*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Text card ratings | No DJCR | No DJCR Text | Visual spoiler | Card spoiler |
Structure Deck: Dragon's Roar (Page 2)
*There
are two copies included. **There are three copies included. |
|
SD1-EN028 | |
Curse of Anubis Normal Trap All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0, and their battle positions cannot be changed, except with a card effect. COMMON |
|
Rating: | 1 |
Comments: | Sure you reduce the DEF of Effect Monster to 0 and they're changed to Defense Mode, but Mirror Force is better still as the Monsters are destroyed not just changed to Defense Mode. |
SD1-EN027 | |
Trap Jammer Counter Trap You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. COMMON |
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Rating: | 4 |
Comments: | Attack without having to worry about your opponent activating Mirror Force or Negate Attack, that is unless they negate this. |
SD1-EN026* | |
Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn. COMMON |
|
Rating: | 4 |
Comments: | Save your LV Monsters from being destroyed and waste your opponent's attack or your Cyber Stein so you can bring out another Fusion Monster! |
SD1-EN025 | |
Reckless Greed Normal Trap Draw 2 cards, and after that skip your next 2 Draw Phases. COMMON |
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Rating: | 2 |
Comments: | Drawing 2 cards is nice but skipping your following 2 Draw Phases is not so use this at your own risk. |
SD1-EN024* | |
Dragon's Rage Continuous Trap When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
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Rating: | 3 |
Comments: | Allow your REDD or BEUD to attack a Defense Position Monster and still deal damage without the need for FMC! |
SD1-EN023 | |
The Dragon's Bead Continuous Trap Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. COMMON |
|
Rating: | 1 |
Comments: | Use Jinzo equipped with Amplifier instead. |
SD1-EN022 | |
Ceasefire Normal Trap Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. COMMON |
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Rating: | 3 |
Comments: | Inflict up to 3000 points of damage to your opponent in one turn! Use this in multiples and that's 9000 points of potential damage straight out of your opponent's lifepoints! |
SD1-EN021 | |
Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. COMMON |
|
Rating: | 3 |
Comments: | A nice card if you want to revive your Armed Dragon LV5, have another Monster to attack or defend with! Still, if the Monster is tributed, CotH stays out as a useless Trap Card. |
SD1-EN020 | |
The Graveyard in the Fourth Dimension Normal Spell Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it. COMMON |
|
Rating: | 3 |
Comments: | Return that AD LV5, LV7, or LV10 back to your deck to make your opponent pay! |
SD1-EN019* | |
Reload Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. COMMON |
|
Rating: | 3 |
Comments: | If you have a bad, hand this card gives you a second chance! Still, it's best to use this when all you have are cards that won't help you in your situation. |
SD1-EN018* | |
Creature Swap Normal Spell Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. COMMON |
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Rating: | 3 |
Comments: | Summon a weaker Monster that is your only Monster, and swap yours with your opponent's, giving you the Monster advantage! The thing is, your opponent gets to choose which Monster he/she gives you. |
SD1-EN017** | |
Stamping Destruction Normal Spell You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. COMMON |
|
Rating: | 2 |
Comments: | First of all, 500 points isn't much to deal damage. Second, you only get to destroy 1 Spell or Trap. Stick to Heavy Storm instead. |
SD1-EN016 | |
Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. COMMON |
|
Rating: | 3 |
Comments: | With Harpie's Feather Duster banned, this card makes a good substitute as you can use this just like HFD! This card is also good for the combo Dr. Crowler used to get out Ancient Gear Golem! |
SD1-EN015 | |
Pot of Greed Normal Spell Draw 2 cards from your Deck. COMMON |
|
Rating: | 3 |
Comments: | Drawing 2 cards without any cost is nice but not if you don't get what you need. |