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My Yu-Gi-Oh Hybrid Fanfic Season 3 Part 5's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
The Rage of Blue-Eyes Ultimate Dragon (Part 3) |
Turn 15:
Yami Yugi (aka "Atem") Buster Blader (via Monster Reborn) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More Info: https://yugipedia.com/wiki/Buster_Blader |
Turn 1: Mako Tsunami 7 Colored Fish WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800 (Fish / Normal) A rare rainbow fish that has never been caught by mortal man. More Info: https://yugipedia.com/wiki/7_Colored_Fish |
Turn 1: Mako Tsunami A Legendary Ocean SPELL / Field Spell (Always treated as "Umi".) 1. Gives WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and fields by 1. More Info: https://yugipedia.com/wiki/A_Legendary_Ocean |
Turn 2: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 2: Joey Wheeler Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH Beast-Type "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field. 2. Prevents you Summoning other monsters or using the Tokens for a Tribute Summon that turn. More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 3: Mako Tsunami Fortress Whale's Oath SPELL / Ritual Spell Ritual Summons "Fortress Whale" by Tributing monsters from your hand or field with Levels of 7 or more. More Info: https://yugipedia.com/wiki/Fortress_Whale's_Oath |
Turn 3: Mako Tsunami Fortress Whale WATER / Ritual Monster / Level 7 / ATK 2350 / DEF 2150 (Fish / Ritual) Can be Ritual Summoned with "Fortress Whale's Oath". More Info: https://yugipedia.com/wiki/Fortress_Whale |
Turn 3: Joey Wheeler Kunai with Chain TRAP / Normal Trap Applies 1 effect below or both at the same time ● Blocks an attack from 1 monster the opponent controls, then changes it to Defense Mode. ● Equips to 1 face-up monster on the field and gives it 500 ATK. More Info: https://yugipedia.com/wiki/Kunai_with_Chain |
Turn 3: Mako Tsunami Tornado Wall TRAP / Continuous Trap 1. Activates only if "Umi" is on the field. 2. Prevents you from taking battle damage while "Umi" is face-up on the field. 3. Destroys itself if "Umi" leaves the field. More Info: https://yugipedia.com/wiki/Tornado_Wall |
Turn 3: Joey Wheeler Dust Tornado TRAP / Normal Trap Destroys 1 Spell or Trap Card the opponent controls, then lets you Set 1 Spell or Trap Card from your hand. More Info: https://yugipedia.com/wiki/Dust_Tornado |
Turn 4: Joey Wheeler Copycat LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) Gains the original ATK and DEF of 1 face-up monster the opponent controls if Summoned. More Info: https://yugipedia.com/wiki/Copycat |
Turn 5: Mako Tsunami Mermaid Knight WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700 (Fish / Effect) Can attack twice in the same Battle Phase if "Umi" is face-up on the field. More Info: https://yugipedia.com/wiki/Mermaid_Knight |
The Rage of Blue-Eyes Ultimate Dragon (Part 2) |
Turn 7: Seto Kaiba Ancient Lamp WIND / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Spellcaster / Effect) 1. Can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand to your field once per turn at your Main Phase. 2. Skips damage calculation if attacked by 1 monster the opponent controls while Set, then forces their attacking monster to attack another monster they control instead with damage calculation. More Info: https://yugipedia.com/wiki/Ancient_Lamp |
Turn 8: Seto Kaiba Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 8: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 8: Seto Kaiba Kaiser Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) Can count as 2 Tributes for the Tribute Summon of a LIGHT monster. More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse |
Turn 8: Yami Yugi (aka "Atem") Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 9: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 10: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 11: Yami Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 12: Seto Kaiba Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 13: Yami Yugi (aka "Atem") Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 13: Yami Yugi (aka "Atem") Dark Paladin DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Spellcaster / Fusion / Effect) "Dark Magician" + "Buster Blader" 1. Only Fusion Summoned. 2. Can negate activated Spell Cards and destroy them during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field or in either Grave. More Info: https://yugipedia.com/wiki/Dark_Paladin |
Turn 13: Seto Kaiba Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 13: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 14: Seto Kaiba Ekibyo Drakmord SPELL / Equip Spell 1. Prevents the equipped monster from attacking. 2. Destroys the equipped monster after its controller's 2nd turn from activation, then returns to your hand. More Info: https://yugipedia.com/wiki/Ekibyo_Drakmord |
Turn 15: Yami Yugi (aka "Atem") Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 15: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
The Rage of Blue-Eyes Ultimate Dragon (Part 1) |
