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My Yu-Gi-Oh Hybrid Fanfic Season 3 Part 5's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

The Rage of Blue-Eyes Ultimate Dragon (Part 3)

Turn 15: Yami Yugi (aka "Atem")
Buster Blader (via Monster Reborn)
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave.
More Info: https://yugipedia.com/wiki/Buster_Blader
 
Turn 1: Mako Tsunami
7 Colored Fish
WATER
/ Normal Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Normal)
A rare rainbow fish that has never been caught by mortal man.

More Info: https://yugipedia.com/wiki/7_Colored_Fish
Turn 1: Mako Tsunami
A Legendary Ocean
SPELL / Field Spell
(Always treated as "Umi".)

1. Gives WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and fields by 1.
More Info: https://yugipedia.com/wiki/A_Legendary_Ocean
Turn 2: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 2: Joey Wheeler
Scapegoat
SPELL / Quick-Play Spell

1. Special Summons 4 Level 1 EARTH Beast-Type "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field. 2. Prevents you Summoning other monsters or using the Tokens for a Tribute Summon that turn.
More Info: https://yugipedia.com/wiki/Scapegoat
Turn 3: Mako Tsunami
Fortress Whale's Oath
SPELL / Ritual Spell
Ritual Summons "Fortress Whale" by Tributing monsters from your hand or field with Levels of 7 or more.

More Info: https://yugipedia.com/wiki/Fortress_Whale's_Oath
Turn 3: Mako Tsunami
Fortress Whale
WATER
/ Ritual Monster / Level 7 / ATK 2350 / DEF 2150
(Fish / Ritual)
Can be Ritual Summoned with "Fortress Whale's Oath".

More Info: https://yugipedia.com/wiki/Fortress_Whale
Turn 3: Joey Wheeler
Kunai with Chain

TRAP / Normal Trap
Applies 1 effect below or both at the same time

● Blocks an attack from 1 monster the opponent controls, then changes it to Defense Mode.
● Equips to 1 face-up monster on the field and gives it 500 ATK.

More Info: https://yugipedia.com/wiki/Kunai_with_Chain
Turn 3: Mako Tsunami
Tornado Wall

TRAP / Continuous Trap
1. Activates only if "Umi" is on the field. 2. Prevents you from taking battle damage while "Umi" is face-up on the field. 3. Destroys itself if "Umi" leaves the field.

More Info: https://yugipedia.com/wiki/Tornado_Wall
Turn 3: Joey Wheeler
Dust Tornado

TRAP / Normal Trap
Destroys 1 Spell or Trap Card the opponent controls, then lets you Set 1 Spell or Trap Card from your hand.

More Info: https://yugipedia.com/wiki/Dust_Tornado
Turn 4: Joey Wheeler
Copycat
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)
Gains the original ATK and DEF of 1 face-up monster the opponent controls if Summoned.
More Info: https://yugipedia.com/wiki/Copycat
Turn 5: Mako Tsunami
Mermaid Knight

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700
(Fish / Effect)
Can attack twice in the same Battle Phase if "Umi" is face-up on the field.
More Info: https://yugipedia.com/wiki/Mermaid_Knight

The Rage of Blue-Eyes Ultimate Dragon (Part 2)

Turn 7: Seto Kaiba
Ancient Lamp

WIND / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Spellcaster / Effect)
1. Can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand to your field once per turn at your Main Phase. 2. Skips damage calculation if attacked by 1 monster the opponent controls while Set, then forces their attacking monster to attack another monster they control instead with damage calculation.

More Info: https://yugipedia.com/wiki/Ancient_Lamp
Turn 8: Seto Kaiba
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster if this card is destroyed.

More Info: https://yugipedia.com/wiki/Premature_Burial
Turn 8: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 8: Seto Kaiba
Kaiser Sea Horse

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes for the Tribute Summon of a LIGHT monster.

More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse
Turn 8: Yami Yugi (aka "Atem")
Kuriboh (via its effect)

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation.
More Info: https://yugipedia.com/wiki/Kuriboh
Turn 9: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.
More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 10: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 11: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 12: Seto Kaiba
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity
Turn 13: Yami Yugi (aka "Atem")
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 13: Yami Yugi (aka "Atem")
Dark Paladin

DARK
/ Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate activated Spell Cards and destroy them during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field or in either Grave.
More Info: https://yugipedia.com/wiki/Dark_Paladin
Turn 13: Seto Kaiba
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 13: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 14: Seto Kaiba
Ekibyo Drakmord
SPELL / Equip Spell
1. Prevents the equipped monster from attacking. 2. Destroys the equipped monster after its controller's 2nd turn from activation, then returns to your hand.

