*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
PRIO-EN079 |
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And the Band Played On
Continuous Trap
Neither player can Special Summon monsters with the same Level as those
they control. Neither player can Special Summon monsters with the same
Rank as those they control.
COMMON |
Rating: |
2 |
Comments: |
It prevents either player from Xyz Summoning in the
very least and for most decks, that'll be a pretty big hit but anything
you Normal Summon is fair game. |
PRIO-EN078 |
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Xyz Universe
Normal Trap
Target 2 face-up Xyz Monsters on the field; send both monsters to the
Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck,
except a "Number" monster, whose Rank is equal to, or 1 less than, the
combined original Ranks of those 2 Xyz Monsters, and if you do, attach
this card to it as an Xyz Material. If you activated this card, your
opponent takes no further damage this turn.
RARE |
Rating: |
2 |
Comments: |
It doesn't have to be on a specific side of the
field and you get a new Xyz Monster out of the deal but that monster
cannot come back later and your opponent can't take any further damage. |
PRIO-EN077 |
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Evo-Singularity
Normal Trap
Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard;
Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you
do, attach those monsters to it as Xyz Materials.
COMMON |
Rating: |
2 |
Comments: |
Bring out any of the three Evolzar Xyz Monsters but
none of them are really any good and aren't treated as being Xyz
Summoned so when they go, you can't bring them back. |
PRIO-EN076 |
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The Monarchs Erupt
Continuous Trap
Activate this card only if you have no cards in your Extra Deck and
control a Tribute Summoned monster. Negate the effects of all face-up
monsters on the field, except Tribute Summoned monsters. During your End
Phase, if you control no Tribute Summoned monsters, send this card to
the Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
It helps preserve your effort to Tribute Summon but
you not only need nothing in your Extra Deck but if you lose the Tribute
Summoned monster by the End Phase, you also lose this card. |
PRIO-EN075 |
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Bujincident
Normal Trap
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do,
return all monsters on the field to the hand. Until your 2nd End Phase
after activation, neither player can Summon monsters nor take damage
(but can Normal Set). During your 2nd End Phase after activation: Target
1 "Bujin" monster in your Graveyard; Special Summon the monster banished
by this effect, and if you do, attach that target to it as an Xyz
Material.
COMMON |
Rating: |
2 |
Comments: |
For the price of losing your Xyz Monster, everything
goes back to the hand and both players are safe from harm for 2 turns.
While you do get the banished monster back, it's Xyz Material must be a
Bujin monster. |
PRIO-EN074 |
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Ghostrick Night
Continuous Trap
While a "Ghostrick" monster is on the field, your opponent cannot Flip
Summon. When this card in your possession is destroyed by your
opponent's card and sent to the Graveyard: Your opponent cannot declare
attacks for the rest of this turn.
COMMON |
Rating: |
2 |
Comments: |
It needs a Ghostrick monster but while you have one,
it'll be tough for your opponent to do much, even after they get rid of
it. |
PRIO-EN073 |
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Sylvan Waterslide
Continuous Trap
Each time an opponent's monster declares a direct attack: You can
excavate the top card of your Deck, and if it is a Plant-Type monster,
send it to the Graveyard. Otherwise, place it on the bottom of your
Deck. During your Draw Phase, instead of conducting your normal draw:
Excavate the top card of your Deck, and if it is a Plant-Type monster,
send it to the Graveyard. Otherwise, add it to your hand.
COMMON |
Rating: |
2 |
Comments: |
It won't necessarily stop the direct attack but you
do get two chances to excavate a Plant-Type monster. |
PRIO-EN072 |
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Artifact Sanctum
Normal Trap
Special Summon 1 "Artifact" monster from your Deck. You can only
activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle
Phase the turn you activate this card. If this card in its owner's
possession is destroyed by an opponent's card: You can target 1 card on
the field; destroy that target.
ULTRA RARE |
Rating: |
3 |
Comments: |
Although seemingly restricted to an Artifact Deck,
since Artifacts are LIGHT Fairy-Type monsters, one can also mix
Artifacts with either LIGHT or LIGHT Fairy-Type monster Decks and since
it's a Trap Card, you can use it during your opponent's turn to still
receive your own Battle Phase next turn! |
PRIO-EN071 |
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Last Counter
Counter Trap
When an attack is declared involving a "Battlin' Boxer" monster you
control and an opponent's monster: Negate the attack, and if you do,
send that monster you control to the Graveyard, then 1 "Battlin' Boxer"
monster you control (in Attack Position, if you declared the attack)
gains ATK equal to the original ATK of that opponent's monster, also
proceed to damage calculation using those monsters. Then, you take
damage equal to the amount of ATK gained from this effect.
COMMON |
Rating: |
1 |
Comments: |
Sure your Battlin' Boxer gets stronger but only
during that battle and anything gained is taken out of your Life Points
and you lose a monster. |
PRIO-EN070 |
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Tachyon Chaos Hole
Normal Trap
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by
battle with an opponent's attacking monster, or by an opponent's card
effect, and sent to your Graveyard: Destroy as many face-up cards your
opponent controls as possible, and if you do, banish them. During your
Draw Phase, if this card is in your Graveyard, instead of conducting
your normal draw: You can banish this card, then target 1 "Galaxy" Xyz
Monster in your Graveyard; Special Summon that target.
SUPER RARE |
Rating: |
1 |
Comments: |
None of the Galaxy-Eyes Xyz Monsters are really all
that good IMO so this card really isn't worth it, especially since most
of the time, you probably won't lose more than 1 Xyz Monster. |
PRIO-EN069 |
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Double Dragon Descent
Normal Trap
When an opponent's Xyz Monster declares a direct attack: Special Summon
1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack
Position, then the attacking monster attacks it instead, and you proceed
to damage calculation. Its ATK becomes equal to the attacking monster's
ATK, also its effects are negated. You can only activate 1 "Double
Dragon Descent" per turn.
COMMON |
Rating: |
2 |
Comments: |
You get a free LIGHT Dragon-Type Xyz out of the deal
but it doesn't get its effects and is essentially suiciding with the
opponent's monster. |
PRIO-EN068 |
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Jackpot 7
Normal Spell
When this card is activated: Shuffle this card from the field into the
Deck. When this card in your possession is sent to the Graveyard by an
opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are
currently banished, and were all banished by this effect, you win the
Duel.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
Perhaps the easiest instant win card to pull off as
it only works off of your opponent destroying it and you banishing it
from your Graveyard but until that happens, it won't really help you. |
PRIO-EN067 |
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Forbidden Scripture
Quick-Play Spell
If a monster battles an opponent's monster, during damage calculation:
Negate all other card effects on the field until the end of the Damage
Step, also damage calculation for this battle uses each monster's
original ATK and DEF.
SECRET RARE |
Rating: |
3 |
Comments: |
Unlike the previous Forbidden Spell Cards, this one
does much more in that both monsters battle with their original ATKs and
without any help from other effects and it is a Quick-Play Spell like
those cards! |
PRIO-EN066 |
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Scrap Factory
Field Spell
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap"
monster(s) on the field is destroyed by a card effect and sent to the
Graveyard (except during the Damage Step): You can Special Summon 1
"Scrap" monster from your Deck. You can only use this effect of "Scrap
Factory" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Self-destruction is the specialty of Scraps so
they'll get a replacement but only once per turn. |
PRIO-EN065 |
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Diamond Core of Koa'ki Meiru
Normal Spell
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond
Core of Koa'ki Meiru". You can banish this card from your Graveyard; for
the rest of this turn, "Koa'ki Meiru" monsters you control cannot be
destroyed.
COMMON |
Rating: |
2 |
Comments: |
Pick up any Koa'ki Meiru card except another copy of
this (not that it would've helped) and then use its other effect to
protect your Koa'ki Meirus from destruction but it won't help them
during the End Phase. |
PRIO-EN064 |
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Bujintervention
Normal Spell
Target 1 "Bujin" monster on the field; apply this effect to it for the
rest of this turn. Each time it destroys a monster by battle whose
current ATK is greater than or equal to the targeted monster's original
ATK, and sends it to the Graveyard: Banish the destroyed monster, and if
you do, banish all monsters from your opponent's hand, Main Deck, Extra
Deck, and Graveyard with the same name that the destroyed monster had in
the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Since Bujins have at least 4 Honests they can use,
this'll get some use and might hinder your opponent's strategy. |
PRIO-EN063 |
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Ghostrick Parade
Field Spell
Monsters cannot attack face-down Defense Position monsters, but can
attack directly if all monsters their opponent controls are face-down
Defense Position. Your opponent takes no damage. When an opponent's
monster declares a direct attack: You can add 1 "Ghostrick" card from
your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
You'll be taking the full damage from the direct
attack and cannot deal any damage to your opponent but you get a new
Ghostrick out of the deal when your opponent attacks directly. |
PRIO-EN062 |
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Sylvan Charity
Normal Spell
Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2
cards from your hand including at least 1 "Sylvan" card, then place them
on the top of the Deck in any order. Otherwise, reveal your entire hand,
then place it on the top of the Deck in any order. You can only activate
1 "Sylvan Charity" per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Sylvans have a small chance at benefiting with this
card but it's about as risky as the Deck itself. |
PRIO-EN061 |
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Artifacts Unleashed
Quick-Play Spell
Target 2 "Artifact" monsters you control; immediately after this effect
resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, but if
you activated this card, monsters you control cannot attack for the rest
of this turn, except "Artifact" monsters. If this card in its owner's
possession is destroyed by an opponent's card: You can reveal 1 Level 5
LIGHT monster in your hand; draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Xyz Summoning in this manner is just poor because
unless in a straight-up Artifact Deck, it'll only hinder your progress. |
PRIO-EN060 |
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Artifact Ignition
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target, and if you
do, Set 1 "Artifact" monster directly from your Deck to your Spell &
Trap Card Zone as a Spell Card. If this card in its owner's possession
is destroyed by an opponent's card: Your opponent skips their next
Battle Phase. (You must have an "Artifact" monster in your Main Deck to
activate this card.)
ULTRA RARE |
Rating: |
2 |
Comments: |
You don't need an Artifact monster in your Main Deck
or Extra Deck to use the 2nd effect but you do for the first effect,
which isn't that bad but it's sort-of a watered down MST. |