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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Soul Fusion (Page 1)

SOFU-EN019
Thunder Dragondark
DARK / Thunder / Level 5 / ATK 1600 / DEF 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
ULTRA RARE
Rating: 2
Comments: While I can tell it's a somewhat upgraded version of the original Thunder Dragon, since these are the first few of these released, they won't likely be doing much, even with the old cards still legal for tournament play.
SOFU-EN018
Thunder Dragonmatrix
LIGHT / Thunder / Level 1 / ATK 0 / DEF 2000
(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: It's got 2000 DEF and can get another one ready to go for your next turn, though it's an easily forseen move by that point and the effects aren't going to help it that much.
SOFU-EN017
World Legacy - "World Wand"
DARK / Machine / Level 8 / ATK 500 / DEF 2500
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
COMMON
Rating: 2
Comments: I guess they're trying to imply that World Legacy monsters are now friends with Orcusts but it's not all that good thanks to its low stats for its high Level. The effects aren't too bad but not great either.
SOFU-EN016
Orcust Harp Horror
DARK / Machine / Level 4 / ATK 1700 / DEF 1400
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
RARE
Rating: 2
Comments: Not much to say that hasn't been said already given the card's effect is nearly identical to the other two.
SOFU-EN015
Orcust Cymbal Skeleton
DARK / Machine / Level 3 / ATK 1200 / DEF 1500
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
RARE
Rating: 2
Comments: The rating comes from any future Orcust monsters that are released because the ones so far aren't that great and the effect is pretty much a carbon copy of Brass Bombard.
SOFU-EN014
Orcust Brass Bombard
DARK / Machine-Type Tuner / Level 1 / ATK 500 / DEF 1900
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
RARE
Rating: 2
Comments: The effect is pretty situational but it does have 1900 DEF and doesn't restrain you entirely to the Archetype.
SOFU-EN013
Gravekeeper's Spiritualist
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1500
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.
COMMON
Rating: 2
Comments: It's pretty much the Archetype's Polymerization card because it literally has no other purposes due to lacking any additional effect. It's not a bad effect and being searchable will help it a bit, though it's generally going to be restrained to its Archetype's Fusion Monsters.
SOFU-EN012
Gravekeeper's Headman
DARK / Spellcaster / Level 4 / ATK 500 / DEF 1500
If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".
RARE
Rating: 2
Comments: It'll get the effect regardless of how it's Summoned but its ATK and DEF are pretty weak for Normal Summoning or Flip Summoning it.
SOFU-EN011
Galaxy Brave
LIGHT / Warrior / Level 8 / ATK 0 / DEF 0
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.
COMMON
Rating: 2
Comments: It can be useful for the high-Level and high ATK Galaxy and Photon monsters but the effects are restrained to only one member and not both. Plus with 0 ATK and DEF to start, he literally loses everything if the effect is negated.
SOFU-EN010
Galaxy Cleric
LIGHT / Spellcaster / Level 4 / ATK 1500 / DEF 600
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: It's not only searchable but can become Xyz Material for any Photon or Galaxy Xyz Monster and has its own built-in Pot of Avarice effect. Still, whichever effect you choose, you can't use the other that turn.
SOFU-EN009
Dinowrestler Pankratops
EARTH / Dinosaur / Level 7 / ATK 2600 / DEF 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
COMMON
Rating: 1
Comments: Not even the ability of Special Summoning itself when your opponent has more monsters is enough. Honestly, both effects are pretty bad and that 0 DEF doesn't help either.
SOFU-EN008
Dinowrestler Systegosaur
EARTH / Dinosaur / Level 4 / ATK 1900 / DEF 0
If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn.
COMMON
Rating: 2
Comments: Seems these guys have taken pages from past monsters like The Fiend Megacyber, only they offer more and this guy isn't too bad but it seems they all have 0 DEF, which is going to cost them a higher rating. The other effect doesn't help it much either.
SOFU-EN007
Dinowrestler Capoeiraptor
EARTH / Dinosaur / Level 4 / ATK 1800 / DEF 0
This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.
COMMON
Rating: 2
Comments: It can't be destroyed whie in Attack Mode but that means little when it doesn't stay in Attack Mode long if it attacks. The other effect can somewhat help make up for it, though it has to survive your opponent's next turn.
SOFU-EN006
Dinowrestler Capaptera
WIND / Dinosaur / Level 3 / ATK 1600 / DEF 0
If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
COMMON
Rating: 2
Comments: The effects aren't too bad, though the 1st is the best one it has to offer because you can not only even the playing field but also get rid of your opponent's strongest monster on the field.
SOFU-EN005
Salamangreat Jack Jaguar
FIRE / Cyberse / Level 4 / ATK 1800 / DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
COMMON
Rating: 3
Comments: 5 cards in and we get another good card and it's not just a Beatstick, it's one with the piercing damage effect.
SOFU-EN004
Salamangreat Falco
FIRE / Cyberse / Level 4 / ATK 1200 / DEF 1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Looks like we have an upward trend of improvement here but we're not yet at the point where I can call these guys decent.
SOFU-EN003
Salamangreat Foxy
FIRE / Cyberse / Level 3 / ATK 1000 / DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Not a whole lot better than Meer but not a whole lot worse either.
SOFU-EN002
Salamangreat Meer
FIRE / Cyberse / Level 2 / ATK 800 / DEF 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
COMMON
Rating: 2
Comments: It's not very strong but if you add it to your hand by an effect (other than Sangan or Witch for obvious reasons), then you'll be all set for a Summon of another monster.
SOFU-EN001
Clock Wyvern
WIND / Cyberse / Level 4 / ATK 1800 / DEF 1000
If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of “Clock Wyvern” once per turn.
RARE
Rating: 3
Comments: I wouldn't recommend using the effect because it makes this guy weaker but it still boasts 1800 ATK to use as a Beatstick.
SOFU-EN000
Alviss of the Nordic Alfar
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1000
If only this card is banished by the effect of a “Nordic” Link Monster: You can send to the GY 1 “Nordic” monster you control and 2 “Nordic” monsters from your Deck whose total Levels equal 10, then Special Summon 1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s) in your possession is sent to your GY by your opponent’s card: You can banish this card from your GY; Special Summon 1 “Aesir” monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of “Alviss of the Nordic Alfar” once per Duel.
COMMON
Rating: 1
Comments: It's pretty costly to use the effects as a whole considering the Aesir monster you bring out won't be Summoned properly and you will lose three monsters in the process (including 2 from the Deck. Not that any of that matters since the effecet is once per Duel and requires a "Nordic" Link Monster to banish it and only it.