More Info: https://yugipedia.com/wiki/Ekibyo_Drakmord
Turn 15: Yami Yugi (aka "Atem")
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 15: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn

The Rage of Blue-Eyes Ultimate Dragon (Part 1)

Turn 2: Seto Kaiba
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 2: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 2: Yami Yugi (aka "Atem")
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.

More Info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 2: Seto Kaiba
Seven Tools of the Bandit

TRAP / Counter Trap
Negates an activated Trap Card and destroys it by paying 1000 Life Points.

More Info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 2: Yami Yugi (aka "Atem")
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 3: Yami Yugi (aka "Atem")
Dark Magic Curtain
SPELL / Normal Spell
1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents you from Summoning other monsters that turn.

More Info: https://yugipedia.com/wiki/Dark_Magic_Curtain
Turn 3: Yami Yugi (aka "Atem")
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 3: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic

DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaters. 2. Can negate activated Trap Cards and destroy them at either player's turn.
More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 4: Seto Kaiba
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.

More Info: https://yugipedia.com/wiki/Raigeki
Turn 5: Yami Yugi (aka "Atem")
Swift Gaia the Fierce Knight (via its effect)

DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned from your hand to your field without Tributes if it's the only card in you hand.

More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 6: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight
Turn 6: Seto Kaiba
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.

More Info: https://yugipedia.com/wiki/Shadow_Spell

The Destined Duel: Yami vs. Yugi (Part 3)

Turn 12: Yugi Muto
Kuriboh (via its effect)

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation.
More Info: https://yugipedia.com/wiki/Kuriboh
Turn 12: Yami Yugi (aka "Atem")
Kuriboh (via its effect)

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can make the battle damage from an attack by 1 monster the opponent controls 0 by discarding itself at damage calculation.
More Info: https://yugipedia.com/wiki/Kuriboh
 
Turn 1: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 1: Seto Kaiba
White Dragon Ritual
SPELL / Ritual Spell
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more.

More Info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 1: Seto Kaiba
Paladin of White Dragon
LIGHT
/ Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Ritual)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn.
More Info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 1: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 2: Yami Yugi (aka "Atem")
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.

More Info: https://yugipedia.com/wiki/Change_of_Heart
Turn 2: Yami Yugi (aka "Atem")
Dark Magician Girl

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.
More Info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 2: Seto Kaiba
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.

More Info: https://yugipedia.com/wiki/Shrink

The Destined Duel: Yami vs. Yugi (Part 2)

Turn 10: Yami Yugi (aka "Atem")
Skilled Dark Magician

DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700
(Spellcaster / Effect)
1. Gets 1 Spell Counter if a Spell Card resolves (max. 3). 2. Can Special Summon 1 "Dark Magician" from your hand, Deck or Grave to your field by Tributing itself with 3 Spell Counters on it.
More Info: https://yugipedia.com/wiki/Skilled_Dark_Magician
Turn 10: Yami Yugi (aka "Atem")
Card
of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)  
Turn 10: Yami Yugi (aka "Atem")
Book
of Secret Arts
SPELL / Equip Spell
Gives the equipped Spellcaster monster 300 ATK and DEF.

More Info: https://yugipedia.com/wiki/Book_of_Secret_Arts
Turn 10: Yugi Muto
Ambush Shield

TRAP / Normal Trap
Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF.

More Info: https://yugipedia.com/wiki/Ambush_Shield
Turn 11: Yugi Muto
Curse of Dragon
DARK
/ Normal Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Normal)
A wicked dragon that taps into dark forces to execute a powerful attack.

More Info: https://yugipedia.com/wiki/Curse_of_Dragon
Turn 11: Yami Yugi (aka "Atem")
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.

More Info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 12: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 12: Yami Yugi (aka "Atem")
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 12: Yami Yugi (aka "Atem")
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 12: Yami Yugi (aka "Atem")
Dark Paladin

DARK
/ Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate activated Spell Cards and destroy them during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field or in either Grave.
More Info: https://yugipedia.com/wiki/Dark_Paladin
Turn 12: Yugi Muto
Shift

TRAP / Normal Trap
Redirects an opponent's attack or Spell or Trap Card effect on 1 monster you control to another appropriate monster you control.

More Info: https://yugipedia.com/wiki/Shift
Turn 13: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior"  from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 13: Yugi Muto
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 13: Yugi Muto
Mystic Box

SPELL / Normal Spell
Destroys 1 monster the opponent controls, then forces you to give 1 monster you control to the opponent.

More Info: https://yugipedia.com/wiki/Mystic_Box
Turn 14: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.
More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 14: Yugi Muto
Alpha the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 14: Yugi Muto
Beta
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 14: Yugi Muto
Gamma
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 14: Yami Yugi (aka "Atem")
Shift

TRAP / Normal Trap
Redirects an opponent's attack or Spell or Trap Card effect on 1 monster you control to another appropriate monster you control.

