*Also available as an Ultimate Rare card |
STOR-EN079 |
|
Tiki Curse
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect
Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is
still treated as a Trap Card.) While this card is treated as an Effect
Monster, if another Trap Card treated as a monster battles an opponent's
monster, destroy the opponent's monster after damage calculation.
COMMON |
Rating: |
2 |
Comments: |
It does become a decent Level 4
monster but its main effect does not apply to itself. |
STOR-EN078 |
|
Tyrant's Tirade
Continuous Trap
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand
or on the field cannot be activated.
COMMON |
Rating: |
1 |
Comments: |
Tributing roughly half your
monster field is not all that bad when it stops cards like Honest, Kalut
and Effect Veiler but it does nothing for other Spells and Traps. |
STOR-EN077 |
|
Xing Zhen Hu Replica
Continuous Trap
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards
and effects cannot be activated in response to this card's activation.
COMMON |
Rating: |
2 |
Comments: |
Replicas are never as good as
the real thing but in Yu-Gi-Oh, this is a real card yet it's not better
than the original Xing Zhen Hu card. |
STOR-EN076 |
|
Token Stampede
Continuous Trap
Tokens in Attack Position gain 1000 ATK and cannot be destroyed by
battle.
COMMON |
Rating: |
2 |
Comments: |
Right now, the stuff that
brings out Tokens pretty much only brings out weak ones so this won't
get much use but still it will keep them out enough for tributes though. |
STOR-EN075 |
|
Shien's Scheme
Normal Trap
Activate only if a "Six Samurai" monster you control is destroyed by
battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
COMMON |
Rating: |
2 |
Comments: |
Same as STOR-EN074's comments. |
STOR-EN074 |
|
Musakani Magatama
Counter Trap
Activate only if you control a face-up "Six Samurai" monster when your
opponent activates a Spell Card, Trap Card or Effect Monster's effect
that would destroy a card(s). Negate the card's activation and destroy
it.
RARE |
Rating: |
2 |
Comments: |
Six Samurai decks will probably
need multiples of this but all other decks won't even give it much more
than a glance. |
STOR-EN073* |
|
Gleipnir, the Fetters of Fenrir
Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
I get that you can add any
Nordic monster to from your deck to your hand but that shouldn't be
enough to make this card Ultra, especially since only Odin is good. |
STOR-EN072 |
|
Odin's Eye
Continuous Trap
Once per turn, during each player's Standby Phase, you can select 1
face-up "Aesir" monster you control. Negate its effect(s) until the End
Phase, and look at all cards in your opponent's hand and all Set cards
they control. Cards and effects cannot be activated in response to this
effect's activation.
COMMON |
Rating: |
1 |
Comments: |
It's not hard to see why this
card is Common with such a bad effect! Leaving an Aesir monster without
its effect isn't worth seeing your opponent's cards. |
STOR-EN071 |
|
The Golden Apples
Normal Trap
Activate only when you take Battle Damage while you control no monsters.
Gain Life Points equal to the Battle Damage you took, and Special Summon
1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF
are each equal to the amount of Life Points you gained by this effect.
SECRET RARE |
Rating: |
3 |
Comments: |
Sure you have to take a direct
attack but you get back the LP you lost, get a Token
with ATK and DEF equal to the LP gained and a Konami ruling allows you
to chain multiple copies of this card at once! |
STOR-EN070 |
|
Nordic Relic Gungnir
Normal Trap
Remove from play 1 face-up "Aesir" or "Nordic" monster you control to
select 1 card on the field. Destroy that card. During your 2nd End Phase
after activation, the monster you removed to activate this card returns
to the field in face-up Attack Position.
RARE |
Rating: |
1 |
Comments: |
I think in most cases you'll want that extra monster
to either attack or defend with instead of removing it to destroy a card
on the field and get the monster back 2 turns later where it might be
too late. |
STOR-EN069 |
|
Nordic Relic Laevateinn
Normal Trap
Select 1 face-up monster on the field that destroyed a monster by battle
this turn. Destroy the selected monster. Cards and effects cannot be
activated in response to this card.
COMMON |
Rating: |
1 |
Comments: |
You're better off destroying
the monster before or when it attacks like with either Bottomless Trap
Hole or Mirror Force than using this. |
STOR-EN068 |
|
Nordic Relic Brisingamen
Normal Trap
Select 1 face-up monster you control and 1 face-up monster your opponent
controls. The ATK of your monster becomes equal to the original ATK of
your opponent's monster; this change lasts until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
With Honest and Kalut at 1 now,
this card isn't all that bad, especially since it is not specific to
Nordic monsters, however, it's only until the End Phase. |
STOR-EN067 |
|
Solemn Authority
Continuous Trap
Select 1 face-up "Aesir" monster you control. While this card is on the
field, that monster cannot be targeted by other card effects. Send this
card to the Graveyard during your 2nd Standby Phase after activation.
COMMON |
Rating: |
2 |
Comments: |
Again, use this only on Odin at most because he
protects himself from almost all other monster destroying effects. |
STOR-EN066 |
|
Divine Relic Mjollnir
Normal Trap
Select 1 face-up "Aesir" monster you control. It can attack twice during
each Battle Phase this turn.
COMMON |
Rating: |
2 |
Comments: |
Best to use this on Odin
because he'll have the highest chance of destroying multiple monsters in
battle. |
STOR-EN065 |
|
Blackboost
Normal Trap
Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw
2 cards.
COMMON |
Rating: |
2 |
Comments: |
Unless you've got multiple
Tuners that you can't use, you shouldn't even play this card but even
that is pretty bad because you can tribute the tuners instead. |
STOR-EN064 |
|
Zero Force
Normal Trap
Activate only when a face-up monster you control is removed from play.
The ATK of all face-up monsters on the field becomes 0.
COMMON |
Rating: |
2 |
Comments: |
Konami put so many rulings on
this card that there's almost no reason to give this card 2 stars and
that reason is that Macro Cosmos decks can still use this. |
STOR-EN063 |
|
Hope for Escape
Normal Trap
Activate only if your opponent's Life Points are at least 1000 higher
than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points
difference between your Life Points and your opponent's.
RARE |
Rating: |
2 |
Comments: |
Just for activating this,
you'll probably draw at least 1 card as you'll be 1000 LPs less but it's
still a risky card. |
STOR-EN062 |
|
Terminal World
Continuous Spell
Activate only during Main Phase 1. While this card is on the field, both
players skip their Main Phase 2.
COMMONs |
Rating: |
1 |
Comments: |
Why Konami? You made MP1 and
MP2 the EXACT SAME THING so if you take one away, it does NOTHING. Most
people go from their Battle Phase to End Phase anyway. |
STOR-EN061 |
|
Forbidden Lance
Quick-Play Spell
Select 1 face-up monster on the field. Until the End Phase, it loses 800
ATK but is unaffected by the effects of other Spell/Trap Cards.
SUPER RARE |
Rating: |
1 |
Comments: |
If you use this on an
opponent's monster, you can't destroy it without attacking but if you use it on yours,
your monster is now easier to take out in battle so why is this lance
forbidden? |
STOR-EN060 |
|
Vylon Matter
Normal Spell
Select 3 Equip Spell Cards in your Graveyard. Return those cards to your
Deck, and apply one of these effects: ● Draw 1 card. ● Destroy 1 card
your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
There are barely enough
playable equip Spells to make this card even worth running but it still
isn't that good. |