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My Yu-Gi-Oh Hybrid Movie "Fate's Seal" Part 2's Episode Cards
1. Some card names below are
written differently than how the URL below their info indicates
due to how they were written on the card at the time the fanfic
was written. 2. Episode 14 is excluded because no cards were played. |
Fate's Seal (Part 16) |
Turn 5: Judgment
Dragon Lumina, Lightsworn Summoner LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Can revive 1 Level 4 or lower "Lightsworn" monster from your Grave to your field by discarding 1 card. 2. Sends the top 3 cards of your Deck to the Grave once per turn at your End Phases. More info: https://yugipedia.com/wiki/Lumina,_Lightsworn_Summoner |
Turn 5: Judgment
Dragon Wulf, Lightsworn Beast (via its effect) LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300 (Beast / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned to your field with an effect. 3. Revives itself from your Grave to your field if sent from your Deck to the Grave. More info: https://yugipedia.com/wiki/Wulf,_Lightsworn_Beast |
Turn
6: Ishizu Ishtar Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Ishizu Ishtar Master Hyperion (via its effect) LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 2100 (Fairy / Effect) 1. Can be Special Summoned from your hand to your field by banishing 1 "The Agent" monster from your hand, field or Grave. 2. Can destroy 1 card on the field once per turn by banishing 1 LIGHT Fairy monster from your Grave. 3. Can use #2's effect up to twice per turn if "The Sanctuary in the Sky" is on the field). More info: https://yugipedia.com/wiki/Master_Hyperion |
Turn 7: Judgment
Dragon Judgment Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600 (Dragon / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field if you have at least 4 "Lightsworn" monsters in your Grave with different names. 3. Can destroy all other cards on the field by paying 1000 Life Points. 4. Sends the top 4 cards of your Deck to the Grave once per turn at your End Phases. More info: https://yugipedia.com/wiki/Judgment_Dragon |
Turn 8:
Ishizu Ishtar Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8: Ishizu Ishtar Master Hyperion (via Monster Reborn) LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 2100 (Fairy / Effect) 1. Can be Special Summoned from your hand to your field by banishing 1 "The Agent" monster from your hand, field or Grave. 2. Can destroy 1 card on the field once per turn by banishing 1 LIGHT Fairy monster from your Grave. 3. Can use #2's effect up to twice per turn if "The Sanctuary in the Sky" is on the field). More info: https://yugipedia.com/wiki/Master_Hyperion |
Fate's Seal (Part 15) |
Turn
1: Judgment Dragon Charge of the Light Brigade SPELL / Normal Spell Adds 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand by sending the top 3 cards of your Deck to the Grave. More info: https://yugipedia.com/wiki/Charge_of_the_Light_Brigade |
Turn 1: Judgment
Dragon Lyla, Lightsworn Sorceress LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Spellcaster / Effect) 1. Can destroy 1 Spell or Trap Card the opponent controls by changing itself from Attack Mode to Defense Mode, but prevents changing its battle position until your next turn ends. 2. Sends the top 3 cards of your Deck to the Grave once per turn at your End Phases. More info: https://yugipedia.com/wiki/Lyla,_Lightsworn_Sorceress |
Turn
2: Ishizu Ishtar Valhalla, Hall of the Fallen SPELL / Continuous Spell Can Special Summon 1 Fairy monster from your hand to your field once per turn if you control no monsters. More info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen |
Turn 2: Ishizu Ishtar Nova Summoner (via Valhalla, Hall of the Fallen) LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) 1. Can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave. 2. Can Special Summon "Airknight Parshath" instead if "The Sanctuary in the Sky" is on the field. More info: https://yugipedia.com/wiki/Nova_Summoner |
Turn 2: Ishizu Ishtar Airknight Parshath LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1400 (Fairy / Effect) 1. Deals piercing battle damage if attacking a monster in Defense Mode. 2. You draw 1 card if it deals the opponent battle damage. More info: https://yugipedia.com/wiki/Airknight_Parshath |
Turn 2: Judgment
