*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to YSD-EN Ratings →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Structure Deck: Spellcaster's Judgment (Page 2)

*There are 2 copies included.
SD6-EN036
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
COMMON
Rating: 3
Comments: Spring this on one of your opponent's Monsters with a high ATK and win the duel! A nasty card to use!
SD6-EN035
Divine Wrath
Counter Trap
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
COMMON
Rating: 1
Comments: Yes it does negate the effects of powerful effect Monsters but Solemn Judgment negates the summoning of Monsters and is more worth the cost than this.
SD6-EN034
Pitch-Black Power Stone
Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
COMMON
Rating: 2
Comments: Not much going for this card except to help out SDM and Breaker.
SD6-EN033
Spell Shield Type-8
Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
COMMON
Rating: 3
Comments: The "new Magic Jammer". If used well, this card can serve you well!
SD6-EN032
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Use this at your own risk as if you revive a powerful Monster and your opponent MSTs this card, you lose your best Monster.
SD6-EN031
Nightmare's Steelcage
Normal Spell
This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
COMMON
Rating: 2
Comments: Not only does it stop your opponent's Monsters' attacks but it stops yours as well so use it to your advantage.
SD6-EN030
Mystic Box
Normal Spell
Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
COMMON
Rating: 1
Comments: Sure it can be used to your advantage but it's just not worth the effort so don't use this.
SD6-EN029*
Magical Dimension
Quick-Play Spell
You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
COMMON
Rating: 2
Comments: Sure you can bring out Dark Magician or SDM but no one would tribute a Monster to Special Summon a 4-star Monster unless they were desperate.
SD6-EN028
Lightning Vortex
Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
COMMON
Rating: 1
Comments: Torrential Tribute is better so use it instead.
SD6-EN027
Spell Absorption
Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
COMMON
Rating: 3
Comments: If you're running a lifepoint gaining deck then this card is for you as if you run it in multiples, you gain 1500 lifepoints per Spell Card activated! Not bad overall.
SD6-EN026
Dark Magic Attack
Normal Spell
You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
COMMON
Rating: 1
Comments: The HFD with the need for Dark Magician. Not too good a card as Heavy Storm doesn't need any Monster to be out to be activated.
SD6-EN025
Reload
Quick-Play Spell
Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
COMMON
Rating: 3
Comments: The Magical Mallet for your entire hand and that may not be too bad when your hand is horrible but make sure you shuffle well or you won't likely get a decent hand.
SD6-EN024
Diffusion Wave-Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attacks(s) are not activated.
COMMON
Rating: 3
Comments: Not too many Spellcasters that are first of all Level 7 and second of all worth playing like Dark Paladin so use this on him.
SD6-EN023
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: Another average card with potential.
SD6-EN022
Mage Power
Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
COMMON
Rating: 4
Comments: Have 5 Spell or Trap Cards face down/face up and that's 2500 additional ATK to the equipped Monster! Works well in beat down decks!
SD6-EN021
Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
COMMON
Rating: 3
Comments: 3 turns can get you pretty far when it comes to defending your lifepoints, building up your strongest Monsters or stalling for Exodia! A good card indeed!
SD6-EN020
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
COMMON
Rating: 3
Comments: When it comes to paying lifepoints and reviving a Monster or losing it all, 800 lifepoints is worth it! The downside is if this card is destroyed, so is the Monster.
SD6-EN019
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
COMMON
Rating: 3
Comments: Good for removing your opponent's last defense or any other hidden surprise but still only an average card.