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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes  Visual Spoiler Card spoiler Improved Effects

Extreme Force (Page 2)

EXFO-EN039
Active Link Arrows Left and Bottom
Underclock Taker
DARK / Cyberse-Type Link / ATK 1000 / Link-2
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
COMMON
Rating: 1
Comments: Use a better method to weaken an opponent's monster, or heck give your monster a stronger boost as this guy isn't worth the effort, especially with only 1000 ATK.
EXFO-EN038
Active Link Arrows Top, Left and Right
Excode Talker
WIND / Cyberse-Type Link / ATK 2300 / Link-3
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
ULTRA RARE
Rating: 1
Comments: If you want to block Monster Card Zones, stick to Ground Collapse, which also takes less effort to use. There are also better ways to protect your monsters from destruction by effects and give them more ATK.
EXFO-EN037
Contact "C"
EARTH / Insect / Level 6 / ATK 1500 / DEF 2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
COMMON
Rating: 1
Comments: Of course they're going to use it as material. You literally just gave them this card for free and they can do what they want with it, including use it to Tribute Summon.
EXFO-EN036
Overtex Qoatlus
DARK / Dinosaur / Level 7 / ATK 2700 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn.
SUPER RARE
Rating: 1
Comments: Not only is it bundled with a summoning requirement but it sacrifices monsters you may need later just to negate Spell/Trap Cards. Plus, it can't be Special Summoned after it leaves the field and doesn't get much worthwhile with its last effect.
EXFO-EN035
Inspector Boarder
LIGHT / Machine / Level 4 / ATK 2000 / DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
SECRET RARE
Rating: 2
Comments: One could get away with using this in a straight-up Normal Monster Deck as there are no Effect Monsters there and thus you'll generally be safe. Still, even with 2000 ATK and DEF, most Extra Deck monsters will overpower it so this won't save you for all that long.
EXFO-EN034
Wattkinetic Puppeteer
LIGHT / Psychic / Level 4 / ATK 1800 / DEF 0
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
COMMON
Rating: 2
Comments: While the effect is completely pointless, its ATK is decent at least.
EXFO-EN033
Desmanian Devil
EARTH / Beast / Level 4 / ATK 1700 / DEF 1400
When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
RARE
Rating: 2
Comments: It'll need a literal boost to be more likely to take out a monster as 1700 ATK generally doesn't take down monsters on its own these days.
EXFO-EN032
Ghost Bird of Bewitchment
DARK / Winged Beast / Level 4 / ATK 1300 / DEF 1500
This card gains an effect based on your Main Monster Zone it is in.
● Leftmost: Gains 1000 ATK/DEF.
● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
● Others: Monsters in this column cannot activate their effects.
RARE
Rating: 2
Comments: Unfortunate that the effects aren't lumped together so that you have them all while it's on the field but with them all based on which Main Monster Zone it resides in, it's not all that good and won't last long unless it's on the leftmost one.
EXFO-EN031
D.D. Seeker
DARK / Psychic / Level 3 / ATK 1500 / DEF 800
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
COMMON
Rating: 2
Comments: It doesn't banish the monster for long, though it does banish it longer than other card effects without having any drawbacks to the effect or summoning requirements. It is also searchable too.
EXFO-EN030
Mahjong Munia Maidens
WIND / Winged Beast-Type Flip / Level 2 / ATK 200 / DEF 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
COMMON
Rating: 2
Comments: It's certainly better for Flip monsters if they have higher DEF than ATK and 2000 is a good number to have for DEF, especially since this one can reset itself.
EXFO-EN029
Grappler Angler
WATER / Warrior-Type Tuner / Level 1 / ATK 100 / DEF 100
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
COMMON
Rating: 2
Comments: Being a Tuner monster is all this guy is useful for because the effect is much too situational to be useful, especially with only 100 ATK and DEF and no way to attack directly on its own.
EXFO-EN028
Artifact Mjollnir
LIGHT / Fairy / Level 5 / ATK 1300 / DEF 1800
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn.
COMMON
Rating: 2
Comments: I don't think Artifacts have done anything in years so this guy is probably too late to make the Deck relevent again but while I don't recall any that were all that good, I'm giving this guy 2 stars anyway just in case.
EXFO-EN027
Mythical Beast Master Cerberus
LIGHT / Spellcaster-Type Pendulum / Level 8 / ATK 2800 / DEF 2800 / Scale 4
If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.
SECRET RARE
Rating: 2
Comments: Ouch. We were on a good streak for a bit there but this guy has to bring the good ones down with it because the effects are pretty poor and so are its stats for a Level 8 monster. If this is all the "master cerberus" can bring up, I am utterly disappointed.
EXFO-EN026
Mythical Beast Jackal King
DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2400 / DEF 1400 / Scale 4
If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
ULTRA RARE
Rating: 4
Comments: Even with a sub-par Scale and mediocre 1st effect, it's got plenty to make use of from its high ATK and average Level to its 2nd effect to keep the field in your control. Certainly a good addition to Mythical Beasts, Beatdown, Spellcasters and any other possible Deck that matches its properties.
EXFO-EN025
Mythical Beast Bashilisk
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1800 / DEF 500 / Scale 4
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
RARE
Rating: 3
Comments: Mythical Beasts have yet to impress me so far but this guy at least has the ATK and Level to get on the right path and it can recycle its friends. Too bad its Scale isn't any lower or higher, though.
EXFO-EN024
Mythical Beast Medusa
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 / Scale 4
If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
SUPER RARE
Rating: 1
Comments: It may be named after the character in the story but this is a wannabe in comparison given its poor effects, inadequate Scale and low ATK and DEF.
EXFO-EN023
Mythical Beast Garuda
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 / Scale 4
If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
ULTRA RARE
Rating: 1
Comments: It's not very strong and doesn't have a very high Scale either. Being based with Spell Counters doesn't do it or you much good when the effects that require them are bad.
EXFO-EN022
Mythical Beast Jackal
DARK / Spellcaster-Type Pendulum / Level 1 / ATK 0 / DEF 1400 / Scale 4
If you have no card in your other Pendulum Zone: You can target 1 card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".
RARE
Rating: 2
Comments: As a Pendulum Monster, it has all the perks the others do but its stats, effects and Scale aren't enough to bring its rating any higher. Still, it also could bring out any of its friends that are worthwhile, should there be any here or later on.
EXFO-EN021
World Legacy - "World Shield"
DARK / Machine / Level 6 / ATK 0 / DEF 3000
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
COMMON
Rating: 2
Comments: Unlike Millennium Shield and Labyrinth Wall, this guy offers some protection for your cards directly behind it and itself. Plus it can reivve itself for a relatively small fee, though I don't recommend that considering your opponent gets a free monster too.
EXFO-EN020
Mekk-Knight Purple Nightfall
LIGHT / Psychic / Level 8 / ATK 2500 / DEF 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
SECRET RARE
Rating: 2
Comments: Well it's not much better than the other ones so far, both in its ATK and DEF and its effect, at least it's not worse.