*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Extreme Force Different Japan Card Rarities
*Also a Prismatic Secret Rare card. **Also an Ultimate Rare card and a Prismatic Secret Rare card. |
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EXFO-JP075 | |
Card Info | Call of the Archfiend Continuous Trap You can choose 1 Level 5 or higher Fiend-Type monster in your Graveyard, then discard 1 Fiend-Type monster from your hand and Special Summon the chosen monster to your field. This effect of "Call of the Archfiend" may only be used once per turn. RARE |
EXFO-JP072 | |
Card Info | World Legacy's Secret Continuous Trap When you activate this card, you can choose 1 Level 5 or higher monster in your Graveyard and play it through a Special Summon to your field. If this card is removed from the field, that monster is destroyed. Any monster effect your opponent uses in the same column as a monster you have in play with "Mekk-Knight" in its name is negated. RARE |
EXFO-JP071 | |
Card Info | World Legacy Whispers Continuous Trap When you activate this card, you can choose 1 Level 5 or higher monster in play. That monster receives 1000 ATK and DEF until the end of this turn. Any Spell Card your opponent uses in the same column as monsters you have in play with "Mekk-Knight" in its name is negated. COMMON |
EXFO-JP070 | |
Card Info | Altergeist Manifestation Normal Trap Choose 1 monster with "Altergeist" in its name in your Graveyard and Special Summon it in Attack Mode. Equip this card to that monster. When this card is removed from the field, that monster is destroyed. You can remove this card in your Graveyard from play to choose a Trap Card with "Altergeist" in its name in your Graveyard and add it to your hand. This effect of "Altergeist Manifestation" may only be used once per turn. COMMON |
EXFO-JP063 | |
Card Info | Downbeat Normal Spell Tribute 1 face-up monster in play. Play 1 monster through a Special Summon from your Deck with the same original Type and Attribute as the Tributed monster but 1 Level lower. You may not use more than 1 "Downbeat" per turn. COMMON |
EXFO-JP062* | |
Card Info | Hey, Trunade! Normal Spell Return all Spell and Trap Cards in play that are Set to the hand. SUPER RARE |
EXFO-JP061 | |
Card Info | Pendulum Paradox Normal Spell Choose 2 Pendulum Monsters with different names and the same Pendulum Scale that are face-up on your Extra Deck. Add those monsters to your hand. You may not use more than 1 "Pendulum Paradox" per turn. RARE |
EXFO-JP060 | |
Card Info | Power of the Guardians Equip Spell If the equipped monster battles, place 1 Spell Counter on this card. The equipped monster receives 500 ATK and DEF for each Spell Counter on this card. If the equipped monster would be destroyed, you can remove 1 Spell Counter from a card you have in play instead. COMMON |
EXFO-JP059 | |
Card Info | Glory of the Noble Knights Quick-Play Spell Choose 1 monster with "Noble Knight" in its name you have in play and equip it with an Equip Spell from your Deck that can be equipped to it. You may not use more than 1 "Glory of the Noble Knights" per turn. COMMON |
EXFO-JP058 | |
Card Info | Mythical Bestiary Quick-Play Spell Send the top 2 cards of your Deck to the Graveyard then choose 1 card in play that can obtain Spell Counters and give that card 2 Spell Counters. If this card is destroyed by an opponent's card effect, you can play 1 monster from your Deck through a Special Summon that can obtain Spell Counters and give it 2 Spell Counters. You may not use more than 1 "Mythical Bestiary" per turn. RARE |
EXFO-JP057 | |
Card Info | World Legacy Key Continuous Spell When you activate this card, you can choose 1 monster with "Mekk-Knight" or 1 card with "World Legacy" in its name that is removed from play and add it to your hand. Any Trap Cards your opponent uses in the same column as a monster with "Mekk-Knight" in its name you have in play are negated. COMMON |
EXFO-JP056 | |
Card Info | World Legacy Scars Field Spell All monsters with "Mekk-Knight" in its name receive 300 ATK and DEF. Once per turn, you can discard 1 monster with "Mekk-Knight" in its name or 1 card with "World Legacy" in its name to draw 1 card. You can remove 8 monsters you have in play or in your Graveyard with "Mekk-Knight" in its name that have different names to send all cards in your opponent's hand and Extra Deck to the Graveyard. COMMON |
