TDIL-EN039 |
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Totem Five
FIRE / Rock / Level 3 / ATK 500 / DEF 200
If 5 monsters are Special Summoned at the same time, including this
card: Destroy as many cards your opponent controls as possible, and if
you do, inflict 500 damage to your opponent for each card destroyed.
COMMON |
Rating: |
2 |
Comments: |
More than likely, this card was created to worth
with Pendulum Summons as that's likely the only way you'll be getting 5
monsters out at the same time as not even Dark World monsters generally
have this power. Since this guy has to be one of those 5, doing so will
cost your opponent their hard work and likely some LP though. |
TDIL-EN038 |
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Zap Mustung
LIGHT / Thunder / Level 4 / ATK 1600 / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect
during your Main Phase 1, cannot be Special Summoned by other ways, and
cannot be Special Summoned if you have Special Summoned this turn. Twice
per turn, this card cannot be destroyed by battle. Each turn, the turn
player can only Special Summon a number of times up to their number of
attacks conducted (and reached the Damage Step) this turn.
COMMON |
Rating: |
1 |
Comments: |
One doesn't need to Special Summon anything to
take this guy down as it only has 1600 ATK and 1500 DEF, which means the
likes of Guardian of the Thone Room, Battle Ox and stronger will be too
much and even if this guy prevents its own destruction in battle twice
per turn, that's still a feeble stall tactic. |
TDIL-EN037 |
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Spell Strider
EARTH / Warrior / Level 4 / ATK 1800 / DEF 600
If this card is in your hand: You can target 2 face-up Spell Cards on
the field (1 from each side of the field); banish them, and if you do,
Special Summon this card.
SUPER RARE |
Rating: |
3 |
Comments: |
Using its effect to bring it out isn't that bad
and since you don't have to do that, it works as a standalone attacker. |
TDIL-EN036 |
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Black Dragon Ninja
DARK / Beast / Level 7 / ATK 2800 / DEF 1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster
or "Ninjitsu Art" card. Once per turn, during either player's turn: You
can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand
and/or face-up from your field to the Graveyard, then target 1 monster
on the field; banish it. If this face-up card leaves the field: Special
Summon as many monsters banished by this card's effect as possible to
their owner's field(s).
COMMON |
Rating: |
1 |
Comments: |
Not only can't you Special Summon it outside the
effect of one of its friends or support cards but you're depleting 2
cards in your hand just to get rid of one threat and this'll only get
back the monsters it banishes, which means your hard work will be undone
once this guy is gone. |
TDIL-EN035 |
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Amaterasu
LIGHT / Fairy-Type Spirit / Level 9 / ATK 3000 / DEF 3000
Cannot be Normal or Special Summoned. During either player's turn, when
your opponent activates a card or effect that targets this face-down
monster: You can change this card to face-up Defense Position; draw 1
card. If this card is flipped face-up: Banish all other cards on the
field. Once per turn, during the End Phase, if this card was flipped
face-up this turn: Return it to the hand.
SUPER RARE |
Rating: |
2 |
Comments: |
The unfortunate thing is, unlike most Spirit
monsters, this guy can't even be Normal Summoned or Special Summoned,
leaving you to Tribute Set it on the field and hope its effect resolves.
Unfortunately, that'll take out your other cards too and like any Spirit
Monster, it'll return to the hand at the End Phase. |
TDIL-EN034 |
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Block Dragon
EARTH / Rock / Level 8 / ATK 2500 / DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand
or Graveyard) by banishing 3 EARTH monsters from your hand and/or
Graveyard, and cannot be Special Summoned by other ways. Rock-Type
monsters you control cannot be destroyed, except by battle. If this card
is sent from the field to the Graveyard: You can add up to 3 Rock-Type
monsters from your Deck to your hand, whose total Levels equal 8. You
can only use this effect of "Block Dragon" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Relatively easy to bring out and offers some
protection for Rock-Type monsters but only outside battle and the new
Rock-Type monsters you get are added to your hand, making them useless
if this guy bites the dust on your opponent's turn. |
TDIL-EN033 |
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Scapeghost
DARK / Zombie-Type Flip-Type Tuner / Level 1 / ATK 0 / DEF 0
FLIP: You can Special Summon any number of "Black Sheep Tokens"
(Zombie-Type/DARK/Level 1/ATK 0/DEF 0).