Turn 2: Seto Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 2: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 2: Yami Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points. More Info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 2: Seto Kaiba Seven Tools of the Bandit TRAP / Counter Trap Negates an activated Trap Card and destroys it by paying 1000 Life Points. More Info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 2: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 3: Yami Yugi (aka "Atem") Dark Magic Curtain SPELL / Normal Spell 1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents you from Summoning other monsters that turn. More Info: https://yugipedia.com/wiki/Dark_Magic_Curtain |
Turn 3: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More Info: https://yugipedia.com/wiki/Dark_Magician |
Turn 3: Yami Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaters. 2. Can negate activated Trap Cards and destroy them at either player's turn. More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Turn 4: Seto Kaiba Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More Info: https://yugipedia.com/wiki/Raigeki |
Turn 5: Yami Yugi (aka "Atem") Swift Gaia the Fierce Knight (via its effect) DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned from your hand to your field without Tributes if it's the only card in you hand. More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 6: Yami Yugi (aka "Atem") Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 6: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
The Destined Duel: Yami vs. Yugi (Part 3) |
Turn 12: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 12: Yami Yugi (aka "Atem") Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 1: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 1: Seto Kaiba White Dragon Ritual SPELL / Ritual Spell Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. More Info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 1: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Ritual) 1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn. More Info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 1: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 2: Yami Yugi (aka "Atem") Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 2: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More Info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 2: Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
The Destined Duel: Yami vs. Yugi (Part 2) |
Turn 10: Yami Yugi (aka "Atem") Skilled Dark Magician DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700 (Spellcaster / Effect) 1. Gets 1 Spell Counter if a Spell Card resolves (max. 3). 2. Can Special Summon 1 "Dark Magician" from your hand, Deck or Grave to your field by Tributing itself with 3 Spell Counters on it. More Info: https://yugipedia.com/wiki/Skilled_Dark_Magician |
Turn 10: Yami Yugi (aka "Atem") Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 10: Yami Yugi (aka "Atem") Book of Secret Arts SPELL / Equip Spell Gives the equipped Spellcaster monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Book_of_Secret_Arts |
Turn 10: Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More Info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 11: Yugi Muto Curse of Dragon DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500 (Dragon / Normal) A wicked dragon that taps into dark forces to execute a powerful attack. More Info: https://yugipedia.com/wiki/Curse_of_Dragon |
Turn 11: Yami Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points. More Info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 12: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 12: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More Info: https://yugipedia.com/wiki/Dark_Magician |
Turn 12: Yami Yugi (aka "Atem") Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 12: Yami Yugi (aka "Atem") Dark Paladin DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Spellcaster / Fusion / Effect) "Dark Magician" + "Buster Blader" 1. Only Fusion Summoned. 2. Can negate activated Spell Cards and destroy them during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field or in either Grave. More Info: https://yugipedia.com/wiki/Dark_Paladin |
Turn 12: Yugi Muto Shift TRAP / Normal Trap Redirects an opponent's attack or Spell or Trap Card effect on 1 monster you control to another appropriate monster you control. More Info: https://yugipedia.com/wiki/Shift |
Turn 13: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 13: Yugi Muto Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 13: Yugi Muto Mystic Box SPELL / Normal Spell Destroys 1 monster the opponent controls, then forces you to give 1 monster you control to the opponent. More Info: https://yugipedia.com/wiki/Mystic_Box |
Turn 14: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 14: Yugi Muto Alpha the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 14: Yugi Muto Beta the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 14: Yugi Muto Gamma the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 14: Yami Yugi (aka "Atem") Shift TRAP / Normal Trap Redirects an opponent's attack or Spell or Trap Card effect on 1 monster you control to another appropriate monster you control. More Info: https://yugipedia.com/wiki/Shift |