EXFO-JP053 | |
Card Info | Boot Sector Launch Field Spell Monsters with "Rokket" in its name recevies 300 ATK and DEF. You can activate 1 of these effects. ● Special Summon up to 2 monsters with "Rokket" in its name with different names from your hand in Defense Mode. ● If your opponent has more monsters in play than you do, Special Summon monsters with "Rokket" in its name with different names from your Graveyard in Defense Mode up to the difference. This effect of "Boot Sector Launch" may only be used once per turn. RARE |
EXFO-JP049* | |
Card Info | Clara & Rushka, the Ventriloduo EARTH / Spellcaster-Type Link / ATK 0 / Link 1 / Top Link Arrow 1 monster that was played through a Normal Summon or Set. This card may not be Link Summoned outside of Main Phase 2. SUPER RARE |
EXFO-JP048** | |
Card Info | Saryuja Skull Dread EARTH / Dragon-Type Link / ATK 2800 / Link 4 / Bottom-Left, Bottom, Bottom-Right and Top Link Arrows 2 or more monsters with different names This card receives effects based on the number of monsters used for its Link Summon. ● 2 or more: If a monster(s) is played through a Normal Summon or Special Summon to a zone this card points to, that monster(s) receives 300 ATK and DEF. ● 3 or more: Once per turn, you can play 1 monster through a Special Summon from your hand. ● 4: When this card is played through a Link Summon, you can draw 4 cards from your Deck, then place 3 cards from your hand on the bottom of the Deck in any order. ULTRA RARE |
EXFO-JP045** | |
Card Info | Tindangle Acute Cerberus DARK / Fiend-Type Link / ATK 0 / Link 3 / Bottom-Left, Top and Bottom-Right Link Arrows 3 monsters with "Tindangle" in their names This card receives 3000 ATK if you have 3 or more monsters with "Tindangle" in its name that have a different name in your Graveyard including Tindangle Base Gardna. This card receives 500 ATK for each monster with "Tindangle" in its name that it points to. At the end of the Battle Phase, if this card attacked, you can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). ULTRA RARE |
EXFO-JP043 | |
Card Info | Secure Gardna LIGHT / Cyberse-Type Link / ATK 1000 / Link 1 / Right Link Arrow 1 Cyberse-Type Link monster After this card is played through a Special Summon, you may not take any damage from card effects for the rest of this turn. Once per turn, you can make any battle damage or effect damage 0. This card may not become Link Material and you may not have more than 1 "Secure Gardna" in play on your field. RARE |
EXFO-JP042 | |
Card Info | Recovery Sorcerer LIGHT / Cyberse-Type Link / ATK 1500 / Link 2 / Left and Bottom Link Arrows 2 Cyberse-Type monsters During either player's turn, you can choose 1 Cyberse-Type Link Monster in your Graveyard that was destroyed during this turn and play it through a Special Summon from your Graveyard to your field. Its effects are negated and the monster is destroyed during the End Phase of the turn. This effect of Recovery Sorcerer" may only be used once per turn. RARE |
EXFO-JP041 | |
Card Info | Flame Administrator FIRE / Cyberse-Type Link / ATK 1200 / Link 2 / Left and Bottom-Right Link Arrows 2 Cyberse-Type monsters Link Monsters you have in play receive 800 ATK. You may not have more than 1 "Flame Administrator" in play on your field. RARE |
EXFO-JP040 | |
Card Info | Vector Scare Archfiend DARK / Cyberse-Type Link / ATK 2400 / Link 3 / Bottom-Left, Top and Right Link Arrows 2 or more Cyberse-Type monsters When this card defeats a monster your opponent has in play through battle and sends it to the Graveyard, you can Tribute 1 monster that this card points to, then Special Summon that destroyed monster to any zone this card points to. After that, this card can attack again during this Battle Phase, but your opponent receives control of that Special Summoned monster. SUPER RARE |
EXFO-JP039* | |
Card Info | Underclock Taker DARK / Cyberse-Type Link / ATK 1000 / Link 2 / Left and Bottom Link Arrows 2 Effect Monsters Once per turn, you can choose 1 face-up monster in play this card points to and 1 face-up monster your opponent has in play. The opponent's monster loses ATK equal to the ATK of the monster this monster points to until the end of this turn. SUPER RARE |
EXFO-JP036 | |