Dragon Honest (via its effect) LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) 1. Can return itself to your hand at your Main Phase if face-up on your field. 2. Can send itself to the Grave at either player's turn to give 1 battling LIGHT monster you control the ATK of the opponent's monster at the Damage Step until the turn ends. More info: https://yugipedia.com/wiki/Honest |
Turn 3: Judgment
Dragon Celestia, Lightsworn Angel LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200 (Fairy / Effect) Can destroy up to 2 cards the opponent controls by sending the top 4 cards of your Deck to the Grave if Tribute Summoned with a "Lightsworn" monster. More info: https://yugipedia.com/wiki/Celestia,_Lightsworn_Angel |
Turn 4: Ishizu Ishtar Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More info: https://yugipedia.com/wiki/Marshmallon |
Turn 4: Ishizu Ishtar Zeradias, Herald of Heaven (via its effect) LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800 (Fairy / Effect) 1. Can add 1 "The Sanctuary in the Sky" from your Deck to your hand by discarding itself to the Grave. 2. Destroys itself if "The Sanctuary in the Sky" isn't on the field. More info: https://yugipedia.com/wiki/Zeradias,_Herald_of_Heaven |
Turn
4: Ishizu Ishtar The Sanctuary in the Sky SPELL / Field Spell Makes battle damage to players that control Fairy monsters that are battling 0. More info: https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky |
Fate's Seal (Part 13) |
Turn 6: Grandmaster of the Six Samurai Grandmaster of the Six Samurai (via its effect) EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800 (Warrior / Effect) 1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai". 2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls. More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai |
Turn 6: Grandmaster of the Six Samurai Grandmaster of the Six Samurai (via its effect) EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800 (Warrior / Effect) 1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai". 2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls. More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai |
Turn 6: Grandmaster of the Six Samurai Shien's Footsoldier EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300 (Warrior / Effect) Can Special Summon 1 Level 3 or less "Six Samurai" monster from your Deck to your field if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Shien's_Footsoldier |
Turn
7: Sartorius Kumar Valhalla, Hall of the Fallen SPELL / Continuous Spell Can Special Summon 1 Fairy monster from your hand to your field once per turn if you control no monsters. More info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen |
Turn 8: Grandmaster of the Six Samurai Solidarity SPELL / Continuous Spell Gives all monsters you control 800 ATK of the ones in your Grave have the same original Type. More info: https://yugipedia.com/wiki/Solidarity |
Turn 8: Grandmaster of the Six Samurai Spirit of the Six Samurai EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Warrior / Union / Effect) 1. Can equip itself to 1 face-up "Six Samurai" monster you control once per turn and give it 500 ATK and DEF or be unequipped and Special Summoned to your field in Attack Mode. 2. You draw 1 card if the equipped monster destroys a monster the opponent controls in battle. 3. Prevents more than 1 Union Monster from being equipped at a time. 4. Prevents the equipped monster's destruction by destroying itself. More info: https://yugipedia.com/wiki/Spirit_of_the_Six_Samurai |
Turn 9:
Sartorius Kumar Cup of Ace SPELL / Normal Spell You toss a coin, then apply 1 effect below. ● Heads: Draw 2 cards. ● Tails: The opponent draws 2 cards. More info: https://yugipedia.com/wiki/Cup_of_Ace |
Turn 9: Sartorius Kumar Arcana Force 0 - The Fool LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Not destroyed in battle. 2. Can't be changed to Defense Mode, except with an effect. 3. Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Negates your effects that target it and destroys them. ● Tails: Negates the opponent's effects that target it and destroys them. More info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool |
Turn 10: Grandmaster of the Six Samurai Great Shogun Shien (via its effect) FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if you control at least 2 face-up "Six Samurai" monsters. 2. Prevents the opponent from activating more than 1 Spell or Trap Card each turn. 3. Can prevent its destruction by destroying 1 face-up "Six Samurai" you control instead. More info: https://yugipedia.com/wiki/Great_Shogun_Shien |
