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My Yu-Gi-Oh Fanfic Season 6 Part 2's Episode Cards

1. Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below.

3. Unless otherwise stated in the episodes, Level 5 or higher monsters for Season 6 are Summoned by removing from play monsters in the owner's Graveyard instead of Tributing them on the field.
Duplicate A and B’s Double Duel (Part 2)
Turn 16: Duplicate A (continued)
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More info:
https://yugipedia.com/wiki/Axe_of_Despair
Turn 17: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 17: Seto Kaiba
Fairy Meteor Crush
SPELL / Equip Spell
Gives the equipped monster piercing damage if attacking a Defense Position monster.
More info: https://yugipedia.com/wiki/Fairy_Meteor_Crush
Turn 18: Yami Yugi (aka "Atem")
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster on the opponent's field until the End Phase.
More info: https://yugipedia.com/wiki/Change_of_Heart
 
Turn 1: Rebecca Hawkins
Cannon Soldier
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Effect)
Deals 500 damage to the opponent by Tributing 1 monster.

More info: https://yugipedia.com/wiki/Cannon_Soldier
Turn 2: Yami Yugi (aka "Atem")
Kuriboh
DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can be discarded at damage calculation during either player's turn to make battle damage you take from an attack from an opponent's monster 0.

More info: https://yugipedia.com/wiki/Kuriboh
Turn 3: Rebecca Hawkins
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

More info: https://yugipedia.com/wiki/Luster_Dragon
Turn 4: Yami Yugi (aka "Atem")
Jack's Knight
LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
More info: https://yugipedia.com/wiki/Jack's_Knight
Turn 5: Yami Yugi (aka "Atem")
Swords
of Revealing Light
SPELL / Normal Spell
1. Destroys itself during the opponent's 3rd End Phase. 2. Turns any Set monsters on the opponent's field face-up when activated. 3. Prevents the opponent's monsters from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Duplicate A and B’s Double Duel (Part 1)
Turn 6: Duplicate B
Goblin Attack Force
EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacks and cannot change its position until your next End Phase.

More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 6: Seto Kaiba
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters on the opponent's field when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 7: Duplicate A
Cyber Jar
DARK
/ Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: Applies these effects.
1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them (or as many as possible if their Deck has under 5 cards).
More info: https://yugipedia.com/wiki/Cyber_Jar
Turn 8: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 9: Seto Kaiba
Z-Metal Tank
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" or "Y-Dragon Head" on your field as an Equip Card that gives it 600 ATK and DEF or be unequipped and Special Summon it to your field.
2. Destroys itself instead if the equipped monster would be destroyed.
More info: https://yugipedia.com/wiki/Z-Metal_Tank
Turn 9: Duplicate B
Shadow Spell
TRAP / Continuous Trap
1. Lowers the ATK of 1 face-up monster on the opponent's field by 700 and prevent it from attacking or changing positions. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 10: Duplicate B
Giant Orc
DARK
/ Effect Monster / Level 4 / ATK 2200 / DEF 0
(Fiend / Effect)
Changes to Defense Mode after the Battle Phase if it attacks and cannot change its position until your next End Phase.

More info: https://yugipedia.com/wiki/Giant_Orc
Turn 11: Duplicate A
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 11: Duplicate A
Cyber Jar
DARK
/ Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: Applies these effects.
1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them (or as many as possible if their Deck has under 5 cards).
More info: https://yugipedia.com/wiki/Cyber_Jar
Turn 12: Duplicate A
Morphing
Jar #2
EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 700
(Rock / Flip / Effect)
FLIP: Applies these effects.
1. Shuffles all monsters on the field into the Deck. 2. Forces both players to reveal cards from their Deck's until they reveal the same number of monsters shuffled into their Deck and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them, but send the other cards to the Grave.
More info: https://yugipedia.com/wiki/Morphing_Jar_2  
Turn 13: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 14: Seto Kaiba
Spear Dragon
WIND
/ Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
Deals piercing damage if attacking a Defense Position monster, but changes to Defense Mode after the Damage Step if it attacks.

More info: https://yugipedia.com/wiki/Spear_Dragon
Turn 15: Duplicate B
Spear Dragon
WIND
/ Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
Deals piercing damage if attacking a Defense Position monster, but changes to Defense Mode after the Damage Step if it attacks.

