*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Extreme Victory Different Japan Card Rarities

EXVC-JP078
Safe Zone
Continuous Trap
Use only by choosing 1 monster in play that is in Attack Mode face-up. That monster may not be chosen or destroyed by your opponent's card effects, or be defeated through battle. It may not attack your opponent directly. When this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed.
RARE
EXVC-JP074
Karakuri Cash Shed
Counter Trap
Use only if you have a monster with "Karakuri" in its name in play on your field that is in Defense Mode face-up. When your opponent uses a Spell or Trap Card, negate the use and destroy that card.
COMMON
EXVC-JP059
Contact with the Aquamirror
Normal Spell
If you have 1 WATER monster in play that is face-up, activate 1 of these effects. If you have a WATER monster in play that is a face-up and a Ritual Monster, you can activate both of these effects:
● Look at all Set cards in your opponent's Spell & Trap Card Zones.
● Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
RARE
EXVC-JP057
Shien's Dojo
Continuous Spell
Each time a monster(s) with "Six Samurai" in its name is played through a Normal Summon or Special Summon, give this card 1 Bushido Counter. You can send this card to the Graveyard to play 1 Effect Monster monster with "Shien" or "Six Samurai" in its name through a Special Summon from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
COMMON
EXVC-JP040
T.G. Wonder Magician
LIGHT / Spellcaster-Type Synchro-Type Tuner / Level 5 / ATK 1900 / DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is played through a Synchro Summon, choose 1 Spell or Trap Card in play and destroy it. When this card on the field is destroyed, draw 1 card from your Deck. During your opponent's Main Phase, you can play a monster through a Synchro Summon by using this card you have in play that is face-up as Synchro Material.
SUPER RARE
EXVC-JP039
T.G. Recipro Dragonfly
WIND / Insect-Type Synchro / Level 2 / ATK 300  / DEF 300
1 Tuner + 1 non-Tuner monster
Once per turn, you can send 1 other Synchro Monster you have in play with "T.G." in its name to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can play them through a Special Summon to your field.
SUPER RARE
EXVC-JP029
Shien's Advisor
EARTH / Warrior / Level 4 / ATK 1200 / DEF 400
When this card is played through a Normal Summon, if you have a monster with "Six Samurai" in its name in play on your field face-up, announce 1 type of monster. While this card is on the field face-up, monsters with the announced type of monster may not declare an attack or be played through a Special Summon.
COMMON
EXVC-JP009
Blackwing - Kogarashi the Wanderer
DARK / Winged Beast-Type Tuner / Level 6 / ATK 2300 / DEF 1600
When a monster you have in play with "Blackwing" in its name is destroyed by a card effect and sent to the Graveyard, you can play this card through a Special Summon from your hand to your field. When you play a monster through a Synchro Summon by using this card as Synchro Material, your opponent may not use cards or effects.
RARE
EXVC-JP005
Mystic Piper
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
You can Tribute this card to draw 1 card from your Deck and show it to your opponent. If that card is a Level 1 Monster Card, draw 1 more card from your Deck. The effect of "Mystic Piper" may only be used once per turn.
SUPER RARE