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Decent

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Epic!!!

1/5 2/5 3/5 4/5 5/5
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Flaming Eternity (Page 3)

*Also available as an Ultimate Rare card
FET-EN060*
Forced Ceasefire
Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
RARE
Rating: 3
Comments: Stop your opponent from using Mirror Force, Magic Cylinder or any other decent Trap Card against you the turn this card is played! Since it also affects your field, its rating is 3/5.
FET-EN059
Elemental Burst
Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
COMMON
Rating: 1
Comments: A very situational card yet not a good one, either, even if it does destroy all your opponent's cards on the field.  
FET-EN058*
Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.
SUPER RARE
Rating: 1
Comments: It's a shame this card is a Super Rare because there are better cards that could've filled its slot (like Gatling Dragon for example).
FET-EN057
D.D. Dynamite
Normal Trap
Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
COMMON
Rating: 1
Comments: With so few RFG cards out there, this card has so little use it's hardly worth it.
FET-EN056*
Assault on GHQ
Normal Trap
Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
RARE
Rating: 1
Comments: Probably the worst Trap Card in this set.
FET-EN055
Beast Soul Swap
Normal Trap
Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
COMMON
Rating: 1
Comments: Use only in Chumley Huffington decks.
FET-EN054
Good Goblin Housekeeping
Normal Trap
Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
COMMON
Rating: 1
Comments: This card's second effect defeats the purpose of using this card in the first place! Use Jar of Greed instead.
FET-EN053*
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
RARE
Rating: 2
Comments: Not too bad if your opponent has a Monster with large summoning requirements but that's about it.
FET-EN052
Threatening Roar
Normal Trap
Your opponent cannot declare an attack during this turn.
COMMON
Rating: 3
Comments: A good card indeed!
FET-EN051*
Penalty Game!
Normal Trap
When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
● Your opponent cannot draw during his/her next Draw Phase.
● Your opponent cannot activate any Spell and/or Trap Cards during this turn.
RARE
Rating: 1
Comments: It won't be much of a penalty if your opponent negates this card with Royal Decree or brings back Jinzo with Call of the Haunted.
FET-EN050
Pole Position
Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
COMMON
Rating: 2
Comments: If you're using this on your monsters, don't let this card get destroyed or you'll lose just about everything.
FET-EN049*
Cross Counter
Normal Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
RARE
Rating: 1
Comments: Odds are the damage won't be much, even when doubled so leave this card out of your deck.
FET-EN048
The Big March of Animals
Quick-Play Spell
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
COMMON
Rating: 1
Comments: More like "The Big March to the Graveyard" because odds are that's where they'll all be going the turn you play this.
FET-EN047
Re-Fusion
Equip Spell
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
COMMON
Rating: 3
Comments: Bring back King Dragun or another decent Fusion Monster!
FET-EN046
Fulfillment of the Contract
Equip Spell
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
COMMON
Rating: 2
Comments: This card could see play later but for now it doesn't have much to work with.
FET-EN045
Centrifugal Field
Field Spell
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
COMMON
Rating: 2
Comments: Okay if you need an extra defense but still not that great a card.
FET-EN044
Release Restraint
Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
COMMON
Rating: 3
Comments: The necessary card to bring out the Swordmaster!
FET-EN043*
Spiral Spear Strike
Continuous Spell
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
RARE
Rating: 1
Comments: In most cases, no one even runs Gaia or Swift Gaia so this card  is totally useless.
FET-EN042*
Swords of Concealing Light
Continuous Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
RARE
Rating: 2
Comments: Works well for the really strong monsters with low DEF or let you activate Nobleman of Crossout but only lasts 2 turns and doesn't stop your opponent's newly summoned monsters.
FET-EN041*
Meteor of Destruction
Normal Spell
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
RARE
Rating: 2
Comments: 1000 damage almost isn't worth it and this card can't be activated if your opponent has no more than 3000 Life Points.