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My Yu-Gi-Oh Hybrid Movie Fanfic Part 5's Episode Cards

1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written.
2. Episodes 20 and 21 are excluded because no cards were played.
Fate's Seal (Part 40)
Turn 30: Jack Atlas
Red Nova Dragon
DARK
/ Synchro Monster / Level 12 / ATK 3500 / DEF 3000
(Dragon / Synchro / Effect)
2 Tuners + "Red Dragon Archfiend"
1. Gains 500 ATK for all Tuner monsters in your Grave. 2. Not destroyed by the opponent's effects. 3. Can negate an attack from 1 monster the opponent controls by banishing itself. 4. Special Summons itself to your field once per turn at the End Phase if banished by its effect that turn.
More info: https://yugipedia.com/wiki/Red_Nova_Dragon 
Turn 30: Jack Atlas
Zero Hole 2
TRAP / Normal Trap
Destroys all cards on the field if you have no cards in your hand.
Card image: Coming soon!
Fate's Seal (Part 39)
Turn 26: Yusei Fudo
Sonic Chick
EARTH
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Winged Beast / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Sonic_Chick
Turn 27: Jack Atlas
Dark Resonator
DARK
/ Effect Monster / Level 3 / ATK 1300 / DEF 300
(Fiend / Tuner / Effect)
Not destroyed in battle once per turn.

More info: https://yugipedia.com/wiki/Dark_Resonator
Turn 28: Sartorius Kumar
Suit of Sword X
SPELL / Normal Spell
You toss a coin at activation, then apply 1 effect below.
● Heads: Destroys all monsters the opponent controls.
● Tails: Destroys all monsters you control.

More info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)
Turn 28: Jack Atlas
Battle Fader (via its effect)
DARK
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
1. Can Special Summon itself from your hand to your field if a monster the opponent controls attacks directly, then ends the Battle Phase. 2. Banishes itself if it leaves the field once Special Summoned this way.
More info:
https://yugipedia.com/wiki/Battle_Fader
Turn 29: Yusei Fudo
Junk Synchron
DARK
/ Effect Monster / Level 3 / ATK 1300 / DEF 500
(Warrior / Tuner / Effect)
Can revive 1 Level 2 or lower monster from your Grave to yoiur field in Defene Mode if Normal Summoned, but negates that monster's effects.

More info: https://yugipedia.com/wiki/Junk_Synchron
Turn 29: Yusei Fudo
Double Summon
SPELL / Normal Spell
Lets you Normal Summon twice the turn it's activated.

More info: https://yugipedia.com/wiki/Double_Summon
Turn 29: Yusei Fudo
Max Warrior (via Double Summon)
WIND
/ Effect Monster / Level 4 / ATK 1800 / DEF 800
(Warrior / Effect)
1. Gains 400 ATK for the Damage Step if attacking a monster. 2. Makes itself a Level 2 monster with half its original ATK and DEF until your next Standby Phase if it destroys a monster the opponent controls in battle.
More info:
https://yugipedia.com/wiki/Max_Warrior
Turn 29: Yusei Fudo
Stardust Dragon
WIND
/ Synchro Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can negate an activated effect that would destroy a card(s) on the field at either player's turn by Tributing itself. 2. Can revive itself from your Grave to your field at the End Phase if Tributed by its effect that turn and not negated.
More info: https://yugipedia.com/wiki/Stardust_Dragon
Turn 29: Yusei Fudo
Effect Veiler (via its effect)
LIGHT
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Tuner / Effect)
Can negate the effects of 1 face-up monster the opponent controls at their Main Phase until the turn ends by sending itself from your hand to the Grave.

More info: https://yugipedia.com/wiki/Effect_Veiler
Turn 29: Yusei Fudo
Synchro Strike
TRAP / Normal Trap
Gives 1 Synchro Monster on the field 500 ATK for all monsters used in its Synchro Summon until the End Phase.
More info: https://yugipedia.com/wiki/Synchro_Strike
Turn 30: Jack Atlas
Mad Archfiend
DARK
/ Effect Monster / Level 4 / ATK 1800 / DEF 0
(Fiend / Effect)
1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode if attacked while face-up in Attack Mode.
More info:
https://yugipedia.com/wiki/Mad_Archfiend
Turn 30: Jack Atlas
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 30: Jack Atlas
Dark Resonator (via Monster Reborn)
DARK
/ Effect Monster / Level 3 / ATK 1300 / DEF 300
(Fiend / Tuner / Effect)
Not destroyed in battle once per turn.

