Spell Absorption
SPELL / Continuous Spell
Gives you 500 Life Points if an activated Spell Card resolves.
More info: https://yugipedia.com/wiki/Spell_Absorption
Turn 5: Kagemaru
Level Limit - Area B
SPELL / Continuous Spell
Changes face-up Level 4 or higher monsters on the field to Defense Mode while face-up.
More info: https://yugipedia.com/wiki/Level_Limit_-_Area_B
Turn 5: Kagemaru
Hamon
, Lord of Striking Thunder
LIGHT
/ Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Spell Cards you control to the Grave. 2. Deals the opponent 1000 damage if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents monsters the opponent controls from attacking other monsters you control while face-up in Defense Mode.
More info: https://yugipedia.com/wiki/Hamon,_Lord_of_Striking_Thunder
Turn 6: Alexis Rhodes
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Alexis Rhodes
Machine Angel Ritual
SPELL / Ritual Spell
1. Ritual Summons any "Cyber Angel" Ritual Monster by Tributing monsters from your field with Levels at or above the Ritual Monster's. 2. Can prevent the destruction of a LIGHT monster(s) you control by banishing itself from your Grave.

More info: https://yugipedia.com/wiki/Machine_Angel_Ritual
Turn 6: Alexis Rhodes
Cyber Angel Dakini
LIGHT
/ Ritual Monster / Level 8 / ATK 2700 / DEF 2400
(Fairy / Ritual / Effect)
1. Can be Ritual Summoned with "Machine Angel Ritual". 2. Forces the opponent to send 1 monster they control to the Grave if Ritual Summoned. 3. Deals piercing battle damage if attacking a monster in Defense Mode. 4. Can return 1 Ritual Monster or "Machine Angel Ritual" from your Grave to your hand once per turn at your End Phase.
More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini

The Paths of Destiny (Part 4)

Turn 16: Aster Phoenix
Destiny Hero - Fear Monger
DARK
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Revives 1 "Destiny HERO" monster from your Grave to your field (except "Destiny HERO - Fear Monger") at your next Standby Phase if destroyed in battle and sent to the Grave at your last Standby Phase.

More info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger
Turn 17: Aster Phoenix
Destiny Hero - Doom Lord (via Destiny Hero - Fear Monger)
DARK / Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can banish 1 monster the opponent controls once per turn if in face-up Attack Mode, but prevents your Battle Phase that turn. 2. Returns that monster to the opponent's field at your 2nd Standby Phase.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Doom_Lord
Turn 17: Aster Phoenix
Destiny Hero - Dasher
DARK
/ Effect Monster / Level 6 / ATK 2100 / DEF 1000
(Warrior / Effect)
1. Can gain 1000 ATK until the turn ends by Tributing 1 monster. 2. Changes to Defense Mode after the Battle Phase ends if it attacked. 3. Can Special Summon 1 monster revealed at your Draw Phase once while in the Grave.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dasher
Turn 18: Seto Kaiba
Silent Doom
SPELL / Normal Spell
Revives 1 Normal Monster from your Grave to your field face-up in Defense Mode, but prevents it from attacking.
More info: https://yugipedia.com/wiki/Silent_Doom
Turn 18: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 19: Aster Phoenix
Elemental Hero Burstinatrix
FIRE
/ Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix
Turn 19: Seto Kaiba
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 20: Seto Kaiba
Card of Demise
SPELL / Normal Spell
1. Forces you to draw cards from your Deck until you have 5 in your hand, but sends your hand to the Grave at your 5th Standby Phase after activation.
More info: https://yugipedia.com/wiki/Card_of_Demise_(anime)
 
Turn 21: Aster Phoenix
Elemental
Hero Bubbleman (via Destiny Hero - Dasher)
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman
Turn 21: Aster Phoenix
Destiny Hero - Dasher
DARK
/ Effect Monster / Level 6 / ATK 2100 / DEF 1000
(Warrior / Effect)
1. Can gain 1000 ATK until the turn ends by Tributing 1 monster. 2. Changes to Defense Mode after the Battle Phase if it attacked. 3. Can Special Summon 1 monster revealed at your Draw Phase once if in the Grave.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dasher
Turn 21: Seto Kaiba
Ring of Destruction
TRAP / Normal Trap
Destroys 1 face-up monster on the field, then deals its ATK to both players' Life Points.