Turn 12: Grandmaster of the Six Samurai Six Scrolls of the Samurai SPELL / Quick-Play Spell Special Summons 1 "Great Shogun Shien" from your Deck to your field by Tributing 2 face-up "Six Samurai" monsters. More info: https://yugipedia.com/wiki/Six_Scrolls_of_the_Samurai |
Turn 12: Grandmaster of the Six Samurai Great Shogun Shien (via Six Scrolls of the Samurai) FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if you control at least 2 face-up "Six Samurai" monsters. 2. Prevents the opponent from activating more than 1 Spell or Trap Card each turn. 3. Can prevent its destruction by destroying 1 face-up "Six Samurai" you control instead. More info: https://yugipedia.com/wiki/Great_Shogun_Shien |
Turn 12: Grandmaster of the Six Samurai Enishi, Shien's Chancellor LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 2 "Six Samurai" monsters froom your Grave. 3. Can destroy 1 face-up monster on the field once per turn, but can't attack that turn. More info: https://yugipedia.com/wiki/Enishi,_Shien's_Chancellor |
Turn 12:
Sartorius Kumar Emperor's Staff TRAP / Normal Trap Prevents your cards from being destroyed by the opponent's effects that turn, but the opponent draws 1 card. More info: https://yugipedia.com/wiki/Emperor's_Staff |
Turn 13:
Sartorius Kumar Suit of Sword X SPELL / Normal Spell You toss a coin, then apply 1 effect below. ● Heads: Destroys all monsters the opponent controls ● Tails: Destroys all monsters you control. More info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime) |
Fate's Seal (Part 12) |
Turn 1:
Sartorius Kumar Pot of Duality SPELL / Normal Spell 1. Reveals the top 3 cards of your Deck, then adds 1 of them to your hand and shuffles the rest back into the Deck. 2. Prevents you activating "Pot of Duality" again or Special Summoning that turn. More info: https://yugipedia.com/wiki/Pot_of_Duality |
Turn 1: Sartorius Kumar Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Special Summons a monster the opponent controls it destroys in battle to your field. ● Tails: Shifts to the opponent's field. More info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot |
Turn 2: Grandmaster of the Six Samurai The Six Samurai - Zanji LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Warrior / Effect) 1. Destroys a monster it attacks after the Damage Step if you control a "Six Samurai" monster with a different name. 2. Can prevent its destruction by destroying 1 other "Six Samurai" monster you control. More info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji |
Turn 3: Sartorius Kumar Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Gives All "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 3:
Sartorius Kumar Reversal of Fate TRAP / Normal Trap Applies the coin toss effect of 1 "Arcana Force" monster you control not being applied by its effect. More info: https://yugipedia.com/wiki/Reversal_of_Fate |
Turn 4: Grandmaster of the Six
Samurai Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Grandmaster of the Six Samurai The Six Samurai - Zanji (via Monster Reborn) LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Warrior / Effect) 1. Destroys a monster it attacks after the Damage Step if you control a "Six Samurai" monster with a different name. 2. Can prevent its destruction by destroying 1 other "Six Samurai" monster you control. More info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji |
Turn 4: Grandmaster of the Six Samurai Grandmaster of the Six Samurai (via its effect) EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800 (Warrior / Effect) 1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai". 2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls. More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai |
Turn 4: Sartorius Kumar Arcana Force XIV - Temperance (via its effect) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) 1. Can make battle damage you take from a battle at either player's damage calculation 0 by discarding itself. 2. Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Halves all Battle Damage you take. ● Tails: Halves all Battle Damage the opponent takes. More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance |
Turn 5:
Sartorius Kumar Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 5: Sartorius Kumar Arcana Force XIV - Temperance (via Call of the Haunted) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) 1. Can make battle damage you take from a battle at either player's damage calculation 0 by discarding itself. 2. Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Halves all Battle Damage you take. ● Tails: Halves all Battle Damage the opponent takes. More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance |
Turn 5: Sartorius Kumar Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 5: Sartorius Kumar Reverse Reborn SPELL / Equip Spell 1. Revives 1 "Arcana Force" monster from your Grave to your field face-up in Attack Mode with its Tails effect and equips to it. 2. Destroys the monster if this card is destroyed. More info: https://yugipedia.com/wiki/Reverse_Reborn |
Turn 5: Sartorius Kumar Arcana Force IV - The Emperor (via Reverse Reborn) LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Gives All "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 5: Sartorius Kumar Arcana Force XXI - The World LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) Tosses a coin if Summoned, then applies 1 effect below. ● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at youtr End Phases. ● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases. More info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World |
Fate's Seal (Part 11) |
Turn 12: Red-Eyes Zombie Dragon Red-Eyes Zombie Dragon (via Call of the Haunted) DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Zombie / Effect) 1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field. More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon |
Turn 13: Red-Eyes Zombie Dragon Card of Safe Return SPELL / Continuous Spell Can draw 1 card if a monster is revived from your Grave. More info: https://yugipedia.com/wiki/Card_of_Safe_Return |
Turn
13:
Jaden Yuki Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 14: Jaden Yuki Dandylion EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Plant / Effect) Special Summons 2 Level 1 WIND Plant "Fluff Tokens" with 0 ATK and DEF in Defense Mode to your field if sent to the Grave, but prevents using the Tokens for a Tribute Summon that turn. More info: https://yugipedia.com/wiki/Dandylion |
Turn 15: Red-Eyes Zombie Dragon Zombie Master DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) Can revive 1 Level 4 or lower Zombie monster from your Grave to your field once per turn if face-up by sending 1 monster from your hand to the Grave. More info: https://yugipedia.com/wiki/Zombie_Master |
Turn 16: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 16: Jaden Yuki Elemental Hero Neos LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 16: Jaden Yuki Neo Space SPELL / Field Spell 1. Gives "Elemental HERO Neos" and Fusion Monsters listing it 500 ATK. 2. Makes it optional to shuffle Fusion Monsters listing "Elemental HERO Neos" into the Extra Deck at the End Phase. More info: https://yugipedia.com/wiki/Neo_Space |
Fate's Seal (Part 10) |
Turn 6: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 6: Jaden Yuki Elemental Hero Necroid Shaman DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Necroshade" 1. Only Fusion Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field. More info: https://yugipedia.com/wiki/Elemental_Hero_Necroid_Shaman |
Turn 7: Red-Eyes Zombie Dragon Malevolent Mech - Goku En (via Elemental Hero Necroid Shaman) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Zombie / Effect) 1. Can be Normal Summoned to your field without Tributes. 2. Sends itself to the Grave at the End Phase once per turn if Summoned this way and you control no other Zombie monsters, then deals its original ATK to your Life Points. More info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En |
Turn 7: Red-Eyes Zombie Dragon Book of Life SPELL / Normal Spell Revives 1 Zombie monster from your Grave to your field by banishing 1 monster from the opponent's Grave. More info: https://yugipedia.com/wiki/Book_of_Life |
Turn 7: Red-Eyes Zombie Dragon Red-Eyes Zombie Dragon (via Book of Life) DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Zombie / Effect) 1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field. More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon |
Turn 7: Red-Eyes Zombie Dragon Paladin of the Cursed Dragon LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Zombie / Effect) Can revive 1 Level 4 or lower Zombie monster that was destroyed in battle from the opponent's Grave to your field once per turn. More info: https://yugipedia.com/wiki/Paladin_of_the_Cursed_Dragon |
Turn 8: Jaden Yuki Burial from a Different Dimension SPELL / Quick-Play Spell Returns up to 3 banished monsters to the Grave. More info: https://yugipedia.com/wiki/Burial_from_a_Different_Dimension |
