*Also available as an Ultimate Rare card |
LTGY-EN079 |
|
Mind Drain
Continuous Trap
Activate this card by paying 1000 Life Points. Effects of
monsters in the hand cannot be activated.
COMMON |
Rating: |
2 |
Comments: |
It makes your direct attacks
less likely to be intercepted but the Life Point cost really isn't worth
it when so few monsters are affected by its effect and yours are
included. |
LTGY-EN078 |
|
High Tide on Fire Island
Normal Trap
If you control a Level 7 or higher WATER or FIRE monster:
Apply the appropriate effects, in sequence, depending on the
Attributes of monsters you control at that time.
● WATER: Special Summon as many WATER monsters
as possible that were sent to your Graveyard to activate monster
effects this turn, then destroy 1 monster you control.
● FIRE: Destroy 1 monster on the field, then if
you have any cards in your hand, discard 1 card to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
It asks for you to control a
Level 7 FIRE or WATER monster, then gives you one of two options, both
of which can hurt you back. Not a good proposition. |
LTGY-EN077 |
|
Geargiagear
Normal Trap
Special Summon 2 "Geargiano" monsters from your Deck and
increase their Levels by 1. You can only activate 1 "Geargiagear"
per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Bring out any 2 you want for an
easy Xyz Summon, especially given that they're each 1 level more than
normal but it's limited to the archtype. |
LTGY-EN076 |
|
Madolche Nights
Counter Trap
When a monster effect is activated, if you have no monsters in
your Graveyard: Negate the activation, then if
you control "Madolche Puddingcess", shuffle 1 random card from
your opponent's hand into the Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
The card doesn't have to be run
in Madolches but even in their deck, it doesn't do anything majorly
useful. |
LTGY-EN075 |
|
Fire Formation - Kaiyo
Continuous Trap
During the turn this card is activated, if a Beast-Warrior-Type
monster you control attacks a Defense Position monster, inflict
piercing battle damage to your opponent. (This applies even if
this card leaves the field.) All Beast-Warrior-Type monsters you
control gain 300 ATK.
COMMON |
Rating: |
2 |
Comments: |
It's not restricted to the Fire
Fist archtype and the temporary effect even works if the card isn't on
the field but the boost is pretty poor and the temporary effect really
hinders this card's usefulness. |
LTGY-EN074 |
|
Do a Barrel Roll
Counter Trap
When a Spell Card, Trap Card, or monster effect is activated:
Tribute all "Mecha Phantom Beast Tokens" you control;
negate the activation, and if you do, destroy it.
RARE |
Rating: |
2 |
Comments: |
You may just have one token or
several but it might be worth it to give them up before they're
destroyed by other means yet there are better ways to stop effects. |
LTGY-EN073 |
|
Aerial Recharge
Continuous Trap
Once per turn: You can Special Summon 1 "Mecha
Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). During each
player's End Phase, Tribute 1 Token or "Mecha Phantom Beast"
monster, or send this card to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
A bit pricy since you get a
free Mecha Phantom Beast Token but either you lose the token or this
card itself pretty quickly. |
LTGY-EN072 |
|
Xyz Block
Counter Trap
When your opponent activates a monster effect:
Detach 1 Xyz Material from a monster you control;
negate the activation, and if you do, destroy that
monster.
COMMON |
Rating: |
2 |
Comments: |
If your Xyz Monster is like
Gem-Knight Pearl and has no effect, then detaching the Xyz Material from
it isn't too bad but there are better ways to stop Effect Monster
effects. |
LTGY-EN071 |
|
Torrential Reborn
Normal Trap
When a face-up WATER monster you control is destroyed by battle
or by a card effect and sent to the Graveyard:
Special Summon the monsters destroyed and sent from the field to
your Graveyard at that time, then inflict 500 damage to your
opponent for each of those Special Summoned monsters. You can
only activate 1 "Torrential Reborn" per turn.
SECRET RARE |
Rating: |
3 |
Comments: |
Of course it can only bring
back WATER monsters but if that's what your deck is all about, then
you'll get back what you lost and then some! |
LTGY-EN070 |
|
Memory Loss
Normal Trap
When a face-up Attack Position monster your opponent controls
just activated an effect: Negate that effect,
and if you do, change that monster to face-up Defense Position.
COMMON |
Rating: |
2 |
Comments: |
It can certainly be helpful
against monsters like Stardust Dragon or Number 32:
Shark Drake but the monster is still on the field. |
LTGY-EN069 |
|
Pinpoint Guard
Normal Trap
When an opponent's monster declares an attack:
Target 1 Level 4 or lower monster in your Graveyard;
Special Summon it in face-up Defense Position. It
cannot be destroyed by battle or by card effects this turn.
SECRET RARE |
Rating: |
3 |
Comments: |
It pretty well guarantees you
will survive the turn you play this and being in Defense Mode, you're
much less likely to take damage! |
LTGY-EN068 |
|
Summon Breaker
Field Spell
During Main Phase 1, if the turn player successfully conducts
their third Summon of a monster(s) this turn:
It becomes the End Phase.
COMMON |
Rating: |
2 |
Comments: |
It can prevent an OTK but
doesn't stop monsters on the field, Setting monsters or Summoning
monsters during Main Phase 2. |
LTGY-EN067 |
|
Jewels of the Valiant
Continuous Spell
If exactly 1 monster is banished from your Graveyard (and no
other cards are banished at the same time), except during the
Damage Step: You can send, from your Deck to
the Graveyard, 1 monster that has a different Attribute from
that banished monster. You can only use the effect of "Jewels of
the Valiant" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Should you lose your monster
due to Bottomless Trap Hole or because of the previous card's effect,
this card puts a new one in your Graveyard but both players have access
to that new monster. |
LTGY-EN066 |
|
Sacred Sword of Seven Stars
Normal Spell
Banish 1 Level 7 monster from your hand or face-up from your
side of the field; draw 2 cards. You can only
activate 1 "Sacred Sword of Seven Stars" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
If you can't Summon the Level 7
monster, you get to get rid of it to draw 2 cards, which isn't all that
bad since it can be from your hand or field but your odds are slim that
you'll meet its requirements. |
LTGY-EN065 |
|
Hysteric Sign
Continuous Spell
When this card is activated: Add 1 "Elegant
Egotist" from your Deck or Graveyard to your hand. During the
End Phase of the turn this card was sent from the field or hand
to the Graveyard: Add up to 3 "Harpie" cards
with different names from your Deck to your hand. You can only
activate 1 "Hysteric Sign" effect per turn, and only once that
turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Elegant Egotist is pretty well
useless since only Cyber Harpie Lady is playable and since almost all
Harpie Lady monsters are treated as Harpie Lady, there's little to pick
from in its effect. |
LTGY-EN064 |
|
Abyss-scale of the Mizuchi
Equip Spell
Equip only to a "Mermail" monster. It gains 800 ATK. When a
Spell effect that was activated on your opponent's side of the
field resolves, negate that effect, then send this card to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
It powers up the designated
Mermail monster by 800 but then has to sacrifice itself to save that
monster from 1 Spell Card's effect, which leaves the Mermail monster
open to everything else. |
LTGY-EN063 |
|
Spellbook of Judgment
Quick-Play Spell
During the End Phase of the turn this card was activated, add
"Spellbook" Spell Cards from your Deck to your hand, except
"Spellbook of Judgment", up to the number of Spell Cards
activated after this card's resolution, then, you can Special
Summon from your Deck 1 Spellcaster-Type monster whose Level is
less than or equal to the number of cards added to your hand by
this effect. You can only activate 1 "Spellbook of Judgment" per
turn.
SECRET RARE |
Rating: |
2 |
Comments: |
This card is one everyone seems
to want but to me, it's only useful in one deck and overpowered as it
may be, that's not enough to give it a high rating. |
LTGY-EN062 |
|
Fire Formation - Gyokkou
Continuous Spell
Activate this card by targeting 1 Set Spell/Trap
Card your opponent controls. Your opponent cannot activate the
targeted card in response to this card's activation. While this
card is face-up on the field, that Set card cannot be activated.
All Beast-Warrior-Type monsters you control gain 100 ATK.
SUPER RARE |
Rating: |
1 |
Comments: |
We all remember Xing Zhen Hu
and that remains an awful card. This card does half that and throws in a
poor ATK boost. |
LTGY-EN061* |
|
Scramble!! Scramble!!
Quick-Play Spell
If your opponent's monsters on the field outnumber your
non-Token monsters on the field: Tribute any
number of "Mecha Phantom Beast Tokens"; Special
Summon an equal number of "Mecha Phantom Beast" monsters from
your Deck. Shuffle them into the Deck during the End Phase. You
can only activate 1 "Scramble!! Scramble!!" per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
You're planning a risky move as
you need less non-Tokens than your opponent has monsters and if this
gets stopped, then your monsters and your LPs will likely take the
plunge. |
LTGY-EN060 |
|
Rank-Up-Magic Barian's Force
Normal Spell
Target 1 face-up Xyz Monster you control;
Special Summon from your Extra Deck, 1 "Number C" or "CXyz"
monster with the same Type as that monster you control but 1
Rank higher, by using it as the Xyz Material. (This Special
Summon is treated as an Xyz Summon. Xyz Materials attached to
that target also become Xyz Materials on the Summoned monster.)
Then, if possible, detach 1 Xyz Material from a monster your
opponent controls and attach it to the Summoned monster as an
Xyz Material.
ULTRA RARE |
Rating: |
2 |
Comments: |
This card makes Xyz Summoning
much better and steals an opponent's Xyz Material from their Xyz Monster
but as of yet, none of the Xyz Monsters it brings out have impressed me. |