More info: https://yugipedia.com/wiki/Dark_Resonator
Turn 30: Jack Atlas
Red Dragon Archfiend
DARK
/ Synchro Monster / Level 8 / ATK 3000 / DEF 2000
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Destroys all monsters in Defense Mode the opponent controls after damage calculation if it attacked a monster in Defehse Mode they control. 2. Destroys all other monsters you control that don't attack on your turn.
More info:
https://yugipedia.com/wiki/Red_Dragon_Archfiend
Turn 30: Jack Atlas
Creation Resonator (via its effect)
WIND
/ Effect Monster / Level 3 / ATK 800 / DEF 600
(Fiend / Tuner / Effect)
Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster.

More info: https://yugipedia.com/wiki/Creation_Resonator
Turn 30: Jack Atlas
Creation Resonator (via its effect)
WIND
/ Effect Monster / Level 3 / ATK 800 / DEF 600
(Fiend / Tuner / Effect)
Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster.

More info: https://yugipedia.com/wiki/Creation_Resonator
Turn 30: Jack Atlas
Level Retuner
TRAP / Normal Trap
Lowers the Level of 1 face-up monster you control by up to 2.
More info: https://yugipedia.com/wiki/Level_Retuner
Fate's Seal (Part 38)
Turn 23: Yugi Muto
Blue Gadget
EARTH
/ Fusion Monster / Level 6 / ATK 3000 / DEF 1200
(Machine / Fusion / Effect)
"Red Gadget" + "Yellow Gadget" + "Green Gadget"
1. Only Fusion Summoned. 2. Prevents the opponent actiating Spell or Trap Cads if it attacks until the Damage Step ends. 3. Can revive 1 "Red Gadget", "Yellow Gadget" and "Green Gadget" from your Grave to your field if destroyed by a Spell Card's effect while face-up.
Card image: https://inkbunny.net/s/2918534
Turn 23: Yugi Muto
Fissure
SPELL / Normal Spell
Destroys the face-up monster the opponent controls with the lowest ATK (picks 1 if tied).

More info: https://yugipedia.com/wiki/Fissure
Turn 23: Dartz
Malefic Serpent
DARK
/ Effect Monster / Level 12 / ATK ? / DEF 0
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field if "Malefic Shunoros" you control is destroyed and sent to the Grave. 3. Makes its ATK twice the ATK of "Malefic Shunoros" at the time it was destroyed. 4. Negates the opponent's activated Spell or Trap Cards if it attacks.
Card image: https://inkbunny.net/s/3360716
Turn 24: Jaden Yuki
Neo-Spacian Grand Mole
EARTH
/ Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Can return itself and a monster it battles to the hand when the Damage Step starts.

More info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole
Turn 24: Sartorius Kumar
Malefic Reversal
TRAP / Normal Trap
Banishes a monster whose effect would return a monster you control to the hand.
Card image: https://inkbunny.net/s/3390369
Turn 25: Yugi Muto
Turn Jump (negated via Malefic Serpent)
SPELL / Quick-Play Spell
1. Activates during the Battle Phase, then forces both players to pass their next 6 turns. 2. Resumes the Duel at the Battle Phase.
More info: https://yugipedia.com/wiki/Turn_Jump
Fate's Seal (Part 37)
Turn 17: Yugi Muto
Berfomet
DARK
/ Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)
Can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand if Normal or Flip Summoned.

More info: https://yugipedia.com/wiki/Berfomet
Turn 18: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 18: Jaden Yuki
Fusion Recovery
SPELL / Normal Spell
Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand.

More info: https://yugipedia.com/wiki/Fusion_Recovery
Turn 18: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 18: Jaden Yuki
Elemental Hero Thunder Giant
LIGHT
/ Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
1. Only Fusion Summoned. 2. Can destroy 1 monster on the field with less original ATK than its own once per turn by discarding 1 card.
Card image: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant
Turn 18: Dartz
Malefic Shunoros
DARK
/ Effect Monster / Level 10 / ATK ? / DEF 0
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned by its own effect if a "Malefic" monster(s) you control is destroyed and sent to the Grave. 3. Gains ATK equal to half the total ATK of the destroyed "Malefic" monster(s). 4. Gains half the ATK of a monster the opponent controls it destrroys in battle.
Card image: https://inkbunny.net/s/3291763
Turn 19: Sartorius Kumar
Malefic Moon
DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 2800
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 1 "Arcana Force XVIII - The Moon" from your hand. 3. Lets you draw 2 cards if Special Summoned when you control a "Malefic" monster, except "Malefic Moon". 4. Can reviver 1 "Malefic" monster from your Grave to your field with a lower Level than this card's once per turn, ignoring the Summon conditions.
Card image: https://inkbunny.net/s/3301431
Turn 19: Sartorius Kumar
Fate's Seal
SPELL / Field Spell
1. Doubles the ATK of face-up battling "Malefic" monsters until the Damage Step ends.
2. Can negate an activated effect and destroy it by Tributing 1 "Malefic" monster.
Card image: https://inkbunny.net/s/3315820
Turn 20: Yugi Muto
Witch of the Black Forest
DARK
/ Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave.

More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest_(anime)
Turn 21: Jaden Yuki
Card Trooper
EARTH
/ Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)
1. Can choose a number from 1 to 3 once per turn, then sends that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. You draw 1 card if it's destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Card_Trooper
Turn 22: Yugi Muto
Card of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 22: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 22: Yugi Muto
Red Gadget (via Monster Reborn)
EARTH
/ Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Red_Gadget
Turn 22: Yugi Muto
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Fate's Seal (Part 36)
Turn 11: Jaden Yuki
Elemental Hero Burstinatrix (via De-Fusion)
FIRE
/ Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More info:
https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix
Turn 11: Jaden Yuki
Elemental Hero Clayman (via De-Fusion)
EARTH
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman
Turn 11: Jaden Yuki
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Hero_Signal
Turn 11: Jaden Yuki
Elemental Hero Bubbleman (via Hero Signal)
WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. You draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More info:
https://yugipedia.com/wiki/Elemental_HERO_Bubbleman
Turn 12: Sartorius Kumar
Pentacle of Ace
SPELL / Normal Spell
Tosses a coin at activation, then activates 1 effect below.
● Heads: You draw 1 card and gain 500 Life Points.
● Tails: The opponent draws 1 card and gains 500 Life Points.

More info: https://yugipedia.com/wiki/Pentacle_of_Ace
Turn 12: Sartorius Kumar
Malefic Emperor
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 1 "Arcana Force IV - The Emperor" from your Deck. 3. Prevents "Malefic" monsters you control from being destroyed by Effect Monster effects. 4. Deals piercing battle damage to the opponent if attacking a monster in Defene Mode.
Card image: https://inkbunny.net/s/3170734
Turn 12: Yugi Muto
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 13: Dartz
Malefic Mirror Knight
DARK
/ Effect Monster / Level 6 / ATK 0 / DEF 0
(Fiend / Effect)
Can negate an effect that would destroy a "Malefic" monster(s) you control and destroy it by discarding itself.

Card image: https://inkbunny.net/s/3189483
Turn 14: Yugi Muto
Gazelle the King of Mythical Beasts
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 14: Sartorius Kumar
Staff of Malefic World
TRAP / Normal Trap
Revives 1 "Malefic" monster from your Grave to your field with less ATK than battle damage you took if you take battle damage.
Card image: https://inkbunny.net/s/3200773
Turn 14: Sartorius Kumar
Malefic Magician (via Staff of Malefic World)
DARK
/ Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by discarding 1 "Arcana Force I - The Magician" from your hand to the Grave.
3. Can choose coin toss results for Spell Cards that use them. 4. Destroys itself if no face-up Field Spell is on the field.
Card image: https://inkbunny.net/s/2974461
Turn 15: Jaden Yuki
Transcendent Wings
SPELL / Quick-Play Spell
Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 2 cards in your hand and 1 face-up or Set "Winged Kuriboh" you control to the Grave.

