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My Yu-Gi-Oh Hybrid Fanfic Season 1 Part 4's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Seeker vs. Jaden (Part 3) |
Turn 10: Jaden Yuki Solemn Judgment TRAP / Counter Trap Negates a Summon of a monster or an activated Spell or Trap Card and destroys it by paying half your Life Points. More info: https://yugipedia.com/wiki/Solemn_Judgment |
Turn 11:
Seeker Guardian Sphinx EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) 1. Can be changed to face-down Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand when Flip Summoned. More info: https://yugipedia.com/wiki/Guardian_Sphinx |
Turn 11:
Seeker Exxod, Master of The Guard EARTH / Effect Monster / Level 8 / ATK 0 / DEF 4000 (Rock / Effect) 1. Only Special Summoned from your hand to your field byu Tributing 1 "sphinx" monster. 2. Deals the opponent 1000 damage when an EARTH monster is Flip Summoned. More info: https://yugipedia.com/wiki/Exxod,_Master_of_The_Guard |
Turn 12: Jaden Yuki Dark Catapulter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Machine / Effect) 1. Gains 1 counter at each of your Standby Phases that it's in Defense Mode. 2. Can destroy 1 Spell or Trap Card on the field by removing 1 counter from itself. More info: https://yugipedia.com/wiki/Dark_Catapulter |
Turn 13:
Seeker Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 14: Jaden Yuki Fusion Gate SPELL / Field Spell Lets the turn player perfom a Fusion Summon of 1 Fusion Monster in their Extra Deck at their Main Phase by banishing Fusion Materials from their hand or field. More info: https://yugipedia.com/wiki/Fusion_Gate |
Turn 14: Jaden Yuki Elemental Hero Wildedge EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Bladedge" 1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each (once per Battle Phase). More info: https://yugipedia.com/wiki/Elemental_HERO_Wildedge |
Turn 15:
Seeker Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 15:
Seeker Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. More info: https://yugipedia.com/wiki/Labyrinth_Wall |
Turn 15:
Seeker Magical Labyrinth SPELL / Equip Spell 1. Equips to "Labyrinth Wall". 2. Can Special Summon 1 "Wall Shadow" from your Deck by Tributing the equipped monster. More info: https://yugipedia.com/wiki/Magical_Labyrinth |
Turn 15:
Seeker Wall Shadow DARK / Effect Monster / Level 7 / ATK 1600 / DEF 3000 (Warrior / Effect) First Special Summoned with "Magical Labyrinth". More info: https://yugipedia.com/wiki/Wall_Shadow |
Turn 15:
Seeker Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. More info: https://yugipedia.com/wiki/Mystical_Elf |
Turn 16:
Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 16: Jaden Yuki Winged Kuriboh LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Reduces any battle damage you take the rest of the turn to 0 if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 17:
Seeker Millennium Shield EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Warrior / Normal) A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack. More info: https://yugipedia.com/wiki/Millennium_Shield |
Turn 18:
Jaden Yuki Dark Factory of Mass Production SPELL / Normal Spell Returns 2 Normal Monsters from your Grave to your hand. More info: https://yugipedia.com/wiki/Dark_Factory_of_Mass_Production |
Seeker vs. Jaden (Part 2) |
Turn 6:
Seeker Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated Spell Card that targets it while Set. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 6:
Seeker Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up when activated. 3. Prevents monsters the opponent's controls from attacking while face-up. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 7: Jaden Yuki Wroughtweiler EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Machine / Effect) Returns 1 "Polymerization" and 1 "Elemental HERO" card from your Grave to your hand if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Wroughtweiler |
Turn 6:
Seeker Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Can attack the opponent directly at your Main Phase 1 by paying 800 Life Points. More info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress |
Turn 8:
Seeker Chorus of Sanctuary SPELL / Field Spell Gives all monsters in Defense Mode on the field 500 DEF. More info: https://yugipedia.com/wiki/Chorus_of_Sanctuary |
Turn 9:
Jaden Yuki The Warrior Returning Alive SPELL / Normal Spell Returns 1 Warrior monster from your Grave to your hand. More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive |
Turn 9: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 9:
Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 9: Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent. More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman |
Turn 10:
Seeker Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. More info: https://yugipedia.com/wiki/Labyrinth_Wall |
Turn 10: Seeker Gravity Bind TRAP / Continuous Trap Prevents Level 4 or higher monsters on the field from attacking. More info: https://yugipedia.com/wiki/Gravity_Bind |
Seeker vs. Jaden (Part 1) |
Turn 1: Jaden Yuki Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you have no cards in your hand and control no other cards. More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn
1: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 1: Jaden Yuki Elemental Hero Tempest WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2800 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" 1. Only Fusion Summoned. 2. Can prevent the destruction of 1 monster you control in battle by sending 1 otjher card you control to the Grave. More info: https://yugipedia.com/wiki/Elemental_HERO_Tempest |
Turn 2:
Seeker Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn
2: Seeker Skelengel LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fairy / Flip / Effect) FLIP: Draw 1 card. More info: https://yugipedia.com/wiki/Skelengel |
Turn 3: Jaden Yuki Elemental Hero Burstinatrix FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix |
Turn 4:
Seeker The Shallow Grave SPELL / Normal Spell Forces both players to revive 1 monster from their Grave to their field face-down in Defense Mode. More info: https://yugipedia.com/wiki/The_Shallow_Grave |
Turn 4:
Seeker Skelengel LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fairy / Flip / Effect) FLIP: Draw 1 card. More info: https://yugipedia.com/wiki/Skelengel |
Turn
4: Seeker Total Defense Shogun DARK / Effect Monster / Level 6 / ATK 1550 / DEF 2500 (Warrior / Effect) 1. Changes to Defense Mode if Normal or Flip Summoned. 2. Can attack while in Defense Mode and apply its ATK at damage calculation. More info: https://yugipedia.com/wiki/Total_Defense_Shogun |
Turn 4: Jaden Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Hero_Signal |
Turn 4: Jaden Yuki Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 5: Jaden Yuki Elemental Hero Avian WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. More info: https://yugipedia.com/wiki/Elemental_HERO_Avian |
Turn
5: Jaden Yuki Fusion Recovery SPELL / Normal Spell Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand. More info: https://yugipedia.com/wiki/Fusion_Recovery |
Turn 5: Jaden Yuki Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Jaden Yuki Elemental Hero Burstinatrix FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix |
Turn
5: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 5: Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |
Turn
5: Jaden Yuki Mirage of Nightmare SPELL / Continuous Spell 1. Forces you to draw until you have 4 cards in your hand at your opponent's Standby Phase. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase. More info: https://yugipedia.com/wiki/Mirage_of_Nightmare |
Turn
5: Jaden Yuki Emergency Provisions SPELL / Quick-Play Spell Gives you 1000 Life Points for all Spell and Trap Cards you control that you send to the Grave for the effect. More info: https://yugipedia.com/wiki/Emergency_Provisions |
Dimitri’s Yugi Deck (Part 3) |
Turn
11: Dimitri Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 11: Dimitri Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn
11: Dimitri Thousand Knives SPELL / Normal Spell Destroys 1 monster the opponent controls if you control "Dark Magician". More info: https://yugipedia.com/wiki/Thousand_Knives |
Turn 12:
Yami Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 12: Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 13: Dimitri Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 14: Yami Yugi (aka "Atem") Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Dimitri’s Yugi Deck (Part 2) |
Turn
5: Dimitri Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals them the ATK of their monster to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 5: Yami Yugi (aka "Atem") Seven Tools of the Bandit TRAP / Counter Trap Negates an activated Trap Card and destroys it by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn
6: Dimitri Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 6: Dimitri Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 6: Dimitri Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 6: Dimitri Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. First Special Summoned from your hand to your field by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 2. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 6: Yami Yugi (aka "Atem") Kuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can be discarded from your hand during either player's turn when 1 monster the opponent controls attacks to reduce damage you would take from the attack to 0. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 7:
