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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Storm of Ragnarok (Page 4)

*Also available as an Ultimate Rare card
STOR-EN079
Tiki Curse
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card treated as a monster battles an opponent's monster, destroy the opponent's monster after damage calculation.
COMMON
Rating: 2
Comments: It does become a decent Level 4 monster but its main effect does not apply to itself.
STOR-EN078
Tyrant's Tirade
Continuous Trap
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
COMMON
Rating: 1
Comments: Tributing roughly half your monster field is not all that bad when it stops cards like Honest, Kalut and Effect Veiler but it does nothing for other Spells and Traps.
STOR-EN077
Xing Zhen Hu Replica
Continuous Trap
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
COMMON
Rating: 2
Comments: Replicas are never as good as the real thing but in Yu-Gi-Oh, this is a real card yet it's not better than  the original Xing Zhen Hu card.
STOR-EN076
Token Stampede
Continuous Trap
Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle.
COMMON
Rating: 2
Comments: Right now, the stuff that brings out Tokens pretty much only brings out weak ones so this won't get much use but still it will keep them out enough for tributes though.
STOR-EN075
Shien's Scheme
Normal Trap
Activate only if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
COMMON
Rating: 2
Comments: Same as STOR-EN074's comments.
STOR-EN074
Musakani Magatama
Counter Trap
Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it.
RARE
Rating: 2
Comments: Six Samurai decks will probably need multiples of this but all other decks won't even give it much more than a glance.
STOR-EN073*
Gleipnir, the Fetters of Fenrir
Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: I get that you can add any Nordic monster to from your deck to your hand but that shouldn't be enough to make this card Ultra, especially since only Odin is good.
STOR-EN072
Odin's Eye
Continuous Trap
Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.
COMMON
Rating: 1
Comments: It's not hard to see why this card is Common with such a bad effect! Leaving an Aesir monster without its effect isn't worth seeing your opponent's cards.
STOR-EN071
The Golden Apples
Normal Trap
Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
SECRET RARE
Rating: 3
Comments: Sure you have to take a direct attack but you get back the LP you lost, get a Token with ATK and DEF equal to the LP gained and a Konami ruling allows you to chain multiple copies of this card at once!
STOR-EN070
Nordic Relic Gungnir
Normal Trap
Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
RARE
Rating: 1
Comments: I think in most cases you'll want that extra monster to either attack or defend with instead of removing it to destroy a card on the field and get the monster back 2 turns later where it might be too late.
STOR-EN069
Nordic Relic Laevateinn
Normal Trap
Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
COMMON
Rating: 1
Comments: You're better off destroying the monster before or when it attacks like with either Bottomless Trap Hole or Mirror Force than using this.
STOR-EN068
Nordic Relic Brisingamen
Normal Trap
Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
COMMON
Rating: 2
Comments: With Honest and Kalut at 1 now, this card isn't all that bad, especially since it is not specific to Nordic monsters, however, it's only until the End Phase.
STOR-EN067
Solemn Authority
Continuous Trap
Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
COMMON
Rating: 2
Comments: Again, use this only on Odin at most because he protects himself from almost all other monster destroying effects.
STOR-EN066
Divine Relic Mjollnir
Normal Trap
Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
COMMON
Rating: 2
Comments: Best to use this on Odin because he'll have the highest chance of destroying multiple monsters in battle.
STOR-EN065
Blackboost
Normal Trap
Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
COMMON
Rating: 2
Comments: Unless you've got multiple Tuners that you can't use, you shouldn't even play this card but even that is pretty bad because you can tribute the tuners instead.
STOR-EN064
Zero Force
Normal Trap
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
COMMON
Rating: 2
Comments: Konami put so many rulings on this card that there's almost no reason to give this card 2 stars and that reason is that Macro Cosmos decks can still use this.
STOR-EN063
Hope for Escape
Normal Trap
Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.
RARE
Rating: 2
Comments: Just for activating this, you'll probably draw at least 1 card as you'll be 1000 LPs less but it's still a risky card.
STOR-EN062
Terminal World
Continuous Spell
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
COMMONs
Rating: 1
Comments: Why Konami? You made MP1 and MP2 the EXACT SAME THING so if you take one away, it does NOTHING. Most people go from their Battle Phase to End Phase anyway.
STOR-EN061
Forbidden Lance
Quick-Play Spell
Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK but is unaffected by the effects of other Spell/Trap Cards.
SUPER RARE
Rating: 1
Comments: If you use this on an opponent's monster, you can't destroy it without attacking but if you use it on yours, your monster is now easier to take out in battle so why is this lance forbidden?
STOR-EN060
Vylon Matter
Normal Spell
Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects: ● Draw 1 card. ● Destroy 1 card your opponent controls.
COMMON
Rating: 2
Comments: There are barely enough playable equip Spells to make this card even worth running but it still isn't that good.