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My Yu-Gi-Oh Hybrid Fanfic Season 4 Part 1's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
The Triple Threat (Part 1) |
Turn 1: Kagemaru Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Alexis Rhodes Etoile Cyber EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Warrior / Effect) Gains 500 ATK at the Damage Step if attacking the opponent directly. More info: https://yugipedia.com/wiki/Etoile_Cyber |
Turn 2: Kagemaru Ultimate Offering TRAP / Continuous Trap Lets you Normal Summon or Set 1 monster by paying 500 Life Points at your Main Phase or the opponent's Battle Phase. More info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 2: Kagemaru Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 2: Kagemaru Chain Burst TRAP / Continuous Trap Deals 1000 damage to the player that activates a Trap Card once its effect resolves. More info: https://yugipedia.com/wiki/Chain_Burst |
Turn 3: Kagemaru Uria, Lord of Searing Flames FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0 (Pyro / Effect) 1. Only Special Summoned from your hand to your field by sending 3 face-up Trap Cards you control to the Grave. 2. Gains 1000 ATK for all Continuous Trap Cards in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response. More info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames |
Turn 3: Alexis Rhodes Hallowed Life Barrier TRAP / Normal Trap Makes damage you take from the opponent's cards 0 this turn and prevents and your monster's destruction in battle by discarding 1 card. More info: https://yugipedia.com/wiki/Hallowed_Life_Barrier |
Turn 4: Alexis Rhodes Cyber Gymnast EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Warrior / Effect) Can destroy 1 Attack Position monster the opponent controls once per turn by discarding 1 card. More info: https://yugipedia.com/wiki/Cyber_Gymnast |
Turn 5: Kagemaru Spell Economics SPELL / Continuous Spell Prevents you from having to pay Life Points to activate Spell Cards. More info: https://yugipedia.com/wiki/Spell_Economics |
Turn 5: Kagemaru Spell Absorption SPELL / Continuous Spell Gives you 500 Life Points if an activated Spell Card resolves. More info: https://yugipedia.com/wiki/Spell_Absorption |
Turn 5: Kagemaru Level Limit - Area B SPELL / Continuous Spell Changes face-up Level 4 or higher monsters on the field to Defense Mode while face-up. More info: https://yugipedia.com/wiki/Level_Limit_-_Area_B |
Turn 5: Kagemaru Hamon, Lord of Striking Thunder LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Thunder / Effect) 1. Only Special Summoned from your hand to your field by sending 3 face-up Spell Cards you control to the Grave. 2. Deals the opponent 1000 damage if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents monsters the opponent controls from attacking other monsters you control while face-up in Defense Mode. More info: https://yugipedia.com/wiki/Hamon,_Lord_of_Striking_Thunder |
Turn 6: Alexis Rhodes Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Alexis Rhodes Machine Angel Ritual SPELL / Ritual Spell 1. Ritual Summons any "Cyber Angel" Ritual Monster by Tributing monsters from your field with Levels at or above the Ritual Monster's. 2. Can prevent the destruction of a LIGHT monster(s) you control by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Machine_Angel_Ritual |
Turn 6: Alexis Rhodes Cyber Angel Dakini LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 2400 (Fairy / Ritual / Effect) 1. Can be Ritual Summoned with "Machine Angel Ritual". 2. Forces the opponent to send 1 monster they control to the Grave if Ritual Summoned. 3. Deals piercing battle damage if attacking a monster in Defense Mode. 4. Can return 1 Ritual Monster or "Machine Angel Ritual" from your Grave to your hand once per turn at your End Phase. More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini |
The Paths of Destiny (Part 4) |
Turn 16: Aster Phoenix Destiny Hero - Fear Monger DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Revives 1 "Destiny HERO" monster from your Grave to your field (except "Destiny HERO - Fear Monger") at your next Standby Phase if destroyed in battle and sent to the Grave at your last Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger |
Turn 17: Aster Phoenix Destiny Hero - Doom Lord (via Destiny Hero - Fear Monger) DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn if in face-up Attack Mode, but prevents your Battle Phase that turn. 2. Returns that monster to the opponent's field at your 2nd Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Doom_Lord |
Turn 17: Aster Phoenix Destiny Hero - Dasher DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Effect) 1. Can gain 1000 ATK until the turn ends by Tributing 1 monster. 2. Changes to Defense Mode after the Battle Phase ends if it attacked. 3. Can Special Summon 1 monster revealed at your Draw Phase once while in the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dasher |
