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Praised Yu-Gi-Oh Cards (Page 2)

Cards below have been recreated with humorous names and card text to reflect my views on them.
Card Info Unbreakable Restraint
Continuous Trap
When the enemy or one of their men has super powers, block them outright.
Comments Wasn't too impressed by it when it was first released but I see the perks with it now and it's certainly better than Effect Veiler at times.
Card Info Super Sky Twister
Continuous Spell
Bring out a new member, then immediately get the next one ready.
Comments It's basically a continuous version of Reinfoircement of the Army for Blackwings and it was only a Common and Blackwings were already a force to be reckoned with.
Card Info Demonic Skeleton from the Underworld (original artwork)
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
A skeleton born from the depths of the underworld, where its rage built up to the point of no return. All that oppose it face a bone-crushing blow.
Comments The original beatstick dating back to Metal Raiders and one that is still viable to day, moreso even.
Card Info Sinister Dragon from the Shadows
DARK / Dragon / Level 10 / ATK 4000 / DEF 0
Allow any of your corrupted men to be fed to the ultimate member of your crew with unlimited strength.
Comments It's basically an unrestrained Rainbow Dragon because it doesn't even rely on Crystal Beasts for its effects and can use its effects once it's on the field.
Card Info Instant Shrinkage
Continuous Trap
The enemy's offense is greatly reduced, allowing even your weakest men to subdue them.
Comments A loss of 1000 ATK is pretty high these days, especially in the case of Link Monsters because most of them are weak and none of them can be in Defense Mode.
Card Info Radiant Light Beam
Quick-Play Spell
Blind your enemy long enough to bring out a powerful adversary they didn't expect.
Comments I'm honesty surprised it doesn't get used more. It has a wide variety of uses and works during either player's turn.
Card Info The Ultimate Malware Blocker
LIGHT / Cyberse-Type Link / ATK 2500 / Link-4
Active Link Arrow(s):
Top, Bottom, Left and Right
Rest assured that anything your enemy tries to do, even in the cyber world, won't affect your men or their equipment.
Comments Being able to bring out any monster once you lose one is pretty decent, just not as much as the apparent reasoning to have it be banned in tournaments.
Card Info Mechanical Behemoth of Mayhem
EARTH / Machine / Level 8 / ATK 3000 / DEF 3000
Nothing can stop this rampaging hardware from taking down your opposition and when it's successful, lay down extra damage for good measure.
Comments It's proven to be one of the best Ancient Gear monsters to date, though it has somewhat been outclassed by its Toon and alternate counterparts.
Card Info Stealing with Little Penalty
Continuous Trap
When your men aren't enough, take one of your enemy's men to use against them.
Comments It's a card good enough to see banning in the future because it can grab anything and really doesn't have any downsides other than being a Trap.   
Card Info Anti-Tribute Summoning Graveyard
Field Spell
When the enemy tries to call in bigger opposition, use this to make sure it's impossible while being totally accepable for you.
Comments Non-Zombie Decks basically can't do much at all as they're unable to Tribute Summon or use effects that rely on a specific type of monster.
Card Info Super Strong Offensive Shield
EARTH / Machine / Level 8 / ATK 1000 / DEF 3500
He's the best defense that serves as an offense when your enemy least expects it.
Comments I was surprised it was only a Rare so I bumped it up to Super with my Rarity Changes as it's worth it, considering how easy it is to bring out with Giant Rat.
Card Info Super Strong Shield Defender
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
No matter the opposition, this guy's impenetrable defenses will outlast them all.
Comments Unlike most monsters that can't be destroyed in battle, this guy also packs 2000 DEF so that even if the effect is lost, it's still hard to defeat.
Card Info Equality Power Boost
Normal Trap
When the enemy attacks one of your men, give that member of yours the same strength as the enemy.
Comments What can I say? It's able to make even the most powerful monsters go down easily without you taking any damage.
Card Info Mass-Sacrifice
Normal Trap
When a new enemy emerges, take them and their entire army down in one swipe.
Comments It's a bit situational compared to Dark Hole but not by much, thus giving you the same result.
Card Info Technologically Advanced Dragon
LIGHT / Machine / Level 5 / ATK 2100 / DEF 1600
Regular rules don't apply to advanced machinery like this.
Comments Ever since it debuted in Cybernetic Revolution, it's proven to be a force to be recolkend with and, much like Battle Fader, can come in quite handy in Duels.
Card Info Controller of Confrontation
DARK / Fiend / Level 1 / ATK 0 / DEF 0
When the opposition strikes directly, block their entire plan for the day.
Comments Unlike its worse counterpart in the same set, Battle Fader can be a life saver at any point during a Duel and is easily searchable.
Card Info The Revival of Death
Equip Spell
Just when your opposition thinks one of your men is down for the count, bring it back as a zombie that refuses to quit.
Comments It is perhaps the cheapest revival card released that remains banned to this day, and for good reason.
Card Info Fusion on Steroids
Quick-Play Spell
Steal your opposition for your own creations that can be used against greater rivals.
Comments Being able to use opponent's monsters as Fusion Material without being stopped makes this card a definite force to be reckoned with.
Card Info Unlimited Graveyard Feeder
DARK / Dragon / Level 7 / ATK 2800 / DEF 1000
Even when your men are down and out, unleash this behemoth to use them for its own powerful attacks.
Comments From day 1, it's been an overpowered beast and was worth a fortune back when 1st released in the TCG.
Card Info The Great X-Men Antagonist
EARTH / Fiend / Level 7 / ATK 2600 / DEF 1800
When your opposition is already ahead, bring this claw shredder into battle to inflict extra pain when the opposition tries to protect themselves.
Comments Unlike the original Bladedge, this guy offers piercing damage and the ability to be brought out with 1 Tribute if the opponent controls a monster.