More info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime)  
Turn 21: Seto Kaiba
Ring
of Defense
SPELL / Normal Spell
Makes damage you take from a Trap Card's effect 0.

More info:
https://yugipedia.com/wiki/Ring_of_Defense_(anime)  

The Paths of Destiny (Part 3)

Turn 11: Seto Kaiba
Luster Dragon #2
WIND
/ Normal Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Normal)
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.

More info: https://yugipedia.com/wiki/Luster_Dragon_2
Turn 12: Aster Phoenix
Destiny Hero - Plasma
DARK
/ Effect Monster / Level 8 / ATK 1900 / DEF 600
(Warrior / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 monsters.
2. Negates the effects of face-up monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls once per turn (max. 1) and gain half that monster's ATK.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma
Turn 12: Seto Kaiba
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 13: Seto Kaiba
Chaos Emperor Dragon - Envoy of the End
DARK
/ Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
1. Only Special Summoned from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 2. Can send as many cards in both players' hands and fields as possible to the Grave by paying 1000 Life Points, then deals the opponent 300 damage per card sent to their Grave this way.
More info: https://yugipedia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End_(anime)  
Turn 12: Aster Phoenix
D Cubed
DARK
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
1. Counts as a "Destiny HERO" monsdter while face-up if Normal Summoned.
2. Can only use these effects once per turn.
● Special Summon "D Cubed" from your hand, Deck or Grave to your field by discarding that many cards, but prevents Normal or Special Summoning non-"Destiny HERO" monsters that turn.
● Send 1 "Destiny HERO" monster from your Deck to the Grave if destroyed in battle or by effect.

More info: https://yugipedia.com/wiki/D_Cubed
Turn 15: Seto Kaiba
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 15: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon

The Paths of Destiny (Part 2)

Turn 6: Aster Phoenix
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Aster Phoenix
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More info: https://yugipedia.com/wiki/Graceful_Charity
Turn 6: Aster Phoenix
Over Destiny
SPELL / Normal Spell
Special Summons 1 "Destiny HERO" monster from your Deck to your field with a Level less than or equal to the Level of 1 "Destiny HERO" monster in your Grave, but destroys it at the End Phase.
More info: https://yugipedia.com/wiki/Over_Destiny
Turn 6: Aster Phoenix
Destiny Hero - Diamond Dude (via Over Destiny)
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sent to the Grave at your next Main Phase, even if not face-up.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude
Turn 6: Aster Phoenix
Destiny Hero - Defender
DARK
/ Effect Monster / Level 4 / ATK 100 / DEF 2700
(Warrior / Effect)
Forces the opponent to draw 1 card at their Standby Phases if face-up in Defense Mode.

More info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender
Turn 7: Seto Kaiba
Vorse Raider
DARK
/ Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider
Turn 8: Aster Phoenix
Misfortune
SPELL / Normal Spell
Deals damage to the opponent equal to half the original ATK of 1 face-up monster they control, but prevents your Battle Phase that turn.
More info: https://yugipedia.com/wiki/Misfortune
Turn 8: Aster Phoenix
Ring of Magnetism

SPELL / Equip Spell
1. Equips only to a monster you control and lowers its ATK and DEF by 500. 2. Redirects any attacks of monsters the opponent controls to the equipped monster.

More info: https://yugipedia.com/wiki/Ring_of_Magnetism
Turn 9: Seto Kaiba
Spear Dragon
WIND
/ Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode after the Damage Step if it attacked.
More info: https://yugipedia.com/wiki/Spear_Dragon
Turn 9: Seto Kaiba
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 10: Aster Phoenix
Destiny Hero - Dreadmaster (via Clock Tower Prison)
DARK / Effect Monster / Level 8 / ATK ? / DEF ?
(Warrior / Effect)
1. Makes its ATK and DEF the total original ATK and DEF of all other "Destiny HERO" monsters you control. 2. Activates these effects if Special Summoned with "Clock Tower Prison". A. Destroys all non-"Destiny HERO" monsters you control. B. Can revive up to 2 "Destiny HERO" monsters from your Grave to your field. C. Prevents"Destiny HERO" monsters you control from being destroyed until the turn ends and makes your battle damage from their battles 0.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster
Turn 10: Aster Phoenix
Destiny Hero - Double Dude
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Can't be Special Summoned. 2. Can attack twice for each Battle Phase. 3. Can Special Summon 2 DARK Warrior Level 4 "Double Dude Tokens" with 1000 ATK and DEF to your field at your next Standby Phase if destroyed and sent to the Grave since your last Standby Phase.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude
Turn 6: Aster Phoenix
Destiny Hero - Diamond Dude
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sends to the Grave at your next Main Phase, even if not face-up.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude
Turn 10: Aster Phoenix
Dark City

