*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Visual card ratings | No DJCR | No DJCR Text | Visual spoiler | Card spoiler |
Shadow of Infinity
*Also available as an Ultimate Rare card **SOI-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via set ID. |
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SOI-ENSE4 | |
Card Type: | Spell Card |
Card Info | Mesmeric Control Normal Spell During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. SECRET RARE |
Rating: | 1 |
Comments: | The only purpose to use this is to stall for more time but it's just not that great a card as you can destroy those Monsters with Dark Hole or Raigeki. |
SOI-ENSE3 | |
Card Type: | Trap Card |
Card Info | Windstorm of Etaqua Normal Trap Change the battle positions of all face-up monsters on your opponent's side of the field. SECRET RARE |
Rating: | 3 |
Comments: | If you're faced with 5 powerful Monsters, this card can help turn things around, unless of course one of those Monsters is Jinzo. A good card overall. |
SOI-ENSE2 | |
Card Type: | Spell Card |
Card Info | Riryoku Normal Spell Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn. SECRET RARE |
Rating: | 2 |
Comments: | Like Acid Trap Hole this has its ups and downs but isn't that great a card overall. |
SOI-ENSE1 | |
Card Type: | Trap Card |
Card Info | Acid Trap Hole Normal Trap Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position. SECRET RARE |
Rating: | 2 |
Comments: | This is a very situational card but not a great one either as the Monster must have less than 2000 points to be destroyed, which is okay but not great. |
SOI-EN060* | |
Card Type: | Trap Card |
Card Info | Malfunction Counter Trap Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. RARE |
Rating: | 1 |
Comments: | I'd rather pay 1000 lifepoints using Seven Tools and negate the Trap Card activation instead of this so use Seven Tools instead. |
SOI-EN059* | |
Card Type: | Trap Card |
Card Info | Goblin Out of the Frying Pan Counter Trap Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. RARE |
Rating: | 1 |
Comments: | 500 lifepoints isn't too bad unless to return a Spell Card negated by this card to your opponent's hand. Spell Shield is a much better card to use than this. |
SOI-EN058* | |
Card Type: | Trap Card |
Card Info | Option Hunter Normal Trap You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster. RARE |
Rating: | 1 |
Comments: | While this card is okay Draining Shield is better as your opponent's attack is negated and you gain lifepoints equal to that Monster's ATK. |
SOI-EN057 | |
Card Type: | Trap Card |
Card Info | Success Probability 0% Normal Trap Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard. COMMON |
Rating: | 1 |
Comments: | 0% is indeed the probability of success... of you or the number of people dumb enough to activate this card. |
SOI-EN056 | |
Card Type: | Trap Card |
Card Info | Full Salvo Normal Trap After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect. COMMON |
Rating: | 1 |
Comments: | Just bad. Discarding your entire hand just to inflict 200 x the number of cards discarded to your opponent's lifepoints isn't too good at all so don't use this card. |
SOI-EN055 | |
Card Type: | Trap Card |
Card Info | Generation Shift Normal Trap Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card. COMMON |
Rating: | 1 |
Comments: | What's to like about this card? You destroy one of your own Monsters just to add a Monster with the same name as the destroyed Monster to your hand. Simply not worth playing. |
SOI-EN054 | |
Card Type: | Trap Card |
Card Info | Next to be Lost Normal Trap Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. COMMON |
Rating: | 1 |
Comments: | This card is next to be lost but last to be found as it has nothing decent to make it playable. |
SOI-EN053* | |
Card Type: | Trap Card |
Card Info | Karma Cut Normal Trap Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s). RARE |
Rating: | 1 |
Comments: | Use Compulsory Evacuation Device instead. |
SOI-EN052* | |
Card Type: | Trap Card |
Card Info | Damage Condenser Normal Trap You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position. SUPER RARE |
Rating: | 1 |
Comments: | Don't use this except in Crowler decks and for everywhere else, use Mirror Force, Negate Attack or Magic Cylinder instead. |
SOI-EN051 | |
Card Type: | Trap Card |