More Info: https://yugipedia.com/wiki/Shift

The Destined Duel: Yami vs. Yugi (Part 1)

Turn 1: Yugi Muto
Red Gadget

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget
Turn 2: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts

EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 2: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 3: Yugi Muto
Yellow Gadget

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Yellow_Gadget
Turn 3: Yugi Muto
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up if activated. 3. Prevents monsters the opponent controls from attacking.

More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 4: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight
Turn 4: Yami Yugi (aka "Atem")
Dark Magic Curtain
SPELL / Normal Spell
1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents you from Summoning other monsters that turn.
More Info: https://yugipedia.com/wiki/Dark_Magic_Curtain
Turn 4: Yami Yugi (aka "Atem")
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 4: Yami Yugi (aka "Atem")
Bounce Spell
SPELL / Quick-Play Spell
Gives you control of 1 face-up Spell Card the opponent controls and applies its effect to your field.

More Info: https://yugipedia.com/wiki/Bounce_Spell
Turn 4: Yugi Muto
Soul Shield

TRAP / Normal Trap
Prevents a monster's destruction in battle and ends the Battle Phase by paying half your Life Points.

More Info: https://yugipedia.com/wiki/Soul_Shield
Turn 5: Yugi Muto
Green Gadget

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget
Turn 5: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself in Defense Mode to your field as a Level 4 Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".

More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress
Turn 5: Yami Yugi (aka "Atem")
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 6: Yami Yugi (aka "Atem")
King's Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight.
More Info: https://yugipedia.com/wiki/King's_Knight
Turn 6: Yami Yugi (aka "Atem")
Jack's
Knight (via King's Knight)
LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More Info: https://yugipedia.com/wiki/Jack's_Knight
Turn 6: Yugi Muto
Turn Jump

SPELL / Quick-Play Spell
1. Forces both players to take their next 3 turns without playing any cards or drawing them starting from the Battle Phase. 2. Resumes the turn at the Battle Phase 6 turns later.

More Info: https://yugipedia.com/wiki/Turn_Jump
Turn 7: Yugi Muto
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 7: Yugi Muto
Summoned Skull
DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 7: Yami Yugi (aka "Atem")
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 7: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Yugi Muto
Summoned Skull
DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 8: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 9: Yugi Muto
Card
of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 9: Yami Yugi (aka "Atem")
Rebellion
SPELL / Quick-Play Spell
1. Gains control of 1 monster the opponent controls at either player's Battle Phase until the Battle Phase ends. 2. Prevents other monsters you control from attacking and from using another copy of this card that turn.

More Info: https://yugipedia.com/wiki/Rebellion

Seto Kaiba vs. Zane (Part 1)

Turn 1: Zane Truesdale
Proto-Cyber Dragon

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" while face-up on the field.

More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon
Turn 1: Zane Truesdale
Power Bond

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. 2. Double that monster's ATK, but deals you damage equal to the ATK it gained at the End Phase.

More Info: https://yugipedia.com/wiki/Power_Bond
Turn 1: Zane Truesdale
Cyber End Dragon

LIGHT
/ Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Can't Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Cyber_End_Dragon
Turn 2: Seto Kaiba
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.

More Info: https://yugipedia.com/wiki/Change_of_Heart
Turn 2: Seto Kaiba
Kaiser Glider

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the owner's hand if destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Kaiser_Glider
Turn 3: Zane Truesdale
Cyber Dragon (via its effect)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon
Turn 3: Zane Truesdale
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 3: Seto Kaiba
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate_Attack
Turn 4: Zane Truesdale
Cybernetic Fusion Support
SPELL / Quick-Play Spell
Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck by banishing monsters from your hand, field and/or Grave as Fusion Material and paying half your Life Points.
More Info: https://yugipedia.com/wiki/Cybernetic_Fusion_Support_(anime)  
Turn 4: Zane Truesdale
Cyber Twin Dragon

LIGHT
/ Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon"
1. Can't be Fusion Summoned with other monsters. 2. Can attack twice at each Battle Phase.
More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon
Turn 5: Seto Kaiba
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 5: Seto Kaiba
Blue-Eyes Ultimate Dragon

LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon
Turn 6: Zane Truesdale
Proto-Cyber Dragon

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" if face-up on the field.

More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon
Turn 6: Zane Truesdale
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 7: Zane Truesdale
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 7: Zane Truesdale
Cyber End Dragon

LIGHT
/ Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Can't Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Cyber_End_Dragon
Turn 7: Zane Truesdale
Battle Fusion
SPELL / Quick-Play Spell
Gives 1 battling monster you control ATK equal to the ATK of the monster the opponent controls until the Damage Step ends.

More Info: https://yugipedia.com/wiki/Battle_Fusion_(anime)