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My Yu-Gi-Oh Fanfic Season 5 Part 5's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
2. Some cards below use my custom Siren Deck.
3. Mirror Knight Calling's info is my best guess.
Dartz vs. Yami (Part 4)
Turn 15: Dartz
Humanoid Slime (Orichalcos Slime)
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
More info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 16: Dartz
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when that monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 17: Dartz
Makyura the Destructor (Orichalcos Makyura)
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave, but only once per turn.

More info:
https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 19: Dartz
Dreamsprite (Orichalcos Dreamsprite)
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 200
(Plant / Effect)
Can redirect attacks targeting it to another monster you contropl.

More info: https://yugipedia.com/wiki/Dreamsprite
Dartz vs. Yami (Part 3)
Turn 11: Dartz
Gearfried the Iron Knight  (Gearfried the Orichalcos Knight)

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys all Equip Cards equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 12: Yami Yugi (aka "Atem")
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.

More info: https://yugipedia.com/wiki/Raigeki
Turn 14: Dartz
Dice Jar

LIGHT
/ Effect Monster / Level 3 / ATK 200 / DEF 300
(Rock / Flip / Effect)
FLIP:
1. Forces both players to roll a die and deals the losing player damage equal to the winning result x 500 (or 6000 damage if the winner is 6). 2. Tied results are re-rolled.
More info: https://yugipedia.com/wiki/Dice_Jar
Turn 12: Dartz
Barrel Behind the Door
TRAP / Counter Trap
Redirects effect damage you would take to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door
Turn 13: Dartz
Harpie Lady (Orichalcos Harpie)
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
More info: https://yugipedia.com/wiki/Harpie_Lady
Turn 14: Dartz
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack
Turn 15: Dartz
Summoned Skull (Orichalcos Skull)
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 16: Yami Yugi (aka "Atem")
Premature Burial

SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster when this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 16: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info:
https://yugipedia.com/wiki/Dark_Magician
Dartz vs. Yami (Part 2)
Turn 4: Dartz
Waboku
TRAP / Normal Trap
Makes your Battle Damage 0 this turn and pevents your monsters' destruction in battle.

More info:
https://yugipedia.com/wiki/Waboku
Turn 5: Dartz
Timeater (Orichalcos Timeater)

DARK
/ Effect Monster / Level 6 / ATK 1900 / DEF 1700
(Machine / Effect)
Forces the opponent to skip their next Main Phase 1 if it destroys a monster they control in battle.

More info: https://yugipedia.com/wiki/Timeater
Turn 6: Dartz
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 6: Yami Yugi (aka "Atem")
Trap Jammer

TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.

More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 7: Dartz
Malice Doll of Demise (Orichalcos Doll of Demise)

DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
Revives itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave with a Continuous Spell effect.

More info: https://yugipedia.com/wiki/Malice_Doll_of_Demise
Turn 8: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if attacked.
More info:
https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 9: Dartz
Howling Insect (Orichalcos Insect)

EARTH
/ Effect Monster / Level 3 / ATK 1200 / DEF 1300
(Insect / Effect)
Can Special Summon 1 Insect monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave.

More info:
https://yugipedia.com/wiki/Howling_Insect
Turn 10: Yami Yugi (aka "Atem")
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 10: Yami Yugi (aka "Atem")
Breaker the Magical Warrior

DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself.
More info:
https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 10: Yami Yugi (aka "Atem")
Dark Magician Girl

DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info:
https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 10: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic

DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn.
More info:
https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Dartz vs. Yami (Part 1)
Turn 22: Yami Yugi (aka "Atem")
Dark Hole

SPELL / Normal Spell
Destroys all monsters on the field

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 22: Yami Yugi (aka "Atem")
Breaker the Magical Warrior

DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself.
More info:
https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 22: George Hazard
Rage of the Sirens

TRAP / Continuous Trap
1. Destroys itself during your next Standby Phase, then wins you the Duel if you control no monsters and have 2000 or less Life Points.
Card Image: Coming soon!
 
Turn 1: Dartz
The Seal of Orichalcos

SPELL / Field Spell
1. Gives all monsters on your field 500 ATK. 2. Not destroyed by effects.. 3. Lets you Summon monsters in your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your Spell and Trap Zones if you control a monster in your Monster Zone.  5. Costs the loser of the Duel their soul if they lose the Duel while this card was active.
More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 1: Dartz
Orichalcos Deuteros

SPELL / Field Spell
1. Only activated if you control "The Seal of Orichalcos". 2. Gains the name and effects of "The Seal of Orichalcos". 3. Can give you 500 Life Points once per turn for all monsters you control. 4. Can destroy an attacking monster by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Orichalcos_Deuteros
Turn 1: Dartz
Wolf Axwielder (Orichalcos Axwielder)
EARTH / Normal Monster / Level 4 / ATK 1650 / DEF 1000
(Beast-Warrior / Normal)
Once it has started battle, this monster attacks fiercely and cannot stop.
More info:
https://yugipedia.com/wiki/Wolf_Axwielder
Turn 1: Dartz
Orichalcos Mirror

SPELL / Ritual Spell
Ritual Summons "Mirror Knight Calling" from your Deck by Tributing monsters from your hand or field with Levels of 6 or more.

More info: https://yugipedia.com/wiki/Orichalcos_Mirror
Turn 1: Dartz
Mirror Knight Calling
LIGHT
/ Ritual Monster / Level 6 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
1. Only Ritual Summoned with "Orichalcos Mirror". 2. Can Special Summon 4 Level 1 DARK Warrior "Mirror Knight Tokens" with 0 ATK and DEF to your field and give each one 1 Shield Counter that doesn't have one (max. 1). 3. Gives any battling "Mirror Knight Token" the same ATK as the other monster's. 4. Can prevent the destruction of a "Mirror Knight Token" in battle by removing its Shield Counter.
More info: https://yugipedia.com/wiki/Mirror_Knight_Calling
Turn 2: Yami Yugi (aka "Atem")
Breaker the Magical Warrior

DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself.
More info:
https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 3: Dartz
Troop Dragon (Orichalcos Dragon)

WIND
/ Effect Monster / Level 2 / ATK 700 / DEF 800
(Dragon / Effect)
Can Special Summon 1 "Troop Dragon" from your Deck to your field if destroyed in battle and sent to the Grave.

More info:
https://yugipedia.com/wiki/Troop_Dragon
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 4: Yami Yugi (aka "Atem")
Black Luster Ritual

SPELL / Ritual Spell
Ritual Summons "Black Luster Soldier" by Tributing monsters from your hand or field with Levels of 8 or more.

More info: https://yugipedia.com/wiki/Black_Luster_Ritual
Turn 4: Yami Yugi (aka "Atem")
Black Luster Soldier
EARTH
/ Ritual Monster / Level 8 / ATK 3000 / DEF 2500
(Warrior / Ritual)
Can be Ritual Summoned with "Black Luster Ritual".

More info: https://yugipedia.com/wiki/Black_Luster_Soldier
The Wrath of My Siren Deck (Part 2)
Turn 13: George Hazard
ASC T-128

EARTH
/ Effect Monster / Level 6 / ATK 0 / DEF 2800
(Siren / Effect)
Prevents monsters the opponent controls from attacking while face-up.

Card image: Coming Soon!
Turn 14: Yami Yugi (aka "Atem")
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 15: George Hazard
ACA P-10
EARTH / Normal Monster / Level 2 / ATK 0 / DEF 1000
(Siren / Normal)
A small but powerful siren that runs on a 10 horsepower motor.
Card image: Coming Soon!
Turn 16: Yami Yugi (aka "Atem")
Ultimate Offering

TRAP / Continuous Trap
Lets you Normal Summon or Set monsters at your Main Phase or opponent's Battle Phase by paying 500 Life Points.
More info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 16: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 16: Yami Yugi (aka "Atem")
Alpha
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 16: Yami Yugi (aka "Atem")
Beta
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 16: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 16: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic

DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn.
More info:
https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 17: George Hazard
Federal Signal Modulator
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 2100
(Siren / Normal)
A siren not unlike the Whelen WPS speaker module sirens, it is capable of voice and a variety of other signals.
Card image: Coming Soon!
Turn 18: Yami Yugi (aka "Atem")
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 18: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 19: George Hazard
Federal Signal 2001 SRN
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100
(Siren / Normal)
Its slow rotation allows for everyone around it to hear all its cycles.
Card image: Coming Soon!
Turn 20: Yami Yugi (aka "Atem")
Remove Trap

SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.

More info: https://yugipedia.com/wiki/Remove_Trap
Turn 21: George Hazard
Siren Resurrection

TRAP / Normal Trap
Revives 2 Level 5 or lower Siren monsters from your Grave to your field if a Siren monster you control is destroyed and sent to the Grave.

Card Image: Coming soon!
Turn 21: George Hazard
Federal Signal 2T22
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2200
(Siren / Normal)
A siren with 2 rows of horns. 
Card image: Coming Soon!
Turn 21: George Hazard
ASC T-128

EARTH
/ Effect Monster / Level 6 / ATK 0 / DEF 2800
(Siren / Effect)
Prevents monsters the opponent controls from attacking while face-up.

Card image: Coming Soon!
The Wrath of My Siren Deck (Part 1)
Turn 7: George Hazard
Federal Signal DSA

EARTH
/ Effect Monster / Level 12 / ATK 0 / DEF 10,500
(Siren / Effect)
Lets Siren monsters on your field attack while in Defense Mode and applies their DEF as ATK at damage calculation.

Card image: Coming Soon!
Turn 7: George Hazard
Civil Defense

SPELL / Normal Spell
Special Summons 1 "Federal Signal" Siren monster from your hand or Deck to your field.

Card image: Coming Soon!
Turn 7: George Hazard
Federal Signal Thunderbolt 1000
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2000
(Siren / Normal)
Its golden years of use has come and gone but is still a thrill to find for enthusiasts alike.
Card image: Coming Soon!
Turn 7: Yami Yugi (aka "Atem")
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls and deals their monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 8: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 8: Yami Yugi (aka "Atem")
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 8: George Hazard
A Siren's Nightmare

TRAP / Continuous Trap
Prevents the destruction of Siren monsters you control in battle and allows them to attack while in Defense Mode by applying their DEF as ATK for damage calculation.

Card Image: Coming soon!
Turn 9: George Hazard
Federal Signal Model 2

EARTH
/ Effect Monster / Level 2 / ATK 0 / DEF 0
(Siren / Effect)
Gains 1000 ATK for all Siren monsters on the field.
Card image: Coming Soon!
Turn 9: Yami Yugi (aka "Atem")
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 10: Yami Yugi (aka "Atem")
Alpha
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 11: George Hazard
Tornado Warning

SPELL / Continuous Spell
Allows Siren monsters on your field to attack the opponent directly by applying half their DEF for damage calculation, but changes them to Attack Mode at your End Phase.

Card image: Coming Soon!
Turn 12: Yami Yugi (aka "Atem")
Beta
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 12: Yami Yugi (aka "Atem")
Valkyrion the Magna Warrior

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field.  3. Can revive those monsters from your Grave to your field by Tributing itself.
More info:
https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
The Wrath of Alister’s Monsters of Fire (Part 2)
Turn 1: George Hazard
Federal Signal Thunderbolt 1000
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2000
(Siren / Normal)
Its golden years of use has come and gone but is still a thrill to find for enthusiasts alike.
Card image: Coming Soon!
Turn 2: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if attacked.
More info:
https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 3: George Hazard
ACA Hurricane 130 MK-2
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 1400
(Siren / Normal)
An old siren dating back to around the 1960s. Its unique red divider and round shape makes it iconic to viewers.
Card image: Coming Soon!
Turn 3: George Hazard
Siren Protection

TRAP / Continuous Trap
Prevents destruction in battle for Siren monsters on your field.

Card Image: Coming soon!
Turn 4: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard

EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info:
https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 5: George Hazard
Federal Signal 2T22
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2200
(Siren / Normal)
A siren with 2 rows of horns. 
Card image: Coming Soon!
Turn 5: George Hazard
Hand Disruption

SPELL / Continuous Spell
Forces the opponent to discard 1 card to activate Spell or Trap Cards if you control a Siren monster.

Card image: Coming Soon!
Turn 6: Yami Yugi (aka "Atem")
Dark Magician Girl

DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info:
https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 6: Yami Yugi (aka "Atem")
Book of Secret Arts

SPELL / Equop Spell
Gives the equipped Spellcaster monster 300 ATK and DEF.

More info: https://yugipedia.com/wiki/Book_of_Secret_Arts