Turn 18: Seto Kaiba Silent Doom SPELL / Normal Spell Revives 1 Normal Monster from your Grave to your field face-up in Defense Mode, but prevents it from attacking. More info: https://yugipedia.com/wiki/Silent_Doom |
Turn 18: Seto
Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 19: Aster Phoenix Elemental Hero Burstinatrix FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix |
Turn 19: Seto
Kaiba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 20: Seto Kaiba Card of Demise SPELL / Normal Spell 1. Forces you to draw cards from your Deck until you have 5 in your hand, but sends your hand to the Grave at your 5th Standby Phase after activation. More info: https://yugipedia.com/wiki/Card_of_Demise_(anime) |
Turn 21: Aster Phoenix Elemental Hero Bubbleman (via Destiny Hero - Dasher) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 21: Aster Phoenix Destiny Hero - Dasher DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Effect) 1. Can gain 1000 ATK until the turn ends by Tributing 1 monster. 2. Changes to Defense Mode after the Battle Phase if it attacked. 3. Can Special Summon 1 monster revealed at your Draw Phase once if in the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dasher |
Turn 21: Seto
Kaiba Ring of Destruction TRAP / Normal Trap Destroys 1 face-up monster on the field, then deals its ATK to both players' Life Points. More info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime) |
Turn 21: Seto Kaiba Ring of Defense SPELL / Normal Spell Makes damage you take from a Trap Card's effect 0. More info: https://yugipedia.com/wiki/Ring_of_Defense_(anime) |
The Paths of Destiny (Part 3) |
Turn 11: Seto
Kaiba Luster Dragon #2 WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400 (Dragon / Normal) This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. More info: https://yugipedia.com/wiki/Luster_Dragon_2 |
Turn 12: Aster Phoenix Destiny Hero - Plasma DARK / Effect Monster / Level 8 / ATK 1900 / DEF 600 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters. 2. Negates the effects of face-up monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls once per turn (max. 1) and gain half that monster's ATK. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma |
Turn 12: Seto
Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 13: Seto
Kaiba Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 2. Can send as many cards in both players' hands and fields as possible to the Grave by paying 1000 Life Points, then deals the opponent 300 damage per card sent to their Grave this way. More info: https://yugipedia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End_(anime) |
Turn 12: Aster Phoenix D Cubed DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) 1. Counts as a "Destiny HERO" monsdter while face-up if Normal Summoned. 2. Can only use these effects once per turn. ● Special Summon "D Cubed" from your hand, Deck or Grave to your field by discarding that many cards, but prevents Normal or Special Summoning non-"Destiny HERO" monsters that turn. ● Send 1 "Destiny HERO" monster from your Deck to the Grave if destroyed in battle or by effect. More info: https://yugipedia.com/wiki/D_Cubed |
Turn 15: Seto Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 15: Seto
Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
The Paths of Destiny (Part 2) |
Turn 6: Aster Phoenix Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Aster Phoenix Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 6: Aster Phoenix Over Destiny SPELL / Normal Spell Special Summons 1 "Destiny HERO" monster from your Deck to your field with a Level less than or equal to the Level of 1 "Destiny HERO" monster in your Grave, but destroys it at the End Phase. More info: https://yugipedia.com/wiki/Over_Destiny |
Turn 6: Aster Phoenix Destiny Hero - Diamond Dude (via Over Destiny) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sent to the Grave at your next Main Phase, even if not face-up. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 6: Aster Phoenix Destiny Hero - Defender DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) Forces the opponent to draw 1 card at their Standby Phases if face-up in Defense Mode. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender |
Turn 7: Seto
Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 8: Aster Phoenix Misfortune SPELL / Normal Spell Deals damage to the opponent equal to half the original ATK of 1 face-up monster they control, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Misfortune |
