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My Yu-Gi-Oh Fanfic Season 5 Part 1's Episode Cards
1.
Cards below are listed as a Common for consistancy.
Card effects are also paraphrased from their original effects. 2. Card names in the info are from the time they were released so they may differ from the links below. 3. Some Fusion Monsters listed below only have links to card images as they do not exist as real cards. |
Weevil’s Bug Swarm (Part 3) |
Turn 19: Joey Wheeler Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when an opponent's monster attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 20: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Lets you toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong. destroy all monsters on your field and take half their combined ATK to your Life Points. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 20: Weevil Underwood Negate Attack (Counter Trap) Blocks an attack from an opponent's monster and ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 21: Weevil Underwood Perfectly Ultimate Great Moth EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000 (Insect / Effect) First Special Summoned from your hand to your field by Tributing "Petit Moth" on your 6th or later turn after it has been equipped with "Cocoon of Evolution". More info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth |
Turn 22: Joey Wheeler Raigeki (Normal Spell) Destroys all the opponent's monsters on the field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 1: Seto Kaiba Gemini Elf EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Normal) Elf twins that alternate their attacks. More info: https://yugipedia.com/wiki/Gemini_Elf |
Turn 2: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 3: Seto Kaiba White Dragon Ritual (Ritual Spell) Ritual Summons "Paladin of White Dragon" by Tributing monsters from the hand or field whose Levels are 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 3: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritiual Summoned with "White Dragon Ritual". 2. Destroys any Set monster in Defense Mode it attacks at the Damage Step. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself, but prevents it from attacking that turn. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 3: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Weevil’s Bug Swarm (Part 2) |
Turn 15: Joey Wheeler Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. More info: https://yugipedia.com/wiki/Baby_Dragon |
Turn 15: Joey Wheeler Baby Jinzo (fanfic only) FIRE / Fusion Monster / Level 8 / ATK 1800 / DEF 1100 (Machine / Fusion / Effect) "Baby Dragon" + "Jinzo" 1. First Special Summoned by banishing the above monsters on your field without "Polymerization". 2. Halves the ATK of the opponent's monsters. 3. Prevents Trap Cards and their effects from being activated. Card Image: https://inkbunny.net/s/2412199 |
Turn 16: Weevil Underwood Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 16: Weevil Underwood Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) 1. Gains 200 ATK for each Insect monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field at your End Phase if successful in battle. More info: https://yugipedia.com/wiki/Insect_Queen |
Turn 17: Joey Wheeler Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its battle position once per turn during your End Phase. More info: https://yugipedia.com/wiki/Little-Winguard |
Turn 19: Joey Wheeler Red-Eyes B. Chick DARK / Effect Monster / Level 1 / ATK 800 / DEF 500 (Dragon / Effect) Can Special Summon 1 "Red-Eyes B. Dragon" from your hand to your field by sending itself to your Grave. More info: https://yugipedia.com/wiki/Black_Dragon's_Chick |
Turn 19: Joey Wheeler Red-Eyes B. Dragon DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A feriocious dragon with a deadly attack. More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon |
Turn 19: Joey Wheeler Red-Eyes Darkness Dragon DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 "Red-Eyes B. Dragon". 2. Gains 300 ATK for each Dragon monster in your Grave. More info: https://yugipedia.com/wiki/Red-Eyes_Darkness_Dragon |
Turn 19: Weevil Underwood DNA Surgery (Continuous Trap) Changes all monsters on the field to the Type you choose. More info: https://yugipedia.com/wiki/DNA_Surgery |
Weevil’s Bug Swarm (Part 1) |
Turn 1: Weevil Underwood Insect Knight EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Normal) Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. More info: https://yugipedia.com/wiki/Insect_Knight |
Turn 2: Joey Wheeler Mad Dog of Darkness DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400 (Beast / Normal) He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. More info: https://yugipedia.com/wiki/Mad_Dog_of_Darkness |
Turn 3: Weevil Underwood Parasite Paracide EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300 (Insect / Flip / Effect) 1. FLIP: Shuffles into the opponent's Deck. 2. Special Summons to the opponent's field when they draw it and deals them 1000 damage. 3. Treats the opponent's monsters as Insect monsters while face-up. More info: https://yugipedia.com/wiki/Parasite_Paracide |
Turn 3: Weevil Underwood Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 3: Weevil Underwood Parasite Knight (fanfic only) EARTH / Fusion Monster / Level 5 / ATK 1250 / DEF 850 (Insect / Fusion / Effect) "Insect Knight" + "Parasite Paracide" 1. Treats monsters on the opponent's field as Insect monsters while face-up. 2. The opponent's monsters lose 500 ATK at your Standby Phases. Card Image: https://inkbunny.net/s/2369652 |
Turn 3: Weevil Underwood Insect Barrier (Continuous Spell) Prevents the opponent's Insect monsters from attacking. More info: https://yugipedia.com/wiki/Insect_Barrier |