Card Info | Overtex Qoatlus DARK / Dinosaur / Level 7 / ATK 2700 / DEF 2100 You may not play this card through a Normal Summon or Set. You must play this card through a Special Summon by shuffling 5 of your Dinosaur-Type monsters that are removed from play into the Main Deck. Once per turn, during either player's turn, when your opponent uses a Spell or Trap Card, you can choose 1 Dinosaur-Type monster in your hand or that you have in play on your field and destroy it, then negate that card's activation, and destroy it. If this card is sent to the Graveyard by a card effect, you can add 1 Spell Card with "Evolution Pill" in its name from your Deck to your hand. This effect of "Overtex Coatlus" may only be used once per turn. RARE |
EXFO-JP035* | |
Card Info | Inspector Boarder LIGHT / Machine / Level 4 / ATK 2000 / DEF 2000 This card may not be played through a Normal Summon or Special Summon if you have a monster in play on your field. Neither player may use a monster effect unless the number of monster effects that player has previously used that turn is below the number of monster card types in play (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). If an effect’s use was nullified, it still counts toward the total for that turn. Only effects that were used while this monster was in play on the field count toward the total for this card's effect. SECRET RARE |
EXFO-JP033 | |
Card Info | Desmanian Devil EARTH / Beast / Level 4 / ATK 1700 / DEF 1400 When this card defeats a monster your opponent has in play through battle, you can choose 1 Level 4 or lower Beast-Type monster from your Deck and add it to your hand. COMMON |
EXFO-JP032 | |
Card Info | Ghost Bird of Bewitchment DARK / Winged Beast / Level 4 / ATK 1300 / DEF 1500 This card receives an effect based on your Main Monster Zone it is in. ● Leftmost: This card receives 1000 ATK and DEF. ● Rightmost: This card make up to 2 attacks on monsters during each Battle Phase. ● Center: Your opponent cannot choose or destroy this card with card effects. ● Others: Monsters in play that are in this card's column may not activate their effects. RARE |
EXFO-JP031 | |
Card Info | D.D. Seeker DARK / Psychic / Level 3 / ATK 1500 / DEF 800 During either player's turn, you can choose 1 face-up monster you have in play. Remove that monster from play until the End Phase of the next turn. This effect of "D.D. Seeker" may only be used once per turn. RARE |
EXFO-JP026* | |
Card Info | Mythical Beast Jackal King DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2400 / DEF 1400 / Scale 4 Pendulum Text: If you have no cards in your other Pendulum Zone, you can destroy this card, then play 1 Pendulum Monster with "Mythical Beast" in its name through a Special Summon from your Extra Deck that is face-up, except "Mythical Beast Jackal King". This effect of "Mythical Beast Jackal King" may only be used once per turn. Monster Text: Each time a Spell Card is used, place 2 Spell Counters on this card when that Spell Card resolves. Once per turn during either player's turn, when an opponent uses a monster effect, you can remove 2 Spell Counters from cards you have in play to negate the activation of that card and destroy it. SUPER RARE |
EXFO-JP024 | |
Card Info | Mythical Beast Medusa LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 / Scale 4 Pendulum Text: If you have no card in your other Pendulum Zone, you can choose 1 monster in your Graveyard that you can place a Spell Counter on. Destroy this card, then play that monster through a Special Summon from your Graveyard to your field and give it 1 Spell Counter. This effect of "Mythical Beast Medusa" may only be used once per turn. Monster Text: Each time a Spell Card is used, give this card 1 Spell Counter when that Spell Card resolves. Once per turn, during either player's Battle Phase, you can remove 2 Spell Counters from cards you have in play, then choose 1 face-up monster in play. Its ATK and DEF become half its current ATK DEF until the end of this turn. COMMON |
EXFO-JP021 | |
Card Info | World Legacy - "World Shield" DARK / Machine / Level 6 / ATK 0 / DEF 3000 This card is not affected by activated effects from any monster in play that was Special Summoned from the Extra Deck. Your opponent cannot choose or destroy cards you have in play with "World Legacy" in its name in this card's column with card effects. During the Standby Phase, if this card is in your Graveyard, you can pay 1000 Life Points to play this card through a Special Summon to your field, then your opponent can play a monster through a Special Summon from their hand or Graveyard. This effect of "World Legacy - "World Shield"" may only be used once per turn. RARE |
