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Outstanding! |
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1/5 |
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Text card ratings | DJCR | DJCR Text | Visual spoiler | Card spoiler |
Primal Origin (Page 5)
PRIO-EN099 | |
Hundred-Footed Horror DARK / Insect / Level 7 / ATK 2600 / DEF 1300 If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. COMMON |
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Rating: | 1 |
Comments: | Look out, it's the giant unplayable centipede, run away in mass hysterics!!!! |
PRIO-EN098 | |
Galaxy Dragon LIGHT / Dragon / Level 4 / ATK 2000 / DEF 1200 This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. COMMON |
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Rating: | 3 |
Comments: | Its side-effect doesn't mean a whole lot when it still has 2000 ATK, can be used with Honest or attack directly. Of course, you can also follow this card's rules and attack the Dragon-Type monster to power itself up to 3000 ATK and stop that monster's effects. |
PRIO-EN097 | |
Number 48: Shadow Lich DARK / Zombie-Type Xyz / Rank 3 / ATK 1800 / DEF 0 2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500 /DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control. COMMON |
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Rating: | 2 |
Comments: | It can have up to 2800 ATK in most cases but those tokens are feeble without protection and that will probably be your opponent's attack target anyway. |
PRIO-EN096 | |
ZW - Sleipnir Mail LIGHT / Beast / Level 4 / ATK 1000 / DEF 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail". COMMON |
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Rating: | 2 |
Comments: | Any Utopia monster can get this but I only consider Utopia roots good enough for this and without it, it's just another weak monster. |
PRIO-EN095 | |
Gimmick Puppet Des Troy DARK / Machine / Level 4 / ATK 1200 / DEF 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. COMMON |
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Rating: | 2 |
Comments: | It comes with 2000 DEF and is included in its effect, letting you bring out 2 other Gimmick Puppets from your hand but I still have yet to see the Deck in action. |
PRIO-EN094 | |
Shogi Knight EARTH / Beast-Warrior / Level 3 / ATK 800 / DEF 400 When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. COMMON |
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Rating: | 1 |
Comments: | Essentially a somewhat watered down Trap Master as it has to be Normal Summoned to be able to even use the effect and if successful, you get a Level 3 EARTH monster out of the deal but that isn't much to speak of either. |
PRIO-EN093 | |
Rose Archer EARTH / Warrior / Level 3 / ATK 1000 / DEF 100 During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. COMMON |
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Rating: | 2 |
Comments: | You won't really want to Summon it anyway with its low stats and it can save your Plant-Type monster(s) from harm but if the effect isn't a Trap Card and/or you don't have a Plant-Type monster out, this becomes a dead draw. |
PRIO-EN092 | |
Number 42: Galaxy Tomahawk WIND / Machine-Type Xyz / Rank 7 / ATK 0 / DEF 3000 2 Level 7 monsters You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. COMMON |
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Rating: | 1 |
Comments: | A rarity that is much lower than I had anticipated and that's a good thing considering this guy uses up what will likely be all of its Xyz Materials just for up to 4 tokens that do not stick around very long and preventing your opponent from taking any further battle damage that turn. |
PRIO-EN091 | |
Phantom King Hydride DARK / Fiend-Type Tuner / Level 3 / ATK 1500 / DEF 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. COMMON |
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Rating: | 3 |
Comments: | Gotta give him an extra star for being not only searchable but is able to become a non-Tuner as needed! |
PRIO-EN090 | |
Bolt Penguin WATER / Thunder / Level 3 / ATK 1100 / DEF 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. COMMON |
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Rating: | 1 |
Comments: | He won't survive in the sea of better monsters. |
PRIO-EN089 | |
Escalation of the Monarchs Continuous Trap Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. SUPER RARE |
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Rating: | 3 |
Comments: | Being able to perform Tribute Summons during either player's turn can be quite useful, especially with the Monarchs as they'll trigger their effects! |
PRIO-EN088 | |
Avalon Normal Trap Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. SUPER RARE |
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Rating: | 1 |
Comments: | It makes Final Destiny, a Spell Card with MUCH less activation needs and does the same thing afterwards, look good! |
PRIO-EN087 | |
Noble Knights of the Round Table Field Spell During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. ● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. ● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. ● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. ● 12: Draw 1 card. ULTRA RARE |
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Rating: | 2 |
Comments: | It asks for at least 3 Noble Knights in your Grave or on your field but the more you have, the more this card can offer, even if you have to wait until your End Phase. |
PRIO-EN086 | |
Gladiator Beast Nerokius DARK / Winged Beast-Type Fusion / Level 8 / ATK 2800 / DEF 1900 3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. SECRET RARE |
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Rating: | 3 |
Comments: | It may be a Gladiator Beast but it's much more generic as I can use the same 3 Gladiator Beast like Laquari and what you get out of it is a monster that is safe from battle anytime and safe from effects when it battles. Not only that but it doesn't care what Gladiator Beasts you Special Summon when it gets returned to the Extra Deck its way! |
PRIO-EN085 | |
Vampire Vamp DARK / Zombie / Level 7 / ATK 2000 / DEF 2000 Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard. SUPER RARE |
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Rating: | 3 |
Comments: | With Call of the Mummy still legal and the pending arrival of Pendulum Monsters, this card is sure to get some use and you'll want to take high ATK monsters anyway |
PRIO-EN084 | |
Bujingi Sinyou LIGHT / Beast / Level 4 / ATK 1500 / DEF 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effect of "Bujingi Sinyou" once per turn. ULTRA RARE |
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Rating: | 2 |
Comments: | A Buijn-specific version of Honest and even then, it has to be a Beast-Warrior Bujin monster and this guy has to be banished from the Grave but after all that, your opponent only takes half the Battle Damage. |
PRIO-EN083 | |
Sylvan Princessprout LIGHT / Plant / Level 1 / ATK 100 / DEF 100 You can only activate each effect of "Sylvan Princessprout" once per turn. ● You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck. ● If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level. SUPER RARE |
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Rating: | 2 |
Comments: | It's really the 2nd bulleted effect that gives the card its rating because the other one leaves you at risk for getting nothing but either way, you can only use the effects once per turn. |
PRIO-EN082 | |
Noble Knight Eachtar DARK / Warrior / Level 5 / ATK 1600 / DEF 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. SUPER RARE |
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Rating: | 2 |
Comments: | It has to give up 2 of its fallen allies to be brought out its way and not only has 2000 DEF but offers summoning protection for the Noble Knight Synchro or Xyz it's used for but after that, the monster needs self-protection or it won't likely survive. |
PRIO-EN081 | |
Noble Knight Brothers LIGHT / Warrior / Level 4 / ATK 1200 / DEF 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. SECRET RARE |
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Rating: | 2 |
Comments: | On its own, it has 2400 DEF and you probably won't want to attack with it at all unless equipped with a Noble Arms card and you do get to Special Summon 2 of his friends or shuffle them or 3 Noble Arms cards into the Deck to draw 1 card but stops you from Special Summoning non-Noble Knight cards that turn. |
PRIO-EN080 | |
Tri-and-Guess Normal Trap If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more monsters of the declared card type gains 3000 Life Points. COMMON |
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Rating: | 2 |
Comments: | A bit of a risk to play but with the likelihood of seeing Fusions and Synchros dwindling, you may have a shot if your Extra Deck has them. |