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My Yu-Gi-Oh Hybrid Movie "Fate's Seal" Part 2's Episode Cards

1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written.
2. Episode 14 is excluded because no cards were played.
Fate's Seal (Part 16)
Turn 5: Judgment Dragon
Lumina, Lightsworn Summoner
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Can revive 1 Level 4 or lower "Lightsworn" monster from your Grave to your field by discarding 1 card. 2. Sends the top 3 cards of your Deck to the Grave once per turn at your End Phases.
More info: https://yugipedia.com/wiki/Lumina,_Lightsworn_Summoner
Turn 5: Judgment Dragon
Wulf
, Lightsworn Beast (via its effect)
LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300
(Beast / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned to your field with an effect. 3. Revives itself from your Grave to your field if sent from your Deck to the Grave.
More info: https://yugipedia.com/wiki/Wulf,_Lightsworn_Beast
Turn 6: Ishizu Ishtar
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Ishizu Ishtar
Master Hyperion (via its effect)
LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 2100
(Fairy / Effect)
1. Can be Special Summoned from your hand to your field by banishing 1 "The Agent" monster from your hand, field or Grave. 2. Can destroy 1 card on the field once per turn by banishing 1 LIGHT Fairy monster from your Grave. 3. Can use #2's effect up to twice per turn if "The Sanctuary in the Sky" is on the field).
More info: https://yugipedia.com/wiki/Master_Hyperion
Turn 7: Judgment Dragon
Judgment Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600
(Dragon / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field if you have at least 4 "Lightsworn" monsters in your Grave with different names.
3. Can destroy all other cards on the field by paying 1000 Life Points. 4. Sends the top 4 cards of your Deck to the Grave once per turn at your End Phases.

More info: https://yugipedia.com/wiki/Judgment_Dragon
Turn 8: Ishizu Ishtar
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 8: Ishizu Ishtar
Master Hyperion (via Monster Reborn)
LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 2100
(Fairy / Effect)
1. Can be Special Summoned from your hand to your field by banishing 1 "The Agent" monster from your hand, field or Grave. 2. Can destroy 1 card on the field once per turn by banishing 1 LIGHT Fairy monster from your Grave. 3. Can use #2's effect up to twice per turn if "The Sanctuary in the Sky" is on the field).
More info: https://yugipedia.com/wiki/Master_Hyperion
Fate's Seal (Part 15)
Turn 1: Judgment Dragon
Charge of the Light Brigade
SPELL / Normal Spell
Adds 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand by sending the top 3 cards of your Deck to the Grave.
More info: https://yugipedia.com/wiki/Charge_of_the_Light_Brigade
Turn 1: Judgment Dragon
Lyla
, Lightsworn Sorceress
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200
(Spellcaster / Effect)
1. Can destroy 1 Spell or Trap Card the opponent controls by changing itself from Attack Mode to Defense Mode, but prevents changing its battle position until your next turn ends. 2. Sends the top 3 cards of your Deck to the Grave once per turn at your End Phases.
More info: https://yugipedia.com/wiki/Lyla,_Lightsworn_Sorceress
Turn 2: Ishizu Ishtar
Valhalla, Hall of the Fallen
SPELL / Continuous Spell
Can Special Summon 1 Fairy monster from your hand to your field once per turn if you control no monsters.
More info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen
Turn 2: Ishizu Ishtar
Nova Summoner (via Valhalla, Hall of the Fallen)
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)
1. Can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave. 2. Can Special Summon "Airknight Parshath" instead if "The Sanctuary in the Sky" is on the field.
More info: https://yugipedia.com/wiki/Nova_Summoner
Turn 2: Ishizu Ishtar
Airknight Parshath
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1400
(Fairy / Effect)
1. Deals piercing battle damage if attacking a monster in Defense Mode. 2. You draw 1 card if it deals the opponent battle damage.
More info: https://yugipedia.com/wiki/Airknight_Parshath
Turn 2: Judgment Dragon
Honest (via its effect)

LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fairy / Effect)
1. Can return itself to your hand at your Main Phase if face-up on your field. 2. Can send itself to the Grave at either player's turn to give 1 battling LIGHT monster you control the ATK of the opponent's monster at the Damage Step until the turn ends.
More info: https://yugipedia.com/wiki/Honest
Turn 3: Judgment Dragon
Celestia
, Lightsworn Angel
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200
(Fairy / Effect)
Can destroy up to 2 cards the opponent controls by sending the top 4 cards of your Deck to the Grave if Tribute Summoned with a "Lightsworn" monster.
More info: https://yugipedia.com/wiki/Celestia,_Lightsworn_Angel
Turn 4: Ishizu Ishtar
Marshmallon
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.
More info: https://yugipedia.com/wiki/Marshmallon
Turn 4: Ishizu Ishtar
Zeradias, Herald of Heaven (via its effect)

LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800
(Fairy / Effect)
1. Can add 1 "The Sanctuary in the Sky" from your Deck to your hand by discarding itself to the Grave. 2. Destroys itself if "The Sanctuary in the Sky" isn't on the field.
More info: https://yugipedia.com/wiki/Zeradias,_Herald_of_Heaven
Turn 4: Ishizu Ishtar
The Sanctuary in the Sky
SPELL / Field Spell
Makes battle damage to
players that control Fairy monsters that are battling 0.
More info: https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky
Fate's Seal (Part 13)
Turn 6: Grandmaster of the Six Samurai
Grandmaster of the Six Samurai (via its effect)

EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800
(Warrior / Effect)
1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai".
2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls.

More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai
Turn 6: Grandmaster of the Six Samurai
Grandmaster of the Six Samurai (via its effect)

EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800
(Warrior / Effect)
1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai".
2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls.

More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai
Turn 6: Grandmaster of the Six Samurai
Shien's Footsoldier

EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300
(Warrior / Effect)
Can Special Summon 1 Level 3 or less "Six Samurai" monster from your Deck to your field if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Shien's_Footsoldier
Turn 7: Sartorius Kumar
Valhalla, Hall of the Fallen
SPELL / Continuous Spell
Can Special Summon 1 Fairy monster from your hand to your field once per turn if you control no monsters.
More info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen
Turn 8: Grandmaster of the Six Samurai
Solidarity
SPELL / Continuous Spell
Gives all monsters you control 800 ATK of the ones in your Grave have the same original Type.

More info: https://yugipedia.com/wiki/Solidarity
Turn 8: Grandmaster of the Six Samurai
Spirit of the Six Samurai

EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Warrior / Union / Effect)
1. Can equip itself to 1 face-up "Six Samurai" monster you control once per turn and give it 500 ATK and DEF or be unequipped and Special Summoned to your field in Attack Mode. 2. You draw 1 card if the equipped monster destroys a monster the opponent controls in battle. 3. Prevents more than 1 Union Monster from being equipped at a time. 4. Prevents the equipped monster's destruction by destroying itself.
More info: https://yugipedia.com/wiki/Spirit_of_the_Six_Samurai
Turn 9: Sartorius Kumar
Cup of Ace
SPELL / Normal Spell
You toss a coin, then apply 1 effect below.
● Heads: Draw 2 cards.
● Tails: The opponent draws 2 cards.

More info: https://yugipedia.com/wiki/Cup_of_Ace
Turn 9: Sartorius Kumar
Arcana Force 0 - The Fool

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
1. Not destroyed in battle. 2. Can't be changed to Defense Mode, except with an effect.
3. Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Negates your effects that target it and destroys them.
● Tails: Negates the opponent's effects that target it and destroys them.

More info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool
Turn 10: Grandmaster of the Six Samurai
Great Shogun Shien (via its effect)

FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if you control at least 2 face-up "Six Samurai" monsters. 2. Prevents the opponent from activating more than 1 Spell or Trap Card each turn. 3. Can prevent its destruction by destroying 1 face-up "Six Samurai" you control instead.
More info: https://yugipedia.com/wiki/Great_Shogun_Shien
Turn 12: Grandmaster of the Six Samurai
Six Scrolls of the Samurai

SPELL / Quick-Play Spell
Special Summons 1 "Great Shogun Shien" from your Deck to your field by Tributing 2 face-up "Six Samurai" monsters.

