Return to Index Forward to Hybrid Fanfic Season 1 Part 5's Episode Cards →
Wanna read the episodes instead? Click here.

My Yu-Gi-Oh Hybrid Fanfic Season 1 Part 4's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Seeker vs. Jaden (Part 3)
Turn 10: Jaden Yuki
Solemn Judgment
TRAP / Counter Trap
Negates a Summon of a monster or an activated Spell or Trap Card and destroys it by paying half your Life Points.
More info: https://yugipedia.com/wiki/Solemn_Judgment
Turn 11: Seeker
Guardian Sphinx
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
1. Can be changed to face-down Defense Mode once per turn. 2. Returns all monsters the opponent controls to the hand when Flip Summoned.
More info: https://yugipedia.com/wiki/Guardian_Sphinx
Turn 11: Seeker
Exxod, Master of The Guard
EARTH / Effect Monster / Level 8 / ATK 0 / DEF 4000
(Rock / Effect)
1. Only Special Summoned from your hand to your field byu Tributing 1 "sphinx" monster. 2. Deals the opponent 1000 damage when an EARTH monster is Flip Summoned.
More info: https://yugipedia.com/wiki/Exxod,_Master_of_The_Guard
Turn 12: Jaden Yuki
Dark Catapulter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Machine / Effect)
1. Gains 1 counter at each of your Standby Phases that it's in Defense Mode. 2. Can destroy 1 Spell or Trap Card on the field by removing 1 counter from itself.
More info: https://yugipedia.com/wiki/Dark_Catapulter
Turn 13: Seeker
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 14: Jaden Yuki
Fusion Gate
SPELL / Field Spell
Lets the turn player perfom a Fusion Summon of 1 Fusion Monster in their Extra Deck at their Main Phase by banishing Fusion Materials from their hand or field.

More info: https://yugipedia.com/wiki/Fusion_Gate
Turn 14: Jaden Yuki
Elemental Hero Wildedge
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each (once per Battle Phase).
More info: https://yugipedia.com/wiki/Elemental_HERO_Wildedge
Turn 15: Seeker
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 15: Seeker
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.

More info: https://yugipedia.com/wiki/Labyrinth_Wall
Turn 15: Seeker
Magical Labyrinth
SPELL / Equip Spell
1. Equips to "Labyrinth Wall". 2. Can Special Summon 1 "Wall Shadow" from your Deck by Tributing the equipped monster.
More info: https://yugipedia.com/wiki/Magical_Labyrinth
Turn 15: Seeker
Wall Shadow
DARK
/ Effect Monster / Level 7 / ATK 1600 / DEF 3000
(Warrior / Effect)
First Special Summoned with "Magical Labyrinth".

More info: https://yugipedia.com/wiki/Wall_Shadow
Turn 15: Seeker
Mystical Elf
LIGHT
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

More info: https://yugipedia.com/wiki/Mystical_Elf
Turn 16: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 16: Jaden Yuki
Winged Kuriboh
LIGHT
/ Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Reduces any battle damage you take the rest of the turn to 0 if destroyed and sent to the Grave.

More info: https://yugipedia.com/wiki/Winged_Kuriboh
Turn 17: Seeker
Millennium Shield
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Warrior / Normal)
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.

More info:
https://yugipedia.com/wiki/Millennium_Shield
Turn 18: Jaden Yuki
Dark Factory of Mass Production
SPELL / Normal Spell
Returns 2 Normal Monsters from your Grave to your hand.

More info: https://yugipedia.com/wiki/Dark_Factory_of_Mass_Production
Seeker vs. Jaden (Part 2)
Turn 6: Seeker
Big Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set. 2. Changes to Attack Mode after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 6: Seeker
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up when activated. 3. Prevents monsters the opponent's controls from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 7: Jaden Yuki
Wroughtweiler
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)
Returns 1 "Polymerization" and 1 "Elemental HERO" card from your Grave to your hand if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Wroughtweiler
Turn 6: Seeker
Gear Golem the Moving Fortress
EARTH
/ Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)
Can attack the opponent directly at your Main Phase 1 by paying 800 Life Points.

More info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress
Turn 8: Seeker
Chorus of Sanctuary
SPELL / Field Spell
Gives all monsters in Defense Mode on the field 500 DEF.

More info: https://yugipedia.com/wiki/Chorus_of_Sanctuary
Turn 9: Jaden Yuki
The Warrior Returning Alive
SPELL / Normal Spell
Returns 1 Warrior monster from your Grave to your hand.

