Return to Index Forward to Fanfic Episode Cards Season 5 Part 4 →
Wanna read the episodes instead? Click here.

My Yu-Gi-Oh Fanfic Season 5 Part 3's Episode Cards

1. Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below.
3. Some Fusion Monsters listed below have different card images based on what I feel they'd get if released.
Marik’s Deadly Monsters (Part 1)
Turn 1: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave.
More info: https://yugipedia.com/wiki/Granadora
Turn 2: Yami Yugi (aka "Atem")
Dark Hole

SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 2: Yami Marik
Barrel Behind the Door

TRAP / Counter Trap
Shifts effect damage you would take to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door
Turn 2: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 3: Yami Marik
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 3: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave.
More info: https://yugipedia.com/wiki/Granadora
Turn 3: Yami Marik
Makyura the Destructor

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to your Grave, but only once per turn.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 3: Yami Yugi (aka "Atem")
Rope of Life

TRAP / Normal Trap
Revives 1 monster from your Grave that was destroyed in battle to your field with 800 more ATK by discarding all cards in your hand.

More info: https://yugipedia.com/wiki/Rope_of_Life
Turn 3: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info:
https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 4: Yami Yugi (aka "Atem")
Breaker the Magical Warrior

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself.
More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 4: Yami Yugi (aka "Atem")
Breaker the Magnet Warrior (fanfic only)

DARK / Fusion Monster / Level 5 / ATK 1900 / DEF 1350
(Spellcaster / Fusion / Effect)
"Breaker the Magical Warrior" + "Alpha the Magnet Warrior"
1. First Special Summoned from your Extra Deck by banishing the above monsters you control without "Polymerization". 2. Can destroy 1 monster the opponent controls with the same ATK as itself if attacking.
Card Image: https://inkbunny.net/s/2656615
Turn 5: Yami Marik
Wandering Mummy

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Zombie / Effect)
Can Set itself face-down in Defense Mode once per turn at your Main Phase, then shuffle Set monsters on your field and place them face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Wandering_Mummy
Turn 5: Yami Marik
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 5: Yami Marik
Makyura the Wandering Mummy (fanfic only)

DARK / Fusion Monster / Level 5 / ATK 1550 / DEF 1350
(Zombie / Fusion / Effect)
"Makyura the Destructor" + "Wandering Mummy"
Not destroyed by Effect Monster effects.

Card Image: https://inkbunny.net/s/2681136
Turn 5: Yami Marik
Black Pendant

SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage if sent from your field to your Grave.
More info: https://yugipedia.com/wiki/Black_Pendant
Mako’s Mighty Ocean Deck (Part 2)
Turn 6: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 6: Joey Wheeler
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 6: Joey Wheeler
Jinzo the Iron Knight (fanfic only)

DARK / Fusion Monster / Level 5 / ATK 2100 / DEF 1550
(Warrior / Fusion / Effect)
"Jinzo" + "Gearfried the Iron Knight"
Not destroyed by Effect Monster effects.

Card Image: https://inkbunny.net/s/2652176
Turn 7: Mako Tsunami
Flying Fish
WIND / Normal Monster / Level 4 / ATK 800 / DEF 500
(Fish / Normal)
Three wishes are granted to those fortunate enough to see this monster in flight.

More info: https://yugipedia.com/wiki/Flying_Fish
Turn 8: Joey Wheeler
Time Wizard

LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. Can toss a coin and call Heads or Tails once per turn. 2. Destroys all monsters the opponent controls if right. 3. Destroys all monsters you control if wrong and deals you half their combined ATK to your Life Points.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 9: Mako Tsunami
Levia-Dragon - Daedalus

WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500
(Sea Serpent / Effect)
Can send "Umi" you coontrol field to your Grave to destroy all other cards on the field.

More info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus
Turn 9: Mako Tsunami
A Legendary Ocean

SPELL / Field Spell
(Always counts as "Umi".)
1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands by 1.
More info: https://yugipedia.com/wiki/A_Legendary_Ocean
Mako’s Mighty Ocean Deck (Part 1)
Turn 16: Seto Kaiba
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack
Turn 17: Seto Kaiba
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

More info: https://yugipedia.com/wiki/Luster_Dragon
Turn 17: Yami Yugi (aka "Atem")
Raigeki Break

TRAP / Normal Trap
Destroys 1 card on the field by discarding 1 card.

More info: https://yugipedia.com/wiki/Raigeki_Break
Turn 18: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned_Skull
 
Turn 1: Mako Tsunami
Nightmare Penguin

WATER / Effect Monster / Level 4 / ATK 900 / DEF 1800
(Aqua / Effect)
1. Gives WATER monsters you control 200 ATK. 2. Returns 1 card the opponent controls to the owner's hand if flipped face-up.

More info: https://yugipedia.com/wiki/Nightmare_Penguin
Turn 1: Mako Tsunami
Umi

SPELL / Field Spell
Gives all Fish, Sea Serpent and Thunder monsters on the field 200 ATK and DEF, but all Machine and Pyro monsters on the field lose that amount.

More info: https://yugipedia.com/wiki/Umi
Turn 2: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Mako Tsunami
Tornado Wall

TRAP / Continuous Trap
1. Makes battle damage to your Life Points 0 if "Umi" is face-up. 2. Destroys itself if "Umi" leaves the field.
More info:
https://yugipedia.com/wiki/Tornado_Wall
Turn 3: Mako Tsunami
Freezing Beast

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Aqua / Union / Effect)
1. Can equip to 1 "Burning Beast" you control once per turn at your Main Phase as an Equip Spell or be unequipped and Special Summoned to your field. 2. Destroys 1 Set Spell or Trap Card on the field if the equipped monster deals the opponent battle damage.
3. Destroys itself to prevent the equipped monster's destruction in battle, but only 1 monster may be equipped to a Union monster at a time.

More info: https://yugipedia.com/wiki/Freezing_Beast
Turn 3: Mako Tsunami
Swords of Revealing Light

SPELL / Normal Spell
1. Remains on your field for 3 opponent's End Phases. 2. Turns all Set monsters the opponent controls face up if activated. 3. Prevents attacks from monsters the opponent controls.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 2: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More info: https://yugipedia.com/wiki/Jinzo
Turn 5: Mako Tsunami
Revival Jam

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Not destroyed in battle.
More info: https://yugipedia.com/wiki/Revival_Jam_(anime)
Turn 5: Mako Tsunami
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 5: Mako Tsunami
Revival Beast (fanfic only)

WATER / Fusion Monster / Level 4 / ATK 1550 / DEF 750
(Aqua / Fusion)
"Revival Jam" + "Freezing Beast"

Card Image: https://inkbunny.net/s/2649030
Kaiba’s Virus Monsters (Part 2)
Turn 10: Seto Kaiba
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent control if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 11: Seto Kaiba
Y-Dragon Head

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control once per turn and give it 600 ATK or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 12: Yami Yugi (aka "Atem")
Big Shield Gardna

EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode.
2. Changes to Attack Position after the Damage Step if attacked.

More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 12: Seto Kaiba
Interdimensional Matter Transporter

TRAP / Normal Trap
Banishes 1 face-up monster on your field, until your End Phase.

More info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter
Turn 13: Seto Kaiba
Giant Germ

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
Deals the opponent 500 damage if destryed in battle and sent to the Grave, then can Special Summon up to 2 "Giant Germ" from your Deck to your field face-up in Attack Mode.

More info: https://yugipedia.com/wiki/Giant_Germ
Turn 13: Seto Kaiba
Deck Devastation Virus

TRAP / Normal Trap
Forces you to Tribute 1 DARK monster with at least 2000 ATK, then destroys all monsters with 1500 or less ATK in the opponent's hand, Deck, on their field and that they draw over their next 3 turns after activation.

More info: https://yugipedia.com/wiki/Deck_Devastation_Virus
Turn 13: Seto Kaiba
Giant Virus Dragon (fanfic only)

DARK / Fusion Monster / Level 5 / ATK 1250 / DEF 850
(Dragon / Fusion / Effect)
"Y-Dragon Head" + "Giant Germ" + "Deck Devastation Virus"
1. First Special Summoned from your Extra Deck by banishing the above cards you control without "Polymerization". 2. Forces the opponent to send all monsters in their Deck with more than 1500 ATK and up to 3000 ATK to their Grave if Fusion Summoned.
Card Image: https://inkbunny.net/s/2643284
Turn 13: Seto Kaiba
Raigeki

SPELL / Normal Spell
Destroys all monsters the opponent controls.
More info: https://yugipedia.com/wiki/Raigeki
Turn 14: Yami Yugi (aka "Atem")
Dark Hole

SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 14: Seto Kaiba
White Hole

TRAP / Normal Trap
Prevents monsters you control from being destroyed by 1 "Dark Hole" activated by the opponent.

More info: https://yugipedia.com/wiki/White_Hole
Turn 15: Yami Yugi (aka "Atem")
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 16: Yami Yugi (aka "Atem")
Feral Imp
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Fiend / Normal)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

More info:
https://yugipedia.com/wiki/Feral_Imp
Kaiba’s Virus Monsters Part 1)
Turn 3: Seto Kaiba
Tribe-Infecting Virus

WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Aqua / Effect)
Can destroy all monsters on the field with the Monster Type you declare by discarding 1 card.

More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus
Turn 3: Seto Kaiba
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Seto Kaiba
Tribe-Infecting Dragon (fanfic only)

FIRE / Fusion Monster / Level 5 / ATK 1750 / DEF 500
(Dragon / Fusion / Effect)
"Spear Dragon" + "Tribe-Infecting Virus"
Can destroy 1 monster the opponent controls with more than 1500 ATK and up to 2000 at their End Phases.

Card Image:
https://inkbunny.net/s/2611008
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if that monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 4: Yami Yugi (aka "Atem")
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 4: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard the Fierce Knight (fanfic only)

EARTH / Fusion Monster / Level 5 / ATK 1850 / DEF 1650
(Warrior / Fusion)
"Obnoxious Celtic Guard" + "Swift Gaia the Fierce Knight"

Card Image: https://inkbunny.net/s/2630659
Turn 4: Seto Kaiba
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if that monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 5: Seto Kaiba
Enraged Battle Ox

EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast-Warrior / Effect)
Lets Beast, Beast-Warrior and Winged Beast monsters you control deal piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Enraged_Battle_Ox
Turn 6: Yami Yugi (aka "Atem")
Change of Heart

SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.

More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 6: Yami Yugi (aka "Atem")
Dark Magician Girl

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 7: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More info:
https://yugipedia.com/wiki/X-Head_Cannon
Turn 7: Seto Kaiba
Soul Exchange

SPELL / Normal Spell
Lets you Tribute 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.
More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 7: Seto Kaiba
Soul Exchange Cannon (fanfic only)

LIGHT / Fusion Monster / Level 5 / ATK 900 / DEF 750
(Machine / Fusion / Effect)
"X-Head Cannon" + "Soul Exchange"
1. First Special Summmoned from your Extra Deck by banishing the above cards you control without "Polymerization". 2. Gains ATK equal to half the ATK of 1 attacking monster the opponent controls.
Card Image: https://inkbunny.net/s/2635401
Turn 8: Yami Yugi (aka "Atem")
Beta
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 8: Yami Yugi (aka "Atem")
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 8: Yami Yugi (aka "Atem")
Enraged Battle Ox

EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast-Warrior / Effect)
Lets Beast, Beast-Warrior and Winged Beast monsters you control deal piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Enraged_Battle_Ox
Turn 8: Yami Yugi (aka "Atem")
Dark Magician Girl the Enraged Magnet Warrior (fanfic only)

EARTH / Fusion Monster / Level 6 / ATK 2700 / DEF 2150
(Warrior / Fusion / Effect)
"Dark Magician Girl" + "Beta the Magnet Warrior" + "Enraged Battle Ox"
Only Special Summoned from your Extra Deck by banishing the above monsters you control without "Polymerization".

Card Image: https://inkbunny.net/s/2638058
Turn 9: Seto Kaiba
Z-Metal Tank

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control once per turn and give it 600 ATK or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More info: https://yugipedia.com/wiki/Z-Metal_Tank
The Return of Mai’s Dark Side (Part 1)
Turn 2: Mai Valentine
Harpie Lady

WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.

More info: https://yugipedia.com/wiki/Harpie_Lady
Turn 3: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More info: https://yugipedia.com/wiki/Jinzo
Turn 4: Mai Valentine
Cyber Harpie Lady

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 4: Mai Valentine
Tribute to the Doomed

SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.

More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed
Turn 5: Joey Wheeler
Dark Hole

SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 5: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More info: https://yugipedia.com/wiki/Jinzo
Turn 6: Mai Valentine
The Seal of Orichalcos

SPELL / Field Spell
1. Gives all monsters on your field 500 ATK. 2. Cannot be destroyed by effects.
3. Lets you Summon monsters in your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your back row if you control a monster in your Monster Zone 5. Costs the loser of the Duel their soul if they lose the Duel while this card was active.
More info:
https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 6: Mai Valentine
Harpie Lady 1

WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
Gives all WIND monsters on the field 300 ATK.
More info:
https://yugipedia.com/wiki/Harpie_Lady_1
Turn 6: Mai Valentine
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 6: Mai Valentine
Orichalcos Harpie Lady 1 (fanfic only)

DARK / Fusion Monster / Level 6 / ATK 650 / DEF 700
(Beast / Fusion / Effect)
"Harpie Lady 1" + "The Seal of Orichalcos"
1. Gives all monsters you control ATK. 2. Lets you use your Spell and Trap Card Zones as Monster Zones. 3. You lose the match if you lose a Duel that involved Summoning this card to your field. 4. Not destroyed by Spell or Trap Cards.
Card Image: https://inkbunny.net/s/2607619
 
Turn 1: Seto Kaiba
Spear Dragon

WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
Deals piercing battle damge to the opponent if attacking a monster in Defense Mode, but changes to Defense Mode after the Damage Step.

More info: https://yugipedia.com/wiki/Spear_Dragon
Turn 2: Yami Yugi (aka "Atem")
Gazelle the King of Mythcial Beasts

EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Espa Roba’s Return (Part 2)
Turn 8: Joey Wheeler
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 8: Joey Wheeler
Darkfire Soldier the Iron Knight (fanfic only)

FIRE / Fusion Monster / Level 5 / ATK 1750 / DEF 1400
(Warrior / Fusion / Effect)
"Darkfire Soldier #1" + "Gearfried the Iron Knight"
Can ignore Summon conditions to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck to your field.

Card Image: https://inkbunny.net/s/2600064
Turn 8: Joey Wheeler
Gearfried the Swordmaster

LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s).
More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 9: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 9: Joey Wheeler
Gearfried the Iron Swordmaster (fanfic only)

EARTH / Fusion Monster / Level 7 / ATK 2200 / DEF 1900
(Warrior / Fusion / Effect)
"Gearfried the Iron Knight" + "Gearfried the Swordmaster"
1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Not destroyed in battle by monsters with the same ATK.
Card Image: https://inkbunny.net/s/2604593
Turn 10: Espa Roba
Amplifier

SPELL / Equip Spell
1. Equips to "Jinzo" only. 2. Prevents negating its activation and effect. 3. Only applies "Jinzo's" effect for the opponent, but destroys "Jinzo" if this card leaves the field.
More info: https://yugipedia.com/wiki/Amplifier
Turn 10: Joey Wheeler
Graceful Dice

SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK x the die result until the turn ends.

More info: https://yugipedia.com/wiki/Graceful_Dice
Turn 11: Joey Wheeler
Little-Winguard

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn at your End Phases.
More info: https://yugipedia.com/wiki/Little-Winguard
Turn 12: Espa Roba
Mind Control

SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase, but prevents its attacks or from being Tributed.

More info: https://yugipedia.com/wiki/Mind_Control
Turn 13: Joey Wheeler
Red-Eyes B. Dragon

DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.

More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 13: Espa Roba
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent control if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 14: Joey Wheeler
Raigeki

SPELL / Normal Spell
Destroys all monsters the opponent controls.
More info: https://yugipedia.com/wiki/Raigeki
Turn 14: Joey Wheeler
Swordsman of Landstar

EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More info:
https://yugipedia.com/wiki/Swordsman_of_Landstar
Espa Roba’s Return (Part 1)
Turn 1: Espa Roba
Cyber Raider

DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Machine / Effect)
Can activate 1 effect below if Summoned.
● Destroys 1 Equip Card on the field.
● Equips itself with 1 Equip Card on the field.
More info: https://yugipedia.com/wiki/Cyber_Raider
Turn 2: Joey Wheeler
Harpie's Brother

WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Winged Beast / Normal)
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

More info:
https://yugipedia.com/wiki/Sky_Scout
Turn 2: Espa Roba
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent control if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 3: Espa Roba
Reflect Bounder

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Machine / Effect)
Deals the opponent their monster's ATK to their Life Points if attacked by a monster they control, but destroys itself after damage calculation.
More info: https://yugipedia.com/wiki/Reflect_Bounder
Turn 3: Espa Roba
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Espa Roba
Cyber Reflect Bounder (fanfic only)

DARK / Fusion Monster / Level 7 / ATK 1550 / DEF 1000
(Machine / Fusion / Effect)
"Cyber Raider" + Reflect Bounder"
Destroys 1 monster that attacks this card, but loses 500 ATK at your End Phases.

Card Image: https://inkbunny.net/s/2594325
Turn 3: Joey Wheeler
Scapegoat

SPELL / Quick-Play Spell
Special Summons 4 Level 1 Beast-Type EARTH "Sheep Tokens" with 0 ATK and DEF in Defnese Mode to your field, but prevents you using them them for a Tribute Summon or Summoning other monsters that turn.

More info: https://yugipedia.com/wiki/Scapegoat
Turn 4: Joey Wheeler
Dark Hole

SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 4: Joey Wheeler
White Magical Hat

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Spellcaster / Effect)
Forces the opponent to discard 1 random card from their hand if it deals them battle damage.
More info: https://yugipedia.com/wiki/White_Magical_Hat
Turn 4: Espa Roba
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 4: Espa Roba
Cyber Raider

DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Machine / Effect)
Can activate 1 effect below when Summoned.
● Destroys 1 Equip Card on the field.
● Equips itself with 1 Equip Card on the field.
More info: https://yugipedia.com/wiki/Cyber_Raider
Turn 5: Espa Roba
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More info: https://yugipedia.com/wiki/Jinzo
Turn 5: Joey Wheeler
Shield & Sword

SPELL / Normal Spell
Switches the ATK of each monster on the field with their own DEF until the turn ends.

More info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 6: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 7: Espa Roba
The Fiend Megacyber

DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.
More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 7: Joey Wheeler
Graceful Dice

SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK x the die result until the turn ends.

More info: https://yugipedia.com/wiki/Graceful_Dice
Turn 8: Joey Wheeler
Darkfire Soldier #1

FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Pyro / Normal)
An explosive expert from a special elite force.

More info:
https://yugipedia.com/wiki/Darkfire_Soldier_1