More info: https://yugipedia.com/wiki/Six_Scrolls_of_the_Samurai
Turn 12: Grandmaster of the Six Samurai
Great Shogun Shien (via Six Scrolls of the Samurai)

FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if you control at least 2 face-up "Six Samurai" monsters. 2. Prevents the opponent from activating more than 1 Spell or Trap Card each turn. 3. Can prevent its destruction by destroying 1 face-up "Six Samurai" you control instead.
More info: https://yugipedia.com/wiki/Great_Shogun_Shien
Turn 12: Grandmaster of the Six Samurai
Enishi, Shien's Chancellor

LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 2 "Six Samurai" monsters froom your Grave. 3. Can destroy 1 face-up monster on the field once per turn, but can't attack that turn.
More info: https://yugipedia.com/wiki/Enishi,_Shien's_Chancellor
Turn 12: Sartorius Kumar
Emperor's Staff
TRAP / Normal Trap
Prevents your cards from being destroyed by the opponent's effects that turn, but the opponent draws 1 card.
More info: https://yugipedia.com/wiki/Emperor's_Staff
Turn 13: Sartorius Kumar
Suit of Sword X
SPELL / Normal Spell
You toss a coin, then apply 1 effect below.
● Heads: Destroys all monsters the opponent controls
● Tails: Destroys all monsters you control.

More info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)
Fate's Seal (Part 12)
Turn 1: Sartorius Kumar
Pot of Duality
SPELL / Normal Spell
1. Reveals the top 3 cards of your Deck, then adds 1 of them to your hand and shuffles the rest back into the Deck. 2. Prevents you activating "Pot of Duality" again or Special Summoning that turn.
More info: https://yugipedia.com/wiki/Pot_of_Duality
Turn 1: Sartorius Kumar
Arcana Force VII - The Chariot

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)
Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Special Summons a monster the opponent controls it destroys in battle to your field.
● Tails: Shifts to the opponent's field.

More info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot
Turn 2: Grandmaster of the Six Samurai
The Six Samurai - Zanji

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Warrior / Effect)
1. Destroys a monster it attacks after the Damage Step if you control a "Six Samurai" monster with a different name. 2. Can prevent its destruction by destroying 1 other "Six Samurai" monster you control.
More info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji
Turn 3: Sartorius Kumar
Arcana Force IV - The Emperor

LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Gives All "Arcana Force" monsters you control 500 ATK.
● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.

More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor
Turn 3: Sartorius Kumar
Reversal of Fate

TRAP / Normal Trap
Applies the coin toss effect of 1 "Arcana Force" monster you control not being applied by its effect.
More info: https://yugipedia.com/wiki/Reversal_of_Fate
Turn 4: Grandmaster of the Six Samurai
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Grandmaster of the Six Samurai
The Six Samurai - Zanji (via Monster Reborn)

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Warrior / Effect)
1. Destroys a monster it attacks after the Damage Step if you control a "Six Samurai" monster with a different name. 2. Can prevent its destruction by destroying 1 other "Six Samurai" monster you control.
More info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji
Turn 4: Grandmaster of the Six Samurai
Grandmaster of the Six Samurai (via its effect)

EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800
(Warrior / Effect)
1. Prevents you from controlling more than 1 "Grandmaster of the Six Samurai".
2. Can Special Summon itself from your hand to your field if you control a "Six Samurai" monster. 3. Returns 1 "Six Samurai" monster from your Grave to your hand if destroyed by an effect the opponent controls.

More info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai
Turn 4: Sartorius Kumar
Arcana Force XIV - Temperance (via its effect)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fairy / Effect)
1. Can make battle damage you take from a battle at either player's damage calculation 0 by discarding itself. 2. Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Halves all Battle Damage you take.
● Tails: Halves all Battle Damage the opponent takes.

More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance
Turn 5: Sartorius Kumar
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 5: Sartorius Kumar
Arcana Force XIV - Temperance (via Call of the Haunted)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fairy / Effect)
1. Can make battle damage you take from a battle at either player's damage calculation 0 by discarding itself. 2. Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Halves all Battle Damage you take.
● Tails: Halves all Battle Damage the opponent takes.

