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My Yu-Gi-Oh Fanfic Season 6 Part 2's Episode Cards
1.
Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below. 3. Unless otherwise stated in the episodes, Level 5 or higher monsters for Season 6 are Summoned by removing from play monsters in the owner's Graveyard instead of Tributing them on the field. |
Duplicate A and B’s Double Duel (Part 2) |
Turn 16: Duplicate A (continued) Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 17: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 17: Seto
Kaiba Fairy Meteor Crush SPELL / Equip Spell Gives the equipped monster piercing damage if attacking a Defense Position monster. More info: https://yugipedia.com/wiki/Fairy_Meteor_Crush |
Turn 18: Yami
Yugi (aka "Atem") Change of Heart SPELL / Normal Spell Gives you control of 1 monster on the opponent's field until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 1: Rebecca Hawkins Cannon Soldier DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300 (Machine / Effect) Deals 500 damage to the opponent by Tributing 1 monster. More info: https://yugipedia.com/wiki/Cannon_Soldier |
Turn 2: Yami
Yugi (aka "Atem") Kuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can be discarded at damage calculation during either player's turn to make battle damage you take from an attack from an opponent's monster 0. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 3:
Rebecca Hawkins Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 4: Yami
Yugi (aka "Atem") Jack's Knight LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 5: Yami
Yugi (aka "Atem") Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself during the opponent's 3rd End Phase. 2. Turns any Set monsters on the opponent's field face-up when activated. 3. Prevents the opponent's monsters from attacking while face-up. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Duplicate A and B’s Double Duel (Part 1) |
Turn 6: Duplicate B Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacks and cannot change its position until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 6: Seto
Kaiba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters on the opponent's field when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 7: Duplicate A Cyber Jar DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) FLIP: Applies these effects. 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them (or as many as possible if their Deck has under 5 cards). More info: https://yugipedia.com/wiki/Cyber_Jar |
Turn 8: Yami
Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 9: Seto
Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to "X-Head Cannon" or "Y-Dragon Head" on your field as an Equip Card that gives it 600 ATK and DEF or be unequipped and Special Summon it to your field. 2. Destroys itself instead if the equipped monster would be destroyed. More info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 9:
Duplicate B Shadow Spell TRAP / Continuous Trap 1. Lowers the ATK of 1 face-up monster on the opponent's field by 700 and prevent it from attacking or changing positions. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 10: Duplicate B Giant Orc DARK / Effect Monster / Level 4 / ATK 2200 / DEF 0 (Fiend / Effect) Changes to Defense Mode after the Battle Phase if it attacks and cannot change its position until your next End Phase. More info: https://yugipedia.com/wiki/Giant_Orc |
Turn 11: Duplicate A Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 11: Duplicate A Cyber Jar DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) FLIP: Applies these effects. 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them (or as many as possible if their Deck has under 5 cards). More info: https://yugipedia.com/wiki/Cyber_Jar |
Turn 12: Duplicate A Morphing Jar #2 EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Rock / Flip / Effect) FLIP: Applies these effects. 1. Shuffles all monsters on the field into the Deck. 2. Forces both players to reveal cards from their Deck's until they reveal the same number of monsters shuffled into their Deck and Special Summon face-up in Attack Mode or face-down in Defense Mode any Level 4 or lower monsters among them, but send the other cards to the Grave. More info: https://yugipedia.com/wiki/Morphing_Jar_2 |
Turn 13: Yami
Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 14: Seto
Kaiba Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) Deals piercing damage if attacking a Defense Position monster, but changes to Defense Mode after the Damage Step if it attacks. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 15:
Duplicate B Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) Deals piercing damage if attacking a Defense Position monster, but changes to Defense Mode after the Damage Step if it attacks. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 16: Duplicate A Jinzo #7 DARK / Effect Monster / Level 2 / ATK 500 / DEF 400 (Machine / Effect) Can attack the opponent directly. More info: https://yugipedia.com/wiki/Jinzo_7 |
Turn 16: Duplicate A United We Stand SPELL / Equip Spell Gives the equipped monster 800 ATK and DEF for each face-up monster on your field. More info: https://yugipedia.com/wiki/United_We_Stand |
The Return of Valon (Part 3) |
Turn 1: Yami
Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 2:
Duplicate B Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 3: Seto
Kaiba Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 3: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 4: Duplicate A Man-Eater Bug EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600 (Insect / Flip / Effect) FLIP: Destroys 1 monster on the field. More info: https://yugipedia.com/wiki/Man-Eater_Bug |
Turn 5: Yami
Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 5: Yami
Yugi (aka "Atem") Royal Command TRAP / Continuous Trap Prevents Flip monster effects from being activated and negates their effects. More info: https://yugipedia.com/wiki/Royal_Command |
Turn 6: Seto Kaiba La Jinn the Mystical Genie of the Lamp DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000 (Fiend / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/La_Jinn_the_Mystical_Genie_of_the_Lamp |
The Return of Valon (Part 2) |
Turn 12: Joey Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Applies these efefcts during your Battle Phases. 1. Not destroyed in battle and prevents you from taking battle damage from attacks involving it. 2. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends. More info: https://yugipedia.com/wiki/Rocket_Warrior |
Turn 13: Valon Armaill EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1300 (Warrior / Normal) A strange warrior who manipulates three deadly blades with both hands and his tail. More info: https://yugipedia.com/wiki/Armaill |
Turn 14: Joey Wheeler Neko Mane King EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) Shifts to the opponent's End Phase if destroyed during their turn and sent to the Grave by 1 of their effects. More info: https://yugipedia.com/wiki/Neko_Mane_King |
Turn 15: Valon Ryu-Kishin Powered DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Fiend / Normal) A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. More info: https://yugipedia.com/wiki/Ryu-Kishin_Powered |
Turn 16: Joey
Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 16: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if your opponent's field has at least 2 more monsters than yours. More info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 16: Joey
Wheeler Change of Heart SPELL / Normal Spell Gives you control of 1 monster on the opponent's field until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 18: Joey
Wheeler Snatch Steal SPELL / Equip Spell Equips to 1 monster on the opponent's field and gives you control of it, but gives the opponent 1000 Life Points at their Standby Phases. More info: https://yugipedia.com/wiki/Snatch_Steal |
Turn 18: Valon Disturbance Strategy TRAP / Normal Trap Forces the opponent to shuffle all cards in their hand into their Deck and draw that many cards from their Deck. More info: https://yugipedia.com/wiki/Disturbance_Strategy |
Turn 18: Valon Nutrient Z TRAP / Normal Trap Gives you 4000 Life Points first when you would take at least 2000 battle damage. More info: https://yugipedia.com/wiki/Nutrient_Z |
Turn 19: Duplicate A Bombardment Beetle WIND / Effect Monster / Level 2 / ATK 400 / DEF 900 (Insect / Flip / Effect) FLIP: Reveals 1 Set monster in Defense Mode on the opponent's field, then destroys it without activating its effect if a Flip monster. Otherwise returns it to its original position. More info: https://yugipedia.com/wiki/Bombardment_Beetle |
The Return of Valon (Part 1) |
Turn 2: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 3: Valon Disk Magician DARK / Normal Monster / Level 4 / ATK 1350 / DEF 1000 (Machine / Normal) This monster hides in a saucer and only appears when executing an attack. More info: https://yugipedia.com/wiki/Disk_Magician |
Turn 4: Joey
Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 4: Joey
Wheeler Raigeki SPELL / Normal Spell Destroys all monsters on the opponent's field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 4: Joey Wheeler Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 5: Valon Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for each Dragon monster on the opponent's field or in their Grave. More info: https://yugipedia.com/wiki/Buster_Blader |
Turn 6: Joey
Wheeler Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 6: Joey
Wheeler Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always treated an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 6: Valon Gravity Bind TRAP / Continuous Trap Prevents Level 4 or higher monsers on the field from attacking. More info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 7: Valon Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards from activating or using their effects on the field while face-up. More info: https://yugipedia.com/wiki/Jinzo |
Turn 7: Valon Amplifier SPELL / Equip Spell 1. Equips only to "Jinzo" and applies its effect only for the opponent. 2. Destroys "Jinzo" when taken off the field. More info: https://yugipedia.com/wiki/Amplifier |
Turn 8: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 9: Valon The Seal of Orichalcos SPELL / Equip Spell 1. Gives monsters on your field 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents your opponent from attacking the weakest monsters on your field if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters on your field when activated. 5. Prevents your Special Summons from the Extra Deck and from using more than 1 copy per Duel. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 9: Valon Metalmorph TRAP / Normal Trap Equips to 1 face-up monster on the field and gives it 300 ATK, then gives it half the ATK of a monster it attacks during damage calculation. More info: https://yugipedia.com/wiki/Metalmorph |
Turn 10: Joey
Wheeler Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More info: https://yugipedia.com/wiki/Remove_Trap |
Turn 11: Valon Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
The Rise of Dreadroot (Part 2) |
Turn 11: Seto
Kaiba Stop Defense SPELL / Normal Spell Forces 1 monster in Defense Mode on the opponent's field to Attack Mode. More info: https://yugipedia.com/wiki/Stop_Defense |
Turn 12: Yami
Yugi (aka "Atem") Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster to deal the opponent half the ATK the monster had on the field. More info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 13: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 14: Yami
Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 14: Yami
Yugi (aka "Atem") Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 14: Yami
Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 14: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Lowers the ATK of 1 face-up monster on the opponent's field by 700 and prevent it from attacking or changing positions. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 15: Seto Kaiba Jar of Greed TRAP / Normal Trap Draw 1 card. More info: https://yugipedia.com/wiki/Jar_of_Greed |
Turn 15: Seto
Kaiba White Dragon Ritual SPELL / Ritual Spell Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 15: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set Defense Position monster it attacks before the Damage Step. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck by Tributing itself, but prevents it from attacking that turn. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 15: Yami
Yugi (aka "Atem") Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters on the opponent's field when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 16: Yami
Yugi (aka "Atem") Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. More info: https://yugipedia.com/wiki/Dark_Blade |
Turn 1: Valon Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Can attack the opponent directly during your Main Phase 1 by paying 800 Life Points. More info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress |
The Rise of Dreadroot (Part 1) |
Turn 2: Yami
Yugi (aka "Atem") Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 3: Seto Kaiba Saggi the Dark Clown DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500 (Spellcaster / Normal) This clown appears from nowhere and executes very strange moves to avoid enemy attacks. More info: https://yugipedia.com/wiki/Saggi_the_Dark_Clown |
Turn 4: Yami
Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 5: Seto
Kaiba Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn 5: Seto
Kaiba The Wicked Dreadroot DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) 1. Only Normal Summoned or Set by Tributing 3 monsters. 2. Halves the ATK and DEF of all other monsters on the field while face-up. More info: https://yugipedia.com/wiki/The_Wicked_Dreadroot |
Turn 6: Yami
Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 7: Seto Kaiba Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it when this card leaves the field. 3. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 7: Seto
Kaiba Versago the Destroyer DARK / Effect Monster / Level 3 / ATK 1100 / DEF 900 (Fiend / Effect) Can substitute for 1 Fusion Material in a Fusion Summon, but others must be correct. More info: https://yugipedia.com/wiki/Versago_the_Destroyer |
Turn 7: Yami
Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Blocks an attack from an opponent's monster, then deals them their monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 8: Yami
Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 9: Seto
Kaiba Enraged Battle Ox EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) Allows Beast, Beast-Warrior and Winged Beast monsters on your field to deal piercing damage when attacking a Defense Position monster. More info: https://yugipedia.com/wiki/Enraged_Battle_Ox |
Turn 9: Yami
Yugi (aka "Atem") Raigeki Break TRAP / Normal Trap Destroys 1 card on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Raigeki_Break |
Turn 9: Seto Kaiba Trap Jammer TRAP / Counter Trap Negates and destroys and activated Trap Card during the Battle Phase. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 9: Yami
Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 10: Seto Kaiba Raigeki SPELL / Normal Spell Destroys all monsters on the opponent's field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 10: Yami
Yugi (aka "Atem") Magic Jammer TRAP / Normal Trap Negates and destroys an activated Spell Card by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 10: Yami
Yugi (aka "Atem") Van'Dalgyon the Dark Dragon Lord DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2500 (Dragon / Effect) 1. Can be Special Summoned from your hand to your field if you negate an opponent's card effect(s) with a Counter Trap outside the Damage Step. 2. Applies these effect(s) based on what the Counter Trap negated. ● Spell: Deals the opponent 1500 damage. ● Trap: Can destroy 1 card on the opponent's field. ● Monster: Can revive 1 monster from your Grave to your field. More info: https://yugipedia.com/wiki/Van'Dalgyon_the_Dark_Dragon_Lord |
Rex and Weevil’s Tag-Team Duel (Part 4) |
Weevil
Underwood Parasite Paracide EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300 (Insect / Flip / Effect) FLIP: Applies these effects. 1. Shuffles itself into your opponent's Deck. 2. Special Summons itself to the opponent's field when they draw it and deals them 1000 damage. 3. Turns all monsters on the opponent's field into Insects while face-up. |
Turn 15: Rex
Raptor Dark Driceratops EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) Deals piercing damage when attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Dark_Driceratops |
Turn 15: Rex
Raptor Change of Heart SPELL / Normal Spell Gives you control of 1 monster on the opponent's field until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 15: Joey
Wheeler Scapegoat SPELL / Quick-Play Spell Special Summons 4 Level 1 EARTH Beast-Type "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode, but prevents you from Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 16: Yami
Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon "Jack's Knight" from your Deck to your field if Normal Summoned while "Queen's Knight" is on your field. More info: https://yugipedia.com/wiki/King's_Knight |
Turn 16: Yami
Yugi (aka "Atem") Jack's Knight LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 17: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 1: Seto
Kaiba Versago the Destroyer DARK / Effect Monster / Level 3 / ATK 1100 / DEF 900 (Fiend / Effect) Can substitute for 1 Fusion Material in a Fusion Summon, but others must be correct. More info: https://yugipedia.com/wiki/Versago_the_Destroyer |