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My Yu-Gi-Oh Fanfic Season 5 Part 1's Episode Cards

1. Cards below are listed as a Common for consistancy. Card effects are also paraphrased from their original effects.
2. Card names in the info are from the time they were released so they may differ from the links below.
3. Some Fusion Monsters listed below only have links to card images as they do not exist as real cards.
Weevil’s Bug Swarm (Part 3)
Turn 19: Joey Wheeler
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when an opponent's monster attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 20: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. Lets you toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong. destroy all monsters on your field and take half their combined ATK to your Life Points.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 20: Weevil Underwood
Negate Attack
(Counter Trap)
Blocks an attack from an opponent's monster and ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack
Turn 21: Weevil Underwood
Perfectly Ultimate Great Moth
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
First Special Summoned from your hand to your field by Tributing "Petit Moth" on your 6th or later turn after it has been equipped with "Cocoon of Evolution".

More info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth
Turn 22: Joey Wheeler
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.

More info: https://yugipedia.com/wiki/Raigeki
 
Turn 1: Seto Kaiba
Gemini Elf
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)
Elf twins that alternate their attacks.

More info: https://yugipedia.com/wiki/Gemini_Elf
Turn 2: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 3: Seto Kaiba
White Dragon Ritual
(Ritual Spell)
Ritual Summons "Paladin of White Dragon" by Tributing monsters from the hand or field whose Levels are 4 or more.

More info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 3: Seto Kaiba
Paladin of White Dragon
LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritiual Summoned with "White Dragon Ritual". 2. Destroys any Set monster in Defense Mode it attacks at the Damage Step. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself, but prevents it from attacking that turn.
More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 3: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon

Weevil’s Bug Swarm (Part 2)

Turn 15: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.

More info:
https://yugipedia.com/wiki/Baby_Dragon
Turn 15: Joey Wheeler
Baby Jinzo (fanfic only)

FIRE / Fusion Monster / Level 8 / ATK 1800 / DEF 1100
(Machine / Fusion / Effect)
"Baby Dragon" + "Jinzo"
1. First Special Summoned by banishing the above monsters on your field without "Polymerization". 2. Halves the ATK of the opponent's monsters. 3. Prevents Trap Cards and their effects from being activated.
Card Image: https://inkbunny.net/s/2412199
Turn 16: Weevil Underwood
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 16: Weevil Underwood
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK for each Insect monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field at your End Phase if successful in battle.
More info: https://yugipedia.com/wiki/Insect_Queen
Turn 17: Joey Wheeler
Little-Winguard
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn during your End Phase.

More info: https://yugipedia.com/wiki/Little-Winguard
Turn 19: Joey Wheeler
Red-Eyes B. Chick
DARK / Effect Monster / Level 1 / ATK 800 / DEF 500
(Dragon / Effect)
Can Special Summon 1 "Red-Eyes B. Dragon" from your hand to your field by sending itself to your Grave.

More info: https://yugipedia.com/wiki/Black_Dragon's_Chick
Turn 19: Joey Wheeler
Red-Eyes B. Dragon
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A feriocious dragon with a deadly attack.

More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 19: Joey Wheeler
Red-Eyes Darkness Dragon
DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000
(Dragon / Effect)
1. Only Special Summoned from your hand to your field by Tributing 1 "Red-Eyes B. Dragon". 2. Gains 300 ATK for each Dragon monster in your Grave.
More info: https://yugipedia.com/wiki/Red-Eyes_Darkness_Dragon
Turn 19: Weevil Underwood
DNA Surgery
(Continuous Trap)
Changes all monsters on the field to the Type you choose.
More info: https://yugipedia.com/wiki/DNA_Surgery
Weevil’s Bug Swarm (Part 1)
Turn 1: Weevil Underwood
Insect Knight
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

More info: https://yugipedia.com/wiki/Insect_Knight
Turn 2: Joey Wheeler
Mad Dog of Darkness
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400
(Beast / Normal)
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.

More info: https://yugipedia.com/wiki/Mad_Dog_of_Darkness
Turn 3: Weevil Underwood
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Shuffles into the opponent's Deck. 2. Special Summons to the opponent's field when they draw it and deals them 1000 damage. 3. Treats the opponent's monsters as Insect monsters while face-up.
More info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 3: Weevil Underwood
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Weevil Underwood
Parasite Knight (fanfic only)

EARTH / Fusion Monster / Level 5 / ATK 1250 / DEF 850
(Insect / Fusion / Effect)
"Insect Knight" + "Parasite Paracide"
1. Treats monsters on the opponent's field as Insect monsters while face-up. 2. The opponent's monsters lose 500 ATK at your Standby Phases.
Card Image: https://inkbunny.net/s/2369652
Turn 3: Weevil Underwood
Insect Barrier
(Continuous Spell)
Prevents the opponent's Insect monsters from attacking.

More info: https://yugipedia.com/wiki/Insect_Barrier
Turn 5: Weevil Underwood
Flying Kamakiri #2
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.

More info: https://yugipedia.com/wiki/Flying_Kamakiri_2
Turn 6: Joey Wheeler
Axe Raider
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)
An axe-wielding monster of tremendous strength and agility.

More info: https://yugipedia.com/wiki/Axe_Raider
Turn 7: Weevil Underwood
Pinch Hopper
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Insect / Effect)
Can Special Summon 1 Insect monster from your hand to your field when sent to your Grave.

More info: https://yugipedia.com/wiki/Pinch_Hopper
Turn 8: Weevil Underwood
Insect Imitation
(Normal Spell)
Forces you to Tribute 1 monster, then Special Summons 1 Insect monster from your Deck to your field with 1 Level higher than the Tributed monster.

More info: https://yugipedia.com/wiki/Insect_Imitation
Turn 8: Weevil Underwood
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK for each Insect monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH "Insect Monster Token" with 100 ATK and DEF to your field in Attack Mode at your End Phase if successful in battle.
More info: https://yugipedia.com/wiki/Insect_Queen
Turn 9: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent's field has at least 2 more monsters than yours.

More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 10: Weevil Underwood
Petit Moth
EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200
(Insect / Normal)
This small but deadly creature is better off avoided.

More info:
https://yugipedia.com/wiki/Petit_Moth
Turn 10: Weevil Underwood
Cocoon of Evolution
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
Can equip to "Petit Moth" from your hand to treat that monster's original ATK and DEF as this card's.

More info: https://yugipedia.com/wiki/Cocoon_of_Evolution
Turn 11: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 11: Joey Wheeler
Release Restraint
(Normal Spell)
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck by Tributing 1 "Gearfried the Iron Knight".

More info: https://yugipedia.com/wiki/Release_Restraint
Turn 11: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Is only Special Summoned with "Release Restraint". 2. Destroys 1 opponent's monster each time it is equipped with an Equip Card(s).
More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 11: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 11: Joey Wheeler
Swordmaster Summoned Skull (fanfic only)

DARK / Fusion Monster / Level 8 / ATK 2550 / DEF 1700
(Warrior / Fusion / Effect)
"Summoned Skull" + "Gearfried the Swordmaster"
Is unaffected by monster effects.

Card Image: https://inkbunny.net/s/2383759
Mai’s Harpie Fusions (Part 3)
Turn 14: Joey Wheeler
Freed the Brave Wanderer
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)
Can destroy 1 face-up monster on the field with higher ATK than it by banishing 2 LIGHT monsters from your Grave.

More info: https://yugipedia.com/wiki/Freed_the_Brave_Wanderer
Turn 15: Mai Valentine
Harpie Lady 1
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
Gives all WIND monsters on the field 300 ATK.

More info: https://yugipedia.com/wiki/Harpie_Lady_1
Turn 15: Joey Wheeler
Skull Dice
(Normal Trap)
1. You roll a six-sided die. 2. Lowers the ATK and DEF of the opponent's monsters by 100 x the die result until the turn ends.
More info: https://yugipedia.com/wiki/Skull_Dice
Turn 16: Mai Valentine
Mirror Wall
(Continuous Trap)
Halves the ATK of the opponent's attacking monsters, but destroys itself unless you pay 2000 Life Points at your Standby Phases.
More info: https://yugipedia.com/wiki/Mirror_Wall
Turn 17: Mai Valentine
The Unfriendly Amazon
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Warrior / Effect)
Destroys itself unless you Tribute 1 monster at your Standby Phases.

More info: https://yugipedia.com/wiki/The_Unfriendly_Amazon
Turn 17: Joey Wheeler
Magic Cylinder
(Normal Trap)
Blocks an attack from an opponent's monster and deals the opponent their monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 17: Mai Valentine
Trap Jammer
(Counter Trap)
Negates and destroys an activated Trap Card during the Battle Phase.
More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 18: Joey Wheeler
Mad Dog of Darkness
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400
(Beast / Normal)
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.

More info: https://yugipedia.com/wiki/Mad_Dog_of_Darkness
Turn 18: Joey Wheeler
Remove Trap
(Normal Spell)
Destroys 1 face-up Trap Card on the field.

More info: https://yugipedia.com/wiki/Remove_Trap
Turn 18: Mai Valentine
Magic Jammer
(Counter Trap)
Negates and destroys an activated Spell Card by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
Turn 20: Joey Wheeler
Harpie's Brother
WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Winged Beast / Normal)
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

More info:
https://yugipedia.com/wiki/Sky_Scout
Turn 20: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 20: Joey Wheeler
Harpie's Brother of Darkness (fanfic only)

WIND / Fusion Monster / Level 10 / ATK 1750 / DEF 1000
(Warrior / Fusion / Effect)
"Harpie's Brother" + "Mad Dog of Darkness"
When Fusion Summoned:
1. Banishes all monsters on the the opponent's monster on the field. 2. Destroys all Spell and Trap Cards on the field.
Card Image: https://inkbunny.net/s/2350404
Mai’s Harpie Fusions (Part 2)
Turn 9: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 9: Mai Valentine
Cyber Harpie's Pet Lady (fanfic only)

WIND / Fusion Monster / Level 5 / ATK 1100 / DEF 1600
(Winged Beast / Fusion / Effect)
"Cyber Harpie Lady" + "Harpie's Pet Lady"
1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters from your field without "Polymerization". 2. Gains half the ATK of a monster it attacks and lowers that monster's ATK by 500 until the turn ends.
Card Image: https://inkbunny.net/s/2316584
Turn 11: Mai Valentine
Amazoness Paladin
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Warrior / Effect)
Gains 100 ATK for each "Amazoness" monster on your field.

More info: https://yugipedia.com/wiki/Amazoness_Paladin
Turn 11: Mai Valentine
Cyber Amazones Paladin (fanfic only)

WIND / Fusion Monster / Level 8 / ATK 600 / DEF 1100
(Warrior / Fusion / Effect)
"Cyber Harpie's Pet Lady" + "Amazoness Paladin"
1. Only Special Summoned from your Extra Deck to your field by banishing the above monsters from your field. 2. Gains 500 ATK for each card in the player's hand.
3.
Is unaffected by monster effects.
Card Image: https://inkbunny.net/s/2342817
Turn 12: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. You can toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong. destroy all monsters on your field and take half their combined ATK to your Life Points.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 13: Mai Valentine
Amazoness Archer
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Can deal the opponent 1200 damage by Tributing 2 monsters.

More info: https://yugipedia.com/wiki/Amazoness_Archer
Turn 13: Mai Valentine
Harpie's Feather Duster
(Normal Spell)
Destroys all the opponent's Spell and Trap Cards on the field.

More info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 13: Joey Wheeler
Gryphon Wing
(Normal Trap)
Blocks an opponent's activated "Harpie's Feather Duster", then destroys all the opponent's Spell and Trap Cards on the field.
More info: https://yugipedia.com/wiki/Gryphon_Wing
Turn 13: Joey Wheeler
Waboku
(Normal Trap)
Reduces your battle damage to 0 and prevents your monster(s) destrruction in battle until the turn ends.
More info: https://yugipedia.com/wiki/Waboku
Mai’s Harpie Fusions (Part 1)
Turn 17: Yami Yugi (aka "Atem")
Soul Exchange
(Normal Spell)
Tributes 1 monster on the opponent's field instead of 1 of yours, but prevents your Battle Phase that turn.

More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 17: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
 
Turn 1: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 2: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 3: Mai Valentine
Elegant Egotist
(Normal Spell)
Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field.

More info: https://yugipedia.com/wiki/Elegant_Egotist
Turn 3: Mai Valentine
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
First Special Summoned with "Elegant Egotist".
More info: https://yugipedia.com/wiki/Harpie_Lady_Sisters
Turn 4: Joey Wheeler
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 4: Joey Wheeler
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More info: https://yugipedia.com/wiki/Jinzo
Turn 5: Mai Valentine
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Mai Valentine
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 5: Mai Valentine
Harpie's Pet Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.
More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 5: Mai Valentine
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.

More info: https://yugipedia.com/wiki/Raigeki
Turn 6: Joey Wheeler
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 6: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 6: Joey Wheeler
Release Restraint
(Normal Spell)
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck by Tributing 1 "Gearfried the Iron Knight".

More info: https://yugipedia.com/wiki/Release_Restraint
Turn 6: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Is only Special Summoned with "Release Restraint". 2. Destroys 1 opponent's monster each time it is equipped with an Equip Card(s).
More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 7: Mai Valentine
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.

More info: https://yugipedia.com/wiki/Harpie_Lady
Turn 7: Mai Valentine
Premature Burial
(Equip Spell)
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the monster when this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 7: Mai Valentine
Harpie's Pet Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.
More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 7: Mai Valentine
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Mai Valentine
Harpie's Pet Lady (fanfic only)

WIND / Fusion Monster / Level 5 / ATK 1650 / DEF 1950
(Winged Beast / Fusion / Effect)
"Harpie's Pet Dragon" + "Harpie Lady"
1. Cannot be destroyed in battle. 2. Lowers the ATK of monsters that attack it by 500.
Card Image: https://inkbunny.net/s/2311921
Kaiba’s Newest Monsters (Part 2)
Turn 8: Seto Kaiba
Spear Dragon
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
Deals piercing damage when it attacks a monster in Defense Mode with less DEF, but changes to Defense Mode after the Damage Step if it attacks.

More info: https://yugipedia.com/wiki/Spear_Dragon
Turn 9: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 10: Seto Kaiba
Z-Metal Tank
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" or "Y-Dragon Head" and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction.
More info: https://yugipedia.com/wiki/Z-Metal_Tank
Turn 10: Seto Kaiba
Premature Burial
(Equip Spell)
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it.  2. Destroys the monster when this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 10: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More info:
https://yugipedia.com/wiki/X-Head_Cannon
Turn 10: Seto Kaiba
XY-Dragon Cannon
LIGHT / Fusion Monster / Level 6 / ATK 2200 / DEF 1900
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head"
1. First Special Summoned from your Extra Deck by banishing the above monsters on your field without "Polymerization". 2. Cannot be revived from your Grave. 3. Can destroy 1 face-up Spell or Trap Card on the opponent's field by discarding 1 card.
Card Image: https://yugipedia.com/wiki/XY-Dragon_Cannon
Turn 10: Seto Kaiba
XY-Luster Dragon Cannon (fanfic only)

WIND / Fusion Monster / Level 5 / ATK 2050 / DEF 1750
(Dragon / Fusion / Effect)
"XY-Dragon Cannon" + "Luster Dragon"
First Special Summoned from your Extra Deck by banishing the above monsters on your field without "Polymerization".

Card Image: https://inkbunny.net/s/2305705
Turn 11: Yami Yugi (aka "Atem")
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove 1 Spell Counter from it to destroy 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 11: Seto Kaiba
Ring of Destruction
(Normal Trap)
Destroys 1 face-up monster on the opponent's field during the opponent's turn with ATK less than or equal to the their Life Points, then deals both players the original ATK of that monster to their Life Points.
More info: https://yugipedia.com/wiki/Ring_of_Destruction
Turn 12: Seto Kaiba
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Damage Step if it attacks and cannot change battle positions until your next End Phase.

More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 13: Yami Yugi (aka "Atem")
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys the monster when this card leaves the field. 2. Destroys itself when the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 13: Yami Yugi (aka "Atem")
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter when Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove a Spell Counter from it to destroy 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 14: Seto Kaiba
Dark Hole
(Normal Spell)
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 14: Seto Kaiba
Great Angus
FIRE / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Beast / Normal)
A very violent beast, it is always berserk. People say that they have never seen it silent.

More info: https://yugipedia.com/wiki/Great_Angus
Turn 15: Yami Yugi (aka "Atem")
Change of Heart
(Normal Spell)
Gives you control of 1 monster on the opponent's field until the End Phase.

More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 15: Yami Yugi (aka "Atem")
Cost Down
(Normal Spell)
Lowers the Level of all monsters in your hand by 2 until the turn ends by discarding 1 card.

More info: https://yugipedia.com/wiki/Cost_Down
Turn 15: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 15: Seto Kaiba
Shadow Spell
(Continuous Trap)
1. Prevents 1 face-up monster on the opponent's field from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 16: Seto Kaiba
La Jinn the Mystical Genie of the Lamp
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Normal)
A genie of the lamp that is at the beck and call of its master.

More info:
https://yugipedia.com/wiki/La_Jinn_the_Mystical_Genie_of_the_Lamp
Turn 16: Seto Kaiba
White Dragon Ritual
(Ritual Spell)
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field whose Levels equal 4 or more.

More info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 16: Seto Kaiba
Paladin of White Dragon
LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritiual Summoned with "White Dragon Ritual". 2. Destroys any monster Set in in Defense Mode it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself, but prevents it from attacking that turn.
More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 16: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Kaiba’s Newest Monsters (Part 1)
Turn 1: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 2: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More info:
https://yugipedia.com/wiki/X-Head_Cannon
Turn 3: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle
(Continuous Trap)
1. Prevents 1 face-up monster on the opponent's field from attacking or changing battle positions. 2. Destroys itself when the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 3: Yami Yugi (aka "Atem")
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Yami Yugi (aka "Atem")
Celtic Guardian the Magnet Warrior (fanfic only)

FIRE / Fusion Monster / Level 5 / ATK 1450 / DEF 1500
(Warrior / Fusion / Effect)
"Celtic Guardian" + "Gamma the Magnet Warrior"
Cannot be destroyed in battle by a monster with ATK higher than 1700 but not more than 2500.
Card Image:
https://inkbunny.net/s/2294630
Turn 4: Seto Kaiba
Y-Dragon Head
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction.
More info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 4: Seto Kaiba
Deck Devastation Virus
(Normal Trap)
Destroys all monsters on opponent's field, in their hand and that they draw with 1500 or less ATK until their 3rd turn ends by Tributing 1 DARK monster with 2000 or more ATK.
More info: https://yugipedia.com/wiki/Deck_Devastation_Virus
Turn 4: Seto Kaiba
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 4: Seto Kaiba
Y-Virus Dragon (fanfic only)

LIGHT / Fusion Monster / Level 5 / ATK 1750 / DEF 1250
(Dragon / Fusion / Effect)
"Y-Dragon Head" + "Gemini Elf" + "Deck Devastation Virus"
1. Only Fusion Summoned with the above Fusion Materials. 2. Prevents the opponent from Summoning monsters with 2000 or more ATK unless they pay 500 Life Points.
Card Image: https://inkbunny.net/s/2299665
Turn 5: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Is not destroyed in battle by monsters with at least 1900 ATK.
More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 6: Seto Kaiba
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

More info: https://yugipedia.com/wiki/Luster_Dragon
Turn 6: Seto Kaiba
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.

More info: https://yugipedia.com/wiki/Raigeki
Turn 7: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna