*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Visual card ratings No DJCR No DJCR Text Visual spoiler     Card spoiler

Structure Deck: Invincible Fortress

*There are two copies included.
**There are three copies included.
SD7-EN032*
Card Type: Trap Card
Card Info Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
COMMON
Rating: 3
Comments: A good card to use when your opponent has just played a Monster with large summoning requirements like Gate Guardian!
SD7-EN031
Card Type: Trap Card
Card Info Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
COMMON
Rating: 1
Comments: This card should be on your "do not use" list so if it's not there, put it there.
SD7-EN030*
Card Type: Trap Card
Card Info Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
COMMON
Rating: 3
Comments: With a bit of luck, you'll eventually return all your opponent's Monsters back to your hand but make sure you have at least 3 cards in your hand when you play this.
SD7-EN029
Card Type: Trap Card
Card Info Robbin' Goblin
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
COMMON
Rating: 3
Comments: This card works well with Guardian Sphinx as he returns your opponent's Monsters back to his or her hand! Works well in Card Destruction decks too!
SD7-EN028*
Card Type: Trap Card
Card Info Magic Drain
Counter Trap
You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
COMMON
Rating: 1
Comments: Stick to Magic Jammer instead.
SD7-EN027
Card Type: Trap Card
Card Info Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
COMMON
Rating: 3
Comments: Paying 500 lifepoints isn't too steep a cost when you can play Monsters like Summoned Skull or Jinzo without tributes!
SD7-EN026
Card Type: Trap Card
Card Info Waboku
Normal Trap
You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
COMMON
Rating: 3
Comments: Taking no damage and keeping your Monsters from being destroyed in battle makes this a good card to use in stall decks!
SD7-EN025
Card Type: Spell Card
Card Info Shifting Shadows
Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
COMMON
Rating: 2
Comments: Keep your opponent guessing by flip summoning Monsters and rearranging them! Still, your opponent will eventually destroy it and you lose your advantage.
SD7-EN024
Card Type: Spell Card
Card Info Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
COMMON
Rating: 2
Comments: The 800 point cost isn't too bad if you want to tribute the Monster or attack with it but Snatch Steal does the job better so use that instead.
SD7-EN023
Card Type: Spell Card
Card Info Ectoplasmer
Continuous Spell
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
COMMON
Rating: 2
Comments: This can be used to your advantage if you only set Monsters but after a few turns, it'll become annoying so it's not that great a card.
SD7-EN022
Card Type: Spell Card
Card Info Hammer Shot
Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it is a tie, you get to choose.)
COMMON
Rating: 1
Comments: Use this to get rid of Cyber End Dragon! Still, your opponent may have Cyber Twin Dragon out to take out more of your lifepoints than CED! A truly bad card.
SD7-EN021
Card Type: Spell Card
Card Info Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
COMMON
Rating: 3
Comments: Replace those cards you just can't use with better ones! A good card to use especially in Chazz Princeton decks!
SD7-EN020*
Card Type: Spell Card
Card Info Shield & Sword
Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
COMMON
Rating: 3
Comments: One of Joey Wheeler's cards. Use this to end the duel in one blow by giving Exxod 4000 ATK! Just be sure to provide back up to protect him.
SD7-EN019
Card Type: Spell Card
Card Info Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
COMMON
Rating: 3
Comments: Stall decks will want this card especially if their deck revolves around Exodia!
SD7-EN018
Card Type: Spell Card
Card Info Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
COMMON
Rating: 3
Comments: One of the better Monster revivers with Monster Reborn forbidden from use.
SD7-EN017
Card Type: Spell Card
Card Info Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: Simply your average S/T remover.
SD7-EN016
Card Type: Spell Card
Card Info Canyon
Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
COMMON
Rating: 3
Comments: Use this in combination with SSotA and if your opponent attacks this card and you've powered up its DEF, your opponent will take a lot of damage!
SD7-EN015
Card Type: Effect Monster
Card Info Sand Moth
EARTH / Rock / Level 4 / ATK 1000 / DEF 2000
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
COMMON
Rating: 1
Comments: There's simply nothing good about this card except the 2000 DEF so use this only in this deck.
SD7-EN014
Card Type: Effect Monster
Card Info Medusa Worm
EARTH / Rock / Level 2 / ATK 500 / DEF 600
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: While this card has its advantages, it has more disadvantages than advantages so use Man-Eater Bug instead.
SD7-EN013
Card Type: Effect Monster
Card Info Guardian Statue
EARTH / Rock / Level 4 / ATK 800 / DEF 1400
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
COMMON
Rating: 1
Comments: Use this only for Exxod's effect.
SD7-EN012
Card Type: Effect Monster
Card Info Megarock Dragon
EARTH / Rock / Level 7 / ATK ? / DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
COMMON
Rating: 4
Comments: The possibilities of this card are immense! Remove 10 Rock Monsters and you have a 7000 ATK and DEF Monster! Truly a must have for Rock/EARTH decks!
SD7-EN011*
Card Type: Effect Monster
Card Info Moai Interceptor Cannons
EARTH / Rock / Level 4 / ATK 1100 / DEF 2000
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
COMMON
Rating: 1
Comments: 2000 DEF: good; everything else about this card: bad. Stall or Exxod's card effect activation are the only purposes for this.
SD7-EN010
Card Type: Effect Monster
Card Info Criosphinx
EARTH / Rock / Level 6 / ATK 1200 / DEF 2400
While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
COMMON
Rating: 3
Comments: This card works great with your opponent's Spirit Monsters as your opponent loses 1 card from his or her hand for each Monster returned to their hand! The 2400 DEF is also nice!
SD7-EN009
Card Type: Effect Monster
Card Info Hieracosphinx
EARTH / Rock / Level 6 / ATK 2400 / DEF 1200
While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
COMMON
Rating: 3
Comments: Protect that Golem Sentry or Guardian Sphinx from being attacked! 2400 ATK is also respectable!
SD7-EN008
Card Type: Effect Monster
Card Info Stone Statue of the Aztecs
EARTH / Rock / Level 4 / ATK 300 / DEF 2000
Double any Battle Damage your opponent takes when they attack this monster.
COMMON
Rating: 3
Comments: 2000 DEF is nice to start with and you can deal major damage to your opponent!
SD7-EN007
Card Type: Effect Monster
Card Info Stone Statue of the Aztecs
EARTH / Rock / Level 4 / ATK 300 / DEF 2000
Double any Battle Damage your opponent takes when they attack this monster.
COMMON
Rating: 4
Comments: 2000 DEF is nice to start with and you can deal major damage to your opponent!
SD7-EN006*
Card Type: Effect Monster
Card Info Gigantes
EARTH / Rock / Level 4 / ATK 1900 / DEF 1300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
COMMON
Rating: 1
Comments: For one thing, this card doesn't rock. It is simply not worth playing.
SD7-EN005
Card Type: Effect Monster
Card Info Guardian Sphinx
EARTH / Rock / Level 5 / ATK 1700 / DEF 2400
Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
COMMON
Rating: 3
Comments: The 1700 ATK is the only reason why this card received 3/5. Simply flip him and your opponent's wide open! Plus you can put him back face down on the same turn!
SD7-EN004
Card Type: Effect Monster
Card Info Maharaghi
EARTH / Rock-Type Spirit / Level 4 / ATK 1200 / DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
COMMON
Rating: 1
Comments: Don't ever use this except for Noah's Spirit deck.
SD7-EN003**
Card Type: Effect Monster
Card Info Giant Rat
EARTH / Beast / Level 4 / ATK 1400 / DEF 1450
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
Rating: 3
Comments: He's good for powering up Megarock Dragon or getting an extra Monster out to tribute though he can't defend your lifepoints long with only 1450 DEF.
SD7-EN002
Card Type: Effect Monster
Card Info Great Spirit
EARTH / Rock / Level 4 / ATK 500 / DEF 1500
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
COMMON
Rating: 1
Comments: Not too useful a card except for activating Exxod's effect.
SD7-EN001
Card Type: Effect Monster
Card Info Exxod, Master of The Guard
EARTH / Rock / Level 8 / ATK 0 / DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
ULTRA RARE
Rating: 4
Comments: 4000 DEF and 1000 points to your opponent each time a EARTH is Flip Summoned is nice! Plus, its summoning requirements aren't too steep either! Great for stall decks too!