Turn 8: Aster Phoenix Ring of Magnetism SPELL / Equip Spell 1. Equips only to a monster you control and lowers its ATK and DEF by 500. 2. Redirects any attacks of monsters the opponent controls to the equipped monster. More info: https://yugipedia.com/wiki/Ring_of_Magnetism |
Turn 9: Seto
Kaiba Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) 1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode after the Damage Step if it attacked. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 9: Seto Kaiba Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 10: Aster Phoenix Destiny Hero - Dreadmaster (via Clock Tower Prison) DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) 1. Makes its ATK and DEF the total original ATK and DEF of all other "Destiny HERO" monsters you control. 2. Activates these effects if Special Summoned with "Clock Tower Prison". A. Destroys all non-"Destiny HERO" monsters you control. B. Can revive up to 2 "Destiny HERO" monsters from your Grave to your field. C. Prevents"Destiny HERO" monsters you control from being destroyed until the turn ends and makes your battle damage from their battles 0. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster |
Turn 10: Aster Phoenix Destiny Hero - Double Dude DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Can't be Special Summoned. 2. Can attack twice for each Battle Phase. 3. Can Special Summon 2 DARK Warrior Level 4 "Double Dude Tokens" with 1000 ATK and DEF to your field at your next Standby Phase if destroyed and sent to the Grave since your last Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude |
Turn 6: Aster Phoenix Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sends to the Grave at your next Main Phase, even if not face-up. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 10: Aster Phoenix Dark City SPELL / Field Spell Gives attacking "Destiny HERO" monsters 1000 ATK during damage calculation if attacking a monster with more ATK. More info: https://yugipedia.com/wiki/Dark_City |
Turn 10: Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
The Paths of Destiny (Part 1) |
Turn 3: Aster Phoenix Mausoleum of the Emperor SPELL / Field Spell Lets the turn player activate these effects at their Main Phase. ● Normal Summon 1 monster from their hand requiring 1 Tribute by payng 1000 Life Points. ● Normal Summon 1 monster from their hand requiring 2 Tributes by payng 1000 Life Points. (Counts as their Normal Summon or Set that turn.) More info: https://yugipedia.com/wiki/Mausoleum_of_the_Emperor |
Turn 3: Aster Phoenix Destiny Hero - Double Dude DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Unable to be Special Summoned. 2. Can attack twice for each Battle Phase. 3. Can Special Summon 2 DARK Warrior Level 4 "Double Dude Tokens" with 1000 ATK and DEF to your field at your next Standby Phase if destroyed and sent to the Grave since your last Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude |
Turn 3: Aster Phoenix Destiny Draw SPELL / Normal Spell Lets you draw 2 cards by discarding 1 "Destiny HERO" card. More info: https://yugipedia.com/wiki/Destiny_Draw |
Turn 3: Aster Phoenix Destiny Hero - Malicious (via its effect) DARK / Effect Monster / Level 6 / ATK 800 / DEF 800 (Warrior / Effect) Can Special Summon 1 "Destiny HERO - Malicious" from your Deck to your field by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Malicious |
Turn 4: Seto
Kaiba Kaiser Glider (via Mausoleum of the Emperor) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster from the field to the hand if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Kaiser_Glider |
Turn 4: Aster Phoenix D - Counter TRAP / Normal Trap Destroys an attacking monster that attacks 1 face-up "Destiny HERO" monster you control. More info: https://yugipedia.com/wiki/D_-_Counter |
Turn 5: Aster Phoenix Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can flip over the top card of your Deck, then sent it to the Grave if a Normal Spell or put it on the bottom of your Deck if not. 2. Can activate the effect of a Normal Spell it sent to the Grave at your next Main Phase even if not face-up. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 5: Aster Phoenix Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points at their next Standby Phase once per turn if face-up. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma |
Turn 5: Aster Phoenix Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 5: Aster Phoenix Clock Tower Prison SPELL / Field Spell 1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle damage if at least 4 Clock Counters are on it. 3. Special Summons 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave with at least 4 Clock Counters on it. More info: https://yugipedia.com/wiki/Clock_Tower_Prison |
Turn 5: Aster Phoenix Eternal Dread TRAP / Normal Trap Puts 2 Clock Counters on any "Clock Tower Prison" on the field. More info: https://yugipedia.com/wiki/Eternal_Dread |
Fear from the Dark (Part 2) |
Turn 11: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 11: Jaden
Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the original ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman |
Turn 1: Aster Phoenix Destiny Hero - Doom Lord DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn if in face-up Attack Mode, but prevents your Battle Phase that turn. 2. Returns that monster to the opponent's field at your 2nd Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Doom_Lord |
Turn 2: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 2: Seto
Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 2: Aster Phoenix D - Shield TRAP / Normal Trap 1. Changes 1 Attack Position "Destiny HERO" monster you control being attacked to Defense Mode and equips to it. 2. Prevents the equipped monster's destruction in battle. More info: https://yugipedia.com/wiki/D_-_Shield |
Fear from the Dark (Part 1) |
Turn 5: Jaden Yuki Wroughtweiler EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Machine / Effect) Returns 1 "Polymerization" and 1 "Elemental HERO" card from your Grave to your hand if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Wroughtweiler |
Turn 6: Yami Bakura Dark Ruler Ha Des DARK / Effect Monster / Level 6 / ATK 2450 / DEF 1600 (Fiend / Effect) 1. Can't be revived. 2. Negates effects of Effect Monsters destroyed by Fiend monsters you control in battle. More info: https://yugipedia.com/wiki/Dark_Ruler_Ha_Des |
Turn 6: Yami Bakura Dark Necrofear DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 3 Fiend monsters from your Grave. 3. Can equip to 1 face-up monster the opponent controls at the End Phase if destroyed and sent to the Grave by an effect they control while in your Monster Zone. More info: https://yugipedia.com/wiki/Dark_Necrofear |
Turn 6: Jaden
Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Hero_Signal |
Turn 6: Jaden
Yuki Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 7: Jaden
Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Jaden
Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |
Turn 9: Jaden
Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 10: Yami Bakura Great Maju Garzett DARK / Effect Monster / Level 6 / ATK 0 / DEF 0 (Fiend / Effect) Makes its ATK twice the ATK of a monster used to Tribute Summon it. More info: https://yugipedia.com/wiki/Great_Maju_Garzett |
The KC World Cup |
Turn 1: Yami Bakura Wall of Illusion DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1850 (Fiend / Effect) Returns any monster that attacks it to the hand after damage calculation. More info: https://yugipedia.com/wiki/Wall_of_Illusion |
Turn 2: Jaden
Yuki Elemental Hero Avian WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Avian |
Turn 3: Yami
Bakura End of the World SPELL / Ritual Spell Ritual Summons "Demise, King of Armageddon" or "Ruin, Queen of Oblivion" by Tributing monsters from your field with Levels that equal the Ritual Monster's. More info: https://yugipedia.com/wiki/End_of_the_World |
Turn 3: Yami
Bakura Demise, King of Armageddon DARK / Ritual Monster / Level 8 / ATK 2400 / DEF 2000 (Fiend / Ritual / Effect) 1. Can be Ritual Summoned with "End of the World". 2. Can destroy all other cards on the field by paying 2000 Life Points. More info: https://yugipedia.com/wiki/Demise,_King_of_Armageddon |
Turn 4: Jaden
Yuki The Warrior Returning Alive SPELL / Normal Spell Returns 1 Warrior monster from your Grave to your hand. More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive |
Turn 4: Jaden
Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 4: Jaden
Yuki Elemental Hero Mariner WATER / Fusion Monster / Level 5 / ATK 1400 / DEF 1000 (Warrior / Fusion / Effect) "Elemental HERO Bubbleman" + "Elemental HERO Avian" 1. Only Fusion Summoned. 2. Can attack the opponent directly if you have a Set card(s) in your Spell & Trap Card Zones. More info: https://yugipedia.com/wiki/Elemental_HERO_Mariner |
Turn 4: Jaden
Yuki Skyscraper SPELL / Field Spell Gives attacking "Elemental HERO" monsters 1000 ATK at damage calculation if attacking a monster with more ATK. More info: https://yugipedia.com/wiki/Skyscraper |
Turn 4: Jaden
Yuki H - Heated Heart SPELL / Field Spell Gives 1 face-up monster you control 500 ATK and deals piercing battle damage to the opponent if attacking a monster in Defense Mode until the turn ends. More info: https://yugipedia.com/wiki/H_-_Heated_Heart |
Turn 5: Yami
Bakura The Gross Ghost of Fled Dreams DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800 (Fiend / Normal) This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. More info: https://yugipedia.com/wiki/The_Gross_Ghost_of_Fled_Dreams |
Turn 5: Jaden
Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |