TDGS-EN079 |
|
Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Helps for Lightsworn or DARK
decks but is terrible elsewhere. |
TDGS-EN078 |
|
Fish Depth Charge
Normal Trap
Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1
card.
COMMON |
Rating: |
2 |
Comments: |
You get to destroy 1 card on
the field and draw 1 card but good luck finding decent Fish-Type
monsters to use this on. |
TDGS-EN077 |
|
Judgment of Thunder
Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card
your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
Combo this with DNA Surgery and
destroy multiple cards or just take out an opponent's card on the field but you have to
summon a Thunder-Type monster to use this. |
TDGS-EN076 |
|
Intercept
Counter Trap
Activate only when a monster is Tribute Summoned with 1 Tribute. Take
control of that monster.
SUPER RARE |
Rating: |
3 |
Comments: |
Snatch one of the deadly
Monarchs or Summoned Skull right from your opponent's control! Doesn't
work while Jinzo or Royal Decree are face up, though. |
TDGS-EN075 |
|
Lightsworn Barrier
Continuous Trap
When a face-up "Lightsworn" monster you control is selected as an attack
target, you can send the top 2 cards of your Deck to the Graveyard to
negate the attack.
COMMON |
Rating: |
1 |
Comments: |
Don't run this outside of
Lightsworn decks. |
TDGS-EN074 |
|
Gladiator Beast War Chariot
Counter Trap
Activate only if you control a "Gladiator Beast" monster. Negate the
activation of an Effect Monster's effect, and destroy it.
SUPER RARE |
Rating: |
1 |
Comments: |
Keep this card in GB decks and
run Skill Drain elsewhere. |
TDGS-EN073 |
|
Mind Over Matter
Counter Trap
Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap
Card, or the Normal or Special Summon of a monster, and destroy that
card.
RARE |
Rating: |
2 |
Comments: |
Where you aren't running
Psychic-Type monsters, run a different card instead. |
TDGS-EN072 |
|
Telepathic Power
Normal Trap
Activate only when a face-up Psychic-Type monster you control is
attacked and destroyed by battle with an opponent's monster. Destroy the
monster that attacked, and gain Life Points equal to its ATK.
COMMON |
Rating: |
1 |
Comments: |
Stick to Draining Shield
instead since it saves your monster and gives your LPs a boost. |
TDGS-EN071 |
|
Psychic Rejuvenation
Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
COMMON |
Rating: |
2 |
Comments: |
If you got 1000 LPs for every
monster you control, then this card would have without a doubt gotten a
higher rating but since it doesn't, keep this in Psychic-Type monster
decks. |
TDGS-EN070* |
|
Psychic Overload
Normal Trap
Select 3 Psychic-Type monsters in your Graveyard. Return them to the
Deck, then draw 2 cards.
ULTRA RARE |
Rating: |
2 |
Comments: |
If you happen to have 3 of the
better Psychic-Type monsters in your Grave or you're running a
Psychic-Type monster deck, then this card isn't too bad but is just
horrible elsewhere. |
TDGS-EN069 |
|
Broken Blocker
Normal Trap
Activate only when a Defense Position monster you control, whose DEF is
higher than its ATK, is destroyed by battle. Special Summon up to 2
monsters with the same name as that monster from your Deck in face-up
Defense Position.
SUPER RARE |
Rating: |
2 |
Comments: |
This card is pretty
situational. Sure there are monsters whose DEF exceed its ATK but you
won't likely have more than one of them in your deck except for maybe
Destiny Hero - Defender. |
TDGS-EN068 |
|
Synchro Deflector
Normal Trap
Activate only when a face-up Synchro Monster you control is selected as
an attack target. Negate the attack and destroy 1 monster your opponent
controls.
COMMON |
Rating: |
1 |
Comments: |
Use Sakuretsu Armor or Mirror
Force instead as they need nothing but an attacking monster to activate.
|
TDGS-EN067 |
|
Spacegate
Continuous Trap
When a monster your opponent controls attacks or is attacked, place 1
Gate Counter on this card at the end of the Damage Step. During your
Main Phase, you can send this card to the Graveyard to Special Summon 1
monster from your hand whose Level is equal to or lower than the number
of Gate Counters on this card.
COMMON |
Rating: |
2 |
Comments: |
Rack-up enough counters on it
and you could summon a powerful monster but this card can easily get
destroyed. |
TDGS-EN066 |
|
Remote Revenge
Normal Trap
Activate only when a monster you control is targeted by a Spell, Trap,
or Effect Monster's effect that destroys 1 monster on the field. Switch
the target to an appropriate monster your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
Not too bad against cards like
Zaborg and Man-Eater Bug but it too has limited uses. |
TDGS-EN065 |
|
Defense Draw
Normal Trap
Activate only during damage calculation during your opponent's turn. The
Battle Damage you would receive becomes 0. Draw 1 card.
RARE |
Rating: |
2 |
Comments: |
It would get a higher rating if
it reduced all Battle Damage you take to 0 but it still has some uses
like if you would take major damage, this card saves your lifepoints and
lets you draw 1 card. |
TDGS-EN064 |
|
Graceful Revival
Continuous Trap
Select 1 Level 2 or lower monster from your Graveyard and Special Summon
it in Attack Position. When this card is removed from the field, destroy
that monster. When that monster is removed from the field, destroy this
card.
RARE |
Rating: |
1 |
Comments: |
Unless Disk Commander makes a
graceful revival to the field, this card isn't going to get any
play and even with Disk Commander back it won't see much play. |
TDGS-EN063 |
|
Equip Shot
Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to a
face-up Attack Position monster you control, and select 1 face-up Attack
Position monster your opponent controls. Equip that monster with the
selected Equip Card. Then, conduct battle between your previously
equipped monster and the selected monster (other effects cannot be
activated during this battle).
COMMON |
Rating: |
2 |
Comments: |
It can help give your monster a
decent boost but that's about it. |
TDGS-EN062 |
|
Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position.
During the End Phase, flip all face-down Defense Position monsters your
opponent controls face-up, and your opponent draws 1 card for each.
COMMON |
Rating: |
3 |
Comments: |
Re-use your Flip-Effect
monsters and or put your opponent's monsters face down to remove them
with NoC or by taking them out with your own monsters! |
TDGS-EN061 |
|
Recycling Batteries
Normal Spell
Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to
your hand.
COMMON |
Rating: |
1 |
Comments: |
Bad outside Batteryman decks.
Need I say more? |
TDGS-EN060 |
|
Unstable Evolution
Equip Spell
While your Life Points are lower than your opponent's, the equipped
monster's original ATK becomes 2400. While your Life Points are higher
than your opponent's, its original ATK becomes 1000.
SUPER RARE |
Rating: |
3 |
Comments: |
Lower an opponent's stronger
monster to 1000 ATK to easily take it out or make your weaker monster
stronger! The downside is its effects depend on your current LPs. |