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Hidden Arsenal 4: Trishula's Triumph (Page 2)
HA04-EN040 | |
Genex Ally Reliever DARK / Machine / Level 5 / ATK 2200 / DEF 1000 If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand. SECRET RARE |
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Rating: | 1 |
Comments: | Well he's not relieving this set of a bad overall rating now is he since he's added to the list of bad cards. |
HA04-EN039 | |
Genex Ally Crusher DARK / Machine / Level 4 / ATK 1000 / DEF 2000 Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it. SUPER RARE |
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Rating: | 2 |
Comments: | He's got enough DEF to survive most monsters Summoned these days but his effect only activates if you Normal Summon a monster with the same attribute. |
HA04-EN038 | |
Genex Ally Bellflame DARK / Machine / Level 4 / ATK 1700 / DEF 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. SUPER RARE |
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Rating: | 1 |
Comments: | If he was either a Tuner or his effect activated once he left the field not just when destroyed by battle, he'd be at least a 2 stars but the ATK boost and burn damage are minimal. |
HA04-EN037 | |
Genex Ally Birdman DARK / Machine-Type Tuner / Level 3 / ATK 1400 / DEF 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned this way, remove it from play when it is removed from the field. SUPER RARE |
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Rating: | 2 |
Comments: | The only combo I can see is with Mist Valley Thunderbird so that MVT will come right back and while this guy is a Tuner, once he comes out by his effect and leaves the field he's removed from play. |
HA04-EN036 | |
Genex Ally Chemistrer DARK / Machine-Type Tuner / Level 2 / ATK 200 / DEF 500 You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn. SUPER RARE |
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Rating: | 2 |
Comments: | A literally mediocre Tuner monster all around. |
HA04-EN035 | |
Neo Flamvell Sabre FIRE / Pyro / Level 4 / ATK 1500 / DEF 200 While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK. SECRET RARE |
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Rating: | 1 |
Comments: | I'm sure this sabre would be rejected to be on a future Star Wars movie because of its pitiful stats and effect. Your enemy would get a good laugh about it. |
HA04-EN034 | |
Neo Flamvell Garuda FIRE / Pyro / Level 3 / ATK 1200 / DEF 1800 During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play. SUPER RARE |
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Rating: | 2 |
Comments: | Two of these can be combined to remove from play 2 cards in your opponent's Grave each turn since it doesn't say "other than Neo Flamvell Garuda" but they won't last long on the field with 1800 DEF. |
HA04-EN033 | |
Neo Flamvell Shaman FIRE / Pyro / Level 3 / ATK 1700 / DEF 200 If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent. SUPER RARE |
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Rating: | 1 |
Comments: | Regardless of which effect you activate, it isn't a good one and neither are this card's stats. |
HA04-EN032 | |
Neo Flamvell Hedgehog FIRE / Pyro-Type Tuner / Level 3 / ATK 800 / DEF 200 If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand. SUPER RARE |
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Rating: | 2 |
Comments: | He can be destroyed by battle in any way so the effect to RFG a card in your opponent's Grave has a high chance of being triggered but the other one isn't so lucky but this guy is a Tuner. |
HA04-EN031 | |
Neo Flamvell Origin FIRE / Pyro-Type Tuner / Level 2 / ATK 500 / DEF 200 If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand. SUPER RARE |
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Rating: | 2 |
Comments: | The only thing he's good for is Synchro Summoning because the effect is terrible. |
HA04-EN030 | |
Naturia Landose EARTH / Rock-Type Synchro / Level 7 / ATK 2350 / DEF 1600 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster. SECRET RARE |
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Rating: | 2 |
Comments: | You can negate all the Effect Monsters you want provided you have Spell Cards to throw away and it is Tuner and non-Tuner-specific. |
HA04-EN029 | |
Jurrac Meteor FIRE / Dinosaur-Type Synchro / Level 10 / ATK 2800 / DEF 2000 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard. SECRET RARE |
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Rating: | 2 |
Comments: | Black Rose Dragon's more powerful but somewhat worse cousin because when this guy is Synchro Summoned you must destroy all cards on the field but you get a Tuner in exchange. |
HA04-EN028 | |
Dragunity Knight - Trident WIND / Dragon-Type Synchro / Level 7 / ATK 2400 / DEF 1700 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard. SECRET RARE |
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Rating: | 1 |
Comments: | Of the Dragunity monsters, this knight has dull armor as no one would bother fix a knight whose effect is as bad as this one. |
HA04-EN027 | |
The Fabled Unicore LIGHT / Beast-Type Synchro / Level 4 / ATK 2300 / DEF 1000 1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster. SECRET RARE |
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Rating: | 2 |
Comments: | Although also Tuner-specific and needing 2+ monsters for a Level 4 monster, given the right amount in both players' hands, he can shut down your opponent's entire strategy, giving him 2/5. |
HA04-EN026 | |
Genex Ally Triarm DARK / Machine-Type Synchro / Level 6 / ATK 2400 / DEF 1600 "Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. SECRET RARE |
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Rating: | 2 |
Comments: | Tuner-specific and the effects aren't all that great, although the DARK and WATER effects are the best of the three, but that's what you get when cards are easy to obtain. |
HA04-EN025 | |
General Raiho of the Ice Barrier WATER / Warrior / Level 6 / ATK 2100 / DEF 2300 When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. SECRET RARE |
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Rating: | 2 |
Comments: | He'll survive a few turns, especially if the opponent runs Infernities as all of their effects will essentially get negated but his stats aren't all that great for a Level 6 monster. |
HA04-EN024 | |
Sacred Spirit of the Ice Barrier WATER / Zombie-Type Spirit / Level 4 / ATK 1600 / DEF 1200 This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. SUPER RARE |
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Rating: | 2 |
Comments: | Another Spirit monster and while his effect can prevent itself from returning to the hand by traditional Spirit monster effect, you need another Ice Barrier monster out and his other effect isn't great either. |
HA04-EN023 | |
Warlock of the Ice Barrier WATER / Spellcaster / Level 3 / ATK 400 / DEF 1000 While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. SUPER RARE |
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Rating: | 1 |
Comments: | He hinders both players' strategy as you cannot get rid of it by a Spell Card effect right away and since you already have to Set Trap Cards, you'll need a Level 5+ monster to get rid of it and that's just terrible. |
HA04-EN022 | |
Defender of the Ice Barrier WATER / Aqua-Type Tuner / Level 3 / ATK 200 / DEF 1600 While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF. SUPER RARE |
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Rating: | 2 |
Comments: | It won't be hard to play a monster with 1600 or more but at least you can have 2 copies of itself trigger the effect. |
HA04-EN021 | |
Naturia Strawberry EARTH / Plant / Level 4 / ATK 1600 / DEF 1200 Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. SUPER RARE |
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Rating: | 1 |
Comments: | Pretty much regardless of what monster is Summoned, this guy won't gain enough to survive and the boost only lasts until the End Phase, which it probably won't be around for. |