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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Extreme Victory (Page 3)

*Also available as an Ultimate Rare card
EXVC-EN059
Contact with the Aquamirror
Normal Spell
If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
● Look at all Set cards in your opponent's Spell & Trap Card Zones.
● Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
COMMON
Rating: 2
Comments: Sometimes it isn't all bad to know what cards your opponent will draw or what their face down cards are but not if you can't stop them.
EXVC-EN058
Runaway Karakuri
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.
COMMON
Rating: 2
Comments: This does make Karakuri Haipa more playable as it'll have 3100 ATK and not changed modes after attacking and might save your other Karakuris but then it won't be able to change modes if attacked.
EXVC-EN057
Shien's Dojo
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard to Special Summon 1 "Shien" or "Six Samurai" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
SUPER RARE
Rating: 2
Comments: I'm beginning to get sick of seeing this stuff for a deck that needs nothing more but because the deck is still going strong, this gets 2 stars.
EXVC-EN056
Psychic Feel Zone
Normal Spell
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
RARE
Rating: 2
Comments: If it included Psychic-Type Fusion monsters as well, I'd be inclined to run this myself but it's restricted to Synchros only.
EXVC-EN055
ESP Amplifier
Quick-Play Spell
All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
COMMON
Rating: 1
Comments: ESP is bogus and so is this card. 
EXVC-EN054
TGX300
Continuous Spell
All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
COMMON
Rating: 2
Comments: You'll need multiple T.G. monsters to make this even worth playing. 
EXVC-EN053
TGX1-HL
Quick-Play Spell
Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
COMMON
Rating: 1
Comments: Whatever this card's name is actually is short for doesn't matter because to me it spells out "trash".
EXVC-EN052
Reboot
Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
COMMON
Rating: 2
Comments: This might save you if you know which Meklord to get from your Grave but you might not get to play it. 
EXVC-EN051
The Resolute Meklord Army
Continuous Spell
"Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.
COMMON
Rating: 1
Comments: Not only do you still take Battle Damage but your monsters will get weaker than they already are when you play this poor choice of a card. 
EXVC-EN050
Boon of the Meklord Emperor
Normal Spell
Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
COMMON
Rating: 1
Comments: You draw 2 cards but only if you're the only one with monsters and both of those monsters are Meklord Army monsters and that's too bad because you then lose your Battle Phase. 
EXVC-EN049
Fortissimo the Mobile Fortress
Field Spell
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
COMMON
Rating: 2
Comments: Helps for getting out Tribute Summons but really isn't all that great due to how poor the Meklord Army monsters are. 
EXVC-EN048
Resonant Destruction
Continuous Spell
When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
COMMON
Rating: 2
Comments: Too bad it essentially only lasts 2 turns or I'd consider it a good card with the few playable Resonator monsters out there. 
EXVC-EN047
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
RARE
Rating: 2
Comments: Of the couple good Resonator monsters out there, if you run multiples of those, this isn't too bad. 
EXVC-EN046
Red Dragon Vase
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
COMMON
Rating: 2
Comments: A costly side-effect for drawing cards but if you've got game or run Exodia, it might help.
EXVC-EN045
Scarlet Security
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
COMMON
Rating: 2
Comments: Clear the way for your Red Dragon Archfiend's assault but really that's about it. 
EXVC-EN044*
Overmind Archfiend
DARK / Psychic-Type Synchro / Level 10 / ATK 3300 / DEF 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
ULTRA RARE
Rating: 2
Comments: He's got a Return from the Different Dimension effect for Psychics but I'd only recommend this guy if your Psychic deck uses Dimensional Fissure and/or Macro Cosmos. 
EXVC-EN043*
T.G. Halberd Cannon
EARTH / Machine-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
ULTRA RARE
Rating: 2
Comments: He's pretty powerful when out and it's not easy but he can negate any monster summoning and replaces himself with another T.G. monster if sent to the Grave but cannot be Special Summoned any other way.
EXVC-EN042
T.G. Blade Blaster
EARTH / Machine-Type Synchro / Level 10 / ATK 3300 / DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
ULTRA RARE
Rating: 3
Comments: I have to give this guy 3/5 for requiring so little to protect himself for all your hard work but I cannot rate him any higher because of his Synchro Material requirements and his pretty poor 2nd effect.
EXVC-EN041
T.G. Power Gladiator
EARTH / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
SUPER RARE
Rating: 2
Comments: The specific non-Tuner requirement and the "draw 1 card if destroyed" effect have spread to this guy as well but I guess he couldn't be a Tuner and is left with a piercing damage effect and weak stats.
EXVC-EN040*
T.G. Wonder Magician
LIGHT / Spellcaster-Type Synchro-Type Tuner / Level 5 / ATK 1900 / DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
ULTRA RARE
Rating: 2
Comments: In addition to having 0 DEF and being non-Tuner specific, its first effect applies to both sides of the field but you get to draw 1 card if destroyed. Its other effects aren't all that good and decrease its rating.