EXFO-EN039 |
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Underclock Taker
DARK / Cyberse-Type Link / ATK 1000 / Link-2
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and
1 face-up monster your opponent controls; the opponent's target loses
ATK equal to the ATK of the target this monster points to, until the end
of this turn.
COMMON |
Rating: |
1 |
Comments: |
Use a better method to weaken an opponent's
monster, or heck give your monster a stronger boost as this guy isn't
worth the effort, especially with only 1000 ATK. |
EXFO-EN038 |
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Excode Talker
WIND / Cyberse-Type Link / ATK 2300 / Link-3
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster
Zones equal to the number of monsters currently in the Extra Monster
Zones; those zones cannot be used while this monster is face-up on the
field. You can only use this effect of "Excode Talker" once per turn.
Monsters this card points to gain 500 ATK, also they cannot be destroyed
by card effects.
ULTRA RARE |
Rating: |
1 |
Comments: |
If you want to block Monster Card Zones, stick
to Ground Collapse, which also takes less effort to use. There are also
better ways to protect your monsters from destruction by effects and
give them more ATK. |
EXFO-EN037 |
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Contact "C"
EARTH / Insect / Level 6 / ATK 1500 / DEF 2200
When your opponent Normal or Special Summons a monster(s) (except during
the Damage Step): You can Special Summon this card from your hand to the
opponent's field in Defense Position. This card's controller cannot
Fusion, Synchro, Xyz, or Link Summon unless they use this card as
material.
COMMON |
Rating: |
1 |
Comments: |
Of course they're going to use it as material.
You literally just gave them this card for free and they can do what
they want with it, including use it to Tribute Summon. |
EXFO-EN036 |
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Overtex Qoatlus
DARK / Dinosaur / Level 7 / ATK 2700 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by shuffling 5 of your banished Dinosaur monsters into the Main Deck.
Once per turn, when your opponent activates a Spell/Trap Card (Quick
Effect): You can destroy 1 Dinosaur monster in your hand or face-up on
your field, and if you do, negate that activation, and if you do that,
destroy that card. If this card is sent to the GY by a card effect: You
can add 1 "Evolution Pill" Spell from your Deck to your hand. You can
only use this effect of "Overtex Coatlus" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Not only is it bundled with a summoning
requirement but it sacrifices monsters you may need later just to negate
Spell/Trap Cards. Plus, it can't be Special Summoned after it leaves the
field and doesn't get much worthwhile with its last effect. |
EXFO-EN035 |
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Inspector Boarder
LIGHT / Machine / Level 4 / ATK 2000 / DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither
player can activate a monster effect unless the number of monster
effects that player has previously activated that turn is less than the
number of monster card types currently on the field (Ritual, Fusion,
Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was
negated, it still counts toward the total for that turn. Only count
effects that were activated while this monster was face-up on the
field.)
SECRET RARE |
Rating: |
2 |
Comments: |
One could get away with using this in a
straight-up Normal Monster Deck as there are no Effect Monsters there
and thus you'll generally be safe. Still, even with 2000 ATK and DEF,
most Extra Deck monsters will overpower it so this won't save you for
all that long. |
EXFO-EN034 |
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Wattkinetic Puppeteer
LIGHT / Psychic / Level 4 / ATK 1800 / DEF 0
(Quick Effect): You can send this card from your hand or field to the
GY, then target 1 monster your opponent controls; move that target to
another of their Main Monster Zones.
COMMON |
Rating: |
2 |
Comments: |
While the effect is completely pointless, its
ATK is decent at least. |
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Desmanian Devil
EARTH / Beast / Level 4 / ATK 1700 / DEF 1400
When this card destroys an opponent's monster by battle: You can add 1
Level 4 or lower Beast monster from your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
It'll need a literal boost to be more likely to
take out a monster as 1700 ATK generally doesn't take down monsters on
its own these days. |
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Ghost Bird of Bewitchment
DARK / Winged Beast / Level 4 / ATK 1300 / DEF 1500
This card gains an effect based on your Main Monster Zone it is in.
● Leftmost: Gains 1000 ATK/DEF.
● Rightmost: Can make up to 2 attacks on monsters during each Battle
Phase.
● Center: Your opponent cannot target this card with card effects, also
it cannot be destroyed by your opponent's card effects.
● Others: Monsters in this column cannot activate their effects.
RARE |
Rating: |
2 |
Comments: |
Unfortunate that the effects aren't lumped
together so that you have them all while it's on the field but with them
all based on which Main Monster Zone it resides in, it's not all that
good and won't last long unless it's on the leftmost one. |
EXFO-EN031 |
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D.D. Seeker
DARK / Psychic / Level 3 / ATK 1500 / DEF 800
(Quick Effect): You can target 1 face-up monster you control; banish it
until the End Phase of the next turn. You can only use this effect of
"D.D. Seeker" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It doesn't banish the monster for long, though
it does banish it longer than other card effects without having any
drawbacks to the effect or summoning requirements. It is also searchable
too. |
EXFO-EN030 |
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Mahjong Munia Maidens
WIND / Winged Beast-Type Flip / Level 2 / ATK 200 / DEF 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
COMMON |
Rating: |
2 |
Comments: |
It's certainly better for Flip monsters if they
have higher DEF than ATK and 2000 is a good number to have for DEF,
especially since this one can reset itself. |
EXFO-EN029 |
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Grappler Angler
WATER / Warrior-Type Tuner / Level 1 / ATK 100 / DEF 100
When this card inflicts battle damage to your opponent by a direct
attack: You can target 1 monster in your GY; Special Summon it in
Defense Position.
COMMON |
Rating: |
2 |
Comments: |
Being a Tuner monster is all this guy is useful
for because the effect is much too situational to be useful, especially
with only 100 ATK and DEF and no way to attack directly on its own. |
EXFO-EN028 |
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Artifact Mjollnir
LIGHT / Fairy / Level 5 / ATK 1300 / DEF 1800
You can Set this card from your hand to your Spell & Trap Zone as a
Spell. During your opponent's turn, if this Set card in the Spell & Trap
Zone is destroyed and sent to your GY: Special Summon it. If this card
is Special Summoned during your opponent's turn: Target 1 "Artifact"
monster in your GY; Special Summon it in Defense Position, also you
cannot Special Summon monsters until the end of the next turn, except
"Artifact" monsters. You can only use this effect of "Artifact Mjolnir"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
I don't think Artifacts have done anything in
years so this guy is probably too late to make the Deck relevent again
but while I don't recall any that were all that good, I'm giving this
guy 2 stars anyway just in case. |
EXFO-EN027 |
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Mythical Beast Master Cerberus
LIGHT / Spellcaster-Type Pendulum / Level 8 / ATK 2800 / DEF 2800 /
Scale 4
If you have no cards in your other
Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7
or lower "Mythical Beast" Effect Monster from your Deck to your hand.
You can only use this effect of "Mythical Beast Master Cerberus" once
per turn.
Each time a Spell Card is activated,
place 2 Spell Counters on this card when that Spell resolves. Cannot be
destroyed by card effects while 4 or more Spell Counters are on your
field. Once per turn: You can remove 4 Spell Counters from your field,
then target 1 monster your opponent controls; banish it face-up, and if
you do, this card gains ATK equal to the banished monster's original ATK
until the end of the opponent's turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Ouch. We were on a good streak for a bit there
but this guy has to bring the good ones down with it because the effects
are pretty poor and so are its stats for a Level 8 monster. If this is
all the "master cerberus" can bring up, I am utterly disappointed. |
EXFO-EN026 |
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Mythical Beast Jackal King
DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2400 / DEF 1400 / Scale
4
If you have no cards in your other
Pendulum Zone: You can destroy this card, and if you do, Special Summon
1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except
"Mythical Beast Jackal King". You can only use this effect of "Mythical
Beast Jackal King" once per turn.
Each time a Spell is activated, place 2
Spell Counters on this card when that Spell resolves. Once per turn,
when an opponent activates a monster effect (Quick Effect): You can
remove 2 Spell Counters from your field; negate the activation, and if
you do, destroy that card.
ULTRA RARE |
Rating: |
4 |
Comments: |
Even with a sub-par Scale and mediocre 1st
effect, it's got plenty to make use of from its high ATK and average
Level to its 2nd effect to keep the field in your control. Certainly a
good addition to Mythical Beasts, Beatdown, Spellcasters and any other
possible Deck that matches its properties. |
EXFO-EN025 |
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Mythical Beast Bashilisk
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1800 / DEF 500 / Scale
4
If you have no card in your other
Pendulum Zone: You can destroy this card, and if you do, shuffle 1
face-up Spellcaster Pendulum Monster from your Extra Deck into your
Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only
use this effect of "Mythical Beast Bashilisk" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. You can
remove 3 Spell Counters from your field; return 1 "Mythical Beast" card
from your Pendulum Zone or face-up from your Extra Deck to the hand. You
can only use this effect of "Mythical Beast Bashilisk" once per turn.
RARE |
Rating: |
3 |
Comments: |
Mythical Beasts have yet to impress me so far
but this guy at least has the ATK and Level to get on the right path and
it can recycle its friends. Too bad its Scale isn't any lower or higher,
though. |
EXFO-EN024 |
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Mythical Beast Medusa
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 /
Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 monster in your GY that you can place a
Spell Counter on; destroy this card, and if you do, Special Summon that
monster, and if you do that, place 1 Spell Counter on it. You can only
use this effect of "Mythical Beast Medusa" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. Once per
turn, during the Battle Phase (Quick Effect): You can remove 2 Spell
Counters from your field, then target 1 face-up monster on the field;
its ATK/DEF become half its current ATK/DEF until the end of this turn.
SUPER RARE |
Rating: |
1 |
Comments: |
It may be named after the character in the story
but this is a wannabe in comparison given its poor effects, inadequate Scale
and low ATK and DEF. |
EXFO-EN023 |
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Mythical Beast Garuda
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 /
Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy
both it and this card. You can only use this effect of "Mythical Beast
Garuda" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. When your
opponent Normal or Special Summons a monster (except during the Damage
Step): You can remove 3 Spell Counters from your field; Special Summon
this card from your hand, then return that opponent's Summoned
monster(s) to the hand. You can only use this effect of "Mythical Beast
Garuda" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
It's not very strong and doesn't have a very
high Scale either. Being based with Spell Counters doesn't do it or you
much good when the effects that require them are bad. |
EXFO-EN022 |
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Mythical Beast Jackal
DARK / Spellcaster-Type Pendulum / Level 1 / ATK 0 / DEF 1400 / Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 card you control that you can place a
Spell Counter on; destroy this card, and if you do, place 1 Spell
Counter on that card. You can only use this effect of "Mythical Beast
Jackal" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. You can
remove 3 Spell Counters from your field and Tribute this card; Special
Summon 1 "Mythical Beast" Effect Monster from your Deck, except
"Mythical Beast Jackal".
RARE |
Rating: |
2 |
Comments: |
As a Pendulum Monster, it has all the perks the
others do but its stats, effects and Scale aren't enough to bring its
rating any higher. Still, it also could bring out any of its friends
that are worthwhile, should there be any here or later on. |
EXFO-EN021 |
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World Legacy - "World Shield"
DARK / Machine / Level 6 / ATK 0 / DEF 3000
Unaffected by activated effects from any monster Special Summoned from
the Extra Deck. Your opponent cannot target your "World Legacy" cards in
this card's column with card effects, also they cannot be destroyed by
your opponent's card effects. During the Standby Phase, if this card is
in your GY: You can pay 1000 LP; Special Summon this card, then your
opponent can Special Summon 1 monster from their hand or GY. You can
only use this effect of "World Legacy - "World Shield"" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Unlike Millennium Shield and Labyrinth Wall,
this guy offers some protection for your cards directly behind it and
itself. Plus it can reivve itself for a relatively small fee, though I
don't recommend that considering your opponent gets a free monster too. |
EXFO-EN020 |
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Mekk-Knight Purple Nightfall
LIGHT / Psychic / Level 8 / ATK 2500 / DEF 2000
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect):
You can target 1 "Mekk-Knight" monster you control; banish it (until the
Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight"
monster from your Deck to your hand, except "Mekk-Knight Purple
Nightfall". You can only use this effect of "Mekk-Knight Purple
Nightfall" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Well it's not much better than the other ones so
far, both in its ATK and DEF and its effect, at least it's not worse. |