Card Info | Attack Reflector Unit Normal Trap Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. COMMON |
Rating: | 3 |
Comments: | Tributing Cyber Dragon for a 2400 ATK Monster isn't half bad especially when the Monster has a decent effect! |
SOI-EN050 | |
Card Type: | Trap Card |
Card Info | Miracle Kids Normal Trap Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase. COMMON |
Rating: | 2 |
Comments: | 400 ATK points can make a difference but not a big one. 1200 points can make a rather large difference so it's best to use this with 3 Hero Kids. |
SOI-EN049 | |
Card Type: | Trap Card |
Card Info | Super Junior Confrontation Normal Trap You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase. COMMON |
Rating: | 1 |
Comments: | Chances are, the lowest DEF on your side of the field will be higher than the lowest ATK on your opponent's field. If you want to use this, use it in a Jaden deck. |
SOI-EN048 | |
Card Type: | Spell Card |
Card Info | Samsara Continuous Spell Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle your Deck. COMMON |
Rating: | 3 |
Comments: | This is great especially if you somehow had an Exodia piece set on the field and you don't lose the tributed Monsters as they return to your deck! A good card indeed! |
SOI-EN047* | |
Card Type: | Spell Card |
Card Info | Ancient Gear Castle Continuous Spell Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s). SUPER RARE |
Rating: | 3 |
Comments: | Play Ancient Gear Golem without having to tribute any of your Monsters! What gives this card a 3 out of 5 is the low 300 ATK boost. |
SOI-EN046 | |
Card Type: | Spell Card |
Card Info | End of the World Ritual Spell This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. COMMON |
Rating: | 3 |
Comments: | The first ever Ritual Spell to be able to Ritual Summon 1 of two Ritual Monsters and great ones at that! |
SOI-EN045 | |
Card Type: | Spell Card |
Card Info | Photon Generator Unit Quick-Play Spell Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. COMMON |
Rating: | 1 |
Comments: | Tributing 2 Cyber Dragons, (which have 2100 ATK each) for a Monster with stats of (800/2800) isn't worth it. If you absolutely must use this card, do so in a Zane Truesdale deck. |
SOI-EN044 | |
Card Type: | Spell Card |
Card Info | Trial of the Princesses Equip Spell You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran". COMMON |
Rating: | 2 |
Comments: | The equipped Monster gets 800 ATK points, which isn't too bad at all considering that both princesses have 2000 ATK to begin with. Its secondary effect however, isn't too great. |
SOI-EN043 | |
Card Type: | Spell Card |
Card Info | Symbol of Heritage Equip Spell You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | Revive 1 of your Monsters like Blue-Eyes without the cost! A nice card to use but the catch is you can only use it on 1 of the 3 Monsters in your Graveyard with the same name. |
SOI-EN042 | |
Card Type: | Spell Card |
Card Info | Cyclone Boomerang Equip Spell You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect. RARE |
Rating: | 2 |
Comments: | An interesting card to say the least. Wildheart gains 500 ATK but what really hurts this card is the fact that you can only inflict up to 1000 points of damage. |
SOI-EN041* | |
Card Type: | Spell Card |
Card Info | Phantasmal Martyrs Normal Spell You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field. RARE |
Rating: | 1 |
Comments: | This card is too situational and too horrid to get any playability out. |
SOI-EN040 | |
Card Type: | Spell Card |
Card Info | Ancient Gear Drill Normal Spell You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. COMMON |
Rating: | 2 |
Comments: | While you get to set a Spell Card out, you cannot use it this turn, making it easy pray for Spell and Trap removal so be careful with this card. |
SOI-EN039 | |
Card Type: | Spell Card |
Card Info | Ancient Gear Factory Normal Spell Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. COMMON |
Rating: | 3 |
Comments: | Bring out your Gear Golem without the need to tribute Monsters on your side of the field! The thing is, you must remove AG Monsters from play that have a total level of 16! |
SOI-EN038 | |
Card Type: | Spell Card |
Card Info | Magnet Circle LV2 Normal Spell Special Summon 1 Level 2 or lower Machine-Type monster from your hand. COMMON |
Rating: | 1 |
Comments: | Three words: Crowler deck only! Don't use this any other deck! |
SOI-EN037 | |
Card Type: | Spell Card |
Card Info | Hero Heart Normal Spell Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase. COMMON |
Rating: | 2 |
Comments: | Allow Bladedge or another powerful Hero to attack twice! The drawback is their ATK is halved. An okay card for Jaden decks but nothing else. |
SOI-EN036 | |
Card Type: | Fusion Monster |
Card Info | D.3.S. Frog WATER / Aqua-Type Fusion / Level 8 / ATK 2500 / DEF 2000 "Des Frog" + "Des Frog" + "Des Frog A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. COMMON |
Rating: | 2 |
Comments: | This can be useful in a Science, Frog or Aqua deck but it needs other support to do it though. |
SOI-EN035* | |
Card Type: | Ritual Monster |
Card Info | Demise, King of Armageddon DARK / Fiend-Type Ritual / Level 8 / ATK 2400 / DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card. SUPER RARE |
Rating: | 3 |
Comments: | 2400 ATK also isn't that great when The Masked Beast has 3200 ATK but pay 2000 lifepoints and clear the field except himself, but it's best to use it when you have no other cards out. |
SOI-EN034* | |
Card Type: | Ritual Monster |
Card Info | Ruin, Queen of Oblivion LIGHT / Fairy-Type Ritual / Level 8 / ATK 2300 / DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. SUPER RARE |
Rating: | 3 |
Comments: | While she has 2300 ATK, which is horrid for a Ritual Monster, she can be a real pest for your opponent since she can attack a second time if she destroys an opponent's Monster in battle! |
SOI-EN033* | |
Card Type: | Effect Monster |
Card Info | Divine Dragon - Excelion LIGHT / Dragon / Level 5 / ATK 1500 / DEF 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. ● When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. SUPER RARE |
Rating: | 2 |
Comments: | Give it a boost with its own effect! The thing is you cannot use all 3 effects and 1 tribute for a 1500 ATK Monster alone is just bad. |
SOI-EN032 | |
Card Type: | Effect Monster |
Card Info | Sand Moth EARTH / Rock / Level 4 / ATK 1000 / DEF 2000 When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. COMMON |
Rating: | 1 |
Comments: | He gets his own Monster Reborn/Shield & Sword effect when destroyed by anything except battle. That's what makes this card horrible. The 2000 DEF isn't bad though. |
SOI-EN031 | |
Card Type: | Effect Monster |
Card Info | Grass Phantom WATER / Plant / Level 3 / ATK 1000 / DEF 1000 Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. COMMON |
Rating: | 1 |
Comments: | One. That's the number of copies of this card you'll have in your deck if any. Take my advise and skip it. |
SOI-EN030 | |
Card Type: | Effect Monster |
Card Info | Malice Ascendant DARK / Zombie / Level 4 / ATK 700 / DEF 1000 While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. COMMON |
Rating: | 1 |
Comments: | With such horrid stats of (700/1000), his effect won't even get a chance to activate nor will you be safe from a direct attack. |
SOI-EN029* | |
Card Type: | Effect Monster |
Card Info | Memory Crusher DARK / Fiend / Level 3 / ATK 1000 / DEF 600 If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points. RARE |
Rating: | 1 |
Comments: | Just a horrible card that is required in every set produced. |
SOI-EN028* | |
Card Type: | Effect Monster |
Card Info | Princess Curran DARK / Spellcaster / Level 4 / ATK 2000 / DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. RARE |
Rating: | 2 |
Comments: | Like Princess Pikeru, this has very small playability. If you must use her, burn decks are your only alternative. |
SOI-EN027* | |
Card Type: | Effect Monster |
Card Info | Princess Pikeru LIGHT / Spellcaster / Level 4 / ATK 2000 / DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field. RARE |
Rating: | 2 |
Comments: | An okay card for lifepoint gain decks but nothing else. |
SOI-EN026 | |
Card Type: | Effect Monster |
Card Info | Beelze Frog WATER / Aqua / Level 3 / ATK 1200 / DEF 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. COMMON |
Rating: | 1 |
Comments: | He'll certainly croak quickly with such low stats. In fact, he'll croak so quickly that he won't get to use his effect! |
SOI-EN025* | |
Card Type: | Effect Monster |
Card Info | Treeborn Frog WATER / Aqua / Level 1 / ATK 100 / DEF 100 If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. RARE |
Rating: | 2 |
Comments: | Without the deadly combo with Sacred Phoenix, this card is utterly useless. |
SOI-EN024* | |
Card Type: | Effect Monster |
Card Info | Doom Dozer EARTH / Insect / Level 8 / ATK 2800 / DEF 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard. RARE |
Rating: | 3 |
Comments: | A very powerful Monster but you need to remove 2 Insect Monsters from your Graveyard from play, making this a must for Insect decks! |
SOI-EN023 | |
Card Type: | Effect Monster |
Card Info | Saber Beetle EARTH / Insect / Level 6 / ATK 2400 / DEF 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
Rating: | 4 |
Comments: | Definitely one of the better Insect Monsters in this set! No Insect deck should be without it! |
SOI-EN022 | |
Card Type: | Effect Monster |
Card Info | Anteatereatingant EARTH / Insect / Level 5 / ATK 2000 / DEF 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. COMMON |
Rating: | 1 |
Comments: | This is just horrible. First of all, you must send 2 Spell/Traps to your Graveyard and it only has 2000 ATK. Second, he cannot attack the turn you destroy an opponent's S/T! Truly horrid. |
SOI-EN021* | |
Card Type: | Effect Monster |
Card Info | Chainsaw Insect EARTH / Insect / Level 4 / ATK 2400 / DEF 0 If this card battles a monster, your opponent draws 1 card at the end of the Damage Step. RARE |
Rating: | 3 |
Comments: | The strongest level 4 Insect Monster out thus far and best of all it doesn't have a deadly drawback! Who cares if your opponent gets an extra card? He's still got 2400 ATK points! |
SOI-EN020 | |
Card Type: | Effect Monster |
Card Info | Silent Insect EARTH / Insect / Level 2 / ATK 200 / DEF 300 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. COMMON |
Rating: | 2 |
Comments: | The only good thing about this card is if you Normal Summon or Flip Summon it he goes to Defense Position. An Insect deck only card. |
SOI-EN019 | |
Card Type: | Effect Monster |
Card Info | Gokipon EARTH / Insect / Level 2 / ATK 800 / DEF 800 When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand. COMMON |
Rating: | 1 |
Comments: | The Sangan for Insect decks and with such low stats, there's no doubt in my mind that it won't be destroyed as a result of battle. Helpful in Insect decks but that's pretty much it. |
SOI-EN018 | |
Card Type: | Effect Monster |
Card Info | Parasitic Ticky EARTH / Insect / Level 1 / ATK ? / DEF ? The ATK and DEF of this card are equal to the number of tokens on the field x 500 points. COMMON |
Rating: | 1 |
Comments: | Just when you think Insect Monsters cannot get any weaker, this guy comes along. There won't be many tokens out when this is played so just skip this card. |
SOI-EN017 | |
Card Type: | Effect Monster |
Card Info | Tenkabito Shien FIRE / Pyro / Level 4 / ATK 1500 / DEF 1000 This card is unaffected by the effects of Trap Cards. COMMON |
Rating: | 1 |
Comments: | Even Wildheart is a better card to play than this as it has 600 more DEF. There's just no reason to use this card at all. |
SOI-EN016 | |
Card Type: | Effect Monster |
Card Info | Disciple of the Forbidden Spell LIGHT / Warrior / Level 4 / ATK 1700 / DEF 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. COMMON |
Rating: | 2 |
Comments: | While it's nice that he can destroy the attacked Monster whose different attribute(s) you chose, it's still not that great a card as we have Gemini Elf and GAF that can trample it. |
SOI-EN015 | |
Card Type: | Effect Monster |
Card Info | Chain Thrasher WIND / Warrior / Level 4 / ATK 1000 / DEF 600 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard. COMMON |
Rating: | 1 |
Comments: | A horrid Warrior with stats of (1000/600) isn't worth playing and it won't be able to attack much if at all. |
SOI-EN014 | |
Card Type: | Effect Monster |
Card Info | D.D. Guide DARK / Warrior / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. COMMON |
Rating: | 3 |
Comments: | It may have low stats but when Normal Summoned, your opponent gets the card, which is most likely what you want! Still, he must be Normal Summoned to get his effect. |
SOI-EN013 | |
Card Type: | Effect Monster |
Card Info | B.E.S. Covered Core EARTH / Machine / Level 7 / ATK 2500 / DEF 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. SUPER RARE |
Rating: | 2 |
Comments: | I have too admit that this is one of the better B.E.S. Monsters out but Summoned Skull is better still as it doesn't need counters to stay on the field plus it has better DEF. |
SOI-EN012 | |
Card Type: | Effect Monster |
