← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to DUEA-EN Page 2 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Duelist Alliance (Page 1)

**Also available as an Secret Rare and Ghost Rare card
DUEA-EN019
Satellarknight Altair
LIGHT / Warrior / Level  4 / ATK 1700 / DEF 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
RARE
Rating: 2
Comments: It brings back one of its fallen allies except a copy of itself but that's about it.
DUEA-EN018
Satellarknight Deneb
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
ULTRA RARE
Rating: 2
Comments: Searches out any of its friends when Summoned except another copy of itself but archtype specific cards, no matter how overpowered, do not get a high rating from me.
DUEA-EN017
Battleguard King
EARTH / Warrior / Level 8 / ATK 3000 / DEF 1100
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
COMMON
Rating: 3
Comments: He's good with the ol' "dump and revive", EARTH, Beatdown, EARTH Beatdown or equipping him to Zubaba General for a 3000 ATK boost!
DUEA-EN016
Mozarta the Melodious Maestra
LIGHT / Fairy / Level 8 / ATK 2600 / DEF 2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
RARE
Rating: 3
Comments: Although it prevents you from Special Summoning non-LIGHT monsters the turn its effect is used, in an all LIGHT Fairy or just LIGHT Deck, that's eliminated and with Valhalla, you'll easily get one or more of this card out in a single turn!
DUEA-EN015
Sonata the Melodious Diva
LIGHT / Fairy / Level 3 / ATK 1200 / DEF 1000
If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
COMMON
Rating: 2
Comments: She isn't as strong as Aria but can be Special Summoned by her effect, even if there's another copy out and will power up everyone on her team that's in play, including herself but really needs multiple copies to be out to become a threat. 
DUEA-EN014
Aria the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1200
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
COMMON
Rating: 3
Comments: Sure it has to be Special Summoned to get anything out of it but that's no problem with cards like Valhalla, Photon Lead and of course Pendulum Monsters and she protects herself!
DUEA-EN013
Superheavy Samurai Big Benkei
EARTH / Machine / Level 8 / ATK 1000 / DEF 3500
When this card is Normal or Special Summoned: You can change its battle position. All "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
RARE
Rating: 4
Comments: A solid 3500 DEF with the prepackaged Superheavy Samurai effects and an ability to let its comrades and itself attack while in Defense Mode while applying their DEF for  the Damage Step is fantastic, especially since it has no summoning requirements! 
DUEA-EN012
Superheavy Samurai Swordsman
EARTH / Machine / Level 3 / ATK 1000 / DEF 1800
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
COMMON
Rating: 3
Comments: Doesn't matter how long he's on the field or what else is on the field or in either player's hand or really anything as he drains the other monster's ATK and DEF completely, even if he's the one battling! 
DUEA-EN011
Superheavy Samurai Blue Brawler
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
COMMON
Rating: 3
Comments: Not only can he be searched out but whether normal or Special Summoned, you can change its battle position and it cannot be destroyed by battle! 
DUEA-EN010
Performapal Turn Toad
WATER / Aqua-Type Pendulum / Level 2 / ATK 0 / DEF 800 / Scale 3
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
RARE
Rating: 2
Comments: This'll benefit with monsters that have high ATK and low DEF or vice-versa but it only works during your turn and only lasts that turn.
DUEA-EN009
Performapal Kaleidoscorp
LIGHT / Insect-Type Pendulum / Level 6 / ATK 100 / DEF 2300 / Scale 4
All LIGHT monsters you control gain 300 ATK.
Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
RARE
Rating: 2
Comments: A 300 ATK boost doesn't amount to much these days but the other effect has some potential, especially if this guy is in Defense Mode. 
DUEA-EN008
Performapal Hip Hippo
EARTH / Beast / Level 3 / ATK 800 / DEF 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
COMMON
Rating: 2
Comments: A searchable but somewhat more stricter Double Summon isn't all that bad in some Decks but won't do you any good if Special Summoned.
DUEA-EN007
Performapal Sword Fish
WATER / Fish / Level 2 / ATK 600 / DEF 600
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
COMMON
Rating: 2
Comments: If you can get multiples out, they can severely weaken your opponent's monsters but won't work on monsters played afterwards and this card is pretty weak.
DUEA-EN006
Performapal Whip Snake
EARTH / Reptile / Level 4 / ATK 1700 / DEF 900
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
RARE
Rating: 2
Comments: The effect can be used during either player's turn and can help for those that change to Defense Mode when attacked or even when they'd otherwise be destroyed by a Trap Hole card.
DUEA-EN005
Performapal Skeeter Skimmer
WATER / Insect / Level  4 / ATK 500 / DEF 1600
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
COMMON
Rating: 2
Comments: This does have an advantage over Krebons but only in that it can negate 1 attack free of charge.
DUEA-EN004**
Odd-Eyes Pendulum Dragon
DARK / Dragon-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Text of "Odd-Eyes Pendulum Dragon" once per turn.
If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
SECRET RARE
Rating: 3
Comments: Whether as a Pendulum Monster or as an Effect Monster, you'll have benefits either way and he's certainly worth his rarities!
DUEA-EN003
Metaphys Armed Dragon
LIGHT / Wyrm / Level 7 / ATK 2800 / DEF 1000
Usually visible despite its phantom existence.
COMMON
Rating: 2
Comments: Pendulum Summoning and perhaps its archtype are the only reasons why this guy is getting a rating higher than 1 because outside of those, Blue-Eyes White Dragon is far superior.
DUEA-EN002
Foucault's Cannon
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 2200 / DEF 1200 / Scale 2
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
A mechanical life form, roving through space-time. But the mysterious thing is that its memory i.re ally gone. Wat is is t.e reason? D. refuse t b interfered wh?
SUPER RARE
Rating: 3
Comments: Make use of its low scale or Special Summon it/Tribute it with Magical Dimension for further benefits!
DUEA-EN001
Flash Knight
LIGHT / Warrior-Type Pendulum / Level 4 / ATK 1800 / DEF 600 / Scale 7
No Pendulum Text
The power of the pendulum flashes forth from this shining knight.
RARE
Rating: 4
Comments: A searchable Warrior-Type Pendulum that doubles as a beatstick, is an Honest target and has a high scale!
DUEA-EN000
Dragon Horn Hunter
DARK / Warrior-Type Pendulum / Level 6 / ATK 2300 / DEF 1000 / Scale 3
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
SUPER RARE
Rating: 3
Comments: A low enough scale that provided the other scale is high enough, you can still make for decent Pendulum Summons and he was also the Sneak Preview card!