More info: https://yugipedia.com/wiki/Spear_Dragon
Turn 16: Duplicate A
Jinzo #7
DARK
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Machine / Effect)
Can attack the opponent directly.

More info: https://yugipedia.com/wiki/Jinzo_7
Turn 16: Duplicate A
United We Stand
SPELL / Equip Spell
Gives the equipped monster 800 ATK and DEF for each face-up monster on your field.
More info: https://yugipedia.com/wiki/United_We_Stand
The Return of Valon (Part 3)
Turn 1: Yami Yugi (aka "Atem")
Gamma
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 2: Duplicate B
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

More info: https://yugipedia.com/wiki/Luster_Dragon
Turn 3: Seto Kaiba
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
Turn 3: Seto Kaiba
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider
Turn 4: Duplicate A
Man-Eater Bug
EARTH
/ Effect Monster / Level 2 / ATK 450 / DEF 600
(Insect / Flip / Effect)
FLIP: Destroys 1 monster on the field.

More info: https://yugipedia.com/wiki/Man-Eater_Bug
Turn 5: Yami Yugi (aka "Atem")
Alpha
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 5: Yami Yugi (aka "Atem")
Royal Command
TRAP / Continuous Trap
Prevents Flip monster effects from being activated and negates their effects.

More info: https://yugipedia.com/wiki/Royal_Command
Turn 6: Seto Kaiba
La Jinn the Mystical Genie of the Lamp
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/La_Jinn_the_Mystical_Genie_of_the_Lamp
The Return of Valon (Part 2)
Turn 12: Joey Wheeler
Rocket Warrior
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these efefcts during your Battle Phases. 1. Not destroyed in battle and prevents you from taking battle damage from attacks involving it. 2. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.

More info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 13: Valon
Armaill
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1300
(Warrior / Normal)
A strange warrior who manipulates three deadly blades with both hands and his tail.

More info: https://yugipedia.com/wiki/Armaill
Turn 14: Joey Wheeler
Neko Mane King
EARTH
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Beast / Effect)
Shifts to the opponent's End Phase if destroyed during their turn and sent to the Grave by 1 of their effects.

More info: https://yugipedia.com/wiki/Neko_Mane_King
Turn 15: Valon
Ryu-Kishin Powered

DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Normal)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.

More info: https://yugipedia.com/wiki/Ryu-Kishin_Powered
Turn 16: Joey Wheeler
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 16: Joey Wheeler
The Fiend Megacyber
DARK
/ Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if your opponent's field has at least 2 more monsters than yours.

More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 16: Joey Wheeler
Change
of Heart
SPELL / Normal Spell
Gives you control of 1 monster on the opponent's field until the End Phase.
More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 18: Joey Wheeler
Snatch Steal

SPELL / Equip Spell
Equips to 1 monster on the opponent's field and gives you control of it, but gives the opponent 1000 Life Points at their Standby Phases.
More info: https://yugipedia.com/wiki/Snatch_Steal
Turn 18: Valon
Disturbance Strategy
TRAP / Normal Trap
Forces the opponent to shuffle all cards in their hand into their Deck and draw that many cards from their Deck.

More info: https://yugipedia.com/wiki/Disturbance_Strategy
Turn 18: Valon
Nutrient Z
TRAP / Normal Trap
Gives you 4000 Life Points first when you would take at least 2000 battle damage.

More info: https://yugipedia.com/wiki/Nutrient_Z
Turn 19: Duplicate A
Bombardment Beetle
WIND
/ Effect Monster / Level 2 / ATK 400 / DEF 900
(Insect / Flip / Effect)
FLIP: Reveals 1 Set monster in Defense Mode on the opponent's field, then destroys it without activating its effect if a Flip monster. Otherwise returns it to its original position.

More info: https://yugipedia.com/wiki/Bombardment_Beetle
The Return of Valon (Part 1)
Turn 2: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More info: https://yugipedia.com/wiki/Panther_Warrior
Turn 3: Valon
Disk Magician

DARK / Normal Monster / Level 4 / ATK 1350 / DEF 1000
(Machine / Normal)
This monster hides in a saucer and only appears when executing an attack.