Turn 5: Weevil Underwood Flying Kamakiri #2 EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Insect / Normal) A flying mantis that feeds primarily on insects. More info: https://yugipedia.com/wiki/Flying_Kamakiri_2 |
Turn 6: Joey Wheeler Axe Raider EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Normal) An axe-wielding monster of tremendous strength and agility. More info: https://yugipedia.com/wiki/Axe_Raider |
Turn 7: Weevil Underwood Pinch Hopper EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Insect / Effect) Can Special Summon 1 Insect monster from your hand to your field when sent to your Grave. More info: https://yugipedia.com/wiki/Pinch_Hopper |
Turn 8: Weevil Underwood Insect Imitation (Normal Spell) Forces you to Tribute 1 monster, then Special Summons 1 Insect monster from your Deck to your field with 1 Level higher than the Tributed monster. More info: https://yugipedia.com/wiki/Insect_Imitation |
Turn 8: Weevil Underwood Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) 1. Gains 200 ATK for each Insect monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH "Insect Monster Token" with 100 ATK and DEF to your field in Attack Mode at your End Phase if successful in battle. More info: https://yugipedia.com/wiki/Insect_Queen |
Turn 9: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent's field has at least 2 more monsters than yours. More info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 10: Weevil Underwood Petit Moth EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200 (Insect / Normal) This small but deadly creature is better off avoided. More info: https://yugipedia.com/wiki/Petit_Moth |
Turn 10: Weevil Underwood Cocoon of Evolution EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Insect / Effect) Can equip to "Petit Moth" from your hand to treat that monster's original ATK and DEF as this card's. More info: https://yugipedia.com/wiki/Cocoon_of_Evolution |
Turn 11: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 11: Joey Wheeler Release Restraint (Normal Spell) Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck by Tributing 1 "Gearfried the Iron Knight". More info: https://yugipedia.com/wiki/Release_Restraint |
Turn 11: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Is only Special Summoned with "Release Restraint". 2. Destroys 1 opponent's monster each time it is equipped with an Equip Card(s). More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 11: Joey Wheeler Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 11: Joey Wheeler Swordmaster Summoned Skull (fanfic only) DARK / Fusion Monster / Level 8 / ATK 2550 / DEF 1700 (Warrior / Fusion / Effect) "Summoned Skull" + "Gearfried the Swordmaster" Is unaffected by monster effects. Card Image: https://inkbunny.net/s/2383759 |
Mai’s Harpie Fusions (Part 3) |
Turn 14: Joey Wheeler Freed the Brave Wanderer LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) Can destroy 1 face-up monster on the field with higher ATK than it by banishing 2 LIGHT monsters from your Grave. More info: https://yugipedia.com/wiki/Freed_the_Brave_Wanderer |
Turn 15: Mai Valentine Harpie Lady 1 WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) Gives all WIND monsters on the field 300 ATK. More info: https://yugipedia.com/wiki/Harpie_Lady_1 |
Turn 15: Joey Wheeler Skull Dice (Normal Trap) 1. You roll a six-sided die. 2. Lowers the ATK and DEF of the opponent's monsters by 100 x the die result until the turn ends. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 16: Mai Valentine Mirror Wall (Continuous Trap) Halves the ATK of the opponent's attacking monsters, but destroys itself unless you pay 2000 Life Points at your Standby Phases. More info: https://yugipedia.com/wiki/Mirror_Wall |
Turn 17: Mai Valentine The Unfriendly Amazon EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000 (Warrior / Effect) Destroys itself unless you Tribute 1 monster at your Standby Phases. More info: https://yugipedia.com/wiki/The_Unfriendly_Amazon |
Turn 17: Joey Wheeler Magic Cylinder (Normal Trap) Blocks an attack from an opponent's monster and deals the opponent their monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 17: Mai Valentine Trap Jammer (Counter Trap) Negates and destroys an activated Trap Card during the Battle Phase. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 18: Joey Wheeler Mad Dog of Darkness DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400 (Beast / Normal) He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. More info: https://yugipedia.com/wiki/Mad_Dog_of_Darkness |
Turn 18: Joey Wheeler Remove Trap (Normal Spell) Destroys 1 face-up Trap Card on the field. More info: https://yugipedia.com/wiki/Remove_Trap |
Turn 18: Mai Valentine Magic Jammer (Counter Trap) Negates and destroys an activated Spell Card by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 20: Joey Wheeler Harpie's Brother WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Winged Beast / Normal) With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. More info: https://yugipedia.com/wiki/Sky_Scout |
Turn 20: Joey Wheeler Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 20: Joey Wheeler Harpie's Brother of Darkness (fanfic only) WIND / Fusion Monster / Level 10 / ATK 1750 / DEF 1000 (Warrior / Fusion / Effect) "Harpie's Brother" + "Mad Dog of Darkness" When Fusion Summoned: 1. Banishes all monsters on the the opponent's monster on the field. 2. Destroys all Spell and Trap Cards on the field. Card Image: https://inkbunny.net/s/2350404 |
Mai’s Harpie Fusions (Part 2) |
Turn 9: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady".) More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 9: Mai Valentine Cyber Harpie's Pet Lady (fanfic only) WIND / Fusion Monster / Level 5 / ATK 1100 / DEF 1600 (Winged Beast / Fusion / Effect) "Cyber Harpie Lady" + "Harpie's Pet Lady" 1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters from your field without "Polymerization". 2. Gains half the ATK of a monster it attacks and lowers that monster's ATK by 500 until the turn ends. Card Image: https://inkbunny.net/s/2316584 |
Turn 11: Mai Valentine Amazoness Paladin EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Warrior / Effect) Gains 100 ATK for each "Amazoness" monster on your field. More info: https://yugipedia.com/wiki/Amazoness_Paladin |
Turn 11: Mai Valentine Cyber Amazones Paladin (fanfic only) WIND / Fusion Monster / Level 8 / ATK 600 / DEF 1100 (Warrior / Fusion / Effect) "Cyber Harpie's Pet Lady" + "Amazoness Paladin" 1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters from your field. 2. Gains 500 ATK for each card in the player's hand. 3. Is unaffected by monster effects. Card Image: https://inkbunny.net/s/2342817 |
Turn 12: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. You can toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong. destroy all monsters on your field and take half their combined ATK to your Life Points. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 13: Mai Valentine Amazoness Archer EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Can deal the opponent 1200 damage by Tributing 2 monsters. More info: https://yugipedia.com/wiki/Amazoness_Archer |
Turn 13: Mai Valentine Harpie's Feather Duster (Normal Spell) Destroys all the opponent's Spell and Trap Cards on the field. More info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 13: Joey Wheeler Gryphon Wing (Normal Trap) Blocks an opponent's activated "Harpie's Feather Duster", then destroys all the opponent's Spell and Trap Cards on the field. More info: https://yugipedia.com/wiki/Gryphon_Wing |
Turn 13: Joey Wheeler Waboku (Normal Trap) Reduces your battle damage to 0 and prevents your monster(s) destrruction in battle until the turn ends. More info: https://yugipedia.com/wiki/Waboku |
Mai’s Harpie Fusions (Part 1) |
Turn 17: Yami Yugi (aka "Atem") Soul Exchange (Normal Spell) Tributes 1 monster on the opponent's field instead of 1 of yours, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 17: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 1: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady".) More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 2: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 3: Mai Valentine Elegant Egotist (Normal Spell) Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field. More info: https://yugipedia.com/wiki/Elegant_Egotist |
Turn 3: Mai Valentine Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) First Special Summoned with "Elegant Egotist". More info: https://yugipedia.com/wiki/Harpie_Lady_Sisters |
Turn 4: Joey Wheeler Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 4: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn 5: Mai Valentine Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Mai Valentine Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 5: Mai Valentine Harpie's Pet Dragon WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Dragon / Effect) Gains 300 ATK and DEF for each "Harpie Lady" on the field. More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon |
Turn 5: Mai Valentine Raigeki (Normal Spell) Destroys all the opponent's monsters on the field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 6: Joey Wheeler Call of the Haunted (Continuous Trap) 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 6: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 6: Joey Wheeler Release Restraint (Normal Spell) Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck by Tributing 1 "Gearfried the Iron Knight". More info: https://yugipedia.com/wiki/Release_Restraint |
Turn 6: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Is only Special Summoned with "Release Restraint". 2. Destroys 1 opponent's monster each time it is equipped with an Equip Card(s). More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 7: Mai Valentine Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn 7: Mai Valentine Premature Burial (Equip Spell) 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the monster when this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 7: Mai Valentine Harpie's Pet Dragon WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Dragon / Effect) Gains 300 ATK and DEF for each "Harpie Lady" on the field. More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon |
Turn 7: Mai Valentine Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Mai Valentine Harpie's Pet Lady (fanfic only) WIND / Fusion Monster / Level 5 / ATK 1650 / DEF 1950 (Winged Beast / Fusion / Effect) "Harpie's Pet Dragon" + "Harpie Lady" 1. Cannot be destroyed in battle. 2. Lowers the ATK of monsters that attack it by 500. Card Image: https://inkbunny.net/s/2311921 |
Kaiba’s Newest Monsters (Part 2) |
Turn 8: Seto Kaiba Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) Deals piercing damage when it attacks a monster in Defense Mode with less DEF, but changes to Defense Mode after the Damage Step if it attacks. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 9: Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 10: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to "X-Head Cannon" or "Y-Dragon Head" and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction. More info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 10: Seto Kaiba Premature Burial (Equip Spell) 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the monster when this card is destroyed. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 10: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 10: Seto Kaiba XY-Dragon Cannon LIGHT / Fusion Monster / Level 6 / ATK 2200 / DEF 1900 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" 1. First Special Summoned from your Extra Deck by banishing the above monsters on your field without "Polymerization". 2. Cannot be revived from your Grave. 3. Can destroy 1 face-up Spell or Trap Card on the opponent's field by discarding 1 card. Card Image: https://yugipedia.com/wiki/XY-Dragon_Cannon |
Turn 10: Seto Kaiba XY-Luster Dragon Cannon (fanfic only) WIND / Fusion Monster / Level 5 / ATK 2050 / DEF 1750 (Dragon / Fusion / Effect) "XY-Dragon Cannon" + "Luster Dragon" First Special Summoned from your Extra Deck by banishing the above monsters on your field without "Polymerization". Card Image: https://inkbunny.net/s/2305705 |
Turn 11: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove 1 Spell Counter from it to destroy 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 11: Seto Kaiba Ring of Destruction (Normal Trap) Destroys 1 face-up monster on the opponent's field during the opponent's turn with ATK less than or equal to the their Life Points, then deals both players the original ATK of that monster to their Life Points. More info: https://yugipedia.com/wiki/Ring_of_Destruction |
Turn 12: Seto Kaiba Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Damage Step if it attacks and cannot change battle positions until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 13: Yami Yugi (aka "Atem") Call of the Haunted (Continuous Trap) 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 13: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove a Spell Counter from it to destroy 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 14: Seto Kaiba Dark Hole (Normal Spell) Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 14: Seto Kaiba Great Angus FIRE / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Beast / Normal) A very violent beast, it is always berserk. People say that they have never seen it silent. More info: https://yugipedia.com/wiki/Great_Angus |
Turn 15: Yami Yugi (aka "Atem") Change of Heart (Normal Spell) Gives you control of 1 monster on the opponent's field until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 15: Yami Yugi (aka "Atem") Cost Down (Normal Spell) Lowers the Level of all monsters in your hand by 2 until the turn ends by discarding 1 card. More info: https://yugipedia.com/wiki/Cost_Down |
Turn 15: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 15: Seto Kaiba Shadow Spell (Continuous Trap) 1. Prevents 1 face-up monster on the opponent's field from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 16: Seto Kaiba La Jinn the Mystical Genie of the Lamp DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000 (Fiend / Normal) A genie of the lamp that is at the beck and call of its master. More info: https://yugipedia.com/wiki/La_Jinn_the_Mystical_Genie_of_the_Lamp |
Turn 16: Seto Kaiba White Dragon Ritual (Ritual Spell) Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field whose Levels equal 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 16: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritiual Summoned with "White Dragon Ritual". 2. Destroys any monster Set in in Defense Mode it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself, but prevents it from attacking that turn. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 16: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Kaiba’s Newest Monsters (Part 1) |
Turn 1: Yami Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 2: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 3: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 3: Yami Yugi (aka "Atem") Spellbinding Circle (Continuous Trap) 1. Prevents 1 face-up monster on the opponent's field from attacking or changing battle positions. 2. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 3: Yami Yugi (aka "Atem") Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 3: Yami Yugi (aka "Atem") Celtic Guardian the Magnet Warrior (fanfic only) FIRE / Fusion Monster / Level 5 / ATK 1450 / DEF 1500 (Warrior / Fusion / Effect) "Celtic Guardian" + "Gamma the Magnet Warrior" Cannot be destroyed in battle by a monster with ATK higher than 1700 but not more than 2500. Card Image: https://inkbunny.net/s/2294630 |
Turn 4: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to "X-Head Cannon" and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction. More info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 4: Seto Kaiba Deck Devastation Virus (Normal Trap) Destroys all monsters on opponent's field, in their hand and that they draw with 1500 or less ATK until their 3rd turn ends by Tributing 1 DARK monster with 2000 or more ATK. More info: https://yugipedia.com/wiki/Deck_Devastation_Virus |
Turn 4: Seto Kaiba Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 4: Seto Kaiba Y-Virus Dragon (fanfic only) LIGHT / Fusion Monster / Level 5 / ATK 1750 / DEF 1250 (Dragon / Fusion / Effect) "Y-Dragon Head" + "Gemini Elf" + "Deck Devastation Virus" 1. Only Fusion Summoned with the above Fusion Materials. 2. Prevents the opponent from Summoning monsters with 2000 or more ATK unless they pay 500 Life Points. Card Image: https://inkbunny.net/s/2299665 |
Turn 5: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 6: Seto Kaiba Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 6: Seto Kaiba Raigeki (Normal Spell) Destroys all the opponent's monsters on the field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 7: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) 1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |