DUEA-EN099 |
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Pilgrim Reaper
DARK / Zombie-Type Xyz / Rank 6 / ATK ? / DEF ?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either
player's Graveyard. You can detach 1 Xyz Material from this card; each
player sends the top 5 cards from their Deck to the Graveyard (or their
entire Deck, if less than 5). You can only use this effect of "Pilgrim
Reaper" once per turn.
COMMON |
Rating: |
1 |
Comments: |
He won't likely have high ATK and DEF when you Xyz
Summon him, even in an all DARK Deck and that'll make him vulnerable to
attacks and all he can do is force both players to lose the next 5 cards
of their Deck. |
DUEA-EN098 |
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Cloudcastle
WIND / Machine-Type Synchro / Level 9 / ATK 0 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in
your Graveyard; Special Summon that target. Level 8 or lower monsters
cannot attack the turn they are Normal or Special Summoned.
COMMON |
Rating: |
2 |
Comments: |
It's not Synchro Material specific and can make for
a Rank 9 Xyz Summon and/or stall any lower Level high ATK monsters your
opponent has but that can easily be worked around by Xyz Summoning with
them. |
DUEA-EN097 |
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Panzer Dragon
LIGHT / Machine-Type Fusion / Level 5 / ATK 1000 / DEF 2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1
card on the field; destroy that target.
RARE |
Rating: |
2 |
Comments: |
It's a valid target for Instant Fusion, which'll
Fusion Summon it and trigger its effect during the End Phase and it
doesn't care who's effect or attack destroys it but outside that and its
DEF, there isn't much going for it. |
DUEA-EN096 |
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Fishborg Doctor
WATER / Fish / Level 4 / ATK 400 / DEF 400
If this card is in your Graveyard and all face-up monsters you control
(min. 1) are "Fishborg" monsters: You can Special Summon this card, and
if you do, banish it when it leaves the field. You can only use this
effect of "Fishborg Doctor" once per turn. If you control a monster that
is not a "Fishborg" monster, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
He's not a real doctor as he's already prescribed
himself with the Anti-Playability Drug and emptied it. |
DUEA-EN095 |
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Felis, Lightsworn Archer
LIGHT / Beast-Warrior-Type Tuner / Level 4 / ATK 1100 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card
effect, and cannot be Special Summoned by other ways. When this card is
sent from your Deck to the Graveyard by a monster effect: Special Summon
it. You can Tribute this card, then target 1 monster your opponent
controls; destroy that target, then send the top 3 cards of your Deck to
the Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
A Tuner that restricts its Summoning options to
effects only but can get rid of a threat multiple times per turn if
you're lucky. |
DUEA-EN094 |
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Number 58: Burner Visor
FIRE / Pyro-Type Xyz / Rank 4 / ATK 1000 / DEF 1000
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control;
equip this card to that target, OR: Unequip this card and Special Summon
it in face-up Attack Position. The equipped monster can attack your
opponent directly. When the equipped monster inflicts battle damage to
your opponent: You can discard 1 card; inflict 500 damage to your
opponent.
COMMON |
Rating: |
1 |
Comments: |
It's trying to mask as a Union monster but it
doesn't have the capability of succeeding as its stats are really poor
for needing 2 Level 4 materials and once it equips, those materials are
sent to the Graveyard and the best you get is for your Xyz Monster to be
able to attack directly and/or dealing your opponent 500 damage for a
small price. |
DUEA-EN093 |
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Exchange of Night and Day
Continuous Trap
You can only use 1 "Exchange of Night and Day" effect per turn, and only
once that turn. You can activate 1 of these effects.
● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard,
then add 1 DARK Warrior-Type monster from your Deck to your hand, with
the same Level the sent monster had in your hand.
● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then
add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the
same Level the sent monster had in your hand.
COMMON |
Rating: |
1 |
Comments: |
If the Gaia Knights were any indication, this card's
effects are just as horrible. |
DUEA-EN092 |
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Chaos Seed
Normal Spell
If you control both LIGHT and DARK monster(s): You can target 1 of your
banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You
can only activate 1 "Chaos Seed" per turn.
COMMON |
Rating: |
1 |
Comments: |
You're MUCH better off using D.D.R. as although it
costs you a card from your hand, it Special Summons any 1 of your
banished monsters. |
DUEA-EN091 |
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Gaia, the Mid-Knight Sun
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Mid-Knight Sun" once per
turn.
● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK
Warrior-Type monster from your Deck to your hand, then send 1 card from
your hand to the Graveyard.
● You can banish 1 DARK monster from your Graveyard, then target 1
monster on the field; it loses 500 ATK, until the end of your opponent's
turn.
COMMON |
Rating: |
1 |
Comments: |
Sane as DUEA-EN090's comments. |
DUEA-EN090 |
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Gaia, the Polar Knight
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type
monster from your Deck to your hand, then send 1 card from your hand to
the Graveyard.
● You can banish 1 LIGHT monster from your Graveyard, then target 1
monster you control; it gains 500 ATK until the end of your opponent's
turn.
COMMON |
Rating: |
1 |
Comments: |
Not only is it weak to start but its effects are
very restrictive. |
DUEA-EN089 |
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U.A. Stadium
Field Spell
If a "U.A." monster is Normal Summoned to your side of the field: You
can add 1 "U.A." monster from your Deck to your hand. Once per turn, if
a "U.A." monster(s) is Special Summoned to your side of the field: All
monsters you currently control gain 500 ATK.
COMMON |
Rating: |
2 |
Comments: |
Only two U.A. monsters exist at the moment and they
aren't all that good but at least this isn't specific to those monsters
gaining the ATK. |
DUEA-EN088 |
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U.A. Perfect Ace
EARTH / Warrior / Level 5 / ATK 1500 / DEF 2500
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Perfect Ace". You can only
Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn,
during your opponent's turn, when a card or effect is activated: You can
discard 1 card; negate that activation, and if you do, destroy it (this
is a Quick Effect).
RARE |
Rating: |
2 |
Comments: |
Most monsters with its Level cannot defeat it if
it's in Defense Mode, it's searchable and it can stop your opponent's
effects by discarding any card from your hand but only once per turn and
only during your opponent's turn. |
DUEA-EN087 |
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U.A. Mighty Slugger
EARTH / Warrior / Level 5 / ATK 2300 / DEF 700
You can Special Summon this card (from your hand) by returning 1 "U.A."
monster you control to the hand, except "U.A. Mighty Slugger". You can
only Special Summon "U.A. Mighty Slugger" once per turn this way. If
this card attacks, your opponent cannot activate cards or effects until
the end of the Damage Step.
RARE |
Rating: |
2 |
Comments: |
Special Summoning it its way isn't all that great
but at least it gets interference-free attacks. |
DUEA-EN086 |
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The Traveler and the Burning Abyss
Normal Trap
Target any number of "Burning Abyss" monsters in your Graveyard that
were sent there this turn; Special Summon them in Defense Position. You
can only activate 1 "The Traveler and the Burning Abyss" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
You can get back all Burning Abyss Monsters you lost
this turn and later use them for a Summon and they come back in Defense
Mode, which can save your Life Points but only one copy can be activated
per turn. |
DUEA-EN085 |
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Dante, Traveler of the Burning Abyss
LIGHT / Warrior-Type Xyz / Rank 3 / ATK 1000 / DEF 2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a
number from 1 to 3, then send that many cards from the top of your Deck
to the Graveyard; until the end of this turn, this card gains 500 ATK
for each card sent to the Graveyard this way. If this card attacks, it
is changed to Defense Position at the end of the Battle Phase. If this
card is sent to the Graveyard: You can target 1 "Burning Abyss" card in
your Graveyard, except this card; add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
It can have up to 2500 ATK by its effect but only
for that turn and while changing to Defense Mode with 2500 DEF isn't
that bad, if it's ever sent to the Grave, you cannot get it back by its
effect. |
DUEA-EN084 |
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Cir, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1600 / DEF 1200
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Cir,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning
Abyss" monster in your Graveyard, except "Cir, Malebranche of the
Burning Abyss"; Special Summon it.
RARE |
Rating: |
2 |
Comments: |
Same as DUEA-EN084's comments. |
DUEA-EN083 |
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Graff, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1000 / DEF 1500
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Graff,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1
"Burning Abyss" monster from your Deck, except "Graff, Malebranche of
the Burning Abyss".
RARE |
Rating: |
2 |
Comments: |
It can replace itself after it self-destructs but
that's if you haven't used the other bulleted effect, which is the
better option anyway and is otherwise fairly weak. |
DUEA-EN082 |
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Scarm, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 800 / DEF 2000
If you control a monster that is not a "Burning Abyss" monster, destroy
this card. You can only use 1 of the following effects of "Scarm,
Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card
from your hand.
● During the End Phase, if this card was sent to the Graveyard this
turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to
your hand, except "Scarm, Malebranche of the Burning Abyss".
RARE |
Rating: |
2 |
Comments: |
It self-destructs if there are any "invaders" on
your field but if you lack any Spells or Traps, it can be Special
Summoned free of charge, making it ideal for a Tribute Summon, Synchro
Summon or Xyz Summon but the second bullet doesn't have many options. |
DUEA-EN081 |
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Doomstar Magician
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 300
Once per turn: You can discard 1 card, then target 1 card in either
player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
ULTRA RARE |
Rating: |
3 |
Comments: |
A Beatstick that can get rid of any unwanted
Pendulum Monster in the Pendulum Zone and draw a card for a small price! |
DUEA-EN080 |
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That Six
Continuous Trap
Each time a player rolls a die (or dice), you can choose 1 die result,
and apply the appropriate effect based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
COMMON |
Rating: |
2 |
Comments: |
Of the playable monsters that use a die for their
effect like Snipe Hunter and even Dice Jar, this can help save your
cards and/or Life Points but the average player won't likely be using
them. |