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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Order of Chaos (Page 4)

*Also available as an Ultimate Rare card
ORCS-EN079
Royal Prison
Continuous Trap
Monsters cannot be Special Summoned from the Graveyard.
RARE
Rating: 2
Comments: Cripple any deck that loves to Special Summon from the Grave but with Monster Reborn, Call of the Haunted and the new Xyz Reborn legal, if you run those and this, this'll hurt your deck as well.
ORCS-EN078
The Huge Revolution is Over
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
COMMON
Rating: 3
Comments: So in exchange for not getting out Stardust Dragon, you basically stop the threat from returning easily, which is a decent trade off if your opponent has a Solemn Judgment or Warning face down!
ORCS-EN077
Over Capacity
Normal Trap
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
RARE
Rating: 2
Comments: Get rid of those pesky Watt monsters or even tokens but it requires the opponent to Special Summon.
ORCS-EN076
Xyz Reborn
Normal Trap
Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
SECRET RARE
Rating: 2
Comments: Your Xyz Monster gets to come back ready to wreak havoc with this as special Xyz Material but Xyz Monsters haven't really impressed me yet.
ORCS-EN075
Ninjitsu Art of Super-Transformation
Continuous Trap
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
SUPER RARE
Rating: 2
Comments: An unusual card that brings back a Dragon, Sea Serpent or Dinosaur instead of a Ninja monster like you'd think but if this card goes, the monster gets banished.
ORCS-EN074
Evo-Branch
Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
COMMON
Rating: 2
Comments: Whether your Reptile is weak like a Vennominon with no Reptiles in your Grave or just weakened by Venom Swamp then you can trade it for one that'll likely save you damage but pretty mediocre overall.
ORCS-EN073
Degen-Force
Normal Trap
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
COMMON
Rating: 2
Comments: This one too isn't specific on anything other than the type of monsters you Tribute and Special Summon respectively and can bring back monsters from the Grave.
ORCS-EN072
Zenmailstrom
Normal Trap
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
COMMON
Rating: 2
Comments: Says nothing about Special Summoning another copy of the Tributed monster for either part of the effect and since I don't run Wind-Ups, I have no idea if any of them have the same ATK.
ORCS-EN071
Variable Form
Continuous Trap
Once per turn, you can activate 1 of these effects.
● Target 2 face-up "Inzektor" monsters you control; equip one to the other.
● Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
COMMON
Rating: 2
Comments: You can do it each turn but it's just a continuous version of Formation Union.
ORCS-EN070
Inzektor Orb
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
RARE
Rating: 2
Comments: It offers some protection to Inzektors but if they're all in danger at once, that's more than this card can handle.
ORCS-EN069
Armor Ninjitsu Art of Rust Mist
Continuous Trap
When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).
SUPER RARE
Rating: 2
Comments: It makes those Special Summoned monsters half as strong as originally intended but since it needs a Ninja monster for that to happen, you'd be better off with Bottomless Trap Hole.
ORCS-EN068
Armor Ninjitsu Art of Freezing
Continuous Trap
When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).
COMMON
Rating: 2
Comments: Once you have that Ninja monster out, this card simply stops the attack and ends the Battle Phase but is highly depending on that Ninja monster to really do anything.
ORCS-EN067
Splash Capture
Normal Trap
When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
COMMON
Rating: 2
Comments: Well this is interesting. This card sits next to the card that can stop it. That doesn't improve its rating or playability though.
ORCS-EN066*
Xyz Reflect
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
ULTRA RARE
Rating: 2
Comments: Xyz Monsters may be popular but you still won't be able to use this all the time.
ORCS-EN065
Gagagaguard
Normal Trap
If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
RARE
Rating: 2
Comments: Another card with potential in the future but really not much now, at least not IMO.
ORCS-EN064
Counterforce
Normal Trap
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
COMMON
Rating: 2
Comments: If you're running high ATK monsters or Yubel, you might get some use out of this but unless there's a high difference in ATKs, you won't deal much damage.
ORCS-EN063
Dicephoon
Quick-Play Spell
Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
COMMON
Rating: 1
Comments: You don't need cheap imitators like this so stick to the real MST instead.
ORCS-EN062
Galaxy Wave
Continuous Spell
Each time you Xyz Summon: Inflict 500 damage to your opponent.
COMMON
Rating: 1
Comments: *sarcasm* Fantastic, because we all know Synchronized Realm was widely used... In all seriousness, I doubt this'll ever see play.
ORCS-EN061
Xyz Burst
Normal Spell
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
COMMON
Rating: 2
Comments: I haven't seen any good Rank 6 Xyz Monsters but maybe later on. Even so, this won't see much play given that it only destroys your opponent's face down cards.
ORCS-EN060
Shrine of Mist Valley
Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.
RARE
Rating: 2
Comments: Replace any WIND monster you lost via Smashing Ground or the like but only brings out Level 3 or less, the monster loses the effect and you can't do it during the Damage Step.