More info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance
Turn 5: Sartorius Kumar
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 5: Sartorius Kumar
Reverse Reborn
SPELL / Equip Spell
1. Revives 1 "Arcana Force" monster from your Grave to your field face-up in Attack Mode with its Tails effect and equips to it. 2. Destroys the monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Reverse_Reborn
Turn 5: Sartorius Kumar
Arcana Force IV - The Emperor (via Reverse Reborn)

LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)
Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Gives All "Arcana Force" monsters you control 500 ATK.
● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500.

More info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor
Turn 5: Sartorius Kumar
Arcana Force XXI - The World

LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)
Tosses a coin if Summoned, then applies 1 effect below.
● Heads: Can skip the opponent's next turn by sending 2 monsters you control to the Grave at youtr End Phases.
● Tails: Adds the top card of the opponent's Grave to their hand at their Draw Phases.

More info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World
Fate's Seal (Part 11)
Turn 12: Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon (via Call of the Haunted)

DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Zombie / Effect)
1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field.
More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon
Turn 13: Red-Eyes Zombie Dragon
Card of Safe Return
SPELL / Continuous Spell
Can draw 1 card if a monster is revived from your Grave.

More info: https://yugipedia.com/wiki/Card_of_Safe_Return
Turn 13: Jaden Yuki
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack
Turn 14: Jaden Yuki
Dandylion

EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Plant / Effect)
Special Summons 2 Level 1 WIND Plant "Fluff Tokens" with 0 ATK and DEF in Defense Mode to your field if sent to the Grave, but prevents using the Tokens for a Tribute Summon that turn.
More info: https://yugipedia.com/wiki/Dandylion
Turn 15: Red-Eyes Zombie Dragon
Zombie Master

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Zombie / Effect)
Can revive 1 Level 4 or lower Zombie monster from your Grave to your field once per turn if face-up by sending 1 monster from your hand to the Grave.
More info: https://yugipedia.com/wiki/Zombie_Master
Turn 16: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 16: Jaden Yuki
Elemental Hero Neos

LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More info: https://yugipedia.com/wiki/Elemental_HERO_Neos
Turn 16: Jaden Yuki
Neo Space
SPELL / Field Spell
1. Gives "Elemental HERO Neos" and Fusion Monsters listing it 500 ATK. 2. Makes it optional to shuffle Fusion Monsters listing "Elemental HERO Neos" into the Extra Deck at the End Phase.
More info: https://yugipedia.com/wiki/Neo_Space
Fate's Seal (Part 10)
Turn 6: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 6: Jaden Yuki
Elemental Hero Necroid Shaman

DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
1. Only Fusion Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field.

More info: https://yugipedia.com/wiki/Elemental_Hero_Necroid_Shaman
Turn 7: Red-Eyes Zombie Dragon
Malevolent Mech - Goku En (via Elemental Hero Necroid Shaman)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Zombie / Effect)
1. Can be Normal Summoned to your field without Tributes. 2. Sends itself to the Grave at the End Phase once per turn if Summoned this way and you control no other Zombie monsters, then deals its original ATK to your Life Points.
More info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En 
Turn 7: Red-Eyes Zombie Dragon
Book of Life
SPELL / Normal Spell
Revives 1 Zombie monster from your Grave to your field by banishing 1 monster from the opponent's Grave.

More info: https://yugipedia.com/wiki/Book_of_Life
Turn 7: Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon (via Book of Life)

DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Zombie / Effect)
1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field.
More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon
Turn 7: Red-Eyes Zombie Dragon
Paladin of the Cursed Dragon

LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Zombie / Effect)
Can revive 1 Level 4 or lower Zombie monster that was destroyed in battle from the opponent's Grave to your field once per turn.
More info: https://yugipedia.com/wiki/Paladin_of_the_Cursed_Dragon
Turn 8: Jaden Yuki
Burial from a Different Dimension

SPELL / Quick-Play Spell
Returns up to 3 banished monsters to the Grave.

More info: https://yugipedia.com/wiki/Burial_from_a_Different_Dimension
Turn 8: Jaden Yuki
Elemental Hero Necroshade (via its effect in the Grave)

DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)
Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes once if in the Grave.
More info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade
Turn 8: Jaden Yuki
Elemental Hero Bladedge (via Elemental Hero Necroshade)

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge
Turn 9: Red-Eyes Zombie Dragon
Terraforming
SPELL / Normal Spell
Adds 1 Field Spell from your Deck to your hand.

More info: https://yugipedia.com/wiki/Terraforming
Turn 9: Red-Eyes Zombie Dragon
Zombie World

SPELL / Field Spell
1. Makes all monsters on the field and in either Grave Zombie monsters. 2. Prevents players from Tribute Summoning non-Zombie monsters.

More info: https://yugipedia.com/wiki/Zombie_World
Turn 9: Red-Eyes Zombie Dragon
Marionette Mite (via its effect)

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Insect / Effect)
Can take control of 1 Fiend or Zombie monster the opponent controls until the End Phase by discarding itself to the Grave.
More info: https://yugipedia.com/wiki/Marionette_Mite
Turn 9: Jaden Yuki
Edge Hammer

TRAP / Normal Trap
Destroys 1 monster the opponent controls by Tributing "Elemental HERO Bladedge", then deals the destroyed monster's original ATK to their Life Points.

More info: https://yugipedia.com/wiki/Edge_Hammer
Turn 10: Red-Eyes Zombie Dragon
Shrink

SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.

More info: https://yugipedia.com/wiki/Shrink
Turn 11: Red-Eyes Zombie Dragon
Spirit Reaper

DARK / Effect Monster / Level 3 / ATK 300 / DEF 200
(Zombie / Effect)
1. Not destroyed in battle. 2. Destroys itself if targeted by an effect while face-up.
3. Discards 1 randeom card from the opponent's hand if it deals them Battle Damage by a direct attack.

More info: https://yugipedia.com/wiki/Spirit_Reaper
Turn 12: Jaden Yuki
Spark Blaster

SPELL / Equip Spell
1. Equips to "Elemental HERO Sparkman". 2. Can change the battle position of 1 face-up monster the opponent controls at your Main Phases. 3. Destroys itself if the effect is used 3 times.

More info: https://yugipedia.com/wiki/Polymerization
Turn 12: Red-Eyes Zombie Dragon
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Fate's Seal (Part 9)
Turn 1: Red-Eyes Zombie Dragon
Zombie World

SPELL / Field Spell
1. Makes all monsters on the field and in either Grave Zombie monsters. 2. Prevents players from Tribute Summoning non-Zombie monsters.
More info: https://yugipedia.com/wiki/Zombie_World
Turn 1: Red-Eyes Zombie Dragon
Pyramid Turtle

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Zombie / Effect)
Can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck to your field if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Pyramid_Turtle
Turn 2: Jaden Yuki
Elemental Hero Sparkman

LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman
Turn 3: Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon (via Pyramid Turtle)

DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Zombie / Effect)
1. Can be Tribute Summoned in Attack Mode by Tributing 1 Zombie monster. 2. Can Special Summon a Zombie monster it destroys in battle and sends to the Grave to your field.
More info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon
Turn 3: Jaden Yuki
Hero Barrier

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls if you control a face-up "Elemental HERO" monster.

More info: https://yugipedia.com/wiki/Hero_Barrier
Turn 4: Jaden Yuki
Skyscraper

SPELL / Field Spell
Gives attacking "Elemental HERO" monsters 1000 ATK at damage calculation if attacking a monster with more ATK.

More info: https://yugipedia.com/wiki/Skyscraper
Turn 4: Jaden Yuki
Elemental Hero Wildheart

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.
More info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart
Turn 4: Red-Eyes Zombie Dragon
Spell Shattering Arrow

SPELL / Quick-Play Spell
Destroys as many face-up Spell Cards the opponent controls as possible, then deals them 500 damage for each one destroyed.

More info: https://yugipedia.com/wiki/Spell_Shattering_Arrow
Turn 5: Red-Eyes Zombie Dragon
Malevolent Mech - Goku En (Summon was negated via Solemn Judgment)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Zombie / Effect)
1. Can be Normal Summoned to your field without Tributes. 2. Sends itself to the Grave at the End Phase once per turn if Summoned this way and you control no other Zombie monsters, then deals its original ATK to your Life Points.
More info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En 
Turn 5: Jaden Yuki
Solemn Judgment

TRAP / Counter Trap
Negates a Summoned monster or activated Spell or Trap Card and destroys it by paying half your Life Points.

More info: https://yugipedia.com/wiki/Solemn_Judgment