Card Info | Machine King Prototype EARTH / Machine / Level 3 / ATK 1600 / DEF 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card. COMMON |
Rating: | 1 |
Comments: | The thing with prototypes is that they usually fail at functioning properly and this one fails at being a worthy card to play. |
SOI-EN011 | |
Card Type: | Effect Monster |
Card Info | Adhesive Explosive WIND / Machine / Level 3 / ATK 1000 / DEF 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn. RARE |
Rating: | 2 |
Comments: | AE is nothing more than a watered-down Blast Sphere. Machine decks might find use for it though but BS is a better card for Machine decks. We just have to wait for its English release. |
SOI-EN010 | |
Card Type: | Effect Monster |
Card Info | Proto-Cyber Dragon LIGHT / Machine / Level 3 / ATK 1100 / DEF 600 This card's name is treated as "Cyber Dragon" while it is face-up on the field. RARE |
Rating: | 1 |
Comments: | This is just horrid! While he may be useful when you don't have 3 Cyber Dragons out and you want to use this for the third and play Polymerization, Cyber Dragon is better so use that instead. |
SOI-EN009 | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Cannon EARTH / Machine / Level 2 / ATK 500 / DEF 500 By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards until the End Phase of this turn. COMMON |
Rating: | 1 |
Comments: | Again, run this in Dr. Crowler decks only! |
SOI-EN008 | |
Card Type: | Effect Monster |
Card Info | Ancient Gear EARTH / Machine / Level 2 / ATK 100 / DEF 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. COMMON |
Rating: | 1 |
Comments: | Besides Dr. Vellian Crowler decks, this card is useless. |
SOI-EN007 | |
Card Type: | Effect Monster |
Card Info | Cyber Laser Dragon LIGHT / Machine / Level 7 / ATK 2400 / DEF 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn. ULTRA RARE |
Rating: | 3 |
Comments: | While 2400 ATK for a 7 Star Monster may seem obsolete, he can destroy an opponent's Monster with an ATK equal to or greater than his own and best of all, it's cost free! |
SOI-EN006 | |
Card Type: | Effect Monster |
Card Info | Cyber Barrier Dragon LIGHT / Machine / Level 6 / ATK 800 / DEF 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack. SUPER RARE |
Rating: | 2 |
Comments: | Sure it's got 2800 DEF points but it also has only 800 ATK, which isn't too useful at all when Cyber Dragon himself has greater ATK. If you want to use this, do so in Zane Truesdale decks. |
SOI-EN005 | |
Card Type: | Effect Monster |
Card Info | Hero Kid EARTH / Warrior / Level 2 / ATK 300 / DEF 600 When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck. COMMON |
Rating: | 2 |
Comments: | The only reasons why this gets a 2 is because it's needed for a Trap Card in this set, which can be pretty good if used correctly. Other than that, don't use this outside of Jaden decks. |
SOI-EN004 | |
Card Type: | Effect Monster |
Card Info | Elemental Hero Neo Bubbleman WATER / Warrior / Level 4 / ATK 800 / DEF 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. COMMON |
Rating: | 2 |
Comments: | Outside an Elemental Hero deck, this card is totally useless as it needs Elemental Hero Bubbleman and Metamorphosis to be discarded to summon him. Use this in a Jaden deck only. |
SOI-EN003* | |
Card Type: | Effect Monster |
Card Info | Raviel, Lord of Phantasms DARK / Fiend / Level 10 / ATK 4000 / DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. ULTRA RARE |
Rating: | 4 |
Comments: | The last of the Sacred Beasts but also one of the most powerful! Like Hamon, it has 4000 ATK and DEF points but he needs 3 Fiend-Type Monsters to be tributed. Great card overall! |
SOI-EN002* | |
Card Type: | Effect Monster |
Card Info | Hamon, Lord of Striking Thunder LIGHT / Thunder / Level 10 / ATK 4000 / DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. ULTRA RARE |
Rating: | 4 |
Comments: | This is a nasty card with strong stats! Yet it also inflicts 1000 points to your opponent when 1 of his or her Monster! Sure you must tribute 3 Continuous Spells to play this but it's worth it! |
SOI-EN001* | |
Card Type: | Effect Monster |
Card Info | Uria, Lord of Searing Flames FIRE / Pyro / Level 10 / ATK 0 / DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. ULTRA RARE |
Rating: | 2 |
Comments: | This gets 2/5 is because you need to tribute 3 face up Traps on your side of the field but his ATK is increased by 1000 per Continuous Trap in your Grave, which can be good but still. |