Yami Yugi (aka "Atem") Fusion Sage SPELL / Normal Spell Adds 1 "Polymerization" from your Deck to your hand. More info: https://yugipedia.com/wiki/Fusion_Sage |
Turn 7: Yami Yugi (aka "Atem") Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Yami Yugi (aka "Atem") Dark Paladin DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Spellcaster / Fusion / Effect) "Dark Magician" + "Buster Blader" 1. Only Fusion Summoned. 2. Can negate an activated Spell Card and destroy it during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field and in either Grave. More info: https://yugipedia.com/wiki/Dark_Paladin |
Turn 7: Yami Yugi (aka "Atem") Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn 7: Dimitri Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 7: Dimitri Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 7: Dimitri Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 9: Dimitri Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 9:
Dimitri Dedication through Light and Darkness SPELL / Quick-Play Spell Special Summons 1 "Dark Magician of Chaos" from your hand, Deck or Grave to your field by Tributing 1 "Dark Magician". More info: https://yugipedia.com/wiki/Dedication_through_Light_and_Darkness |
Turn 9: Dimitri Dark Magician of Chaos DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) 1. Can return 1 Spell Card from your Grave to your hand at the End Phase if Normal or Special Summoned. 2. Banishes any monster it destroys in battle after damage calculation. 3. Banishes itself if it leaves the field. More info: https://yugipedia.com/wiki/Dark_Magician_of_Chaos |
Dimitri’s Yugi Deck (Part 1) |
Turn 1: Dimitri Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 2: Yami Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 2: Yami Yugi (aka "Atem") Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card.) 1. Gives the equipped monster 1000 ATK. 2. Can return to the top of your Deck by Tributing 1 monster if sent from the field to the Grave More info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn
2: Dimitri Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 2: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 2: Yami Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 3: Dimitri Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 3: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 4: Yami Yugi (aka "Atem") Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn
4: Dimitri Trap Hole TRAP / Normal Trap Destroys a monster the opponent Normal or Flip Summons with at least 1000 ATK. More info: https://yugipedia.com/wiki/Trap_Hole |
Turn 4: Yami Yugi (aka "Atem") Jack's Knight (via King's Knight) LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More info: https://yugipedia.com/wiki/Jack's_Knight |
Elemental Heroes vs. Exodia the Forbidden One (Part 3) |
Turn 19: Jaden Yuki Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 19: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 19:
Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 19: Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent. More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman |
Turn 20: Seeker Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) 1. Adds 1 monster with 1500 or less ATK from your Deck to your hand. 2. Prevents using that monster's effects or this card's effect that turn. More info: https://yugipedia.com/wiki/Sangan |
Elemental Heroes vs. Exodia the Forbidden One (Part 2) |
Turn
11: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 11: Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |
Turn
13: Jaden Yuki Mirage of Nightmare SPELL / Continuous Spell 1. Forces you to draw until you have 4 cards in your hand at your opponent's Standby Phase. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase. More info: https://yugipedia.com/wiki/Mirage_of_Nightmare |
Turn 14:
Seeker Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. More info: https://yugipedia.com/wiki/Labyrinth_Wall |
Turn 14:
Seeker Yellow Luster Shield SPELL / Continuous Spell Gives all monsters you control 300 DEF. More info: https://yugipedia.com/wiki/Yellow_Luster_Shield |
Turn 16:
Seeker Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 17: Jaden Yuki Dark Catapulter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Machine / Effect) 1. Gains 1 counter at each of your Standby Phases that it's in Defense Mode. 2. Can destroy 1 Spell or Trap Card on the field by removing 1 counter from itself. More info: https://yugipedia.com/wiki/Dark_Catapulter |
Turn 18:
Seeker Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. More info: https://yugipedia.com/wiki/Mystical_Elf |