SPELL / Field Spell
Gives attacking "Destiny HERO" monsters 1000 ATK during damage calculation if attacking a monster with more ATK.
More info: https://yugipedia.com/wiki/Dark_City
Turn 10: Seto Kaiba
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More info: https://yugipedia.com/wiki/Shrink

The Paths of Destiny (Part 1)

Turn 3: Aster Phoenix
Mausoleum of the Emperor

SPELL / Field Spell
Lets the turn player activate these effects at their Main Phase.
● Normal Summon 1 monster from their hand requiring 1 Tribute by payng 1000 Life Points.
● Normal Summon 1 monster from their hand requiring 2 Tributes by payng 1000 Life Points.
(Counts as their Normal Summon or Set that turn.)
More info: https://yugipedia.com/wiki/Mausoleum_of_the_Emperor  
Turn 3: Aster Phoenix
Destiny Hero - Double Dude
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Unable to be Special Summoned. 2. Can attack twice for each Battle Phase.
3. Can Special Summon 2 DARK Warrior Level 4 "Double Dude Tokens" with 1000 ATK and DEF to your field at your next Standby Phase if destroyed and sent to the Grave since your last Standby Phase.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude
Turn 3: Aster Phoenix
Destiny Draw

SPELL / Normal Spell
Lets you draw 2 cards by discarding 1 "Destiny HERO" card.
More info: https://yugipedia.com/wiki/Destiny_Draw   
Turn 3: Aster Phoenix
Destiny Hero - Malicious (via its effect)
DARK / Effect Monster / Level 6 / ATK 800 / DEF 800
(Warrior / Effect)
Can Special Summon 1 "Destiny HERO - Malicious" from your Deck to your field by banishing itself from your Grave.

More info: https://yugipedia.com/wiki/Destiny_HERO_-_Malicious  
Turn 4: Seto Kaiba
Kaiser Glider (via Mausoleum of the Emperor)
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster from the field to the hand if destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Kaiser_Glider  
Turn 4: Aster Phoenix
D - Counter
TRAP / Normal Trap
Destroys an attacking monster that attacks 1 face-up "Destiny HERO" monster you control.

More info: https://yugipedia.com/wiki/D_-_Counter  
Turn 5: Aster Phoenix
Destiny Hero - Diamond Dude
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sent to the Grave at your next Main Phase even if not face-up.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude
Turn 5: Aster Phoenix
Destiny Hero - Dogma
DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points at their next Standby Phase once per turn if face-up.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma  
Turn 5: Aster Phoenix
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 5: Aster Phoenix
Clock Tower Prison

SPELL / Field Spell
1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle damage if at least 4 Clock Counters are on it. 3. Special Summons 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave with at least 4 Clock Counters on it.
More info: https://yugipedia.com/wiki/Clock_Tower_Prison    
Turn 5: Aster Phoenix
Eternal Dread
TRAP / Normal Trap
Puts 2 Clock Counters on any "Clock Tower Prison" on the field.

More info: https://yugipedia.com/wiki/Eternal_Dread   

Fear from the Dark (Part 2)

Turn 11: Jaden Yuki
Miracle Fusion

SPELL / Normal Spell
Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.

More info: https://yugipedia.com/wiki/Miracle_Fusion     
Turn 11: Jaden Yuki
Elemental Hero Shining Flare Wingman

LIGHT
/ Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the original ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points.
More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman  
 
Turn 1: Aster Phoenix
Destiny Hero - Doom Lord
DARK / Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can banish 1 monster the opponent controls once per turn if in face-up Attack Mode, but prevents your Battle Phase that turn. 2. Returns that monster to the opponent's field at your 2nd Standby Phase.
More info: https://yugipedia.com/wiki/Destiny_HERO_-_Doom_Lord
Turn 2: Seto Kaiba
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization  
Turn 2: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon
Turn 2: Aster Phoenix
D - Shield
TRAP / Normal Trap
1. Changes 1 Attack Position "Destiny HERO" monster you control being attacked to Defense Mode and equips to it. 2. Prevents the equipped monster's destruction in battle.
More info: https://yugipedia.com/wiki/D_-_Shield    

