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Jiggling Mounds (JGMD-EN) Card Spoiler

Jiggling Mounds (JGMD-EN060)
Take a Dive!

(Quick-Play Spell)
When you control no monsters: Special Summon 1 ATH monster from your hand.
(Rare)
Jiggling Mounds (JGMD-EN059)
Smile!

(Normal Spell)
Pay 1000 LP; change each face-up ATH monster on your field to Defense Mode.
(Common)
Jiggling Mounds (JGMD-EN058)
Stan Parker

LIGHT / Effect Monster / Level 3 / ATK 900 / DEF 1400
(ATH / Duo / Effect)
This card is treated as a Normal Monster while face-up on the field or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● This card's ATK becomes 0 while you control "Persy Rich".
(Common)
Jiggling Mounds (JGMD-EN057)
Sarah Gold

LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 1800
(ATH / Duo / Effect)
This card is treated as a Normal Monster while face-up on the field or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● Unaffected by DARK ATH monster effects.
(Common)
Jiggling Mounds (JGMD-EN056)
Backstory

(Normal Spell)
Add 1 "Calorie Town" from your Deck to your hand.
(Common)
Jiggling Mounds (JGMD-EN055)
Revenge Plot

(Normal Trap)
When "School Policy" and/or "Time High" is on the field and you control "Kelly Rich" and/or "Rainbow": Target "School Policy" or "Time High", then toss a coin. If you call it right, destroy that target.
(Common)
Jiggling Mounds (JGMD-EN054)
Mrs. Weighs

LIGHT / Effect Monster / Level 10 / ATK 500 / DEF 2500
(ATH / Effect)
Must be Special Summoned (from your hand) while you control "Time High". Cannot be attacked while you control "Richard".
(Common)
Jiggling Mounds (JGMD-EN053)
Richard

DARK / Ritual Monster / Level 8 / ATK 1000 / DEF 2600
(ATH / Ritual / Effect)
Can be Ritual Summoned with "Super Intent". Negate the effects of face-up ATH monsters on the field, except "Richard". You can only control 1 "Richard".
(Common)
Jiggling Mounds (JGMD-EN052)
Detention

(Counter Trap)
When "Rainbow" would destroy a card(s) on the field with its effect: Negate the activation, and if you do, banish that card.
(Rare)
Jiggling Mounds (JGMD-EN051)
Time High

(Continuous Trap)
"Calorie Town" cannot be targeted by effects.
(Common)
Jiggling Mounds (JGMD-EN050)
Rainbow

DARK / Effect Monster / Level 7 / ATK 800 / DEF 3000
(ATH / Duo / Effect)
This card is treated as a Normal Monster while face-up on the field or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● Once per turn, if you control "Time High": You can destroy cards on the field up to the number of ATH monsters on your field.
(Super Rare)
Jiggling Mounds (JGMD-EN049)
Marcus Wells

LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 2200
(ATH / Duo / Effect)
This card is treated as a Normal Monster while face-up on the field or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● Cannot be attacked while you control a LIGHT ATH monster, except "Marcus Wells".
(Common)
Jiggling Mounds (JGMD-EN048)
School Policy

(Continuous Trap)
When you control "Time High": Halve the ATK and DEF of each face-up ATH monster on the field, but they cannot be destroyed by effects. Destroy this card if you do not control "Time High".
(Common)
Jiggling Mounds (JGMD-EN047)
Calorie Town

(Field Spell)
Double the ATK of each face-up ATH monster on your field, but their ATK becomes half their original ATK if they attack, until your next Battle Phase.
(Rare)
Jiggling Mounds (JGMD-EN046)
Kelly Rich

DARK / Effect Monster / Level 4 / ATK 600 / DEF 1500
(ATH / Duo / Effect)
This card is a Normal Monster while face-up on the fielld or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● ATH monsters cannot be in Defense Mode, except "Kelly Rich".
(Common)
Jiggling Mounds (JGMD-EN045)
Persy Rich

LIGHT / Effect Monster / Level 6 / ATK 300 / DEF 1900
(ATH / Duo / Effect)
This card is a Normal Monster while face-up on the fielld or in your Grave. You can Normal Summon it as a Pony Effect Monster with this effect.
● Once per turn, you can put 1 Courage Counter on each face-up ATH monster on your field. ATH monsters gain 100 ATK for each Courage Counter on them.
(Common)
Jiggling Mounds (JGMD-EN044)
Brain Scramble

(Normal Trap)
When both players control exactly 2 cards: Switch control of those cards, then Special Summon 1 "Logic Fiend" from your hand or Deck.
(Common)
Jiggling Mounds (JGMD-EN043)
Puzzle Me!

(Normal Spell)
Pay 1000 LP; send monsters from your hand to your Grave with Levels that equal 10, then Special Summon 1 "Puzzle Queen" from your hand or Deck.
(Common)
Jiggling Mounds (JGMD-EN042)
Logic Fiend

DARK / Effect Monster / Level 10 / ATK ? / DEF ?
(Pony / Effect)
Must be Special Summoned with "Brain Scramble". This card's ATK and DEF are the number of face-up cards on the field x 800. Once per turn: You can target up to 2 face-up cards on the field; move them to the player's next card column toward them (Monsters become Spell Cards and Spell/Trap Cards become Monster Cards with 0 ATK and DEF).
(Common)
Jiggling Mounds (JGMD-EN041)
Puzzle Queen

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Pony / Effect)
Must be Special Summoned with "Puzzle Me! Once per turn, when a card or effect is activated: Roll a six-sided die, then apply this effect based on the result.
● 1-2: Draw 1 card, then your opponent guesses its Type (Monster, Spell or Trap). If they're right, add the drawn card to their hand.
● 3-4: Target 1 Set card on your opponent's field and guess 1 of its properties. If right, gain control of that target.
(Common)
Jiggling Mounds (JGMD-EN040)
Why?

(Continuous Trap)
If you control "Color Horrors": Effects of all other face-up cards on the field cannot be activated. Destroy this card if you do not control "Color Horrors". You can only control 1 "Why?"
(Super Rare)
Jiggling Mounds (JGMD-EN039)
Who?

(Normal Trap)
When you control a Rainbow Monster: Target 1 Effect Monster on the field; treat it as a Normal Monster while it is face-up on the field, also negate its effects.
(Common)
Jiggling Mounds (JGMD-EN038)
Color Horrors

DARK / Fusion Monster / Level 8 / ATK ? / DEF ?
(BC / Fusion / Effect)
2 Rainbow Monsters
This card's ATK and DEF are its Level x 600. Once per turn: You can target 1 Rainbow Monster in your Grave; banish that target, and if you do, inflict damage to your opponent equal tot hat monster's Spectrum x 400.
(Common)
Jiggling Mounds (JGMD-EN037)
Ray of Hearts

LIGHT / Ritual Monster / Level 10 / ATK 0 / DEF ?
(BC / Ritual / Effect)
Can be Ritual Summoned with "Loving Eyes". This card's DEF is the number of BC monsters in your Grave x 400. Gains ATK equal to its Level x 300. Once per turn: You can send 1 BC monster from your Deck to your Grave.
(Common)
Jiggling Mounds (JGMD-EN036)
Cutie's Quiz

(Continuous Spell)
Once per turn, when you control "Super Cutie": Both players toss a coin, then apply this effect based on the result. If both players get the same result, they toss a coin again.
● Heads: Draw 1 card.
● Tails: Take 1000 damage.
(Common)
Jiggling Mounds (JGMD-EN035)
Guess Again!

(Quick-Play Spell)
Target 1 face-up FIM or PGV monster you control; Set that target, and if you do, it cannot be attacked that turn.
(Common)
Jiggling Mounds (JGMD-EN034)
Super Cutie

LIGHT / Rainbow Monster / Spectrum 6 / ATK 0 / DEF 3000
(Rainbow / Effect)
Must be Rainbow Summoned. Once per turn: You can have this card lose 600 DEF, then target 1 monster in your Grave with a Level less than this card's Spectrum; Special Summon it. You can only control 1 "Super Cutie".
(Common)
Jiggling Mounds (JGMD-EN033)
Sunshine Fun

LIGHT / Rainbow Monster / Spectrum 2 / ATK 0 / DEF 1400
(Rainbow / Effect)
Cannot be targeted by non-Rainbow Monster effects.
(Common)
Jiggling Mounds (JGMD-EN032)
Where Am I?

(Counter Trap)
When exactly 1 monster would be Special Summoned from the Grave while you control "Bulky Boss": Pay 1000 LP; negate the activation, and if you do, banish it, also banish the monster targeted by that card's effect.
(Rare)
Jiggling Mounds (JGMD-EN031)
Tuning Mishap

(Quick-Play Spell)
When your opponent Synchro Summons while you have a non-Tuner PGV monster on your field: Target 1 Tuner monster in your opponent's Grave; Special Summon it to your field, and if you do, change the Synchro Monster to face-down Defense Position.
(Rare)
Jiggling Mounds (JGMD-EN030)
Bulky Boss

DARK / Synchro Monster / Level 10 / ATK 350 / DEF 4500
(FIM / Synchro / Effect)
1 DARK FIM monster + 1+ non-Tuner FIM monsters
Must be Synchro Summoned. DARK FIM monsters, except "Bulky Boss" cannot be destroyed by battle or effects, also they cannot be targeted by effects. Once per turn: You can send any number of cards from your hand to the Grave; inflict damage to your opponent equal to the number of cards sent this way x 300.
(Super Rare)
Jiggling Mounds (JGMD-EN029)
Purple Pudge

DARK / Effect Monster / Level 6 / ATK 700 / DEF 2800
(FIM / Effect)
Must be Special Summoned (from your hand) by Tributing 1 FIM monster you control. Once per turn: You can pay LP equal to the number of cards in your hand x 300; draw 1 card for every 500 LP paid. You cannot draw cards for the rest of this turn.
(Rare)
Jiggling Mounds (JGMD-EN028)
Infinite Curves

(Continuous Trap)
Put 3 Curves Counters on this card at activation. You can remove 1 Curves Counter from this card, then target 1 FIM or PGV monster you control; put 1 Curves Counter on that target, also it gains 200 DEF. During your Standby Phase, if this card has no Curves Counters on it: Put 1 Curves Counter on it, but its effect cannot be activated that turn. You can only control 1 "Infinite Curves".
(Common)
Jiggling Mounds (JGMD-EN027)
Whoa, Belly!

(Normal Spell)
If you control no monsters: Special Summon 1 FIM or PGV monster from your Deck, but halve its DEF, also negate its effects.
(Common)
Jiggling Mounds (JGMD-EN026)
Flabby Flare

DARK / Effect Monster / Level 1 / ATK 250 / DEF 1600
(FIM / Tuner / Effect)
If this card is in your Grave and you control a DARK FIM monster, except "Flabby Flare": You can Special Summon this card. You can only use this effect of "Flabby Flare" once per turn.
(Common)
Jiggling Mounds (JGMD-EN025)
Winter Feast

DARK / Effect Monster / Level 5 / ATK 500 / DEF 2500
(FIM / Tuner / Effect)
If you control a DARK FIM monster, except "Winter Feast", you can Special Summon this card (from your hand). Once per turn: You can send all cards in your hand to the Grave; draw that many cards. You cannot Summon/Set the turn you activate this effect.
(Super Rare)
Jiggling Mounds (JGMD-EN024)
Peek-a-Pudge

(Normal Trap)
Reveal 1 FIM monster in your hand. During your next Standby Phase: Special Summon it, but negate its effects.
(Rare)
Jiggling Mounds (JGMD-EN023)
Jiggle Tune

(Quick-Play Spell)
When you control exactly 1 non-Tuner FIM monster Add 1 FIM Tuner monster from your Deck to your hand. You can only activate 1 "Jiggle Tune" per turn.
(Common)
Jiggling Mounds (JGMD-EN022)
Very Sour

DARK / Effect Monster / Level 4 / ATK 450 / DEF 2100
(FIM / Tuner / Effect)
Once per turn, if this card is in face-up Defense Position: You can pay 800 LP, then target 1 Level 4 or less DARK FIM monster in your Grave; Special Summon that target.
(Common)
Jiggling Mounds (JGMD-EN021)
Lots of Zest

DARK / Effect Monster / Level 3 / ATK 600 / DEF 1900
(FIM / Effect)
You can Tribute this card; add 1 DARK FIM Ritual Monster from your Deck to your hand.
(Common)
Jiggling Mounds (JGMD-EN020)
Dragon Flab

(Equip Spell)
Equip only to "Big Help". Its DEF becomes double its original (printed) DEF.
(Common)
Jiggling Mounds (JGMD-EN019)
I.M. Mobile

(Continuous Trap)
Special Summon this card as an Effect Monster (Machine/EARTH/Level 6/ATK 0/
DEF 3000). Once per turn, if you control "Big Thief" and/or "Big Talk": You can activate 1 of these effects.
● Target 1 FIM monster you control; it gains 700 DEF.
● Destroy all cards equipped to FIM monsters you control; draw 1 card for each card destroyed.
● Special Summon 1 Level 4 FIM monster from your hand. You cannot Special Summon the turn you activate this effect.
● Inflict 600 damage to your opponent for each face-up FIM monster you control.
You can only activate 1 "I.M. Mobile" per turn.
(Rare)
Jiggling Mounds (JGMD-EN018)
Big Help

FIRE / Effect Monster / Level 3 / ATK 0 / DEF 1700
(FIM / Effect)
If you control "More Sparkle" or "Lots of Sun", you can Special Summon this card (from your hand). Cannot be destroyed by battle while in Defense Position.
(Common)
Jiggling Mounds (JGMD-EN017)
Well-Fed Duo

DARK / Fusion Monster / Level 8 / ATK 100 / DEF 2500
(FIM / Fusion / Effect)
"Big Thief" + "Big Talk"
Must be Fusion Summoned. Once per turn, when your opponent activates a card or effect: You can Tribute 1 FIM monster; apply 1 of these effects.
● Negate the activation, and if you do, banish that card.
● If a FIM monster(s) you control would be destroyed, the monster(s) are not destroyed, also you draw 1 card.
● This turn, any effect damage you would take gives you that much LP instead.
(Rare)
Jiggling Mounds (JGMD-EN016)
Lush Liar

(Ritual Spell)
Ritual Summon 1 "Large Con" from your hand by Tributing monsters from your hand or field whose total Levels are 9+. If this card is in your Grave and "Large Con" would be destroyed by battle or by an effect that does not target: You can banish this card from your Grave; negate the activation, and if you do, destroy that card. You can only use this effect of "Lush Liar" once per turn.
(Common)
Jiggling Mounds (JGMD-EN015)
Flab Fashion

(Ritual Spell)
Ritual Summon 1 "Plump Critic" from your hand by Tributing monsters from your hand or field whose total Levels are 7+. If this card is in your Grave: You can reveal 1 DARK FIM Ritual Monster in your hand; add 1 Ritual Spell Card listed in revealed monster's text from your Deck to your hand. You can only use this effect of "Flab Fashion" once per turn.
(Common)
Jiggling Mounds (JGMD-EN014)
Large Con

DARK / Ritual Monster / Level 9 / ATK 200 / DEF 4000
(FIM / Ritual / Effect)
Can be Ritual Summoned with "Lush Liar". Once per turn: You can pay 1000 LP; Special Summon 1 DARK FIM Ritual Monster from your hand or Deck, ignoring its Summon needs, but negate its effects, also destroy it during the End Phase. Cannot be destroyed by battle or effects while you control a DARK FIM Ritual Monster except "Large Con". If this card is attacked or targeted by an effect: You can target 1 other FIM monster you control; make it the target of the attack or effect instead.
(Ultra Rare)
Jiggling Mounds (JGMD-EN013)
Plump Critic

DARK / Ritual Monster / Level 7 / ATK 600 / DEF 3000
(FIM / Ritual / Effect)
Can be Ritual Summoned with "Flab Fashion". Cannot be attacked while you control "More Gems". Once per turn: You can target Spell/Trap Cards up to the number of FIM monsters you currently control, except "Plump Critic"; destroy them.
(Rare)
Jiggling Mounds (JGMD-EN012)
Tubby Rage

(Continuous Trap)
Double any battle damage a "Large Tempest" you control inflicts when attacking a monster, but it must remain in Attack Posiiton until the end of your next turn if the attack was not negated.
(Common)
Jiggling Mounds (JGMD-EN011)
Fatty Trio

(Normal Trap)
When you control exactly 3 FIM monsters: Discard 1 card; Send all face-up monsters your opponent controls to the Grave.
(Common)
Jiggling Mounds (JGMD-EN010)
Ample Care

LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 1800
(FIM / Effect)
Once per turn: You can discard 1 "Apple" card; this card gains 600 DEF.
(Common)
Jiggling Mounds (JGMD-EN009)
Bulk Stylist

LIGHT / Synchro Monster / Level 8 / ATK 500 / DEF 2900
(FIM / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Once per turn, if you control "More Gems": You can target that monster; it gains 800 DEF. Once per turn: You can put 1 Accessory Counter on this card or "More Gems". Monsters with an Accessory Counter(s) on them cannot be destroyed by battle or effects.
(Rare)
Jiggling Mounds (JGMD-EN008)
Filly Mignon

(Quick-Play Spell)
Fusion Summon 1 FIM Fusion Monster from your Extra Deck by sending Level 3 or less FIM monsters listed on it from your hand or field to the Grave. That Fusion Summoned monster cannot be destroyed by battle.
(Common)
Jiggling Mounds (JGMD-EN007)
Belly Draw

(Normal Spell)
If you control 2 FIM monsters (and no other monsters) whose combined DEF is 2000: You can draw 2 cards. You can only activate 1 "Belly Draw" per turn. You cannot Normal or Special Summon the turn you activate this card.
(Rare)
Jiggling Mounds (JGMD-EN006)
Hourly Meals

LIGHT / Effect Monster / Level 3 / ATK 100 / DEF 1900
(FIM / Effect)
When this card is Normal Summoned: You can gain 1000 LP, then you can draw 1 card if you control a FIM monster, except "Hourly Meals". You can only this effect of "Hourly Meals" once per turn.
(Common)
Jiggling Mounds (JGMD-EN005)
Great Harvest

LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 2000
(FIM / Effect)
Cannot be Special Summoned from the Deck. If this card would be material for a FIM Synchro Monster's Synchro Summon: You can use 1 FIM monster in your Deck as one of the materials, but banish the Synchro Monster when it leaves the field. You can only use this effect of "Great Harvest" once per turn.
(Common)
Jiggling Mounds (JGMD-EN004)
Gainbow

(Normal Trap)
When your opponent attacks "Many Songs" or targets it by an effect: Negate the activation or attack, then, if a Spell/Trap Card was negated this way, add the negated card to your hand, but banish it when it leaves the field or your hand. You can only activate 1 "Gainbow" per turn.
(Common)
Jiggling Mounds (JGMD-EN003)
Tubby Tyranny

(Ritual Spell)
Ritual Summon 1 "Large Tempest" from your hand by Tributing monsters from your hand or field whose total Levels are 9+. You can banish this card from your Grave, then target 1 FIM monster in your Grave, except one that was used to Ritual Summon "Large Tempest"; add that target to your hand.
(Common)
Jiggling Mounds (JGMD-EN002)
Large Tempest

DARK / Ritual Monster / Level 9 / ATK 400 / DEF 3500
(FIM / Ritual / Effect)
Can be Ritual Summoned with "Tubby Tyranny ". Must be Ritual Summoned. Once per turn (Quick Effect): You can switch this card's ATK and DEF, until the end of this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
Jiggling Mounds (JGMD-EN001)
Many Songs

LIGHT / Effect Monster / Level 6 / ATK 200 / DEF 2650
(FIM / Effect)
Must be Special Summoned (from your hand) while you control no monsters. Once per turn: You can target 1 monster your opponent controls; halve that target's ATK, and if you do, inflict damage to your opponent equal to half that target's current DEF.
(Ultra Rare)