Turn 8: Jaden Yuki Elemental Hero Necroshade (via its effect in the Grave) DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes once if in the Grave. More info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade |
Turn 8: Jaden Yuki Elemental Hero Bladedge (via Elemental Hero Necroshade) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 9: Red-Eyes Zombie Dragon Terraforming SPELL / Normal Spell Adds 1 Field Spell from your Deck to your hand. More info: https://yugipedia.com/wiki/Terraforming |
Turn 9: Red-Eyes Zombie Dragon Zombie World SPELL / Field Spell 1. Makes all monsters on the field and in either Grave Zombie monsters. 2. Prevents players from Tribute Summoning non-Zombie monsters. More info: https://yugipedia.com/wiki/Zombie_World |
Turn 9: Red-Eyes Zombie Dragon Marionette Mite (via its effect) DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Insect / Effect) Can take control of 1 Fiend or Zombie monster the opponent controls until the End Phase by discarding itself to the Grave. More info: https://yugipedia.com/wiki/Marionette_Mite |
Turn 9:
Jaden Yuki Edge Hammer TRAP / Normal Trap Destroys 1 monster the opponent controls by Tributing "Elemental HERO Bladedge", then deals the destroyed monster's original ATK to their Life Points. More info: https://yugipedia.com/wiki/Edge_Hammer |
Turn 10: Red-Eyes Zombie Dragon Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Turn 11: Red-Eyes Zombie Dragon Spirit Reaper DARK / Effect Monster / Level 3 / ATK 300 / DEF 200 (Zombie / Effect) 1. Not destroyed in battle. 2. Destroys itself if targeted by an effect while face-up. 3. Discards 1 randeom card from the opponent's hand if it deals them Battle Damage by a direct attack. More info: https://yugipedia.com/wiki/Spirit_Reaper |
Turn 12: Jaden Yuki Spark Blaster SPELL / Equip Spell 1. Equips to "Elemental HERO Sparkman". 2. Can change the battle position of 1 face-up monster the opponent controls at your Main Phases. 3. Destroys itself if the effect is used 3 times. More info: https://yugipedia.com/wiki/Polymerization |
Turn 12: Red-Eyes Zombie Dragon Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Fate's Seal (Part 9) |
Turn 1: Red-Eyes Zombie Dragon Zombie World SPELL / Field Spell 1. Makes all monsters on the field and in either Grave Zombie monsters. 2. Prevents players from Tribute Summoning non-Zombie monsters. More info: https://yugipedia.com/wiki/Zombie_World |
Turn 1: Red-Eyes Zombie Dragon Pyramid Turtle EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Zombie / Effect) Can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck to your field if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Pyramid_Turtle |
Turn 2: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 3: Red-Eyes Zombie Dragon Red-Eyes Zombie Dragon (via Pyramid Turtle) DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Zombie / Effect) 1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field. More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon |
Turn 3:
Jaden Yuki Hero Barrier TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls if you control a face-up "Elemental HERO" monster. More info: https://yugipedia.com/wiki/Hero_Barrier |
Turn 4: Jaden Yuki Skyscraper SPELL / Field Spell Gives attacking "Elemental HERO" monsters 1000 ATK at damage calculation if attacking a monster with more ATK. More info: https://yugipedia.com/wiki/Skyscraper |
Turn 4: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 4: Red-Eyes Zombie Dragon Spell Shattering Arrow SPELL / Quick-Play Spell Destroys as many face-up Spell Cards the opponent controls as possible, then deals them 500 damage for each one destroyed. More info: https://yugipedia.com/wiki/Spell_Shattering_Arrow |
Turn 5: Red-Eyes Zombie Dragon Malevolent Mech - Goku En (Summon was negated via Solemn Judgment) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Zombie / Effect) 1. Can be Normal Summoned to your field without Tributes. 2. Sends itself to the Grave at the End Phase once per turn if Summoned this way and you control no other Zombie monsters, then deals its original ATK to your Life Points. More info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En |
Turn 5:
Jaden Yuki Solemn Judgment TRAP / Counter Trap Negates a Summoned monster or activated Spell or Trap Card and destroys it by paying half your Life Points. More info: https://yugipedia.com/wiki/Solemn_Judgment |