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Structure Deck: Machine Re-Volt

*There are two copies included.
SD10-EN037
Card Info Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
COMMON
SD10-EN036
Card Info Covering Fire
Normal Trap
If your opponent's monsters attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
COMMON
SD10-EN035
Card Info Rare Metalmorph
Continuous Trap
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
COMMON
SD10-EN034
Card Info Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
COMMON
SD10-EN033*
Card Info Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
COMMON
SD10-EN032
Card Info Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
COMMON
SD10-EN031
Card Info Stronghold the Moving Fortress
Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.
COMMON
SD10-EN030
Card Info Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
COMMON
SD10-EN029
Card Info Machine Duplication
Normal Spell
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
COMMON
SD10-EN028
Card Info Weapon Change
Continuous Spell
Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
COMMON
SD10-EN027
Card Info Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster on your opponent's side of the field.
● Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
COMMON
SD10-EN026
Card Info Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
SD10-EN025
Card Info Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
COMMON
SD10-EN024
Card Info Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
SD10-EN023
Card Info Ancient Gear Castle
Continuous Spell
Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
COMMON
SD10-EN022
Card Info Ancient Gear Drill
Normal Spell
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
COMMON
SD10-EN021
Card Info Ancient Gear Factory
Normal Spell
Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
COMMON
SD10-EN020
Card Info Ancient Gear Fist
Equip Spell
Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
COMMON
SD10-EN019
Card Info Ancient Gear Explosive
Normal Spell
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
COMMON
SD10-EN018
Card Info Ancient Gear Tank
Equip Spell
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
COMMON
SD10-EN017
Card Info Ancient Gear Workshop
Normal Spell
Add 1 "Ancient Gear" monster from your Graveyard to your hand.
COMMON
SD10-EN016
Card Info Ancient Gear Cannon
EARTH / Machine / Level 2 / ATK 500 / DEF 500
By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
COMMON
SD10-EN015*
Card Info Ancient Gear
EARTH / Machine / Level 2 / ATK 100 / DEF 800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
COMMON
SD10-EN014
Card Info Ancient Gear Soldier
EARTH / Machine / Level 4 / ATK 1300 / DEF 1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
COMMON
 
SD10-EN013
Card Info Ancient Gear Beast
EARTH / Machine / Level 6 / ATK 2000 / DEF 2000
This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
COMMON
SD10-EN012
Card Info Ancient Gear Golem
EARTH / Machine / Level 8 / ATK 3000 / DEF 3000
This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
COMMON
SD10-EN011*
Card Info Heavy Mech Support Platform
DARK / Machine-Type Union / Level 3 / ATK 500 / DEF 500
Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
COMMON
SD10-EN010
Card Info Gear Golem the Moving Fortress
EARTH / Machine / Level 4 / ATK 800 / DEF 2200
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
COMMON
SD10-EN009
Card Info Cannon Soldier
DARK / Machine / Level 4 / ATK 1400 / DEF 1300
By Tributing 1 monster, inflict 500 damage to your opponent.
COMMON
SD10-EN008
Card Info Yellow Gadget
EARTH / Machine / Level 4 / ATK 1200 / DEF 1200
When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
COMMONs
SD10-EN007
Card Info Red Gadget
EARTH / Machine / Level 4 / ATK 1300 / DEF 1500
When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
COMMON
SD10-EN006
Card Info Green Gadget
EARTH / Machine / Level 4 / ATK 1400 / DEF 600
When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
COMMON
SD10-EN005
Card Info Mechanicalchaser
DARK / Machine / Level 4 / ATK 1850 / DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
COMMON
SD10-EN004
Card Info Boot-Up Soldier - Dread Dynamo
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
While you have a face-up 'Gadget' monster on your side of the field, this card gains 2000 ATK.
COMMON
SD10-EN003
Card Info Ancient Gear Engineer
EARTH / Machine / Level 5 / ATK 1500 / DEF 1500
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
COMMON
SD10-EN002
Card Info Ancient Gear Gadjiltron Chimera
EARTH / Machine / Level 6 / ATK 2300 / DEF 1300
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gains the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
COMMON
SD10-EN001
Card Info Ancient Gear Gadjiltron Dragon
EARTH / Machine / Level 8 / ATK 3000 / DEF 2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● "Green Gadget": When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
● "Red Gadget": When this card inflicts Battle Damage to your opponent's Life Points, inflict 400 points of damage to your opponent's Life Points. ● "Yellow Gadget": When this card destroys an opponent's monster by battle, inflict 600 points of damage to your opponent's Life Points.
ULTRA RARE