More info: https://yugipedia.com/wiki/Disk_Magician
Turn 4: Joey Wheeler
Swordsman of Landstar

EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 4: Joey Wheeler
Raigeki

SPELL / Normal Spell
Destroys all monsters on the opponent's field.
More info: https://yugipedia.com/wiki/Raigeki
Turn 4: Joey Wheeler
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 5: Valon
Buster Blader
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for each Dragon monster on the opponent's field or in their Grave.

More info: https://yugipedia.com/wiki/Buster_Blader
Turn 6: Joey Wheeler
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
Turn 6: Joey Wheeler
Summoned Skull

DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always treated an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 6: Valon
Gravity Bind
TRAP / Continuous Trap
Prevents Level 4 or higher monsers on the field from attacking.

More info: https://yugipedia.com/wiki/Gravity_Bind
Turn 7: Valon
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards from activating or using their effects on the field while face-up.

More info: https://yugipedia.com/wiki/Jinzo
Turn 7: Valon
Amplifier

SPELL / Equip Spell
1. Equips only to "Jinzo" and applies its effect only for the opponent. 2. Destroys "Jinzo" when taken off the field.
More info: https://yugipedia.com/wiki/Amplifier
Turn 8: Joey Wheeler
Gearfried the Iron Knight
EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 9: Valon
The Seal of Orichalcos

SPELL / Equip Spell
1. Gives monsters on your field 500 ATK. 2. Not destroyed by effects once per turn.
3. Prevents your opponent from attacking the weakest monsters on your field if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters on your field when activated. 5. Prevents your Special Summons from the Extra Deck and from using more than 1 copy per Duel.
More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos
Turn 9: Valon
Metalmorph
TRAP / Normal Trap
Equips to 1 face-up monster on the field and gives it 300 ATK, then gives it half the ATK of a monster it attacks during damage calculation.

More info: https://yugipedia.com/wiki/Metalmorph
Turn 10: Joey Wheeler
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More info: https://yugipedia.com/wiki/Remove_Trap
Turn 11: Valon
Giant Soldier of Stone

EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
The Rise of Dreadroot (Part 2)
Turn 11: Seto Kaiba
Stop Defense
SPELL / Normal Spell
Forces 1 monster in Defense Mode on the opponent's field to Attack Mode.
More info: https://yugipedia.com/wiki/Stop_Defense
Turn 12: Yami Yugi (aka "Atem")
Catapult Turtle

WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster to deal the opponent half the ATK the monster had on the field.

More info: https://yugipedia.com/wiki/Catapult_Turtle
Turn 13: Seto Kaiba
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider
Turn 14: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 14: Yami Yugi (aka "Atem")
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
Turn 14: Yami Yugi (aka "Atem")
Dark Magician Girl

DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 14: Seto Kaiba
Shadow Spell
TRAP / Continuous Trap
1. Lowers the ATK of 1 face-up monster on the opponent's field by 700 and prevent it from attacking or changing positions. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 15: Seto Kaiba
Jar of Greed
TRAP / Normal Trap
Draw 1 card.

More info: https://yugipedia.com/wiki/Jar_of_Greed
Turn 15: Seto Kaiba
White Dragon Ritual
SPELL / Ritual Spell
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more.
More info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 15: Seto Kaiba
Paladin of White Dragon
LIGHT
/ Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set Defense Position monster it attacks before the Damage Step. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck by Tributing itself, but prevents it from attacking that turn.
More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 15: Yami Yugi (aka "Atem")
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters on the opponent's field when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 16: Yami Yugi (aka "Atem")
Dark Blade

DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
More info: https://yugipedia.com/wiki/Dark_Blade
 
Turn 1: Valon
Gear Golem the Moving Fortress

EARTH
/ Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)
Can attack the opponent directly during your Main Phase 1 by paying 800 Life Points.

More info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress
The Rise of Dreadroot (Part 1)
Turn 2: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts

EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)
More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 3: Seto Kaiba
Saggi the Dark Clown
DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500
(Spellcaster / Normal)
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.

More info: https://yugipedia.com/wiki/Saggi_the_Dark_Clown
Turn 4: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 5: Seto Kaiba
Tribute to the Doomed
SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.
More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed
Turn 5: Seto Kaiba
The Wicked Dreadroot
DARK
/ Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Only Normal Summoned or Set by Tributing 3 monsters. 2. Halves the ATK and DEF of all other monsters on the field while face-up.
More info: https://yugipedia.com/wiki/The_Wicked_Dreadroot
Turn 6: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 7: Seto Kaiba
Call
of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it when this card leaves the field. 3. Destroys itself when the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 7: Seto Kaiba
Versago the Destroyer
DARK
/ Effect Monster / Level 3 / ATK 1100 / DEF 900
(Fiend / Effect)
Can substitute for 1 Fusion Material in a Fusion Summon, but others must be correct.

More info: https://yugipedia.com/wiki/Versago_the_Destroyer
Turn 7: Yami Yugi (aka "Atem")
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from an opponent's monster, then deals them their monster's ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 8: Yami Yugi (aka "Atem")
Alpha
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 9: Seto Kaiba
Enraged Battle Ox
EARTH
/ Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast-Warrior / Effect)
Allows Beast, Beast-Warrior and Winged Beast monsters on your field to deal piercing damage when attacking a Defense Position monster.

More info: https://yugipedia.com/wiki/Enraged_Battle_Ox
Turn 9: Yami Yugi (aka "Atem")
Raigeki Break
TRAP / Normal Trap
Destroys 1 card on the field by discarding 1 card.

More info: https://yugipedia.com/wiki/Raigeki_Break
Turn 9: Seto Kaiba
Trap Jammer

TRAP / Counter Trap
Negates and destroys and activated Trap Card during the Battle Phase.

More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 9: Yami Yugi (aka "Atem")
Dark Magician

DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
Turn 10: Seto Kaiba
Raigeki

SPELL / Normal Spell
Destroys all monsters on the opponent's field.
More info: https://yugipedia.com/wiki/Raigeki
Turn 10: Yami Yugi (aka "Atem")
Magic Jammer
TRAP / Normal Trap
Negates and destroys an activated Spell Card by discarding 1 card.

More info: https://yugipedia.com/wiki/Magic_Jammer
Turn 10: Yami Yugi (aka "Atem")
Van'Dalgyon the Dark Dragon Lord

DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 2500
(Dragon / Effect)
1. Can be Special Summoned from your hand to your field if you negate an opponent's card effect(s) with a Counter Trap outside the Damage Step. 2. Applies these effect(s) based on what the Counter Trap negated.
● Spell: Deals the opponent 1500 damage.
● Trap: Can destroy 1 card on the opponent's field.
● Monster: Can revive 1 monster from your Grave to your field.

More info: https://yugipedia.com/wiki/Van'Dalgyon_the_Dark_Dragon_Lord
Rex and Weevil’s Tag-Team Duel (Part 4)
Weevil Underwood
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
FLIP: Applies these effects.
1. Shuffles itself into your opponent's Deck. 2. Special Summons itself to the opponent's field when they draw it and deals them 1000 damage. 3. Turns all monsters on the opponent's field into Insects while face-up.
Turn 15: Rex Raptor
Dark Driceratops
EARTH
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)
Deals piercing damage when attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Dark_Driceratops
Turn 15: Rex Raptor
Change
of Heart
SPELL / Normal Spell
Gives you control of 1 monster on the opponent's field until the End Phase.
More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 15: Joey Wheeler
Scapegoat

SPELL / Quick-Play Spell
Special Summons 4 Level 1 EARTH Beast-Type "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode, but prevents you from Summoning other monsters that turn.
More info: https://yugipedia.com/wiki/Scapegoat
Turn 16: Yami Yugi (aka "Atem")
King's Knight

LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon "Jack's Knight" from your Deck to your field if Normal Summoned while "Queen's Knight" is on your field.

More info: https://yugipedia.com/wiki/King's_Knight
Turn 16: Yami Yugi (aka "Atem")
Jack's Knight
LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
More info: https://yugipedia.com/wiki/Jack's_Knight
Turn 17: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More info: https://yugipedia.com/wiki/Panther_Warrior
 
Turn 1: Seto Kaiba
Versago the Destroyer
DARK
/ Effect Monster / Level 3 / ATK 1100 / DEF 900
(Fiend / Effect)
Can substitute for 1 Fusion Material in a Fusion Summon, but others must be correct.

More info: https://yugipedia.com/wiki/Versago_the_Destroyer