More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive
Turn 9: Jaden Yuki
Elemental Hero Sparkman
LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman
Turn 9: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 9: Jaden Yuki
Elemental Hero Shining Flare Wingman
LIGHT
/ Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent.
More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman
Turn 10: Seeker
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.

More info: https://yugipedia.com/wiki/Labyrinth_Wall
Turn 10: Seeker
Gravity Bind
TRAP / Continuous Trap
Prevents Level 4 or higher monsters on the field from attacking.
More info: https://yugipedia.com/wiki/Gravity_Bind
Seeker vs. Jaden (Part 1)
Turn 1: Jaden Yuki
Elemental Hero Bubbleman
WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you have no cards in your hand and control no other cards.
More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman
Turn 1: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 1: Jaden Yuki
Elemental Hero Tempest
WIND
/ Fusion Monster / Level 8 / ATK 2800 / DEF 2800
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
1. Only Fusion Summoned. 2. Can prevent the destruction of 1 monster you control in battle by sending 1 otjher card you control to the Grave.
More info: https://yugipedia.com/wiki/Elemental_HERO_Tempest
Turn 2: Seeker
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 2: Seeker
Skelengel
LIGHT
/ Effect Monster / Level 2 / ATK 900 / DEF 400
(Fairy / Flip / Effect)
FLIP: Draw 1 card.

More info:
https://yugipedia.com/wiki/Skelengel
Turn 3: Jaden Yuki
Elemental Hero Burstinatrix
FIRE
/ Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More info:
https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix
Turn 4: Seeker
The Shallow Grave
SPELL / Normal Spell
Forces both players to revive 1 monster from their Grave to their field face-down in Defense Mode.

More info: https://yugipedia.com/wiki/The_Shallow_Grave
Turn 4: Seeker
Skelengel
LIGHT
/ Effect Monster / Level 2 / ATK 900 / DEF 400
(Fairy / Flip / Effect)
FLIP: Draw 1 card.

More info:
https://yugipedia.com/wiki/Skelengel
Turn 4: Seeker
Total Defense Shogun
DARK
/ Effect Monster / Level 6 / ATK 1550 / DEF 2500
(Warrior / Effect)
1. Changes to Defense Mode if Normal or Flip Summoned. 2. Can attack while in Defense Mode and apply its ATK at damage calculation.
More info: https://yugipedia.com/wiki/Total_Defense_Shogun
Turn 4: Jaden Yuki
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Hero_Signal
Turn 4: Jaden Yuki
Elemental Hero Clayman
EARTH
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman
Turn 5: Jaden Yuki
Elemental Hero Avian
WIND
/ Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

More info:
https://yugipedia.com/wiki/Elemental_HERO_Avian
Turn 5: Jaden Yuki
Fusion Recovery
SPELL / Normal Spell
Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand.

More info: https://yugipedia.com/wiki/Fusion_Recovery
Turn 5: Jaden Yuki
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Jaden Yuki
Elemental Hero Burstinatrix
FIRE
/ Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More info:
https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix
Turn 5: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 5: Jaden Yuki
Elemental Hero Flame Wingman
WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent.
More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman
Turn 5: Jaden Yuki
Mirage of Nightmare
SPELL / Continuous Spell
1. Forces you to draw until you have 4 cards in your hand at your opponent's Standby Phase. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase.
More info: https://yugipedia.com/wiki/Mirage_of_Nightmare
Turn 5: Jaden Yuki
Emergency Provisions
SPELL / Quick-Play Spell
Gives you 1000 Life Points for all Spell and Trap Cards you control that you send to the Grave for the effect.

More info: https://yugipedia.com/wiki/Emergency_Provisions
Dimitri’s Yugi Deck (Part 3)
Turn 11: Dimitri
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 11: Dimitri
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 11: Dimitri
Thousand Knives
SPELL / Normal Spell
Destroys 1 monster the opponent controls if you control "Dark Magician".

More info: https://yugipedia.com/wiki/Thousand_Knives
Turn 12: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 12: Yami Yugi (aka "Atem")
Summoned Skull
DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More info:
https://yugipedia.com/wiki/Summoned_Skull
Turn 13: Dimitri
Obnoxious Celtic Guard
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Is not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 14: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More info:
https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Dimitri’s Yugi Deck (Part 2)
Turn 5: Dimitri
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals them the ATK of their monster to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 5: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
TRAP / Counter Trap
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 6: Dimitri
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 6: Dimitri
Beta the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 6: Dimitri
Alpha the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 6: Dimitri
Valkyrion the Magna Warrior
EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. First Special Summoned from your hand to your field by Tributing  "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 2. Can revive those monsters from your Grave to your field by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 6: Yami Yugi (aka "Atem")
Kuriboh
DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can be discarded from your hand during either player's turn when 1 monster the opponent controls attacks to reduce damage you would take from the attack to 0.

More info: https://yugipedia.com/wiki/Kuriboh
Turn 7: Yami Yugi (aka "Atem")
Fusion Sage
SPELL / Normal Spell
Adds 1 "Polymerization" from your Deck to your hand.

More info: https://yugipedia.com/wiki/Fusion_Sage
Turn 7: Yami Yugi (aka "Atem")
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Yami Yugi (aka "Atem")
Dark Paladin
DARK
/ Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate an activated Spell Card and destroy it during either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field and in either Grave.
More info: https://yugipedia.com/wiki/Dark_Paladin
Turn 7: Yami Yugi (aka "Atem")
Tribute to the Doomed
SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.

More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed
Turn 7: Dimitri
Alpha the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 7: Dimitri
Beta the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 7: Dimitri
Gamma the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 9: Dimitri
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 9: Dimitri
Dedication through Light and Darkness
SPELL / Quick-Play Spell
Special Summons 1 "Dark Magician of Chaos" from your hand, Deck or Grave to your field by Tributing 1 "Dark Magician".

More info: https://yugipedia.com/wiki/Dedication_through_Light_and_Darkness
Turn 9: Dimitri
Dark Magician of Chaos
DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Effect)
1. Can return 1 Spell Card from your Grave to your hand at the End Phase if Normal or Special Summoned. 2. Banishes any monster it destroys in battle after damage calculation. 3. Banishes itself if it leaves the field.
More info: https://yugipedia.com/wiki/Dark_Magician_of_Chaos
Dimitri’s Yugi Deck (Part 1)
Turn 1: Dimitri
Gamma the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 2: Yami Yugi (aka "Atem")
King's Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More info: https://yugipedia.com/wiki/King's_Knight
Turn 2: Yami Yugi (aka "Atem")
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card.)
1. Gives the equipped monster 1000 ATK. 2. Can return to the top of your Deck by Tributing 1 monster if sent from the field to the Grave
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 2: Dimitri
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 2: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 2: Yami Yugi (aka "Atem")
King's Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More info: https://yugipedia.com/wiki/King's_Knight
Turn 3: Dimitri
Beta the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 4: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More info:
https://yugipedia.com/wiki/Queen's_Knight
Turn 4: Dimitri
Trap Hole
TRAP / Normal Trap
Destroys a monster the opponent Normal or Flip Summons with at least 1000 ATK.
More info: https://yugipedia.com/wiki/Trap_Hole
Turn 4: Yami Yugi (aka "Atem")
Jack's Knight (via King's Knight)
LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More info: https://yugipedia.com/wiki/Jack's_Knight
Elemental Heroes vs. Exodia the Forbidden One (Part 3)
Turn 19: Jaden Yuki
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 19: Jaden Yuki
Elemental Hero Sparkman
LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman
Turn 19: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 19: Jaden Yuki
Elemental Hero Shining Flare Wingman
LIGHT
/ Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent.
More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman
Turn 20: Seeker
Sangan
DARK
/ Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
1. Adds 1 monster with 1500 or less ATK from your Deck to your hand. 2. Prevents using that monster's effects or this card's effect that turn.
More info: https://yugipedia.com/wiki/Sangan
Elemental Heroes vs. Exodia the Forbidden One (Part 2)
Turn 11: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 11: Jaden Yuki
Elemental Hero Flame Wingman
WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent.
More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman
Turn 13: Jaden Yuki
Mirage of Nightmare
SPELL / Continuous Spell
1. Forces you to draw until you have 4 cards in your hand at your opponent's Standby Phase. 2. Forces you to randomly discard from your hand the same number of cards (or all of them if less) from your hand at your next Standby Phase.
More info: https://yugipedia.com/wiki/Mirage_of_Nightmare
Turn 14: Seeker
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.

More info: https://yugipedia.com/wiki/Labyrinth_Wall
Turn 14: Seeker
Yellow Luster Shield
SPELL / Continuous Spell
Gives all monsters you control 300 DEF.

More info: https://yugipedia.com/wiki/Yellow_Luster_Shield
Turn 16: Seeker
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 17: Jaden Yuki
Dark Catapulter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Machine / Effect)
1. Gains 1 counter at each of your Standby Phases that it's in Defense Mode. 2. Can destroy 1 Spell or Trap Card on the field by removing 1 counter from itself.
More info: https://yugipedia.com/wiki/Dark_Catapulter
Turn 18: Seeker
Mystical Elf
LIGHT
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

More info: https://yugipedia.com/wiki/Mystical_Elf