*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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The Duelist Genesis Different Japan Card Rarities (Page 2)

***A Normal Rare is the equivalent of the TCG's Short Print Common.
TDGS-JP076
Intercept
Counter Trap
Use only when a monster is played through a Tribute Summon with 1 Tribute. You receive control of that monster.
RARE
TDGS-JP074
Gladiator Beast War Chariot
Counter Trap
Use only if you have a monster with "Gladiator Beast" in its name in play on your field when an Effect Monster in play activates its effect. Negate the activation of the Effect Monster's effect, and destroy it.
COMMON
TDGS-JP073
Mind Over Matter
Counter Trap
When a monster is Normal or Special Summoned, or a Spell or Trap Card is activated, Tribute 1 Psychic-Type monster. Negate the activation or Summon and destroy it.
COMMON
TDGS-JP070
Psychic Overload
Normal Trap
Choose 3 Psychic-Type monsters in your Graveyard and return them to the Deck. Draw 2 cards from your Deck.
RARE
TDGS-JP069
Broken Blocker
Normal Trap
Use only when a monster you have in play that is in Defense Mode that has more DEF than ATK is defeated through battle. Play up to 2 monsters with the same name as that monster through a Special Summon from your Deck in face-up Defense Mode.
COMMON
TDGS-JP068
Synchro Deflector
Normal Trap
Use only when a Synchro Monster you have in play that is face-up you control is chosen as an attack target. Negate the attack, then destroy 1 monster your opponent has in play
RARE
TDGS-JP067
Spacegate
Continuous Trap
When a monster your opponent controls engages in battle or is chosen as an attack target, give this card 1 Gate Counter at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to play 1 monster through a Special Summon from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
RARE
TDGS-JP065
Defense Draw
Normal Trap
Use only during damage calculation during your opponent's turn. You receive no battle damage. Draw 1 card from your Deck.
SUPER RARE
TDGS-JP064
Graceful Revival
Continuous Trap
Choose 1 Level 2 or lower monster in your Graveyard and play it through a Special Summon to your field in Attack Mode. When this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed.
SUPER RARE
TDGS-JP060
Unstable Evolution
Equip Spell
As long as your Life Points are lower than your opponent's, the equipped monster's original ATK is 2400. As long as your Life Points are higher than your opponent's, its original ATK is 1000.
RARE
TDGS-JP059
Lightsworn Sabre
Equip Spell
Equip only to a monster with "Lightsworn" in its name. It receives 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 monster with "Lightsworn" in its name you have in play on your field.
COMMON
TDGS-JP058
Power Filter
Continuous Spell
Neither player can play monsters with 1000 or less ATK through a Special Summon.
NORMAL RARE
TDGS-JP053
Emergency Teleport
Quick-Play Spell
Play 1 Level 3 or lower Psychic-Type monster from your hand or Deck through a Special Summon. During the End Phase this turn, that monster is removed from play.
COMMON
TDGS-JP052
Psi-Impulse
Normal Spell
Tribute 1 Psychic-Type monster in play. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards from their Deck.
RARE
TDGS-JP049
De-Synchro
Normal Spell
Choose 1 Synchro Monster in play that is face-up. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can play those monsters as a Special Summon from your Graveyard to your field.
SUPER RARE