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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Lord of the Tachyon Galaxy (Page 2)

*Also available as an Ultimate Rare card
LTGY-EN039
Tidal, Dragon Ruler of Waterfalls
WATER / Dragon / Level 7 / ATK 2600 / DEF 2000
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: Not very strong but you can send any monster from your Deck to the Grave but his flaws are the same as Redox's.
LTGY-EN038
Redox, Dragon Ruler of Boulders
EARTH / Dragon / Level 7 / ATK 1600 / DEF 3000
If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: Only thing I see in this guy is 3000 DEF and his effect to Special Summon monsters from your Grave, which makes for a low rating unlike the hype for these guys.
LTGY-EN037
Windrose the Elemental Lord
WIND / Winged Beast / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
SECRET RARE
Rating: 2
Comments: Certainly one of the better Elemental Lords but his friends' drawbacks exist in him as well.
LTGY-EN036
Altitude Knight
WIND / Warrior / Level 4 / ATK 1400 / DEF 1200
Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
RARE
Rating: 1
Comments: Much like at high altitude, he'll die quickly with little work to show for his efforts.
LTGY-EN035*
Harpie Channeler
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1300
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
ULTRA RARE
Rating: 2
Comments: Currently, none of the Harpie Lady archtype is any good except for Cyber Harpie Lady, a Level 4 1800 ATK beatstick but that may change later.
LTGY-EN034
Fire King Avatar Garunix
FIRE / Winged Beast / Level 3 / ATK 700 / DEF 1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
COMMON
Rating: 2
Comments: Searchable by whatever is left and is support for the boss monster in the Onslaught of the Fire Kings Structure Deck but isn't very strong on its own.
LTGY-EN033
Legendary Atlantean Tridon
WATER / Sea Serpent / Level 3 / ATK 1600 / DEF 800
You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
COMMON
Rating: 2
Comments: Takes a little less effort than brining out Poseidra when its in your hand but still kind of costly.
LTGY-EN032
Madolche Hootcake
EARTH / Beast / Level 3 / ATK 1500 / DEF 1100
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
SUPER RARE
Rating: 2
Comments: You can banish any monster in your Grave, not just Madolche and bring out any Madolche monster you want but overall it is restricted to the archtype.
LTGY-EN031
Wheel of Prophecy
DARK / Spellcaster / Level 8 / ATK 2700 / DEF 1700
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
RARE
Rating: 2
Comments: He lets you retrieve all your exhausted Spellbooks back to your Deck and/or Graveyard but only if Special Summoned by a Spellcaster-Type monster effect.
LTGY-EN030
Mermail Abyssocea
WATER / Aqua / Level 3 / ATK 1100 / DEF 1900
You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
COMMON
Rating: 2
Comments: Enough to hold its own for a turn or two but its effect is pretty poor.
LTGY-EN029
Brotherhood of the Fire Fist - Buffalo
FIRE / Beast-Warrior / Level 4 / ATK 1700 / DEF 1000
If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
RARE
Rating: 1
Comments: You're ditching the very support these guys need to thrive just to bring this guy back from the Grave and he's not very strong.
LTGY-EN028
Brotherhood of the Fire Fist - Rhino
FIRE / Beast-Warrior / Level 4 / ATK 1700 / DEF 1400
If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
RARE
Rating: 1
Comments: It forces you to lose a monster and a support card just to temporarily power up your monster. It'd be better off discarding itself to give the monster its ATK.
LTGY-EN027
Brotherhood of the Fire Fist - Leopard
FIRE / Beast-Warrior / Level 3 / ATK 0 / DEF 200
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
COMMON
Rating: 1
Comments: Almost regardless of how he's Summoned he gets a not-so-hidden surprise but even his friends do his job better and are generally stronger.
LTGY-EN026
Brotherhood of the Fire Fist - Wolf
FIRE / Beast-Warrior / Level 3 / ATK 0 / DEF 1900
If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
COMMON
Rating: 2
Comments: You'll get usually one and maybe two surprises to use later but your opponent will know what they are.
LTGY-EN025*
Mecha Phantom Beast Hamstrat
WIND / Machine / Level 3 / ATK 1100 / DEF 1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
ULTRA RARE
Rating: 2
Comments: He'll likely be in Defense Mode anyway with those stats but also won't likely survive the attack with those stats or get to use his other effect.
LTGY-EN024
Mecha Phantom Beast Stealthray
WIND / Machine / Level 3 / ATK 100 / DEF 2100
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
COMMON
Rating: 2
Comments: That 2100 DEF is its best chance to activate its effects but that 100 ATK will do nothing to help you if it is switched to Attack Mode.
LTGY-EN023
Mecha Phantom Beast Blackfalcon
WIND / Machine / Level 4 / ATK 1200 / DEF 1700
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
COMMON
Rating: 1
Comments: You waste a Token just to activate an effect that can be done better other ways like with Book of Taiyou.
LTGY-EN022
Mecha Phantom Beast Tetherwolf
WIND / Machine / Level 4 / ATK 1700 / DEF 1200
When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
RARE
Rating: 2
Comments: Once it hits the field, it's impervious to destruction if the Token hits the field and any Token can protect it but the boost doesn't last long.
LTGY-EN021
Mecha Phantom Beast Megaraptor
WIND / Machine / Level 4 / ATK 1900 / DEF 1000
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
SUPER RARE
Rating: 4
Comments: On its own or in its Deck, it'll be a powerhouse that will serve you well!
LTGY-EN020
Battlin' Boxer Counterpunch
FIRE / Warrior / Level 3 / ATK 0 / DEF 1100
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
COMMON
Rating: 2
Comments: His stats don't warrant putting him on the field so you might as well use him to power up his friends but unless you have a way to get him back to your hand or Grave, he's gone for the duel.