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My Yu-Gi-Oh Fanfic Season 5 Part 5's Episode Cards
1.
Card names in the info are from the
time they were released so they may differ from the links below. 2. Some cards below use my custom Siren Deck. 3. Mirror Knight Calling's info is my best guess. |
Dartz vs. Yami (Part 4) |
Turn 15: Dartz Humanoid Slime (Orichalcos Slime) WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Aqua / Normal) This slime apparently has some human genes in its genetic makeup. More info: https://yugipedia.com/wiki/Humanoid_Slime |
Turn 16: Dartz Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when that monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 17: Dartz Makyura the Destructor (Orichalcos Makyura) DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave, but only once per turn. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 19: Dartz Dreamsprite (Orichalcos Dreamsprite) LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 200 (Plant / Effect) Can redirect attacks targeting it to another monster you contropl. More info: https://yugipedia.com/wiki/Dreamsprite |
Dartz vs. Yami (Part 3) |
Turn 11: Dartz Gearfried the Iron Knight (Gearfried the Orichalcos Knight) EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys all Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 12: Yami Yugi (aka "Atem") Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More info: https://yugipedia.com/wiki/Raigeki |
Turn 14: Dartz Dice Jar LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 300 (Rock / Flip / Effect) FLIP: 1. Forces both players to roll a die and deals the losing player damage equal to the winning result x 500 (or 6000 damage if the winner is 6). 2. Tied results are re-rolled. More info: https://yugipedia.com/wiki/Dice_Jar |
Turn 12: Dartz Barrel Behind the Door TRAP / Counter Trap Redirects effect damage you would take to the opponent's Life Points. More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door |
Turn 13: Dartz Harpie Lady (Orichalcos Harpie) WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn 14: Dartz Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 15: Dartz Summoned Skull (Orichalcos Skull) DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 16: Yami Yugi (aka "Atem") Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster when this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 16: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Dartz vs. Yami (Part 2) |
Turn 4: Dartz Waboku TRAP / Normal Trap Makes your Battle Damage 0 this turn and pevents your monsters' destruction in battle. More info: https://yugipedia.com/wiki/Waboku |
Turn 5: Dartz Timeater (Orichalcos Timeater) DARK / Effect Monster / Level 6 / ATK 1900 / DEF 1700 (Machine / Effect) Forces the opponent to skip their next Main Phase 1 if it destroys a monster they control in battle. More info: https://yugipedia.com/wiki/Timeater |
Turn 6: Dartz Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 6: Yami Yugi (aka "Atem") Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 7: Dartz Malice Doll of Demise (Orichalcos Doll of Demise) DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Fiend / Effect) Revives itself from your Grave to your field at your next Standby Phase if sent from the field to the Grave with a Continuous Spell effect. More info: https://yugipedia.com/wiki/Malice_Doll_of_Demise |
Turn 8: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 9: Dartz Howling Insect (Orichalcos Insect) EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300 (Insect / Effect) Can Special Summon 1 Insect monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Howling_Insect |
Turn 10: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 10: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 10: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 10: Yami Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn. More info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Dartz vs. Yami (Part 1) |
Turn 22: Yami Yugi (aka "Atem") Dark Hole SPELL / Normal Spell Destroys all monsters on the field More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 22: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 22: George Hazard Rage of the Sirens TRAP / Continuous Trap 1. Destroys itself during your next Standby Phase, then wins you the Duel if you control no monsters and have 2000 or less Life Points. Card Image: Coming soon! |
Turn 1: Dartz The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters on your field 500 ATK. 2. Not destroyed by effects.. 3. Lets you Summon monsters in your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your Spell and Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lose the Duel while this card was active. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime) |
Turn 1: Dartz Orichalcos Deuteros SPELL / Field Spell 1. Only activated if you control "The Seal of Orichalcos". 2. Gains the name and effects of "The Seal of Orichalcos". 3. Can give you 500 Life Points once per turn for all monsters you control. 4. Can destroy an attacking monster by Tributing 1 monster. More info: https://yugipedia.com/wiki/Orichalcos_Deuteros |
Turn 1: Dartz Wolf Axwielder (Orichalcos Axwielder) EARTH / Normal Monster / Level 4 / ATK 1650 / DEF 1000 (Beast-Warrior / Normal) Once it has started battle, this monster attacks fiercely and cannot stop. More info: https://yugipedia.com/wiki/Wolf_Axwielder |
Turn 1: Dartz Orichalcos Mirror SPELL / Ritual Spell Ritual Summons "Mirror Knight Calling" from your Deck by Tributing monsters from your hand or field with Levels of 6 or more. More info: https://yugipedia.com/wiki/Orichalcos_Mirror |
Turn 1: Dartz Mirror Knight Calling LIGHT / Ritual Monster / Level 6 / ATK 0 / DEF 0 (Spellcaster / Ritual / Effect) 1. Only Ritual Summoned with "Orichalcos Mirror". 2. Can Special Summon 4 Level 1 DARK Warrior "Mirror Knight Tokens" with 0 ATK and DEF to your field and give each one 1 Shield Counter that doesn't have one (max. 1). 3. Gives any battling "Mirror Knight Token" the same ATK as the other monster's. 4. Can prevent the destruction of a "Mirror Knight Token" in battle by removing its Shield Counter. More info: https://yugipedia.com/wiki/Mirror_Knight_Calling |
Turn 2: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gains 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK per Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 3: Dartz Troop Dragon (Orichalcos Dragon) WIND / Effect Monster / Level 2 / ATK 700 / DEF 800 (Dragon / Effect) Can Special Summon 1 "Troop Dragon" from your Deck to your field if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Troop_Dragon |
Turn 3: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 4: Yami Yugi (aka "Atem") Black Luster Ritual SPELL / Ritual Spell Ritual Summons "Black Luster Soldier" by Tributing monsters from your hand or field with Levels of 8 or more. More info: https://yugipedia.com/wiki/Black_Luster_Ritual |
Turn 4: Yami Yugi (aka "Atem") Black Luster Soldier EARTH / Ritual Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Ritual) Can be Ritual Summoned with "Black Luster Ritual". More info: https://yugipedia.com/wiki/Black_Luster_Soldier |
The Wrath of My Siren Deck (Part 2) |
Turn 13: George Hazard ASC T-128 EARTH / Effect Monster / Level 6 / ATK 0 / DEF 2800 (Siren / Effect) Prevents monsters the opponent controls from attacking while face-up. Card image: Coming Soon! |
Turn 14: Yami Yugi (aka "Atem") Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 15: George Hazard ACA P-10 EARTH / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Siren / Normal) A small but powerful siren that runs on a 10 horsepower motor. Card image: Coming Soon! |
Turn 16: Yami Yugi (aka "Atem") Ultimate Offering TRAP / Continuous Trap Lets you Normal Summon or Set monsters at your Main Phase or opponent's Battle Phase by paying 500 Life Points. More info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 16: Yami Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 16: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 16: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 16: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 16: Yami Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn. More info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Turn 17: George Hazard Federal Signal Modulator EARTH / Normal Monster / Level 5 / ATK 0 / DEF 2100 (Siren / Normal) A siren not unlike the Whelen WPS speaker module sirens, it is capable of voice and a variety of other signals. Card image: Coming Soon! |
Turn 18: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 18: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 19: George Hazard Federal Signal 2001 SRN EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100 (Siren / Normal) Its slow rotation allows for everyone around it to hear all its cycles. Card image: Coming Soon! |
Turn 20: Yami Yugi (aka "Atem") Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More info: https://yugipedia.com/wiki/Remove_Trap |
Turn 21: George Hazard Siren Resurrection TRAP / Normal Trap Revives 2 Level 5 or lower Siren monsters from your Grave to your field if a Siren monster you control is destroyed and sent to the Grave. Card Image: Coming soon! |
Turn 21: George Hazard Federal Signal 2T22 EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2200 (Siren / Normal) A siren with 2 rows of horns. Card image: Coming Soon! |
Turn 21: George Hazard ASC T-128 EARTH / Effect Monster / Level 6 / ATK 0 / DEF 2800 (Siren / Effect) Prevents monsters the opponent controls from attacking while face-up. Card image: Coming Soon! |
The Wrath of My Siren Deck (Part 1) |
Turn 7: George Hazard Federal Signal DSA EARTH / Effect Monster / Level 12 / ATK 0 / DEF 10,500 (Siren / Effect) Lets Siren monsters on your field attack while in Defense Mode and applies their DEF as ATK at damage calculation. Card image: Coming Soon! |
Turn
7: George Hazard Civil Defense SPELL / Normal Spell Special Summons 1 "Federal Signal" Siren monster from your hand or Deck to your field. Card image: Coming Soon! |
Turn 7: George Hazard Federal Signal Thunderbolt 1000 EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2000 (Siren / Normal) Its golden years of use has come and gone but is still a thrill to find for enthusiasts alike. Card image: Coming Soon! |
Turn 7: Yami Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls and deals their monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 8: Yami Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 8: Yami Yugi (aka "Atem") Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 8: George Hazard A Siren's Nightmare TRAP / Continuous Trap Prevents the destruction of Siren monsters you control in battle and allows them to attack while in Defense Mode by applying their DEF as ATK for damage calculation. Card Image: Coming soon! |
Turn 9: George Hazard Federal Signal Model 2 EARTH / Effect Monster / Level 2 / ATK 0 / DEF 0 (Siren / Effect) Gains 1000 ATK for all Siren monsters on the field. Card image: Coming Soon! |
Turn 9: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 10: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn
11: George Hazard Tornado Warning SPELL / Continuous Spell Allows Siren monsters on your field to attack the opponent directly by applying half their DEF for damage calculation, but changes them to Attack Mode at your End Phase. Card image: Coming Soon! |
Turn 12: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 12: Yami Yugi (aka "Atem") Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
The Wrath of Alister’s Monsters of Fire (Part 2) |
Turn 1: George Hazard Federal Signal Thunderbolt 1000 EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2000 (Siren / Normal) Its golden years of use has come and gone but is still a thrill to find for enthusiasts alike. Card image: Coming Soon! |
Turn 2: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 3: George Hazard ACA Hurricane 130 MK-2 EARTH / Normal Monster / Level 4 / ATK 0 / DEF 1400 (Siren / Normal) An old siren dating back to around the 1960s. Its unique red divider and round shape makes it iconic to viewers. Card image: Coming Soon! |
Turn 3: George Hazard Siren Protection TRAP / Continuous Trap Prevents destruction in battle for Siren monsters on your field. Card Image: Coming soon! |
Turn 4: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 5: George Hazard Federal Signal 2T22 EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2200 (Siren / Normal) A siren with 2 rows of horns. Card image: Coming Soon! |
Turn
5: George Hazard Hand Disruption SPELL / Continuous Spell Forces the opponent to discard 1 card to activate Spell or Trap Cards if you control a Siren monster. Card image: Coming Soon! |
Turn 6: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 6: Yami Yugi (aka "Atem") Book of Secret Arts SPELL / Equop Spell Gives the equipped Spellcaster monster 300 ATK and DEF. More info: https://yugipedia.com/wiki/Book_of_Secret_Arts |