EXFO-JP019 | |
Card Info | Mekk-Knight Indigo Eclipse LIGHT / Psychic / Level 8 / ATK 2400 / DEF 2400 If 2 or more cards are in the same column, you can play this card to your field in that column through a Special Summon. You may not play "Mekk-Knight Indigo Eclipse" through a Special Summon this way more than once per turn. Once per turn, you can choose 1 monster you have in play with "Mekk-Knight" in its name and move it another of your Main Monster Zones. RARE |
EXFO-JP017 | |
Card Info | Mekk-Knight Yellow Star LIGHT / Psychic / Level 7 / ATK 2200 / DEF 2800 If 2 or more cards are in the same column, you can play this card to your field in that column through a Special Summon. You may not Special Summon "Mekk-Knight Yellow Star" this way more than once per turn. You can remove 1 monster in your Graveyard with "Mekk-Knight" in its name from play, then destroy 1 Spell or Trap Card in play that is in this card's column. COMMON |
EXFO-JP014* | |
Card Info | Mekk-Knight Blue Sky LIGHT / Psychic / Level 5 / ATK 2000 / DEF 2500 If 2 or more cards in play are in the same column, you can play this card through a Special Summonfrom your hand to that column. You may only play "Mekk-Knight Blue Sky" through a Special Summon this way once per turn. If this card is played through a Normal Summon or Special Summon from the hand, you can choose monsters in your Deck with "Mekk-Knight" in its name with different names, other than "Mekk-Knight Blue Sky", equal to the number of cards your opponent has in play that are in this card's column and add them to your hand. You may only use this effect of "Mekk-Knight Blue Sky" once per turn. SUPER RARE |
EXFO-JP011 | |
Card Info | Tindangle Hound DARK / Fiend-Type Flip / Level 7 / ATK 2500 / DEF 0 FLIP: Choose 1 other face-up monster in play. This card receives ATK equal to that monster's original ATK, then change that monster to face-down Defense Mode. Each monster your opponent has in play loses 1000 ATK for each monster that is linked to it. If this card is destroyed and sent to the Graveyard, you can choose 1 face-down monster on the field. It is changed to face-up Defense Mode. RARE |
EXFO-JP008 | |
Card Info | Metalrokket Dragon DARK / Dragon / Level 4 / ATK 1700 / DEF 1400 During either player's turn, when a Link Monster's effect is activated that chooses this card as a target, you can destroy this card, then destroy 1 monster in the column this card was in and destroy any monsters in the zones adjacent to it. During the End Phase, if this card was destroyed through battle or by a card effect and sent from the field to the Graveyard, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck, except "Metalrokket Dragon". Each effect of "Metalrokket Dragon" may only be used once per turn. COMMON |
EXFO-JP007 | |
Card Info | Shelrokket Dragon DARK / Dragon / Level 2 / ATK 1100 / DEF 2000 During either player's turn, when a Link Monster's effect is used that chooses this card as a target, you can destroy this card, then destroy 1 monster in the same column as this card and destroy any monsters in adjacent zones. During the End Phase, if this card is destroyed and sent from the field to the Graveyard, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck, except "Shellrokket Dragon". Each effect of "Shellrokket Dragon" may only be used once per turn. COMMON |
EXFO-JP004 | |
Card Info | Flick Clown DARK / Cyberse / Level 4 / ATK 1000 / DEF 1400 If you have no cards in your hand and have 2 or more Cyberse-Type monsters in play on your field, you can pay 1000 Life Points to draw 1 card. This effect of "Flick Clown" may only be used once per turn. RARE |
EXFO-JP002 | |
Card Info | Lockout Gardna EARTH / Cyberse / Level 3 / ATK 1000 / DEF 1000 When an opponent's monster declares a direct attack, you can play this card from your hand in Attack Mode through a Special Summon. It may not be defeated through battle this turn. When your opponent use a card effect that chooses 1 Cyberse-Type monster you control as a target, you can negate the effects of both monsters until the end of this turn. RARE |