More info: https://yugipedia.com/wiki/Transcendent_Wings
Turn 15: Jaden Yuki
Winged Kuriboh LV10
LIGHT
/ Effect Monster / Level 10 / ATK 300 / DEF 200
(Fairy / Effect)
1. Can't be Normal Summoned or Set. 2. Only Spercial Summoned with "Transcendent Wings". 3. Can destroy all Attack Position monsters the opponent controls at their Battle Phase by Tributing itself, then deals the total origianl ATK of those monsters to their Life Points.
More info: https://yugipedia.com/wiki/Winged_Kuriboh_LV10
Turn 15: Dartz
Malefic Truth Dragon
DARK
/ Effect Monster / Level 12 / ATK 5000 / DEF 5000
(Dragon / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field via its own effect by paying half your Life Points if a "Malefic" monster you control, except "Malefic Truth Dragon" is destroyed. 3. Prevents more than 1 "Malefic" monster from being on the field. 4. Destroys itself if no Field Spell is face-up on the field.
5. Destroys all face-up monsters the opponent controls if it destroys a face-up monster they control in battle.
More info:
https://yugipedia.com/wiki/Malefic_Truth_Dragon
Turn 15: Dartz
Malefic Curse
TRAP / Normal Trap
Equips only to 1 "Malefic Truth Dragon" you control and prevents it from being destroyed by its own effect.

Card image: https://inkbunny.net/s/3254779
Turn 16: Sartorius Kumar
Malefic Empress
DARK
/ Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 1 "Arcana Force IV - The Empress" from your Deck. 3. Negates effects of Effect Monsters it battles.
Card image: https://inkbunny.net/s/3261435
Fate's Seal (Part 35)
Turn 8: Sartorius Kumar
Malefic Lovers
DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 1 "Arcana Force VI - The Lovers" from your Deck. 3. Lets "Malefic" monsters you control stay on the field without a Field Spell.
Card image: https://inkbunny.net/s/3128811
Turn 8: Yugi Muto
Kuriboh (via its effect)
DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can discard itself at damage calculation in either player's turn to make the battle damage from an attacking monster the opponent controls 0.

More info: https://yugipedia.com/wiki/Kuriboh
Turn 8: Sartorius Kumar
Malefic Temperance (via its effect in the Grave)
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fiend / Effect)
Can banish 1 monster activating its effect from the Grave in either player's turn by discarding itself.

Card image: https://inkbunny.net/s/3132285
Turn 8: Yugi Muto
Soul Shield
TRAP / Normal Trap
Prevents the destruction of 1 monster on the field in battle by paying half your Life Points, then ends the Battle Phase.
More info: https://yugipedia.com/wiki/Soul_Shield
Turn 9: Yugi Muto
Marshmallon
LIGHT
/ Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set after damage calculation.
More info: https://yugipedia.com/wiki/Marshmallon
Turn 10: Jaden Yuki
R - Righteous Justice
SPELL / Normal Spell
Destroys Spell or Trap Cards on the field equal to the number of "Elemental HERO" cards you control.

More info: https://yugipedia.com/wiki/R_-_Righteous_Justice
Turn 11: Jaden Yuki
De-Fusion
SPELL / Quick-Play Spell
Shuffles 1 Fusion Monster on the field into the Extra Deck, then revives its Fusion Materials from your Grave to your field if they're in your Grave.

More info: https://yugipedia.com/wiki/De-Fusion
Fate's Seal (Part 34)
Turn 1: Jaden Yuki
Elemental Hero Prisma (as Burstinatrix via its effect)
LIGHT
/ Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Warrior / Effect)
1. Can reveal 1 Fusion Monster in your Extra Deck once per turn. 2. Changes its name to the name of 1 Fusion Material listed in that Fusion Monster's text until the End Phase by sending that monster from your Deck to the Grave.
More info: https://yugipedia.com/wiki/Elemental_HERO_Prisma
Turn 1: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 1: Jaden Yuki
Elemental Hero Rampart Blaster
EARTH
/ Fusion Monster / Level 6 / ATK 2000 / DEF 2500
(Warrior / Fusion / Effect)
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Can attack the opponent directly if in Defense Mode using half its ATK for damage calculation.
Card image: https://yugipedia.com/wiki/Elemental_HERO_Rampart_Blaster
Turn 2: Dartz
Malefic Gigas
DARK
/ Effect Monster / Level 3 / ATK 400 / DEF 1500
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by discarding 1 "Orichalcos Gigas" from your hand to the Grave. 3. Gains 500 ATK at your Standby Phases.
Card image: https://inkbunny.net/s/2964711
Turn 3: Sartorius Kumar
Malefic Magician
DARK
/ Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by discarding 1 "Arcana Force I - The Magician" from your hand to the Grave.
3. Can choose coin toss results for Spell Cards that use them. 4. Destroys itself if no face-up Field Spell is on the field.
Card image: https://inkbunny.net/s/2974461
Turn 3: Sartorius Kumar
Cup of Ace
SPELL / Normal Spell
Tosses a coin at activation, then activates 1 effect below.
● Heads: You draw 2 cards.
● Tails: The opponent draws 2 cards.

