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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Skill Card Ratings (Page 1)

For info on how these ratings are determined, click here.
Speed Duel: Arena of Lost Souls
SBLS-ENS02
Straight to the Grave
Bonz-Type Skill-Type Field Spell
All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
SUPER RARE
Rating: 1
Comments: Now Wasteland is a Skill Card and a foil one at that.
SBLS-ENS01
Ectoplasmic Fortification!
Bonz-Type Skill
Once per turn, if you control a Zombie monster, you can place 1 counter on this card. All Zombie monsters you control gain 100 ATK and lose 100 DEF for each counter on this card. Any battle damage you take from battles involving your Zombie monster is doubled.
SUPER RARE
Rating: 1
Comments: The doubled battle damage is probably going to be your downfall because the ATK and DEF boost is very minimal.
Speed Duel Starter Decks: Duelists of Tomorrow
SS02-ENCS3
Tribal Synergy
Mai-Type Skill
If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card.
If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards.
Each of these Skills can only be used once per Duel.
COMMON
Rating: 1
Comments: There's that dreaded phrase again that pretty much renders the Skill Card useless.
SS02-ENCS2
Flight of the Harpies
Mai-Type Skill
If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
COMMON
Rating: 1
Comments: Most of the Harpie cards, which very few are actually available in Speed Duels, are pretty bad so even when they join the Speed Duel side of Dueling, this isn't going to get much better.
SS02-ENCS1
Aroma Strategy
Mai-Type Skill
You may look at the top card of your Deck at any time.
COMMON
Rating: 2
Comments: Knowing your next card isn't always bad and this doesn't cost you anything to use, nor does it force you to flip it back over after use.
SS02-ENBS3
Pal-O'Mine-zation!
Joey-Type Skill
During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel.
COMMON
Rating: 1
Comments: Again, we have better cards that not only be used more than once per Duel but in some cases can double as an extra defense for your LP.
SS02-ENBS2
Last Gamble
Joey-Type Skill
At the start of the 5th turn, activate this Skill (count both players' turns).
During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel.
COMMON
Rating: 1
Comments: You've basically just admitted defeat if you use this because having a mere 100 Life Points left just for a gamble at drawing extra cards is really bad.
SS02-ENBS1
Grit
Joey-Type Skill
At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.
COMMON
Rating: 1
Comments: You'd be better off using cards that either increase your Life Points or protect them outright because this is a risk that's not worth taking.
SS02-ENAS3
Dragon Caller
Kaiba-Type Skill
Once per Duel, you can use 1 of the following Skills.
● If you successfully Normal Summon "Lord of D.", add 1 "The Flute of Summoning Dragon" from your Deck or GY to your hand.
● Reveal "The Flute of Summoning Dragon" from your hand, then add 1 "Lord of D." from your Deck or GY to your hand.
COMMON
Rating: 1
Comments: What good is a Skill Card that can only work with two pretty bad Dragon support cards, especially if I can only use the Skill Card once per Duel?
SS02-ENAS2
Beatdown!
Kaiba-Type Skill
If you control a Level 5 or higher monster, you can activate this Skill.
All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.
COMMON
Rating: 1
Comments: It's bad enough to require Level 5 or higher monsters on your field but to give them as basically temporary ATK boost is pretty bad too.
SS02-ENAS1
Peak Performance
Kaiba-Type Skill-Type Field Spell
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
COMMON
Rating: 1
Comments: So Yami wasn't the only Field Spell to be replicated into a Skill Card and that's pretty unfortunate.
Speed Duel Starter Decks: Destiny Masters
SS01-ENCS3
Millennium Eye
Pegasus-Type Skill
At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
COMMON
Rating: 3
Comments: Wasn't expecting this gem out of the lot of 9 Skill Cards, especially since it's only a Common. This'd make Speed Dueling actually good.
SS01-ENCS2
Mind Scan
Pegasus-Type Skill
At the start of the 3rd turn, if your LP is 3000 or higher, activate this Skill (count both players' turns).
You may look at your opponent's Set Spell & Trap Cards at anytime. If your LP drops below 3000, flip this card over.
COMMON
Rating: 2
Comments: Not all that hard to achieve the activation requirement of this Skill Card but it offers very little for you if you have no countermeasures for the cards you see.
SS01-ENCS1
It's a Toon World!
Pegasus-Type Skill-Type Continuous Spell
This card is treated as "Toon World".
COMMON
Rating: 2
Comments: Well there's no activation cost unlike the original but there's also nothing else to make use of.
SS01-ENBS3
Millennium Necklace
Ishizu-Type Skill
At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order.
This Skill can only be used once per Duel.
COMMON
Rating: 1
Comments: We already have Spellbook Organization to look at their next 3 cards and it's not even restrained to Speed Duels.
SS01-ENBS2
Gravekeeper's Lot
Ishizu-Type Skill
If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
During your Draw Phase, you may search your Deck for a "Gravekeeper's" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
COMMON
Rating: 2
Comments: Much like Destiny Draw, this card is pretty pricy in terms of activation requirements but unlike Destiny Draw, this can get any Gravekeeper's card.
SS01-ENBS1
Prescience
Ishizu-Type Skill
If your opponent's LP is more than twice your LP, activate this Skill.
You may look at the top card of both your and your opponent's Deck at any time.
COMMON
Rating: 2
Comments: It's a 50-50 chance at getting something good on either end but it could be advantageous either way.
SS01-ENAS3
Final Draw
Yami Yugi-Type Skill
Activate this Skill during your Main Phase.
Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel.
COMMON
Rating: 1
Comments: I know these are meant for newcomers but they'll never improve if this is what they get to start with.
SS01-ENAS2
Destiny Draw
Yami Yugi-Type Skill
If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.
During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
COMMON
Rating: 2
Comments: Now this one has some merit because you're getting anything for the sizable amount of damage you took or paid. Unfortunately, since it's also turned face-down after use, you'll probably be close to losing when you next get the chance to use this.
SS01-ENAS1
Power of Dark
Yami Yugi-Type Skill-Type Field Spell
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
COMMON
Rating: 1
Comments: This is basically the Skill Card version of an already bad Field Spell, which makes it even worse given that it's restricted to Speed Dueling.