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Treasures of Ponyville (TROP-EN) Card Spoiler

Treasures of Ponyville (TROP-EN015)
Rainbow Shield
(Continuous Trap)
"Rainbow World" cannot be targeted or destroyed by your opponent's effects. You must control a Rainbow monster to activate and to resolve this effect.
(Rare)
Treasures of Ponyville (TROP-EN014)
Daisy Mare
LIGHT / Rainbow Monster / Spectrum 6 / ATK 3000 / DEF 1800
(Rainbow / Effect)
Cards cannot be banished. Once per turn: You can targe up to 3 banished cards; return them to the Deck. You can only control 1 "Daisy Mare".
(Secret Rare)
Treasures of Ponyville (TROP-EN013)
Rose Mare
LIGHT / Rainbow Monster / Spectrum 0 / ATK 500 / DEF 600
(Rainbow / Effect)
Cannot attack. Once per turn, if a Rainbow monster is in your hand: You can target 1 card your opponent controls; destroy that target.
(Common)
Treasures of Ponyville (TROP-EN012)
Party All Night
(Continuous Trap)
Activate this card by paying 1000 LP. "Party Mare" and "Pinkie Pie" can attack your opponent directly, but change them to Defense Position at the end of the Damage Step, also their ATK(s) become 1200 during the Damage Step.
(Common)
Treasures of Ponyville (TROP-EN011)
Rose Glow
(Counter Trap)
When your opponent activates an effect while you control "Garden Mare": Negate the activation, and if you do, banish it, then your opponent gains 1000 LP.
(Super Rare)
Treasures of Ponyville (TROP-EN010)
Candy Mare
LIGHT / Rainbow Monster / Spectrum 4 / ATK 2500 / DEF 800
(Rainbow / Effect)

This card gains this effect based on what Spectrum(s) are in your Rainbow Zone.
● 1 and 2: This card can make up to 2 attacks during the same Battle Phase.
● 3 and 4: This card gains 400 ATK.
● 5 and 6: This card cannot be destroyed by effects.

(Ultra Rare)
Treasures of Ponyville (TROP-EN009)
Dazzle Mare
LIGHT / Rainbow Monster / Spectrum 0 / ATK 0 / DEF 0
(Rainbow / Effect)

This card gains 300 ATK for each Rainbow monster in your Rainbow Zone. Cannot be targeted for attacks while you have a Rainbow monster in your hand.
(Super Rare)
Treasures of Ponyville (TROP-EN008)
Dash of Color
(Normal Trap)
When you control "Rainbow Dash" and/or "Arc Mare" (and no other monsters): Target cards on the field up to the number of those two monsters you currently control; destroy them.
(Common)
Treasures of Ponyville (TROP-EN007)
Prism Prison
(Continuous Spell)
Once per turn: You can target 1 card on the field; banish that target, and if you do, if that card was a Spell or Trap: You can target 1 Spell or Trap in your Grave of the same Type; add that target to your hand. You must control a Rainbow monster to activate and to resolve this effect. You can only control 1 "Prism Prison".
(Common)
Treasures of Ponyville (TROP-EN006)
Garden Mare
LIGHT / Rainbow Monster / Spectrum 3 / ATK 1600 / DEF 1200
(Rainbow / Effect)

Rainbow Summons cannot be negated.
(Rare)
Treasures of Ponyville (TROP-EN005)
Sunny Mare
LIGHT / Rainbow Monster / Spectrum 2 / ATK 1000 / DEF 0
(Rainbow / Effect)

If this card is Rainbow Summoned: You can target 1 Pony monster you currently control and 1 Pony monster in your Grave; if that target is still in your Grave, add it to your hand.
(Common)
Treasures of Ponyville (TROP-EN004)
Arc Park
(Continuous Trap)
If you add a Rainbow monster to your hand: You can reveal it to Special Summon 1 monster with a Level equal to that Rainbow monster's Spectrum. You can only use this effect of "Arc Park" once per turn. You can only control 1 "Arc Park".
(Common)
Treasures of Ponyville (TROP-EN003)
Rainbow World
(Field Spell)
Rainbow monsters cannot be destroyed by effects. If this face-up card leaves the field: Return all Rainbow monsters on the field to their owner's Rainbow Zone(s).
(Super Rare)
Treasures of Ponyville (TROP-EN002)
Party Mare
LIGHT / Rainbow Monster / Spectrum 3 / ATK 1100 / DEF 1100
(Rainbow / Effect)

Cannot be destroyed by battle while you control a monster with a Level.
(Common)
Treasures of Ponyville (TROP-EN001)
Arc Mare
LIGHT / Rainbow Monster / Spectrum 6 / ATK 2000 / DEF 1000
(Rainbow / Effect)

Once per turn, if this Rainbow Summoned card is on the field: You can draw 1 card. Once per turn, when you draw a card(s): Gain 500 LP.
(Rare)