COMMON |
Rating: |
4 |
Comments: |
It may have 0 ATK and DEF but so do the Black
Sheep Tokens you bring out to replace/join it and they don't have to be
on both sides of the field, not to mention you have multiple options to
use them. |
TDIL-EN032 |
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Toon Dark Magician
DARK / Spellcaster-Type Toon / Level 7 / ATK 2500 / DEF 2100
Cannot attack the turn it is Summoned. While you control "Toon World"
and your opponent controls no Toon monsters, this card can attack your
opponent directly. Once per turn: You can discard 1 "Toon" card or
"Manga Ryu-Ran", then activate 1 of these effects;
● Special Summon 1 Toon monster from your Deck, except "Toon Dark
Magician", ignoring its Summoning conditions.
● Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
We're past the Toons like Blue-Eyes Toon Dragon
that can't attack right away and cost 500 LP to attack at all but we're
still not at the point where Toons have the power they need to be
decent. |
TDIL-EN031 |
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Shiranui Solitaire
FIRE / Zombie / Level 4 / ATK 500 / DEF 0
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type
Tuner with 0 DEF from your Deck. If this card is banished: You can
target 1 of your banished "Shiranui" monsters, except "Shiranui
Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the
field; Special Summon them. You can only use each effect of "Shiranui
Solitaire" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
You're wasting monsters just to have this guy,
whom has dismal ATK and DEF, just to bring out a Zombie-Type Tuner with
0 DEF, which means no Zombie Master, or likely any of the decent Zombies
out there. Even the real game of Solitare has more to look at than this. |
TDIL-EN030 |
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Triamid Sphinx
EARTH / Rock / Level 10 / ATK 2500 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect
of a "Triamid" card, and cannot be Special Summoned by other ways. If a
face-up "Triamid" card(s) you control, except "Triamid Sphinx", is
destroyed by battle or card effect: You can Special Summon this card
from your hand. While you control another "Triamid" card, this card
gains 500 ATK and DEF for each Field Spell Card with a different name in
your Graveyard, also monsters your opponent controls cannot attack,
except to attack "Triamid Sphinx".
SUPER RARE |
Rating: |
2 |
Comments: |
At least you can Special Summon it with any
Triamid card, not just its own effect but even then, its stats are
pretty low. Plus it only gains ATK for each differently named Field
Spell in your Graveyard but Field Spells are pretty rare these days, let
alone ones with different names and with only 2500 ATK and DEF to start,
your opponent will attack it anyway. |
TDIL-EN029 |
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Triamid Master
EARTH / Rock / Level 4 / ATK 1800 / DEF 700
Once per turn: You can send 1 face-up "Triamid" card you control to the
Graveyard, then target 1 Set Card on the field; destroy it. Once per
turn, during your opponent's turn: You can target 1 "Triamid" Field
Spell Card in your Field Zone; send it to the Graveyard, and if you do,
activate 1 "Triamid" Field Spell Card from your Deck with a different
name (this is a Quick Effect).
RARE |
Rating: |
3 |
Comments: |
A better candidate for Triamids, EARTH and/or
Rock Decks. |
TDIL-EN028 |
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Triamid Hunter
EARTH / Rock / Level 3 / ATK 1400 / DEF 1100
If a Field Spell Card is face-up on the field, you can Normal Summon 1
Rock-Type monster in addition to your Normal Summon/Set. (You can only
gain this effect once per turn.) Once per turn, during your opponent's
turn: You can target 1 "Triamid" Field Spell Card in your Field Zone;
send it to the Graveyard, and if you do, activate 1 "Triamid" Field
Spell Card from your Deck with a different name (this is a Quick
Effect).
RARE |
Rating: |
2 |
Comments: |
These guys seem to like Field Spells as they all
have the effect to trade one with another and this guy may help with Xyz
or Synchro Summons but only works with Rock-Type monsters. |
TDIL-EN027 |
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Triamid Dancer
EARTH / Rock / Level 3 / ATK 600 / DEF 1900
Once per turn: You can target 1 "Triamid" card in your Graveyard;
shuffle it into the Deck, and if you do, all Rock-Type monsters you
control gain 500 ATK and DEF. Once per turn, during your opponent's
turn: You can target 1 "Triamid" Field Spell Card in your Field Zone;
send it to the Graveyard, and if you do, activate 1 "Triamid" Field
Spell Card from your Deck with a different name (this is a Quick
Effect).
COMMON |
Rating: |
2 |
Comments: |
So here's the Traimid archetype Konami announced
a while back but this guy probably isn't the best one to bring in first
given the only remotely good thing about it is its DEF. |
TDIL-EN026 |
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Dinomist Ankylos
WATER / Machine-Type Pendulum / Level 4 / ATK 1500 / DEF 2000 / Scale 6
Once, while this card is in your
Pendulum Zone, you can negate an activated card effect that targets
another "Dinomist" card(s) you control, then destroy this card.
Banish any monster destroyed by battle
with a "Dinomist" monster you control.
COMMON |
Rating: |
2 |
Comments: |
As a Machine-Type monster, it benefits from
Limiter Removal and thus will be included in its own effect but isn't
very strong on its own and the Pendulum Text is rather lacking, not to
mention its Scale isn't high enough to make it really worthwhile for
Pendulum Summons. |
TDIL-EN025 |
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True King Agnimazud, the Vanisher
FIRE / Wyrm / Level 9 / ATK 2900 / DEF 1900
If this card is in your hand: You can destroy 2 other monsters in your
hand and/or face-up on your field, including a FIRE monster, and if you
do, Special Summon this card, and if you do that, you can banish 1
monster from your opponent's field or Graveyard, if both the destroyed
monsters were FIRE. If this card is destroyed by card effect: You can
add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You
can only use each effect of "True King Agnimazud, the Vanisher" once per
turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Perhaps this is to combo with past cards like
Fire Kings but most FIRE monsters don't benefit from being destroyed and
using Backfire with this is only going to deal 500 damage as they're
being destroyed simultaneously. Of course, that's marginally better than
Tribute Summoning it though. |
TDIL-EN024 |
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Metalfoes Volflame
FIRE / Psychic-Type Pendulum / Level 7 / ATK 2400 / DEF 2000 / Scale 8
Once per turn: You can target 1 other
face-up card you control; destroy it, and if you do, Set 1 "Metalfoes"
Spell/Trap Card directly from your Deck.
Roasting red rockets boost its
blazing, bright-blast burners to liquified lava levels. Vanquisher of
the Vanisher!
RARE |
Rating: |
2 |
Comments: |
Just one star too many in its Level that makes
the difference between a 2-star rating and a 3-star rating because aside
from the worthwhile Scale, everything else is at least acceptable,
though not great. |
TDIL-EN023 |
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Metalfoes Goldriver
FIRE / Psychic-Type Pendulum / Level 4 / ATK 1900 / DEF 500 / Scale 1
Once per turn: You can target 1 other
face-up card you control; destroy it, and if you do, Set 1 "Metalfoes"
Spell/Trap Card directly from your Deck.
That gleaming, golden buggy breaks
bad guys good. What wonderful wheels! (With a bumbling buffoon....)
RARE |
Rating: |
4 |
Comments: |
Now we're talking. A beatstick Pendulum Monster
is always good to run regardless of the Deck and this guy's scale is low
enough for use with pretty much any Pendulum Monster's Scale. |
TDIL-EN022 |
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Metalfoes Silverd
FIRE / Psychic-Type Pendulum / Level 3 / ATK 1700 / DEF 100 / Scale 1
Once per turn: You can target 1 other
face-up card you control; destroy it, and if you do, Set 1 "Metalfoes"
Spell/Trap Card directly from your Deck.
Sizzling soldier on a silver sublight
speedjet. Can't track her, can't see her, can't escape that lightspeed
laser.
COMMON |
Rating: |
2 |
Comments: |
Well if this is how they all are, I won't have
too much trouble replicating them with my card template but this doesn't
help their playability much. |
TDIL-EN021 |
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Metalfoes Steelen
FIRE / Psychic-Type Pendulum / Level 2 / ATK 0 / DEF 2100 / Scale 8
Once per turn: You can target 1 other
face-up card you control; destroy it, and if you do, Set 1 "Metalfoes"
Spell/Trap Card directly from your Deck.
Cool iron bodies meet burning metal
machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
COMMON |
Rating: |
2 |
Comments: |
I don't know if the flavor text is referencing
Yu-Gi-Oh 5Ds with their sayings before their ace monsters appear but
this guy certainly has a high Scale with no drawback and enough DEF to
use on its own but it's little more than a carbon copy of Ignites. |
TDIL-EN020 |
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Master Peace, the True Dracoslayer
LIGHT / Dragon / Level 8 / ATK 2950 / DEF 2950
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and
cannot be Special Summoned by other ways. Once per turn, during either
player's turn, when a card or effect is activated: You can negate the
activation, and if you do, destroy that card. If this card in its
owner's control is destroyed by an opponent's card (by battle or card
effect): You can Special Summon 1 "Dracoslayer" monster and 1
"Dracoverlord" monster from your Deck.
ULTRA RARE |
Rating: |
2 |
Comments: |
It takes the same number of Tributes its Level
takes under normal conditions and can stop any effect during either
player's turn but while you replace it with two monsters that are also
in its summoning requirements, it can't be Special Summoned other ways
and its stats make it just shy of being decent. |