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Enemy of Justice

*Also available as an Ultimate Rare card
EOJ-EN060*
Card Info Forced Back
Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
RARE
EOJ-EN059
Card Info Shattered Axe
Continuous Trap
Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
COMMON
EOJ-EN058*
Card Info Miraculous Descent
Continuous Trap
Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
RARE
EOJ-EN057
Card Info Macro Cosmos
Continuous Trap
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
COMMON
EOJ-EN056*
Card Info Elemental Absorber
Continuous Trap
Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
RARE
EOJ-EN055
Card Info Icarus Attack
Normal Trap
By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
COMMON
EOJ-EN054
Card Info D - Shield
Normal Trap
You can only activate this card when an Attack Position on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change that attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). The equipped monster cannot be destroyed as a result of battle.
COMMON
EOJ-EN053*
Card Info D - Time
Normal Trap
You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
RARE
EOJ-EN052
Card Info Destiny Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
COMMON
EOJ-EN051*
Card Info Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
RARE
EOJ-EN050
Card Info Elemental Recharge
Normal Trap
Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
COMMON
EOJ-EN049*
Card Info Life Equalizer
Normal Trap
You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
RARE
EOJ-EN048
Card Info Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
SUPER RARE
EOJ-EN047
Card Info Dimensional Fissure
Continuous Spell
Any monster sent to the Graveyard is removed from play instead.
COMMON
EOJ-EN046
Card Info Grand Convergence
Quick-Play Spell
You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field.
COMMON
EOJ-EN045*
Card Info Guard Penalty
Quick-Play Spell
Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
RARE
EOJ-EN044
Card Info Celestial Transformation
Quick-Play Spell
Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.
COMMON
EOJ-EN043
Card Info Power Capsule
Normal Spell
Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
COMMON
EOJ-EN042*
Card Info HERO Flash!!
Normal Spell
Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
RARE
EOJ-EN041
Card Info O - Oversoul
Normal Spell
Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
COMMON
EOJ-EN040
Card Info R - Righteous Justice
Normal Spell
Destroy Spell or Trap Cards on the field equal to the number of face-up monsters on your side of the field that include "Elemental Hero" in their card names.
COMMON
EOJ-EN039
Card Info E - Emergency Call
Normal Spell
Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
COMMON
EOJ-EN038
Card Info H - Heated Heart
Normal Spell
Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
COMMON
EOJ-EN037
Card Info Misfortune
Normal Spell
Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
COMMON
EOJ-EN036
Card Info Elemental Hero Necroid Shaman
DARK / Warrior-Type Fusion / Level 6 / ATK 1900 / DEF 1800
"Elemental Hero Wildheart" + "Elemental Hero Necroshade"
This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
COMMON
EOJ-EN035*
Card Info Elemental Hero Wild Wingman
EARTH / Warrior-Type Fusion / Level 8 / ATK 1900 / DEF 2300
"Elemental Hero Wildheart" + "Elemental Hero Avian"
This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
SUPER RARE
EOJ-EN034
Card Info Elemental Hero Mariner
WATER / Warrior-Type Fusion / Level 5 / ATK 1400 / DEF 1000
"Elemental Hero Bubbleman" + "Elemental Hero Avian"
This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
COMMON
EOJ-EN033*
Card Info Elemental Hero Shining Phoenix Enforcer
FIRE / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2100
"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its name. This card cannot be destroyed as a result of battle.
ULTRA RARE
EOJ-EN032*
Card Info Elemental Hero Phoenix Enforcer
FIRE / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
ULTRA RARE
EOJ-EN031*
Card Info Super-Electromagnetic Voltech Dragon
LIGHT / Thunder / Level 5 / ATK 2400 / DEF 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ● Batteryman AA: Increase the ATK of this card by 1000 points.
SUPER RARE
EOJ-EN030
Card Info Batteryman D
LIGHT / Thunder / Level 1 / ATK 0 / DEF 1900
When this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").