More info: https://yugipedia.com/wiki/Cup_of_Ace
Turn 4: Yugi Muto
Red Gadget
EARTH
/ Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Red_Gadget
Turn 5: Dartz
Malefic World
SPELL / Field Spell
1. Can choose 3 "Malefic" cards from your Deck instead of your normal Draw. 2. The opponent picks one and you add it to your hand. 3. Shuffles the rest back into your Deck.
More info: https://yugipedia.com/wiki/Malefic_World
Turn 5: Dartz
Malefic Kyutora
DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 500
(Fiend / Effect)
1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0 if you control another "Malefic" monster.
Card image: https://inkbunny.net/s/3018273
Turn 6: Sartorius Kumar
Malefic Chariot (via its optional effect)
DARK
/ Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by discarding 1 "Arcana Force VII - The Chariot" from your hand to the Grave or by its effect. 3. Can be Special Summoned from your hand to your field if "Malefic World" is on the field. 4. Destroys itself if no face-up Field Spell is on the field.
Card image: https://inkbunny.net/s/3041860
Turn 6: Sartorius Kumar
Malefic Dominator
DARK
/ Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 "Arcana Force XXI - The World" from your Deck. 3. Can skip the opponent's next turn by discarding 1 "Malefic" monster from your hand to the Grave if it destroys a monster they control in battle. 4. Destroys itself if no face-up Field Spell is on the field.
Card image: https://inkbunny.net/s/3106735
Turn 7: Dartz
Malefic Parallel Gear
DARK
/ Effect Monster / Level 2 / ATK 0 / DEF 0
(Machine / Tuner / Effect)
Uses 1 "Malefic" monster in your hand as Synchro Material if used as Synchro Material.

More info: https://yugipedia.com/wiki/Malefic_Parallel_Gear
Turn 7: Jaden Yuki
Hero Barrier
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls if you control an "Elemental HERO" monster.
More info: https://yugipedia.com/wiki/Hero_Barrier
Fate's Seal (Part 33)
Turn 6: Mai Valentine
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Mai Valentine
Card of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 6: Mai Valentine
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Mai Valentine
Cyber Harpie Lady (via Monster Reborn)
WIND
/ Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 6: Mai Valentine
Amazoness Queen
EARTH
/ Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Warrior / Effect)
Prevents "Amazoness" monsters you control from being destroyed in battle.

More info: https://yugipedia.com/wiki/Amazoness_Queen
Turn 6: Mai Valentine
Amazoness Fighting Spirit
SPELL / Continuous Spell
Gives attacking "Amazoness" monsters 1000 ATK at damage calculation if attacking a monster with more ATK.

More info: https://yugipedia.com/wiki/Amazoness_Fighting_Spirit
Turn 7: Gear Golem the Moving Fortress
Power Bond
SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Doubles the Fusion Monster's ATK, but deals the ATK it gained to your Life Points at the End Phase.
More info:
https://yugipedia.com/wiki/Power_Bond
Turn 7: Gear Golem the Moving Fortress
Ultimate Ancient Gear Golem
EARTH
/ Fusion Monster / Level 10 / ATK 4400 / DEF 3400
(Machine / Fusion / Effect)
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
1. Only Fusion Summoned. 2. Deals piercing battle damage to the opponent if attacking a monster in Defnese Mode. 3. Prevents the opponent activating Spell or Trap Cards if it attacks. 4. Can revive 1 "Ancient Gear Golem" from your Grave to your field by ignoring the Summon conditions if destroyed.
Card image: https://yugipedia.com/wiki/Ultimate_Ancient_Gear_Golem