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Legendary Hero Decks (The Phantom Knights Deck)

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Card Info Dante, Traveler of the Burning Abyss
DARK / Warrior-Type Xyz / Rank 3 / ATK 1000 / DEF 2500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this
card; add it to your hand.
COMMON
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Card Info Leviair the Sea Dragon
WIND / Aqua-Type Xyz / Rank 3 / ATK 1800 / DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
COMMON
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Card Info Number 86: Heroic Champion - Rhongomyniad
DARK / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 1500
2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
● 1+: Cannot be destroyed by battle.
● 2+: Gains 1500 ATK/DEF.
● 3+: Unaffected by other cards' effects.
● 4+: Your opponent cannot Normal or Special Summon monsters.
● 5: Once per turn: You can destroy all cards your opponent controls.
COMMON
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Card Info Evilswarm Thanatos
DARK / Fiend-Type Xyz / Rank 4 / ATK 2350 / DEF 1350
2 Level 4 DARK monsters
Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.
COMMON
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Card Info Evilswarm Nightmare
DARK / Fiend-Type Xyz / Rank 4 / ATK 950 / DEF 1950
2 Level 4 DARK monsters
When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.
COMMON
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Card Info Dark Requiem Xyz Dragon
DARK / Dragon-Type Xyz / Rank 5 / ATK 3000 / DEF 2500
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
COMMON
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Card Info Dark Rebellion Xyz Dragon
DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
COMMON
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Card Info The Phantom Knights of Cursed Javelin
DARK / Warrior-Type Xyz / Rank 2 / ATK 1600 / DEF 0
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
COMMON
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Card Info The Phantom Knights of Break Sword
DARK / Warrior-Type Xyz / Rank 3 / ATK 2000 / DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
ULTRA RARE
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Card Info The Phantom Knights of Mist Claws
Normal Trap
Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
ULTRA RARE
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Card Info The Phantom Knights of Wrong Magnetring
Normal Trap
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.
COMMON
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Card Info The Phantom Knights of Lost Vambrace
Normal Trap
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
COMMON
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Card Info The Phantom Knights of Tomb Shield
Normal Trap
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.
COMMON
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Card Info The Phantom Knights of Dark Gauntlets
Normal Trap
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.
COMMON
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Card Info The Phantom Knights of Shade Brigandine
Normal Trap
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
COMMON
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Card Info The Phantom Knights of Shadow Veil
Nornal Trap
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
COMMON
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Card Info Phantom Knights' Wing
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
COMMON
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Card Info Phantom Knights' Sword
Continuous Trap
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
COMMON
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Card Info Phantom Knights' Fog Blade
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
COMMON
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Card Info Twin Twisters
Quick-Play Spell
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
ULTRA RARE
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Card Info Dark Eruption
Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
COMMON
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Card Info Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
COMMON
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Card Info Foolish Burial
Normal Spell
Send 1 monster from your Deck to the GY.
COMMON
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Card Info Monster Reborn
Normal Spell
Target 1 monster in either player's GY; Special Summon it.
COMMON
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Card Info Dark Hole
Normal Spell
Destroy all monsters on the field.
COMMON
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Card Info Phantom Knights' Spear
Continuous Spell
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
COMMON
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Card Info The Phantom Knights' Rank-Up-Magic Launch
Quick-Play Spell
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
COMMON
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Card Info Effect Veiler
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
COMMON
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Card Info Cockadoodledoo
WIND / Winged Beast-Type Tuner / Level 5 / ATK 1600 / DEF 2000
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
COMMON
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Card Info Kagemucha Knight
DARK / Warrior / Level 3 / ATK 0 / DEF 0
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
COMMON
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Card Info Junk Forward
EARTH / Warrior / Level 3 / ATK 900 / DEF 1500
If you control no monsters, you can Special Summon this card (from your hand).
COMMON
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Card Info Rescue Ferret
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
COMMON
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Card Info Blue Mountain Butterspy
DARK / Warrior / Level 4 / ATK 0 / DEF 1700
Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
COMMON
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Card Info Armageddon Knight
DARK / Warrior / Level 4 / ATK 1400 / DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
COMMON
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Card Info The Phantom Knights of Fragile Armor
DARK / Warior / Level 4 / ATK 1000 / DEF 2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
COMMON
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Card Info The Phantom Knights of Cloven Helm
DARK / Warrior / Level 4 / ATK 1500 / DEF 500
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
COMMON
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Card Info The Phantom Knights of Ragged Gloves
DARK / Warrior / Level 3 / ATK 1000 / DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
COMMON
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Card Info The Phantom Knights of Silent Boots
DARK / Warrior / Level 3 / ATK 200 / DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
COMMON
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Card Info The Phantom Knights of Ancient Cloak
DARK / Warrior / Level 3 / ATK 800 / DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
COMMON
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Card Info The Phantom Knights of Rusty Bardiche
DARK / Warrior-Type Link / ATK 2100 / Link-3
Active Link Arrow(s): Right, Bottom-Left and Bottom-Right
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck in your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this card is on the field, except during the Damage Step: You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
ULTRA RARE