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Skill Card Ratings (Page 1)
For info on how these ratings are determined, click here. | |
Speed Duel: Arena of Lost Souls | |
SBLS-ENS02 | |
Straight to the Grave Bonz-Type Skill-Type Field Spell All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF. SUPER RARE |
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Rating: | 1 |
Comments: | Now Wasteland is a Skill Card and a foil one at that. |
SBLS-ENS01 | |
Ectoplasmic Fortification! Bonz-Type Skill Once per turn, if you control a Zombie monster, you can place 1 counter on this card. All Zombie monsters you control gain 100 ATK and lose 100 DEF for each counter on this card. Any battle damage you take from battles involving your Zombie monster is doubled. SUPER RARE |
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Rating: | 1 |
Comments: | The doubled battle damage is probably going to be your downfall because the ATK and DEF boost is very minimal. |
Speed Duel Starter Decks: Duelists of Tomorrow | |
SS02-ENCS3 | |
Tribal Synergy Mai-Type Skill If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card. If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards. Each of these Skills can only be used once per Duel. COMMON |
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Rating: | 1 |
Comments: | There's that dreaded phrase again that pretty much renders the Skill Card useless. |
SS02-ENCS2 | |
Flight of the Harpies Mai-Type Skill If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over. COMMON |
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Rating: | 1 |
Comments: | Most of the Harpie cards, which very few are actually available in Speed Duels, are pretty bad so even when they join the Speed Duel side of Dueling, this isn't going to get much better. |
SS02-ENCS1 | |
Aroma Strategy Mai-Type Skill You may look at the top card of your Deck at any time. COMMON |
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Rating: | 2 |
Comments: | Knowing your next card isn't always bad and this doesn't cost you anything to use, nor does it force you to flip it back over after use. |
SS02-ENBS3 | |
Pal-O'Mine-zation! Joey-Type Skill During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel. COMMON |
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Rating: | 1 |
Comments: | Again, we have better cards that not only be used more than once per Duel but in some cases can double as an extra defense for your LP. |
SS02-ENBS2 | |
Last Gamble Joey-Type Skill At the start of the 5th turn, activate this Skill (count both players' turns). During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel. COMMON |
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Rating: | 1 |
Comments: | You've basically just admitted defeat if you use this because having a mere 100 Life Points left just for a gamble at drawing extra cards is really bad. |
SS02-ENBS1 | |
Grit Joey-Type Skill At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel. COMMON |
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Rating: | 1 |
Comments: | You'd be better off using cards that either increase your Life Points or protect them outright because this is a risk that's not worth taking. |
SS02-ENAS3 | |
Dragon Caller Kaiba-Type Skill Once per Duel, you can use 1 of the following Skills. ● If you successfully Normal Summon "Lord of D.", add 1 "The Flute of Summoning Dragon" from your Deck or GY to your hand. ● Reveal "The Flute of Summoning Dragon" from your hand, then add 1 "Lord of D." from your Deck or GY to your hand. COMMON |
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Rating: | 1 |
Comments: | What good is a Skill Card that can only work with two pretty bad Dragon support cards, especially if I can only use the Skill Card once per Duel? |
SS02-ENAS2 | |
Beatdown! Kaiba-Type Skill If you control a Level 5 or higher monster, you can activate this Skill. All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over. COMMON |
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Rating: | 1 |
Comments: | It's bad enough to require Level 5 or higher monsters on your field but to give them as basically temporary ATK boost is pretty bad too. |
SS02-ENAS1 | |
Peak Performance Kaiba-Type Skill-Type Field Spell All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF. COMMON |
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Rating: | 1 |
Comments: | So Yami wasn't the only Field Spell to be replicated into a Skill Card and that's pretty unfortunate. |
Speed Duel Starter Decks: Destiny Masters | |
SS01-ENCS3 | |
Millennium Eye Pegasus-Type Skill At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.) COMMON |
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Rating: | 3 |
Comments: | Wasn't expecting this gem out of the lot of 9 Skill Cards, especially since it's only a Common. This'd make Speed Dueling actually good. |
SS01-ENCS2 | |
Mind Scan Pegasus-Type Skill At the start of the 3rd turn, if your LP is 3000 or higher, activate this Skill (count both players' turns). You may look at your opponent's Set Spell & Trap Cards at anytime. If your LP drops below 3000, flip this card over. COMMON |
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Rating: | 2 |
Comments: | Not all that hard to achieve the activation requirement of this Skill Card but it offers very little for you if you have no countermeasures for the cards you see. |
SS01-ENCS1 | |
It's a Toon World! Pegasus-Type Skill-Type Continuous Spell This card is treated as "Toon World". COMMON |
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Rating: | 2 |
Comments: | Well there's no activation cost unlike the original but there's also nothing else to make use of. |
SS01-ENBS3 | |
Millennium Necklace Ishizu-Type Skill At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order. This Skill can only be used once per Duel. COMMON |
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Rating: | 1 |
Comments: | We already have Spellbook Organization to look at their next 3 cards and it's not even restrained to Speed Duels. |
SS01-ENBS2 | |
Gravekeeper's Lot Ishizu-Type Skill If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for a "Gravekeeper's" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over. COMMON |
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Rating: | 2 |
Comments: | Much like Destiny Draw, this card is pretty pricy in terms of activation requirements but unlike Destiny Draw, this can get any Gravekeeper's card. |
SS01-ENBS1 | |
Prescience Ishizu-Type Skill If your opponent's LP is more than twice your LP, activate this Skill. You may look at the top card of both your and your opponent's Deck at any time. COMMON |
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Rating: | 2 |
Comments: | It's a 50-50 chance at getting something good on either end but it could be advantageous either way. |
SS01-ENAS3 | |
Final Draw Yami Yugi-Type Skill Activate this Skill during your Main Phase. Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel. COMMON |
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Rating: | 1 |
Comments: | I know these are meant for newcomers but they'll never improve if this is what they get to start with. |
SS01-ENAS2 | |
Destiny Draw Yami Yugi-Type Skill If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase. During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over. COMMON |
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Rating: | 2 |
Comments: | Now this one has some merit because you're getting anything for the sizable amount of damage you took or paid. Unfortunately, since it's also turned face-down after use, you'll probably be close to losing when you next get the chance to use this. |
SS01-ENAS1 | |
Power of Dark Yami Yugi-Type Skill-Type Field Spell All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. COMMON |
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Rating: | 1 |
Comments: | This is basically the Skill Card version of an already bad Field Spell, which makes it even worse given that it's restricted to Speed Dueling. |