The Destined Duel: Yami vs. Yugi (Part 1) |
Turn 1: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 2: Yami Yugi (aka "Atem") Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 2: Yami Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 3: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 3: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up if activated. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 4: Yami Yugi (aka "Atem") Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 4: Yami Yugi (aka "Atem") Dark Magic Curtain SPELL / Normal Spell 1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents you from Summoning other monsters that turn. More Info: https://yugipedia.com/wiki/Dark_Magic_Curtain |
Turn 4: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More Info: https://yugipedia.com/wiki/Dark_Magician |
Turn 4: Yami Yugi (aka "Atem") Bounce Spell SPELL / Quick-Play Spell Gives you control of 1 face-up Spell Card the opponent controls and applies its effect to your field. More Info: https://yugipedia.com/wiki/Bounce_Spell |
Turn 4: Yugi Muto Soul Shield TRAP / Normal Trap Prevents a monster's destruction in battle and ends the Battle Phase by paying half your Life Points. More Info: https://yugipedia.com/wiki/Soul_Shield |
Turn 5: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 5: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself in Defense Mode to your field as a Level 4 Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 5: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 6: Yami Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight. More Info: https://yugipedia.com/wiki/King's_Knight |
Turn 6: Yami Yugi (aka "Atem") Jack's Knight (via King's Knight) LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More Info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 6: Yugi Muto Turn Jump SPELL / Quick-Play Spell 1. Forces both players to take their next 3 turns without playing any cards or drawing them starting from the Battle Phase. 2. Resumes the turn at the Battle Phase 6 turns later. More Info: https://yugipedia.com/wiki/Turn_Jump |
Turn 7: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 7: Yami Yugi (aka "Atem") Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 7: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 8: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More Info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 9: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 9: Yami Yugi (aka "Atem") Rebellion SPELL / Quick-Play Spell 1. Gains control of 1 monster the opponent controls at either player's Battle Phase until the Battle Phase ends. 2. Prevents other monsters you control from attacking and from using another copy of this card that turn. More Info: https://yugipedia.com/wiki/Rebellion |
Seto Kaiba vs. Zane (Part 1) |
Turn 1: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" while face-up on the field. More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 1: Zane Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. 2. Double that monster's ATK, but deals you damage equal to the ATK it gained at the End Phase. More Info: https://yugipedia.com/wiki/Power_Bond |
Turn 1: Zane Truesdale Cyber End Dragon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" 1. Can't Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Cyber_End_Dragon |
Turn 2: Seto Kaiba Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 2: Seto Kaiba Kaiser Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the owner's hand if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Kaiser_Glider |
Turn 3: Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 3: Zane Truesdale Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 3: Seto Kaiba Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 4: Zane Truesdale Cybernetic Fusion Support SPELL / Quick-Play Spell Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck by banishing monsters from your hand, field and/or Grave as Fusion Material and paying half your Life Points. More Info: https://yugipedia.com/wiki/Cybernetic_Fusion_Support_(anime) |
Turn 4: Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" 1. Can't be Fusion Summoned with other monsters. 2. Can attack twice at each Battle Phase. More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Turn 5: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 5: Seto Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 6: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" if face-up on the field. More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 6: Zane Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Zane Truesdale Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 7: Zane Truesdale Cyber End Dragon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" 1. Can't Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Cyber_End_Dragon |
Turn 7: Zane Truesdale Battle Fusion SPELL / Quick-Play Spell Gives 1 battling monster you control ATK equal to the ATK of the monster the opponent controls until the Damage Step ends. More Info: https://yugipedia.com/wiki/Battle_Fusion_(anime) |