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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

The Dark Illusion (Page 2)

TDIL-EN039
Totem Five
FIRE / Rock / Level 3 / ATK 500 / DEF 200
If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
COMMON
Rating: 2
Comments: More than likely, this card was created to worth with Pendulum Summons as that's likely the only way you'll be getting 5 monsters out at the same time as not even Dark World monsters generally have this power. Since this guy has to be one of those 5, doing so will cost your opponent their hard work and likely some LP though.
TDIL-EN038
Zap Mustung
LIGHT / Thunder / Level 4 / ATK 1600 / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.
COMMON
Rating: 1
Comments: One doesn't need to Special Summon anything to take this guy down as it only has 1600 ATK and 1500 DEF, which means the likes of Guardian of the Thone Room, Battle Ox and stronger will be too much and even if this guy prevents its own destruction in battle twice per turn, that's still a feeble stall tactic.
TDIL-EN037
Spell Strider
EARTH / Warrior / Level 4 / ATK 1800 / DEF 600
If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.
SUPER RARE
Rating: 3
Comments: Using its effect to bring it out isn't that bad and since you don't have to do that, it works as a standalone attacker.
TDIL-EN036
Black Dragon Ninja
DARK / Beast / Level 7 / ATK 2800 / DEF 1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
COMMON
Rating: 1
Comments: Not only can't you Special Summon it outside the effect of one of its friends or support cards but you're depleting 2 cards in your hand just to get rid of one threat and this'll only get back the monsters it banishes, which means your hard work will be undone once this guy is gone.
TDIL-EN035
Amaterasu
LIGHT / Fairy-Type Spirit / Level 9 / ATK 3000 / DEF 3000
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
SUPER RARE
Rating: 2
Comments: The unfortunate thing is, unlike most Spirit monsters, this guy can't even be Normal Summoned or Special Summoned, leaving you to Tribute Set it on the field and hope its effect resolves. Unfortunately, that'll take out your other cards too and like any Spirit Monster, it'll return to the hand at the End Phase.
TDIL-EN034
Block Dragon
EARTH / Rock / Level 8 / ATK 2500 / DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
ULTRA RARE
Rating: 2
Comments: Relatively easy to bring out and offers some protection for Rock-Type monsters but only outside battle and the new Rock-Type monsters you get are added to your hand, making them useless if this guy bites the dust on your opponent's turn.
TDIL-EN033
Scapeghost
DARK / Zombie-Type Flip-Type Tuner / Level 1 / ATK 0 / DEF 0
FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0).
COMMON
Rating: 4
Comments: It may have 0 ATK and DEF but so do the Black Sheep Tokens you bring out to replace/join it and they don't have to be on both sides of the field, not to mention you have multiple options to use them.
TDIL-EN032
Toon Dark Magician
DARK / Spellcaster-Type Toon / Level 7 / ATK 2500 / DEF 2100
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects;
● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
● Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: We're past the Toons like Blue-Eyes Toon Dragon that can't attack right away and cost 500 LP to attack at all but we're still not at the point where Toons have the power they need to be decent.
TDIL-EN031
Shiranui Solitaire
FIRE / Zombie / Level 4 / ATK 500 / DEF 0
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
ULTRA RARE
Rating: 1
Comments: You're wasting monsters just to have this guy, whom has dismal ATK and DEF, just to bring out a Zombie-Type Tuner with 0 DEF, which means no Zombie Master, or likely any of the decent Zombies out there. Even the real game of Solitare has more to look at than this.
TDIL-EN030
Triamid Sphinx
EARTH / Rock / Level 10 / ATK 2500 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
SUPER RARE
Rating: 2
Comments: At least you can Special Summon it with any Triamid card, not just its own effect but even then, its stats are pretty low. Plus it only gains ATK for each differently named Field Spell in your Graveyard but Field Spells are pretty rare these days, let alone ones with different names and with only 2500 ATK and DEF to start, your opponent will attack it anyway.
TDIL-EN029
Triamid Master
EARTH / Rock / Level 4 / ATK 1800 / DEF 700
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
RARE
Rating: 3
Comments: A better candidate for Triamids, EARTH and/or Rock Decks.
TDIL-EN028
Triamid Hunter
EARTH / Rock / Level 3 / ATK 1400 / DEF 1100
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
RARE
Rating: 2
Comments: These guys seem to like Field Spells as they all have the effect to trade one with another and this guy may help with Xyz or Synchro Summons but only works with Rock-Type monsters.
TDIL-EN027
Triamid Dancer
EARTH / Rock / Level 3 / ATK 600 / DEF 1900
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
COMMON
Rating: 2
Comments: So here's the Traimid archetype Konami announced a while back but this guy probably isn't the best one to bring in first given the only remotely good thing about it is its DEF.
TDIL-EN026
Dinomist Ankylos
WATER / Machine-Type Pendulum / Level 4 / ATK 1500 / DEF 2000 / Scale 6
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Banish any monster destroyed by battle with a "Dinomist" monster you control.
COMMON
Rating: 2
Comments: As a Machine-Type monster, it benefits from Limiter Removal and thus will be included in its own effect but isn't very strong on its own and the Pendulum Text is rather lacking, not to mention its Scale isn't high enough to make it really worthwhile for Pendulum Summons.
TDIL-EN025
True King Agnimazud, the Vanisher
FIRE / Wyrm / Level 9 / ATK 2900 / DEF 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
ULTRA RARE
Rating: 2
Comments: Perhaps this is to combo with past cards like Fire Kings but most FIRE monsters don't benefit from being destroyed and using Backfire with this is only going to deal 500 damage as they're being destroyed simultaneously. Of course, that's marginally better than Tribute Summoning it though.
TDIL-EN024
Metalfoes Volflame
FIRE / Psychic-Type Pendulum / Level 7 / ATK 2400 / DEF 2000 / Scale 8
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
RARE
Rating: 2
Comments: Just one star too many in its Level that makes the difference between a 2-star rating and a 3-star rating because aside from the worthwhile Scale, everything else is at least acceptable, though not great.
TDIL-EN023
Metalfoes Goldriver
FIRE / Psychic-Type Pendulum / Level 4 / ATK 1900 / DEF 500 / Scale 1
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
RARE
Rating: 4
Comments: Now we're talking. A beatstick Pendulum Monster is always good to run regardless of the Deck and this guy's scale is low enough for use with pretty much any Pendulum Monster's Scale.
TDIL-EN022
Metalfoes Silverd
FIRE / Psychic-Type Pendulum / Level 3 / ATK 1700 / DEF 100 / Scale 1
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
COMMON
Rating: 2
Comments: Well if this is how they all are, I won't have too much trouble replicating them with my card template but this doesn't help their playability much.
TDIL-EN021
Metalfoes Steelen
FIRE / Psychic-Type Pendulum / Level 2 / ATK 0 / DEF 2100 / Scale 8
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
COMMON
Rating: 2
Comments: I don't know if the flavor text is referencing Yu-Gi-Oh 5Ds with their sayings before their ace monsters appear but this guy certainly has a high Scale with no drawback and enough DEF to use on its own but it's little more than a carbon copy of Ignites.
TDIL-EN020
Master Peace, the True Dracoslayer
LIGHT / Dragon / Level 8 / ATK 2950 / DEF 2950
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.
ULTRA RARE
Rating: 2
Comments: It takes the same number of Tributes its Level takes under normal conditions and can stop any effect during either player's turn but while you replace it with two monsters that are also in its summoning requirements, it can't be Special Summoned other ways and its stats make it just shy of being decent.