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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Maximum Crisis (Page 2)

  Pendulum Scale 1 MACR-EN039 Pendulum Scale 1
Supreme King Z-ARC
DARK / Dragon-Type Fusion-Type Pendulum / Level 12 / ATK 4000 / DEF 4000
Pendulum Text: Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).

Monster Text: 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
SECRET RARE
Rating: 2
Comments: There's a lot on this guy's table, including its Fusion Materials, which are very much restricted to the main Extra Deck Monsters and Pendulum Monsters. Speaking of which, this guy is also one of them but its low Scale is pretty much negated by the fact that it's difficult to bring out on the field and that also renders Pendulum Switch pretty well useless too.
MACR-EN038
Fairy Tail - Luna
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand.
SUPER RARE
Rating: 3
Comments: While I wouln't recommend using the 2nd effect, the first effect is certainly a good one as you can even get another copy of itself and with 1850 ATK and being Level 4, you haven't really lost any cards from your hand in doing so.
MACR-EN037
Familiar-Possessed - Lyna
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SHORT PRINT COMMON
Rating: 3
Comments: These guys haven't changed a thing since their first member was released but that's not all bad since they're still worthwhile to use.
MACR-EN036
Ash Blossom & Joyous Spring
FIRE / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the Graveyard.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
SECRET RARE
Rating: 3
Comments: It doesn't ask for anything else when using its effect and it's a Tuner so it can be revived later for Synchro Summons, especially in a Zombie Deck.
MACR-EN035
Fire Cracker
FIRE / Fiend / Level 4 / ATK 1700 / DEF 200
During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.
SHORT PRINT COMMON
Rating: 1
Comments: Meteor of Destruction isn't short-printed and is much easier to use than this, not to mention deals the same amount of damage. This guy may deal a bit more but that's only by giving up its collection of counters and only 300 for each one.
MACR-EN034
Baobaboon
DARK / Plant / Level 3 / ATK 1200 / DEF 1000
If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
COMMON
Rating: 1
Comments: It doesn't do a whole lot of good to replace this guy with two more copies when they're just as bad as the first.
  Pendulum Scale 0 MACR-EN033 Pendulum Scale 0
Pendulumucho
EARTH / Winged Beast-Type Pendulum / Level 1 / ATK 0 / DEF 0
Pendulum Text: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up.

Monster Text: If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
SUPER RARE
Rating: 2
Comments: The only thing I like about this is its Scale at the lowest possible value because its ATK and DEF are that low too, which makes it too vulnerable as a Monster Card and neither of its effects are any good.
MACR-EN032
B.E.S. Big Core MK-3
LIGHT / Machine / Level 8 / ATK 2700 / DEF 1900
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
RARE
Rating: 1
Comments: MK-3 is just as bad as any of its previous incarnations or its friends. These guys need to be sold for scrap because they're useless on the field.
MACR-EN031
Ariel, Priestess of the Nekroz
WATER / Psychic / Level 4 / ATK 1000 / DEF 1800
Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
RARE
Rating: 2
Comments: It can help with Xyz or Synchro Summons and can also search itself when Tributed by a card effect but anything other than Nekroz cannot make use of this card.
  Pendulum Scale 5 MACR-EN030 Pendulum Scale 5
Zefraath
EARTH / Rock-Type Pendulum / Level 11 / ATK 3450 / DEF 2950
Pendulum Text: During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.

Monster Text: Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.
SUPER RARE
Rating: 1
Comments: The Scale is mediocre and factor in the summoning requirement for when it's a Monster Card and you get a pretty much unplayable Pendulum Monster, which is sad since it's a Level 11 monster with pretty high ATK and DEF.
MACR-EN029
Digital Bug LEDybug
LIGHT / Insect / Level 3 / ATK 500 / DEF 0
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● When this card destroys a monster by battle, draw 1 card.
COMMON
Rating: 2
Comments: With only 500 ATK and 0 DEF, you'd better use this as Xyz Material or be punished for letting such a vulnerable monster try to defend your LP. Of course, you'll have to find an Insect Xyz Monster to use it with.
MACR-EN028
Phantasm Spiral Dragon
WATER / Wyrm / Level 8 / ATK 2900 / DEF 2900
A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.
RARE
Rating: 1
Comments: Though a counterpart to Spiral Serpent, it's no better than Spiral Serpent and thus won't get a better rating.
MACR-EN027
Zoodiac Kataroost
EARTH / Beast-Warrior / Level 4 / ATK 800 / DEF 1200
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
COMMON
Rating: 2
Comments: Zoodiacs continue to mystify me as I still haven't a clue why they're so popular given all their weaknesses and poor monster arsenal, especially with the latest Banned List. This guy is only adding to that mystery as it really doesn't seem that good.
MACR-EN026
Mariamne, the True Dracophoenix
WIND / Wyrm / Level 9 / ATK 2700 / DEF 2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
ULTRA RARE
Rating: 2
Comments: No Continuous Spell/Trap options for this guy's Summoning and that already adds to its already hurt playability thanks to its low stats. The effects make it even worse by basically limiting you WIND monsters or excluding them in regards to searching after its destruction.
MACR-EN025
Metaltron XII, the True Dracombatant
LIGHT / Wyrm / Level 9 / ATK 3000 / DEF 3000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.
SUPER RARE
Rating: 2
Comments: Like Master Peace, this guy is less restrained on Tribute Summoning it but still requires more if you wish to protect it from harm. Plus I wouldn't recommend bringing out an Extra Deck Monster by its effect.
MACR-EN024
Master Peace, the True Dracoslaying King
LIGHT / Wyrm / Level 8 / ATK 2950 / DEF 2950
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
SECRET RARE
Rating: 2
Comments: It's a bit more lenient on how it can be Tribute Summoned but only protects itself from effects that relate to what it was Tribute Summoned with, though one can use Safe Zone for protection too.
MACR-EN023
Dreiath III, the True Dracocavalry General
EARTH / Wyrm / Level 6 / ATK 2100 / DEF 2800
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.
ULTRA RARE
Rating: 2
Comments: We were doing so well with these guys but this guy wrecks it for everyone by being less useful. You'd be better of Setting this guy since it has higher DEF and will protect your LP from most monsters' attacks.
MACR-EN022
Dinomight Knight, the True Dracofighter
WATER / Wyrm / Level 6 / ATK 2500 / DEF 1200
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.
ULTRA RARE
Rating: 4
Comments: Now we're up to the strength of Summoned Skull, another worthwhile monster but this guy adds a bit more by helping you perform an additional Tribute Summon later.
MACR-EN021
Ignis Heat, the True Dracowarrior
FIRE / Wyrm / Level 5 / ATK 2400 / DEF 1000
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.
ULTRA RARE
Rating: 4
Comments: As close to a Monarch as one can get, including playability as its stats are certainly worth the effort it takes ti get it out and it's a FIRE monster so it has uses there too. Plus the other effect gets you set up for a 2nd Tribute Summon later.
MACR-EN020
Majesty Maiden, the True Dracocaster
WIND / Wyrm / Level 5 / ATK 2300 / DEF 1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: You don't have to Tribute Summon it normally but doing so by its effect requires a Continuous Spell/Trap you have out, preferably one you can't use or don't need at the moment. Aside from that, it's not much to work with.