Fear from the Dark (Part 1)

Turn 5: Jaden Yuki
Wroughtweiler
EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)
Returns 1 "Polymerization" and 1 "Elemental HERO" card from your Grave to your hand if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Wroughtweiler  
Turn 6: Yami Bakura
Dark Ruler Ha Des

DARK
/ Effect Monster / Level 6 / ATK 2450 / DEF 1600
(Fiend / Effect)
1. Can't be revived. 2. Negates effects of Effect Monsters destroyed by Fiend monsters you control in battle.
More info: https://yugipedia.com/wiki/Dark_Ruler_Ha_Des   
Turn 6: Yami Bakura
Dark Necrofear

DARK
/ Effect Monster / Level 8 / ATK 2200 / DEF 2800
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 3 Fiend monsters from your Grave. 3. Can equip to 1 face-up monster the opponent controls at the End Phase if destroyed and sent to the Grave by an effect they control while in your Monster Zone.
More info: https://yugipedia.com/wiki/Dark_Necrofear    
Turn 6: Jaden Yuki
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Hero_Signal     
Turn 6: Jaden Yuki
Elemental Hero Clayman
EARTH
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman  
Turn 7: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization  
Turn 7: Jaden Yuki
Elemental Hero Flame Wingman
WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points.
More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman  
Turn 9: Jaden Yuki
Elemental Hero Sparkman
LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman   
Turn 10: Yami Bakura
Great Maju Garzett

DARK
/ Effect Monster / Level 6 / ATK 0 / DEF 0
(Fiend / Effect)
Makes its ATK twice the ATK of a monster used to Tribute Summon it.

More info: https://yugipedia.com/wiki/Great_Maju_Garzett     

The KC World Cup

Turn 1: Yami Bakura
Wall of Illusion

DARK
/ Effect Monster / Level 4 / ATK 1000 / DEF 1850
(Fiend / Effect)
Returns any monster that attacks it to the hand after damage calculation.

More info: https://yugipedia.com/wiki/Wall_of_Illusion      
Turn 2: Jaden Yuki
Elemental Hero Avian
WIND
/ Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Avian    
Turn 3: Yami Bakura
End of the World
SPELL / Ritual Spell
Ritual Summons "Demise, King of Armageddon" or "Ruin, Queen of Oblivion" by Tributing monsters from your field with Levels that equal the Ritual Monster's.
More info: https://yugipedia.com/wiki/End_of_the_World  
Turn 3: Yami Bakura
Demise, King of Armageddon
DARK
/ Ritual Monster / Level 8 / ATK 2400 / DEF 2000
(Fiend / Ritual / Effect)
1. Can be Ritual Summoned with "End of the World". 2. Can destroy all other cards on the field by paying 2000 Life Points.
More info:
https://yugipedia.com/wiki/Demise,_King_of_Armageddon  
Turn 4: Jaden Yuki
The Warrior Returning Alive

SPELL / Normal Spell
Returns 1 Warrior monster from your Grave to your hand.
More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive   
Turn 4: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization  
Turn 4: Jaden Yuki
Elemental Hero Mariner
WATER
/ Fusion Monster / Level 5 / ATK 1400 / DEF 1000
(Warrior / Fusion / Effect)
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
1. Only Fusion Summoned. 2. Can attack the opponent directly if you have a Set card(s) in your Spell & Trap Card Zones.
More info: https://yugipedia.com/wiki/Elemental_HERO_Mariner   
Turn 4: Jaden Yuki
Skyscraper

SPELL / Field Spell
Gives attacking "Elemental HERO" monsters 1000 ATK at damage calculation if attacking a monster with more ATK.
More info: https://yugipedia.com/wiki/Skyscraper   
Turn 4: Jaden Yuki
H - Heated Heart

SPELL / Field Spell
Gives 1 face-up monster you control 500 ATK and deals piercing  battle damage to the opponent if attacking a monster in Defense Mode until the turn ends.
More info: https://yugipedia.com/wiki/H_-_Heated_Heart    
Turn 5: Yami Bakura
The Gross Ghost of Fled Dreams
DARK
/ Normal Monster / Level 4 / ATK 1300 / DEF 1800
(Fiend / Normal)
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

More info: https://yugipedia.com/wiki/The_Gross_Ghost_of_Fled_Dreams     
Turn 5: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed