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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Starter Deck: Jaden Yuki (Page 2)

YSDJ-EN040
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
COMMON
Rating: 3
Comments: Negate an opponent's attack AND deal heavy damage to his or her's LPs! Like DS, it's useless when Jinzo or Royal Decree are out and active.
YSDJ-EN039
Negate Attack
Counter Trap
Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
COMMON
Rating: 3
Comments: A lifesaver at most since it negates the attack from ALL monsters not just one! The fact is, it can't be activated if Jinzo or Royal decree is face up on the field.
YSDJ-EN038
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and gain Life Points equal to that monster's ATK.
COMMON
Rating: 3
Comments: Use it on a strong monster to get back major amounts of LPs! Since it only negates the attack of 1 monster, it's rating is 3/5.
YSDJ-EN037
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
COMMON
Rating: 2
Comments: At most, this card is a nuisance for your opponent for summoning a monster only to have it be returned to his or her's hand. Even Sakuretsu Armor is better so use that instead.
YSDJ-EN036
Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
COMMON
Rating: 2
Comments: A nice little surprise for your opponent but Mirror Force is better so if you don't have that card or aren't using it, then run this card but otherwise, use Mirror Force instead.
YSDJ-EN035
Magic Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
COMMON
Rating: 3
Comments: Negate the effect of any Spell Card by discarding a card! It's better than Magic Drain and is good Dark World support!
YSDJ-EN034
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
COMMON
Rating: 2
Comments: If this card included Special Summon, it's rating would've been higher but since it doesn't, it's just an okay card to use.
YSDJ-EN033
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
COMMON
Rating: 2
Comments: Useful in some situations but in most cases, MST is better so use that instead.
YSDJ-EN032
Lucky Iron Axe
Equip Spell
The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
COMMON
Rating: 2
Comments: This card isn't very lucky at all unless it gives your monster the 500 ATK bonus that it needed to take out a Blue-Eyes or Summoned Skull.
YSDJ-EN031
R - Righteous Justice
Normal Spell
Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.
COMMON
Rating: 2
Comments: It can pull of a Harpie's Feather Duster effect but that's only if you have 5 Elemental Hero monsters out. More than likely you'll only destroy one or two, making this card only useful in Jaden's deck.
YSDJ-EN030
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
COMMON
Rating: 3
Comments: Paying a mere 800 LPs can be next to nothing when compared to tributing your opponent's monster for a stronger one or attacking with it for major damage!
YSDJ-EN029
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
COMMON
Rating: 3
Comments: I cannot give this card anything higher than a 3 simply because you must discard a card and you can only destroy face-up monsters. Good for Dark World though!
YSDJ-EN028
Monster Reincarnation
Normal Spell
Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
COMMON
Rating: 3
Comments: While you may have to discard a card to retrieve a monster from your Graveyard, discard a Dark World monster like Goldd and you'll get two monsters for the price of one!
YSDJ-EN027
Necklace of Command
Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
● Draw 1 card. OR
● Discard 1 random card from your opponent's hand.
COMMON
Rating: 2
Comments: Not the best card to use IMO, just considering that there are better cards out there. Overall, a pretty bad card but not he worst card in this deck.
YSDJ-EN026
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
COMMON
Rating: 2
Comments: There is some use in this card like if your opponent only has 1 monster out or take out a high defensive monster but once Shield Crush becomes legal, there will be no reason to use this card.
YSDJ-EN025
Banner of Courage
Continuous Spell
During your Battle Phase, all monsters you control gain 200 ATK.
COMMON
Rating: 1
Comments: While 200 ATK can mean the difference between Cosmo Queen taking out Blue-Eyes, it's still hardly worth using this card, especially with Equip Spells that can give a much higher boost.
YSDJ-EN024
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: One of the best S/T removers to this day!
YSDJ-EN023
Lightning Blade
Equip Spell
Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK.
COMMON
Rating: 3
Comments: Giving a Warrior-Type monster 800 ATK is quite decent, especially on a monster like Mataza the Zapper or Gearfried the Swordmaster! The fact that only Warrior-Type monsters can take it is why card's rating is 3/5.
YSDJ-EN022
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
COMMON
Rating: 2
Comments: While it does remove the fear of being Mirror Force'd or Magic Cylinder'd, it's only for one turn and Heavy Storm does the job better so use that instead.
YSDJ-EN021
Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
COMMON
Rating: 2
Comments: +700 isn't too bad to surprise your opponent with but let's face it, even Malevolent Nuzzler is better since the ATK boost lasts while it's equipped to the monster.