**Also available as an Secret Rare and Ghost Rare card |
DUEA-EN019 |
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Satellarknight Altair
LIGHT / Warrior / Level 4 / ATK 1700 / DEF 1300
If this card is Summoned: You can target 1 "tellarknight" monster in
your Graveyard, except "Satellarknight Altair"; Special Summon that
monster in Defense Position, but monsters you control cannot attack for
the rest of this turn, except "tellarknight" monsters. You can only use
this effect of "Satellarknight Altair" once per turn.
RARE |
Rating: |
2 |
Comments: |
It brings back one of its fallen allies except a
copy of itself but that's about it. |
DUEA-EN018 |
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Satellarknight Deneb
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your
Deck to your hand, except "Satellarknight Deneb". You can only use this
effect of "Satellarknight Deneb" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Searches out any of its friends when Summoned except
another copy of itself but archtype specific cards, no matter how
overpowered, do not get a high rating from me. |
DUEA-EN017 |
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Battleguard King
EARTH / Warrior / Level 8 / ATK 3000 / DEF 1100
Once per turn: You can Tribute any number of Warrior-Type monsters,
except this card; for each Tributed monster, this card gains 1
additional attack during each Battle Phase this turn.
COMMON |
Rating: |
3 |
Comments: |
He's good with the ol' "dump and revive", EARTH,
Beatdown, EARTH Beatdown or equipping him to Zubaba General for a 3000
ATK boost! |
DUEA-EN016 |
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Mozarta the Melodious Maestra
LIGHT / Fairy / Level 8 / ATK 2600 / DEF 2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from
your hand. You cannot Special Summon other monsters the turn you
activate this effect, except for LIGHT monsters.
RARE |
Rating: |
3 |
Comments: |
Although it prevents you from Special Summoning
non-LIGHT monsters the turn its effect is used, in an all LIGHT Fairy or
just LIGHT Deck, that's eliminated and with Valhalla, you'll easily get
one or more of this card out in a single turn! |
DUEA-EN015 |
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Sonata the Melodious Diva
LIGHT / Fairy / Level 3 / ATK 1200 / DEF 1000
If you control a "Melodious" monster, you can Special Summon this card
(from your hand). While this Special Summoned card is on the field, all
Fairy-Type monsters you control gain 500 ATK and DEF.
COMMON |
Rating: |
2 |
Comments: |
She isn't as strong as Aria but can be Special
Summoned by her effect, even if there's another copy out and will power
up everyone on her team that's in play, including herself but really
needs multiple copies to be out to become a threat. |
DUEA-EN014 |
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Aria the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1200
While this Special Summoned card is on the field, "Melodious" monsters
you control cannot be targeted by card effects, or be destroyed by
battle.
COMMON |
Rating: |
3 |
Comments: |
Sure it has to be Special Summoned to get anything
out of it but that's no problem with cards like Valhalla, Photon Lead
and of course Pendulum Monsters and she protects herself! |
DUEA-EN013 |
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Superheavy Samurai Big Benkei
EARTH / Machine / Level 8 / ATK 1000 / DEF 3500
When this card is Normal or Special Summoned: You can change its battle
position. All "Superheavy Samurai" monsters you control can attack while
in face-up Defense Position. If they do, apply their DEF for damage
calculation.
RARE |
Rating: |
4 |
Comments: |
A solid 3500 DEF with the prepackaged Superheavy
Samurai effects and an ability to let its comrades and itself attack
while in Defense Mode while applying their DEF for the Damage Step
is fantastic, especially since it has no summoning requirements! |
DUEA-EN012 |
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Superheavy Samurai Swordsman
EARTH / Machine / Level 3 / ATK 1000 / DEF 1800
When this card is Normal or Special Summoned: You can change its battle
position. If a "Superheavy Samurai" monster you control battles an
opponent's monster, after damage calculation: The opponent's monster's
ATK and DEF become 0.
COMMON |
Rating: |
3 |
Comments: |
Doesn't matter how long he's on the field or what
else is on the field or in either player's hand or really anything as he
drains the other monster's ATK and DEF completely, even if he's the one
battling! |
DUEA-EN011 |
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Superheavy Samurai Blue Brawler
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
When this card is Normal or Special Summoned: You can change its battle
position. Cannot be destroyed by battle.
COMMON |
Rating: |
3 |
Comments: |
Not only can he be searched out but whether normal
or Special Summoned, you can change its battle position and it cannot be
destroyed by battle! |
DUEA-EN010 |
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Performapal Turn Toad
WATER / Aqua-Type Pendulum / Level 2 / ATK 0 / DEF 800 / Scale 3
Once per turn: You can target 1
face-up monster on the field; switch its current ATK and DEF until the
end of this turn.
Once per turn, during your Battle Phase
(except during the Damage Step): You can target 1 monster you control;
change its battle position, and if you do, switch its current ATK and
DEF until the end of this turn.
RARE |
Rating: |
2 |
Comments: |
This'll benefit with monsters that have high ATK and
low DEF or vice-versa but it only works during your turn and only
lasts that turn. |
DUEA-EN009 |
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Performapal Kaleidoscorp
LIGHT / Insect-Type Pendulum / Level 6 / ATK 100 / DEF 2300 / Scale 4
All LIGHT monsters you control gain
300 ATK.
Once per turn: You can target 1 face-up
monster you control; this turn, it can attack all Special Summoned
monsters your opponent controls, once each.
RARE |
Rating: |
2 |
Comments: |
A 300 ATK boost doesn't amount to much these days
but the other effect has some potential, especially if this guy is in
Defense Mode. |
DUEA-EN008 |
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Performapal Hip Hippo
EARTH / Beast / Level 3 / ATK 800 / DEF 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or
higher monster in face-up Attack Position during your Main Phase this
turn, in addition to your Normal Summon/Set. (You can only gain this
effect once per turn.)
COMMON |
Rating: |
2 |
Comments: |
A searchable but somewhat more stricter Double
Summon isn't all that bad in some Decks but won't do you any good if
Special Summoned. |
DUEA-EN007 |
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Performapal Sword Fish
WATER / Fish / Level 2 / ATK 600 / DEF 600
If this card is Normal Summoned or Special Summoned: All monsters your
opponent currently controls lose 600 ATK and DEF. If you Special Summon
a monster(s) while you control this card: All monsters your opponent
currently controls lose 600 ATK and DEF.
COMMON |
Rating: |
2 |
Comments: |
If you can get multiples out, they can severely
weaken your opponent's monsters but won't work on monsters played
afterwards and this card is pretty weak. |
DUEA-EN006 |
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Performapal Whip Snake
EARTH / Reptile / Level 4 / ATK 1700 / DEF 900
Once per turn, during either player's Main Phase: You can target 1
face-up monster on the field; switch its current ATK and DEF until the
end of this turn.
RARE |
Rating: |
2 |
Comments: |
The effect can be used during either player's turn
and can help for those that change to Defense Mode when attacked or even
when they'd otherwise be destroyed by a Trap Hole card. |
DUEA-EN005 |
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Performapal Skeeter Skimmer
WATER / Insect / Level 4 / ATK 500 / DEF 1600
When this face-up Attack Position card is targeted for an attack: You
can change this card to face-up Defense Position, and if you do, negate
that attack.
COMMON |
Rating: |
2 |
Comments: |
This does have an advantage over Krebons but only in
that it can negate 1 attack free of charge. |
DUEA-EN004** |
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Odd-Eyes Pendulum Dragon
DARK / Dragon-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
You can reduce the battle damage you
take from a battle involving a Pendulum Monster you control to 0. During
your End Phase: You can destroy this card, and if you do, add 1 Pendulum
Monster with 1500 or less ATK from your Deck to your hand. You can only
use each Pendulum Text of "Odd-Eyes Pendulum Dragon" once per turn.
If this card battles an opponent's
monster, any battle damage this card inflicts to your opponent is
doubled.
SECRET RARE |
Rating: |
3 |
Comments: |
Whether as a Pendulum Monster or as an Effect
Monster, you'll have benefits either way and he's certainly worth his
rarities! |
DUEA-EN003 |
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Metaphys Armed Dragon
LIGHT / Wyrm / Level 7 / ATK 2800 / DEF 1000
Usually visible despite its phantom existence.
COMMON |
Rating: |
2 |
Comments: |
Pendulum Summoning and perhaps its archtype are the
only reasons why this guy is getting a rating higher than 1 because
outside of those, Blue-Eyes White Dragon is far superior. |
DUEA-EN002 |
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Foucault's Cannon
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 2200 / DEF 1200 / Scale
2
During the End Phase, if this card was
activated this turn: You can target 1 face-up Spell/Trap Card on the
field; destroy it.
A mechanical life form, roving
through space-time. But the mysterious thing is that its memory i….re…
ally gone. W…at is is t….e reason? D…. refuse t… b… interfered w…h?
SUPER RARE |
Rating: |
3 |
Comments: |
Make use of its low scale or Special Summon
it/Tribute it with Magical Dimension for further benefits! |
DUEA-EN001 |
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Flash Knight
LIGHT / Warrior-Type Pendulum / Level 4 / ATK 1800 / DEF 600 / Scale 7
No Pendulum Text
The power of the pendulum flashes
forth from this shining knight.
RARE |
Rating: |
4 |
Comments: |
A searchable Warrior-Type Pendulum that doubles as a
beatstick, is an Honest target and has a high scale! |
DUEA-EN000 |
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Dragon Horn Hunter
DARK / Warrior-Type Pendulum / Level 6 / ATK 2300 / DEF 1000 / Scale 3
All Normal Monsters gain 200 ATK. You
take no battle damage from battles involving Normal Monsters you
control.
The horns were needed to prepare a
medicine for her village, suffering from a plague. Unknown to her, the
dragons burned and trampled her village, once displaced from their den.
SUPER RARE |
Rating: |
3 |
Comments: |
A low enough scale that provided the other scale is
high enough, you can still make for decent Pendulum Summons and he was
also the Sneak Preview card! |