*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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The Duelist Genesis Different Japan Card Rarities (Page 2)
***A Normal Rare is the equivalent of the TCG's Short Print Common. | |
TDGS-JP076 | |
Intercept Counter Trap Use only when a monster is played through a Tribute Summon with 1 Tribute. You receive control of that monster. RARE |
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TDGS-JP074 | |
Gladiator Beast War Chariot Counter Trap Use only if you have a monster with "Gladiator Beast" in its name in play on your field when an Effect Monster in play activates its effect. Negate the activation of the Effect Monster's effect, and destroy it. COMMON |
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TDGS-JP073 | |
Mind Over Matter Counter Trap When a monster is Normal or Special Summoned, or a Spell or Trap Card is activated, Tribute 1 Psychic-Type monster. Negate the activation or Summon and destroy it. COMMON |
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TDGS-JP070 | |
Psychic Overload Normal Trap Choose 3 Psychic-Type monsters in your Graveyard and return them to the Deck. Draw 2 cards from your Deck. RARE |
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TDGS-JP069 | |
Broken Blocker Normal Trap Use only when a monster you have in play that is in Defense Mode that has more DEF than ATK is defeated through battle. Play up to 2 monsters with the same name as that monster through a Special Summon from your Deck in face-up Defense Mode. COMMON |
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TDGS-JP068 | |
Synchro Deflector Normal Trap Use only when a Synchro Monster you have in play that is face-up you control is chosen as an attack target. Negate the attack, then destroy 1 monster your opponent has in play RARE |
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TDGS-JP067 | |
Spacegate Continuous Trap When a monster your opponent controls engages in battle or is chosen as an attack target, give this card 1 Gate Counter at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to play 1 monster through a Special Summon from your hand whose Level is equal to or lower than the number of Gate Counters on this card. RARE |
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TDGS-JP065 | |
Defense Draw Normal Trap Use only during damage calculation during your opponent's turn. You receive no battle damage. Draw 1 card from your Deck. SUPER RARE |
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TDGS-JP064 | |
Graceful Revival Continuous Trap Choose 1 Level 2 or lower monster in your Graveyard and play it through a Special Summon to your field in Attack Mode. When this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed. SUPER RARE |
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TDGS-JP060 | |
Unstable Evolution Equip Spell As long as your Life Points are lower than your opponent's, the equipped monster's original ATK is 2400. As long as your Life Points are higher than your opponent's, its original ATK is 1000. RARE |
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TDGS-JP059 | |
Lightsworn Sabre Equip Spell Equip only to a monster with "Lightsworn" in its name. It receives 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 monster with "Lightsworn" in its name you have in play on your field. COMMON |
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TDGS-JP058 | |
Power Filter Continuous Spell Neither player can play monsters with 1000 or less ATK through a Special Summon. NORMAL RARE |
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TDGS-JP053 | |
Emergency Teleport Quick-Play Spell Play 1 Level 3 or lower Psychic-Type monster from your hand or Deck through a Special Summon. During the End Phase this turn, that monster is removed from play. COMMON |
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TDGS-JP052 | |
Psi-Impulse Normal Spell Tribute 1 Psychic-Type monster in play. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards from their Deck. RARE |
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TDGS-JP049 | |
De-Synchro Normal Spell Choose 1 Synchro Monster in play that is face-up. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can play those monsters as a Special Summon from your Graveyard to your field. SUPER RARE |