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My Yu-Gi-Oh Fanfic Season 5 Part 3's Episode Cards
1.
Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below. 3. Some Fusion Monsters listed below have different card images based on what I feel they'd get if released. |
Marik’s Deadly Monsters (Part 1) |
Turn 1: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave. More info: https://yugipedia.com/wiki/Granadora |
Turn 2: Yami Yugi (aka "Atem") Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 2: Yami Marik Barrel Behind the Door TRAP / Counter Trap Shifts effect damage you would take to the opponent's Life Points. More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door |
Turn 2: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 3: Yami Marik Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 3: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave. More info: https://yugipedia.com/wiki/Granadora |
Turn 3: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to your Grave, but only once per turn. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 3: Yami Yugi (aka "Atem") Rope of Life TRAP / Normal Trap Revives 1 monster from your Grave that was destroyed in battle to your field with 800 more ATK by discarding all cards in your hand. More info: https://yugipedia.com/wiki/Rope_of_Life |
Turn 3: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 4: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 4: Yami Yugi (aka "Atem") Breaker the Magnet Warrior (fanfic only) DARK / Fusion Monster / Level 5 / ATK 1900 / DEF 1350 (Spellcaster / Fusion / Effect) "Breaker the Magical Warrior" + "Alpha the Magnet Warrior" 1. First Special Summoned from your Extra Deck by banishing the above monsters you control without "Polymerization". 2. Can destroy 1 monster the opponent controls with the same ATK as itself if attacking. Card Image: https://inkbunny.net/s/2656615 |
Turn 5: Yami Marik Wandering Mummy EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Zombie / Effect) Can Set itself face-down in Defense Mode once per turn at your Main Phase, then shuffle Set monsters on your field and place them face-down in Defense Mode. More info: https://yugipedia.com/wiki/Wandering_Mummy |
Turn 5: Yami Marik Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 5: Yami Marik Makyura the Wandering Mummy (fanfic only) DARK / Fusion Monster / Level 5 / ATK 1550 / DEF 1350 (Zombie / Fusion / Effect) "Makyura the Destructor" + "Wandering Mummy" Not destroyed by Effect Monster effects. Card Image: https://inkbunny.net/s/2681136 |
Turn 5: Yami Marik Black Pendant SPELL / Equip Spell 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage if sent from your field to your Grave. More info: https://yugipedia.com/wiki/Black_Pendant |
Mako’s Mighty Ocean Deck (Part 2) |
Turn 6: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn
6: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 6: Joey Wheeler Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn
6: Joey Wheeler Jinzo the Iron Knight (fanfic only) DARK / Fusion Monster / Level 5 / ATK 2100 / DEF 1550 (Warrior / Fusion / Effect) "Jinzo" + "Gearfried the Iron Knight" Not destroyed by Effect Monster effects. Card Image: https://inkbunny.net/s/2652176 |
Turn 7: Mako Tsunami Flying Fish WIND / Normal Monster / Level 4 / ATK 800 / DEF 500 (Fish / Normal) Three wishes are granted to those fortunate enough to see this monster in flight. More info: https://yugipedia.com/wiki/Flying_Fish |
Turn
8: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Can toss a coin and call Heads or Tails once per turn. 2. Destroys all monsters the opponent controls if right. 3. Destroys all monsters you control if wrong and deals you half their combined ATK to your Life Points. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn
9: Mako Tsunami Levia-Dragon - Daedalus WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Sea Serpent / Effect) Can send "Umi" you coontrol field to your Grave to destroy all other cards on the field. More info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus |
Turn 9: Mako Tsunami A Legendary Ocean SPELL / Field Spell (Always counts as "Umi".) 1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands by 1. More info: https://yugipedia.com/wiki/A_Legendary_Ocean |
Mako’s Mighty Ocean Deck (Part 1) |
Turn 16: Seto Kaiba Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 17: Seto Kaiba Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 17: Yami Yugi (aka "Atem") Raigeki Break TRAP / Normal Trap Destroys 1 card on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Raigeki_Break |
Turn 18: Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn
1: Mako Tsunami Nightmare Penguin WATER / Effect Monster / Level 4 / ATK 900 / DEF 1800 (Aqua / Effect) 1. Gives WATER monsters you control 200 ATK. 2. Returns 1 card the opponent controls to the owner's hand if flipped face-up. More info: https://yugipedia.com/wiki/Nightmare_Penguin |
Turn 1: Mako Tsunami Umi SPELL / Field Spell Gives all Fish, Sea Serpent and Thunder monsters on the field 200 ATK and DEF, but all Machine and Pyro monsters on the field lose that amount. More info: https://yugipedia.com/wiki/Umi |
Turn
2: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 2: Mako Tsunami Tornado Wall TRAP / Continuous Trap 1. Makes battle damage to your Life Points 0 if "Umi" is face-up. 2. Destroys itself if "Umi" leaves the field. More info: https://yugipedia.com/wiki/Tornado_Wall |
Turn
3: Mako Tsunami Freezing Beast WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Aqua / Union / Effect) 1. Can equip to 1 "Burning Beast" you control once per turn at your Main Phase as an Equip Spell or be unequipped and Special Summoned to your field. 2. Destroys 1 Set Spell or Trap Card on the field if the equipped monster deals the opponent battle damage. 3. Destroys itself to prevent the equipped monster's destruction in battle, but only 1 monster may be equipped to a Union monster at a time. More info: https://yugipedia.com/wiki/Freezing_Beast |
Turn 3: Mako Tsunami Swords of Revealing Light SPELL / Normal Spell 1. Remains on your field for 3 opponent's End Phases. 2. Turns all Set monsters the opponent controls face up if activated. 3. Prevents attacks from monsters the opponent controls. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn
2: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn
5: Mako Tsunami Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Not destroyed in battle. More info: https://yugipedia.com/wiki/Revival_Jam_(anime) |
Turn 5: Mako Tsunami Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 5: Mako Tsunami Revival Beast (fanfic only) WATER / Fusion Monster / Level 4 / ATK 1550 / DEF 750 (Aqua / Fusion) "Revival Jam" + "Freezing Beast" Card Image: https://inkbunny.net/s/2649030 |
Kaiba’s Virus Monsters (Part 2) |
Turn 10: Seto Kaiba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent control if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn
11: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control once per turn and give it 600 ATK or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself. More info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn
12: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Position after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 12: Seto Kaiba Interdimensional Matter Transporter TRAP / Normal Trap Banishes 1 face-up monster on your field, until your End Phase. More info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter |
Turn
13: Seto Kaiba Giant Germ DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) Deals the opponent 500 damage if destryed in battle and sent to the Grave, then can Special Summon up to 2 "Giant Germ" from your Deck to your field face-up in Attack Mode. More info: https://yugipedia.com/wiki/Giant_Germ |
Turn 13: Seto Kaiba Deck Devastation Virus TRAP / Normal Trap Forces you to Tribute 1 DARK monster with at least 2000 ATK, then destroys all monsters with 1500 or less ATK in the opponent's hand, Deck, on their field and that they draw over their next 3 turns after activation. More info: https://yugipedia.com/wiki/Deck_Devastation_Virus |
Turn 13: Seto Kaiba Giant Virus Dragon (fanfic only) DARK / Fusion Monster / Level 5 / ATK 1250 / DEF 850 (Dragon / Fusion / Effect) "Y-Dragon Head" + "Giant Germ" + "Deck Devastation Virus" 1. First Special Summoned from your Extra Deck by banishing the above cards you control without "Polymerization". 2. Forces the opponent to send all monsters in their Deck with more than 1500 ATK and up to 3000 ATK to their Grave if Fusion Summoned. Card Image: https://inkbunny.net/s/2643284 |
Turn 13: Seto Kaiba Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More info: https://yugipedia.com/wiki/Raigeki |
Turn 14: Yami Yugi (aka "Atem") Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 14: Seto Kaiba White Hole TRAP / Normal Trap Prevents monsters you control from being destroyed by 1 "Dark Hole" activated by the opponent. More info: https://yugipedia.com/wiki/White_Hole |
Turn 15: Yami Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 16: Yami Yugi (aka "Atem") Feral Imp DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Fiend / Normal) A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. More info: https://yugipedia.com/wiki/Feral_Imp |
Kaiba’s Virus Monsters Part 1) |
Turn
3: Seto Kaiba Tribe-Infecting Virus WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Aqua / Effect) Can destroy all monsters on the field with the Monster Type you declare by discarding 1 card. More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus |
Turn 3: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 3: Seto Kaiba Tribe-Infecting Dragon (fanfic only) FIRE / Fusion Monster / Level 5 / ATK 1750 / DEF 500 (Dragon / Fusion / Effect) "Spear Dragon" + "Tribe-Infecting Virus" Can destroy 1 monster the opponent controls with more than 1500 ATK and up to 2000 at their End Phases. Card Image: https://inkbunny.net/s/2611008 |
Turn 3: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if that monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 4: Yami Yugi (aka "Atem") Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 4: Yami Yugi (aka "Atem") Obnoxious Celtic Guard the Fierce Knight (fanfic only) EARTH / Fusion Monster / Level 5 / ATK 1850 / DEF 1650 (Warrior / Fusion) "Obnoxious Celtic Guard" + "Swift Gaia the Fierce Knight" Card Image: https://inkbunny.net/s/2630659 |
Turn 4: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if that monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn
5: Seto Kaiba Enraged Battle Ox EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) Lets Beast, Beast-Warrior and Winged Beast monsters you control deal piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Enraged_Battle_Ox |
Turn 6: Yami Yugi (aka "Atem") Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn
6: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 7: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 7: Seto Kaiba Soul Exchange SPELL / Normal Spell Lets you Tribute 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 7: Seto Kaiba Soul Exchange Cannon (fanfic only) LIGHT / Fusion Monster / Level 5 / ATK 900 / DEF 750 (Machine / Fusion / Effect) "X-Head Cannon" + "Soul Exchange" 1. First Special Summmoned from your Extra Deck by banishing the above cards you control without "Polymerization". 2. Gains ATK equal to half the ATK of 1 attacking monster the opponent controls. Card Image: https://inkbunny.net/s/2635401 |
Turn 8: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 8: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8: Yami Yugi (aka "Atem") Enraged Battle Ox EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) Lets Beast, Beast-Warrior and Winged Beast monsters you control deal piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Enraged_Battle_Ox |
Turn 8: Yami Yugi (aka "Atem") Dark Magician Girl the Enraged Magnet Warrior (fanfic only) EARTH / Fusion Monster / Level 6 / ATK 2700 / DEF 2150 (Warrior / Fusion / Effect) "Dark Magician Girl" + "Beta the Magnet Warrior" + "Enraged Battle Ox" Only Special Summoned from your Extra Deck by banishing the above monsters you control without "Polymerization". Card Image: https://inkbunny.net/s/2638058 |
Turn
9: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control once per turn and give it 600 ATK or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself. More info: https://yugipedia.com/wiki/Z-Metal_Tank |
The Return of Mai’s Dark Side (Part 1) |
Turn 2: Mai Valentine Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn
3: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn
4: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady") More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn
4: Mai Valentine Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn
5: Joey Wheeler Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn
5: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn
5: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn
6: Mai Valentine The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters on your field 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you Summon monsters in your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your back row if you control a monster in your Monster Zone 5. Costs the loser of the Duel their soul if they lose the Duel while this card was active. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime) |
Turn
6: Mai Valentine Harpie Lady 1 WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady") Gives all WIND monsters on the field 300 ATK. More info: https://yugipedia.com/wiki/Harpie_Lady_1 |
Turn
6: Mai Valentine Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn
6: Mai Valentine Orichalcos Harpie Lady 1 (fanfic only) DARK / Fusion Monster / Level 6 / ATK 650 / DEF 700 (Beast / Fusion / Effect) "Harpie Lady 1" + "The Seal of Orichalcos" 1. Gives all monsters you control ATK. 2. Lets you use your Spell and Trap Card Zones as Monster Zones. 3. You lose the match if you lose a Duel that involved Summoning this card to your field. 4. Not destroyed by Spell or Trap Cards. Card Image: https://inkbunny.net/s/2607619 |
Turn
1: Seto Kaiba Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) Deals piercing battle damge to the opponent if attacking a monster in Defense Mode, but changes to Defense Mode after the Damage Step. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 2:
Yami Yugi (aka "Atem") Gazelle the King of Mythcial Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Espa Roba’s Return (Part 2) |
Turn
8: Joey Wheeler Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn
8: Joey Wheeler Darkfire Soldier the Iron Knight (fanfic only) FIRE / Fusion Monster / Level 5 / ATK 1750 / DEF 1400 (Warrior / Fusion / Effect) "Darkfire Soldier #1" + "Gearfried the Iron Knight" Can ignore Summon conditions to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck to your field. Card Image: https://inkbunny.net/s/2600064 |
Turn
8: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn
9: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn
9: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn
9: Joey Wheeler Gearfried the Iron Swordmaster (fanfic only) EARTH / Fusion Monster / Level 7 / ATK 2200 / DEF 1900 (Warrior / Fusion / Effect) "Gearfried the Iron Knight" + "Gearfried the Swordmaster" 1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Not destroyed in battle by monsters with the same ATK. Card Image: https://inkbunny.net/s/2604593 |
Turn
10: Espa Roba Amplifier SPELL / Equip Spell 1. Equips to "Jinzo" only. 2. Prevents negating its activation and effect. 3. Only applies "Jinzo's" effect for the opponent, but destroys "Jinzo" if this card leaves the field. More info: https://yugipedia.com/wiki/Amplifier |
Turn
10: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control 100 ATK x the die result until the turn ends. More info: https://yugipedia.com/wiki/Graceful_Dice |
Turn
11: Joey Wheeler Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its battle position once per turn at your End Phases. More info: https://yugipedia.com/wiki/Little-Winguard |
Turn
12: Espa Roba Mind Control SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase, but prevents its attacks or from being Tributed. More info: https://yugipedia.com/wiki/Mind_Control |
Turn
13: Joey Wheeler Red-Eyes B. Dragon DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon |
Turn
13: Espa Roba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent control if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn
14: Joey Wheeler Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More info: https://yugipedia.com/wiki/Raigeki |
Turn
14: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Espa Roba’s Return (Part 1) |
Turn
1: Espa Roba Cyber Raider DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Machine / Effect) Can activate 1 effect below if Summoned. ● Destroys 1 Equip Card on the field. ● Equips itself with 1 Equip Card on the field. More info: https://yugipedia.com/wiki/Cyber_Raider |
Turn
2: Joey Wheeler Harpie's Brother WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Winged Beast / Normal) With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. More info: https://yugipedia.com/wiki/Sky_Scout |
Turn
2: Espa Roba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent control if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn
3: Espa Roba Reflect Bounder LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Machine / Effect) Deals the opponent their monster's ATK to their Life Points if attacked by a monster they control, but destroys itself after damage calculation. More info: https://yugipedia.com/wiki/Reflect_Bounder |
Turn
3: Espa Roba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn
3: Espa Roba Cyber Reflect Bounder (fanfic only) DARK / Fusion Monster / Level 7 / ATK 1550 / DEF 1000 (Machine / Fusion / Effect) "Cyber Raider" + Reflect Bounder" Destroys 1 monster that attacks this card, but loses 500 ATK at your End Phases. Card Image: https://inkbunny.net/s/2594325 |
Turn
3: Joey Wheeler Scapegoat SPELL / Quick-Play Spell Special Summons 4 Level 1 Beast-Type EARTH "Sheep Tokens" with 0 ATK and DEF in Defnese Mode to your field, but prevents you using them them for a Tribute Summon or Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Scapegoat |
Turn
4: Joey Wheeler Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn
4: Joey Wheeler White Magical Hat LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Spellcaster / Effect) Forces the opponent to discard 1 random card from their hand if it deals them battle damage. More info: https://yugipedia.com/wiki/White_Magical_Hat |
Turn
4: Espa Roba Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn
4: Espa Roba Cyber Raider DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Machine / Effect) Can activate 1 effect below when Summoned. ● Destroys 1 Equip Card on the field. ● Equips itself with 1 Equip Card on the field. More info: https://yugipedia.com/wiki/Cyber_Raider |
Turn
5: Espa Roba Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn
5: Joey Wheeler Shield & Sword SPELL / Normal Spell Switches the ATK of each monster on the field with their own DEF until the turn ends. More info: https://yugipedia.com/wiki/Shield_%26_Sword |
Turn
6: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn
7: Espa Roba The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn
7: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control 100 ATK x the die result until the turn ends. More info: https://yugipedia.com/wiki/Graceful_Dice |
Turn
8: Joey Wheeler Darkfire Soldier #1 FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Pyro / Normal) An explosive expert from a special elite force. More info: https://yugipedia.com/wiki/Darkfire_Soldier_1 |