*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Structure Deck: Fury from the Deep (Page 2)

**There are two copies ncluded.
SD4-EN032
Xing Zhen Hu
Continuous Trap
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
COMMON
Rating: 1
Comments: There's just no reason to use this. Jinzo equipped with Amplifier stops all of your opponent's Traps and negates them.
SD4-EN031
Spell Shield Type-8
Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
COMMON
Rating: 3
Comments: Negate Snatch Steal, Hammer Shot and any other Spell that targets Monsters without any cost! Had that been true for its other effect, the rating on this card would've been higher.
SD4-EN030
Torrential Tribute
Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
COMMON
Rating: 4
Comments: No Monster summoning escapes the power of this card! This card is a must for any deck! The only problem is, like all Traps, it's prone to S/T removal and Jinzo's effect.
SD4-EN029
Tornado Wall
Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
COMMON
Rating: 2
Comments: Without Umi, this card's completely useless as it needs Umi to remain on the field for both parts of its effect. Truly a not so great card.
SD4-EN028**
Gravity Bind
Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
COMMON
Rating: 3
Comments: This card is the key to the "ALO + GB" card combo and it can also do well in stall decks!
SD4-EN027
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Ahh, the Trap version of Monster Reborn. Revive your most powerful Monsters, especially Jinzo, for he negates CotH, but that means this card becomes useless. Still not bad though.
SD4-EN026
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
COMMON
Rating: 3
Comments: Like I said in SD3, this card's playability is very limited.
SD4-EN025
Big Wave Small Wave
Normal Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
COMMON
Rating: 1
Comments: Don't waste your time playing this horrid card. First, you may be destroying more Monsters than you can Special Summon. Second, there are better cards out there than this.
SD4-EN024
Hammer Shot
Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
COMMON
Rating: 1
Comments: Yes, it does destroy the Monster with the highest ATK but we have Torrential Tribute to get rid of all Monsters so use that instead.
SD4-EN023**
Salvage
Normal Spell
Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
COMMON
Rating: 3
Comments: If you need extra Monsters, that's what you're going to get with this card! The thing is, you can only take 1500 or less ATK Monsters.
SD4-EN022**
Reload
Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
COMMON
Rating: 3
Comments: This card gives you a second chance at drawing what you need to win the duel but don't count on it working every time.
SD4-EN021
Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
COMMON
Rating: 3
Comments: An interesting card. You get to swap Monsters with your opponent but your opponent chooses his/her Monster.
SD4-EN020
A Legendary Ocean
Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
COMMON
Rating: 3
Comments: Lowering the level of WATER Monsters in both players' hands isn't too bad but it applies to both players. Still, use GB in addition to this, and your level 4 Monsters can still attack!
SD4-EN019
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: This card is only half as good as HFD but still good enough to use in decks.
SD4-EN018
Pot of Greed
Normal Spell
Draw 2 cards from your Deck.
COMMON
Rating: 3
Comments: A nice card but don't plan on using it in tournaments as it's banned.
SD4-EN017
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
COMMON
Rating: 3
Comments: Revive that Sangan needed to pull the last Exodia piece or get back that BEUD needed for BESD and 800 points isn't too steep a cost!