COMMON
EOJ-EN029
Card Info Storming Wynn
WIND / Spellcaster / Level 4 / ATK 800 / DEF 1500
Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
COMMON
EOJ-EN028
Card Info Blazing Hiita
FIRE / Spellcaster / Level 4 / ATK 800 / DEF 1500
Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
COMMON
EOJ-EN027
Card Info Raging Eria
WATER / Spellcaster / Level 4 / ATK 800 / DEF 1500
Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
COMMON
EOJ-EN026
Card Info Avalanching Aussa
EARTH / Spellcaster / Level 4 / ATK 800 / DEF 1500
Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
COMMON
EOJ-EN025
Card Info Whirlwind Weasel
WIND / Beast / Level 3 / ATK 500 / DEF 1500
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
COMMON
EOJ-EN024
Card Info Guard Dog
EARTH / Beast / Level 3 / ATK 1500 / DEF 500
FLIP: Your opponent cannot Special Summon for the rest of this turn.
COMMON
EOJ-EN023*
Card Info Voltanis the Adjudicator
LIGHT / Fairy / Level 8 / ATK 2800 / DEF 1400
After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.
ULTRA RARE
EOJ-EN022*
Card Info Banisher of the Radiance
LIGHT / Fairy / Level 3 / ATK 1600 / DEF 0
While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.
RARE
EOJ-EN021
Card Info Layard the Liberator
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1500
While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
COMMON
EOJ-EN020
Card Info Bountiful Artemis
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1700
While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated.
COMMON
EOJ-EN019*
Card Info Herald of Purple Light
LIGHT / Fairy / Level 2 / ATK 300 / DEF 500
Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
RARE
EOJ-EN018*
Card Info Herald of Green Light
LIGHT / Fairy / Level 2 / ATK 300 / DEF 500
Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
RARE
EOJ-EN017
Card Info Royal Knight
LIGHT / Fairy / Level 3 / ATK 1300 / DEF 800
When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
COMMON
EOJ-EN016*
Card Info Majestic Mech - Goryu
LIGHT / Fairy / Level 8 / ATK 2900 / DEF 1400
You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
SUPER RARE
EOJ-EN015*
Card Info Majestic Mech - Ohka
LIGHT / Fairy / Level 6 / ATK 2400 / DEF 1400
You can Normal Summon this card without Tributing a monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase.
RARE
EOJ-EN014
Card Info Majestic Mech - Senku
LIGHT / Fairy / Level 4 / ATK 1000 / DEF 500
If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned.
COMMON
EOJ-EN013*
Card Info Harpie's Pet Baby Dragon
WIND / Dragon / Level 4 / ATK 1200 / DEF 600
This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.
RARE
EOJ-EN012
Card Info Swift Birdman Joe
WIND / Winged Beast / Level 6 / ATK 2300 / DEF 1400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
COMMON
EOJ-EN011*
Card Info Victory Viper XX03
LIGHT / Machine / Level 4 / ATK 1200 / DEF 1000
When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: ● Increase the ATK of this card by 400 points. ● Destroy 1 face-up Spell or Trap Card on the field. ● Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
SUPER RARE
EOJ-EN010
Card Info Searchlightman
LIGHT / Machine / Level 3 / ATK 1000 / DEF 1000
FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
COMMON
EOJ-EN009*
Card Info Cyber Phoenix
FIRE / Machine / Level 4 / ATK 1200 / DEF 1600
While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.
SUPER RARE
EOJ-EN008
Card Info Cyber Kirin
LIGHT / Machine / Level 3 / ATK 300 / DEF 800
By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
COMMON
EOJ-EN007*
Card Info Cyber Prima
LIGHT / Warrior / Level 6 / ATK 2300 / DEF 1600
When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
SUPER RARE
EOJ-EN006
Card Info Cyber Gymnast
EARTH / Warrior / Level 4 / ATK 800 / DEF 1800
Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
COMMON
EOJ-EN005
Card Info Cyber Tutu
EARTH / Warrior / Level 3 / ATK 1000 / DEF 800
If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
COMMON
EOJ-EN004*
Card Info Destiny Hero - Dreadmaster
DARK / Warrior / Level 8 / ATK ? / DEF ?
If this card is Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all monsters of your side of the field (except this card) that include "Destiny Hero" in their card name.
ULTRA RARE
EOJ-EN003*
Card Info Destiny Hero - Diamond Dude
DARK / Warrior / Level 4 / ATK 1400 / DEF 1600
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
RARE
EOJ-EN002
Card Info Destiny Hero - Captain Tenacious
DARK / Warrior / Level 3 / ATK 800 / DEF 800
Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
COMMON
EOJ-EN001
Card Info Destiny Hero - Doom Lord
DARK / Warrior / Level 3 / ATK 600 / DEF 800
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
COMMON