*Also available as an Ultimate Rare card |
ORCS-EN079 |
|
Royal Prison
Continuous Trap
Monsters cannot be Special Summoned from the Graveyard.
RARE |
Rating: |
2 |
Comments: |
Cripple any deck that loves to
Special Summon from the Grave but with Monster Reborn, Call of the
Haunted and the new Xyz Reborn legal, if you run those and this, this'll
hurt your deck as well. |
ORCS-EN078 |
|
The Huge Revolution is Over
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is
activated that destroys 2 or more cards on the field:
Negate the activation and banish it.
COMMON |
Rating: |
3 |
Comments: |
So in exchange for not getting
out Stardust Dragon, you basically stop the threat from returning
easily, which is a decent trade off if your opponent has a Solemn
Judgment or Warning face down! |
ORCS-EN077 |
|
Over Capacity
Normal Trap
When your opponent Special Summons a monster:
Banish all face-up Level 2 or lower monsters on the field.
RARE |
Rating: |
2 |
Comments: |
Get rid of those pesky Watt
monsters or even tokens but it requires the opponent to Special Summon. |
ORCS-EN076 |
|
Xyz Reborn
Normal Trap
Target 1 Xyz Monster in your Graveyard; Special
Summon it and attach this card to it as an Xyz Material.
SECRET RARE |
Rating: |
2 |
Comments: |
Your Xyz Monster gets to come
back ready to wreak havoc with this as special Xyz Material but Xyz
Monsters haven't really impressed me yet. |
ORCS-EN075 |
|
Ninjitsu Art of Super-Transformation
Continuous Trap
Target 1 face-up "Ninja" monster you control and 1 face-up
monster your opponent controls; send them to
the Graveyard, then Special Summon to your side of the field 1
Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck
whose Level is less than or equal to the combined Levels of the
sent monster(s). When this card leaves the field, banish that
monster.
SUPER RARE |
Rating: |
2 |
Comments: |
An unusual card that brings
back a Dragon, Sea Serpent or Dinosaur instead of a Ninja monster like
you'd think but if this card goes, the monster gets banished. |
ORCS-EN074 |
|
Evo-Branch
Normal Trap
Target 1 face-up Reptile-Type monster you control;
destroy it and Special Summon 1 "Evoltile" monster in
face-down Defense Position from your Deck.
COMMON |
Rating: |
2 |
Comments: |
Whether your Reptile is weak
like a Vennominon with no Reptiles in your Grave or just weakened by
Venom Swamp then you can trade it for one that'll likely save you damage
but pretty mediocre overall. |
ORCS-EN073 |
|
Degen-Force
Normal Trap
Tribute 1 Level 4 or higher Dinosaur-Type monster;
Special Summon 2 Level 3 or lower Reptile-Type monsters from
your hand and/or Graveyard.
COMMON |
Rating: |
2 |
Comments: |
This one too isn't specific on
anything other than the type of monsters you Tribute and Special Summon
respectively and can bring back monsters from the Grave. |
ORCS-EN072 |
|
Zenmailstrom
Normal Trap
Tribute 1 "Wind-Up" monster with 1500 or more ATK;
Special Summon 1 "Wind-Up" monster from your hand, then
you can Special Summon 1 "Wind-Up" monster from your Deck with
the same ATK as the monster Special Summoned by this effect.
COMMON |
Rating: |
2 |
Comments: |
Says nothing about Special
Summoning another copy of the Tributed monster for either part of the
effect and since I don't run Wind-Ups, I have no idea if any of them
have the same ATK. |
ORCS-EN071 |
|
Variable Form
Continuous Trap
Once per turn, you can activate 1 of these effects.
● Target 2 face-up "Inzektor" monsters you control;
equip one to the other.
● Target 1 "Inzektor" monster you control that is an Equip Card;
Special Summon that target in face-up Defense Position.
COMMON |
Rating: |
2 |
Comments: |
You can do it each turn but
it's just a continuous version of Formation Union. |
ORCS-EN070 |
|
Inzektor Orb
Normal Trap
Target 1 face-up "Inzektor" monster you control;
equip this card to that target. It gains 500 ATK and DEF. When
exactly 1 "Inzektor" monster you control is targeted by a card
effect (except during the Damage Step): You can
send this Equip Card to the Graveyard; negate
that effect.
RARE |
Rating: |
2 |
Comments: |
It offers some protection to
Inzektors but if they're all in danger at once, that's more than this
card can handle. |
ORCS-EN069 |
|
Armor Ninjitsu Art of Rust Mist
Continuous Trap
When a monster(s) is Special Summoned to your opponent's side of
the field, if you control a face-up "Ninja" monster:
Halve the ATK of that Special Summoned monster(s).
SUPER RARE |
Rating: |
2 |
Comments: |
It makes those Special Summoned
monsters half as strong as originally intended but since it needs a
Ninja monster for that to happen, you'd be better off with Bottomless
Trap Hole. |
ORCS-EN068 |
|
Armor Ninjitsu Art of Freezing
Continuous Trap
When an opponent's monster declares an attack, if you control a
face-up "Ninja" monster: You can flip this card
face-up; negate that attack and end the Battle
Phase. Once this card is face-up on the field, monsters your
opponent controls cannot change their Battle Positions while you
control a face-up "Ninja" monster(s).
COMMON |
Rating: |
2 |
Comments: |
Once you have that Ninja
monster out, this card simply stops the attack and ends the Battle Phase
but is highly depending on that Ninja monster to really do anything. |
ORCS-EN067 |
|
Splash Capture
Normal Trap
When your opponent Xyz Summons: Banish 2
Fish-Type monsters from your Graveyard to target that face-up
Xyz Monster; take control of that target.
COMMON |
Rating: |
2 |
Comments: |
Well this is interesting. This
card sits next to the card that can stop it. That doesn't improve its
rating or playability though. |
ORCS-EN066* |
|
Xyz Reflect
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is
activated that targets a face-up Xyz Monster(s) on the field:
Negate the activation and destroy it, then inflict 800 damage to
your opponent.
ULTRA RARE |
Rating: |
2 |
Comments: |
Xyz Monsters may be popular but
you still won't be able to use this all the time. |
ORCS-EN065 |
|
Gagagaguard
Normal Trap
If you control 2 or more face-up "Gagaga" monsters:
This turn, monsters you control cannot be destroyed by battle or
by card effects.
RARE |
Rating: |
2 |
Comments: |
Another card with potential in
the future but really not much now, at least not IMO. |
ORCS-EN064 |
|
Counterforce
Normal Trap
When a monster's attack is negated that targeted a face-up
Attack Position monster: Inflict damage to your
opponent equal to the difference in ATK between the 2 monsters.
COMMON |
Rating: |
2 |
Comments: |
If you're running high ATK
monsters or Yubel, you might get some use out of this but unless there's
a high difference in ATKs, you won't deal much damage. |
ORCS-EN063 |
|
Dicephoon
Quick-Play Spell
Roll a six-sided die. If the result is 2, 3, or 4, destroy 1
Spell/Trap Card on the field. If it is 5,
destroy 2 Spell/Trap Cards on the field. If it
is 1 or 6, you take 1000 damage.
COMMON |
Rating: |
1 |
Comments: |
You don't need cheap imitators
like this so stick to the real MST instead. |
ORCS-EN062 |
|
Galaxy Wave
Continuous Spell
Each time you Xyz Summon: Inflict 500 damage to
your opponent.
COMMON |
Rating: |
1 |
Comments: |
*sarcasm* Fantastic, because we
all know Synchronized Realm was widely used... In all seriousness, I
doubt this'll ever see play. |
ORCS-EN061 |
|
Xyz Burst
Normal Spell
If you control a Rank 6 or higher Xyz Monster:
Destroy all Set cards your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
I haven't seen any good Rank 6
Xyz Monsters but maybe later on. Even so, this won't see much play given
that it only destroys your opponent's face down cards. |
ORCS-EN060 |
|
Shrine of Mist Valley
Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card
effect and sent to the Graveyard (except during the Damage Step):
You can Special Summon 1 Level 3 or lower WIND monster from your
hand or Deck, but its effects are negated.
RARE |
Rating: |
2 |
Comments: |
Replace any WIND monster you
lost via Smashing Ground or the like but only brings out Level 3 or
less, the monster loses the effect and you can't do it during the Damage
Step. |