*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Duelist Alliance Different Japan Card Rarities (Page 2)
*Also an Ultimate Rare card. **Also an Ultimate Rare card and a Holographic Rare (TCG Ghost Rare) card. |
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DUEA-JP079 | |
Time-Space Trap Hole Normal Trap When your opponent plays a monster(s) through a Special Summons from their hand or Extra Deck, shuffle the monster(s) into the Deck, then you lose 1000 LP for each monster shuffled into the Deck by this effect. SUPER RARE |
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DUEA-JP078 | |
Pendulum Back Normal Trap If you have 2 cards in your Pendulum Zones, choose 2 monsters in your Graveyard with a Level between the Pendulum Scales of the cards in your Pendulum Zones and add them to your hand. RARE |
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DUEA-JP077 | |
Face-Off Counter Trap When a Spell Card, Trap Card, or monster effect, is used during the Damage Step, nullify the use of that card and destroy it. COMMON |
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DUEA-JP074 | |
Yang Zing Creation Continuous Trap Once per turn, if a monster(s) you control is destroyed, you can play 1 with "Yang Zing" its name through a Special Summon from your Deck to your field. You may not play monsters through a Special Summon from the Extra Deck, other than Synchro Monsters. COMMON |
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DUEA-JP073 | |
Shaddoll Core Continuous Trap Play this card through a Special Summon to your field as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card still counts as a Trap Card.) If this card is played face-up this way, you can use this card to replace 1 Fusion Material Monster with "Shaddoll" in its name that lists an Attribute. If this card is sent to the Graveyard by a card effect, you can choose 1 Spell or Trap Card in your Graveyard with "Shaddoll" in its name, other than "Shaddoll Core" and add it to your hand. COMMON |
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DUEA-JP072 | |
Sinister Shadow Games Normal Trap Send 1 card with "Shaddoll" in its name from your Deck to the Graveyard, then change any number of monsters you have in play with "Shaddoll" in its name that are in Defense Mode face-down to Defense Mode face-up. COMMON |
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DUEA-JP071 | |
Stellarnova Alpha Counter Trap When a Spell Card, Trap Card, or monster effect is used, send 1 monster you have in play wth "tellarknight" in its name that is face-up to the Graveyard to nullify the use of that card and destroy it, then draw 1 card from your Deck. COMMON |
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DUEA-JP068 | |
Battleguard Rage Continuous Trap Use only by choosing 1 Warrior-Type monster you have in play on your field. It receives 1000 ATK. Monsters defeated through battle with it are returned to the hand instead of being sent to the Graveyard. When that monster is taken off the field, this card is destroyed. RARE |
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DUEA-JP065 | |
Magical Spring Quick-Play Spell Draw cards equal to the number of Spell or Trap Cards your opponent has in play that are face-up, then discard cards from your hand to the Graveyard equal to the number of Spell or Trap Cards you have in play that are face-up. Until the end of your opponent's next turn after this card is used, Spell or Trap Cards your opponent has in play may not be be destroyed, and their uses and effects may not be nullified. You may only use 1 "Magical Spring" per turn. SUPER RARE |
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DUEA-JP061 | |
Yang Zing Path Normal Spell Choose 3 monsters in your Graveyard with "Yang Zing" and shuffle them into the Deck, then draw 2 cards from your Deck. You may only use 1 "Yang Zing Path" per turn. RARE |
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DUEA-JP053* | |
Stellarknight Delteros LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2100 3 Level 4 monsters While this card has Xyz Material, your opponent may not use cards or card effects to respnd to when you play a monster(s) through a Normal Summon or Special Summon. Once per turn: You can remove 1 Xyz Material from this card, then choose 1 card in play and destroy it. If this card is sent from the field to the Graveyard: You can play 1 monster with "tellarknight" in its name through a Special Summon from your hand or Deck to your field. ULTRA RARE |
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DUEA-JP051* | |
Baxia, Brightness of the Yang Zing LIGHT / Wyrm-Type Synchro / Level 8 / ATK 2300 / DEF 2600 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is played through a Synchro Summon, you can choose cards in play up to the number of different original Attributes of the Wyrm-Type monsters that were used to Synchro Summon this card and shuffle them into the Deck. Once per turn, you can choose 1 card you have in play and destroy it, then choose 1 Level 4 or lower monster in your Graveyard and play it through a Special Summon to your field. ULTRA RARE |
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DUEA-JP048 | |
El Shaddoll Winda DARK / Spellcaster-Type Fusion / Level 5 / ATK 2200 / DEF 800 1 monster with "Shaddoll" in its name + 1 DARK monster This card must be initially played through a Fusion Summon. This card may not be destroyed by your opponent's card effects. Players may only play monster(s) through a Special Summon once per turn while this card is in play face-up. If this card is sent to the Graveyard, you can choose 1 Spell or Trap Card in your Graveyard with "Shaddoll" in its name and add it to your hand. SUPER RARE |
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DUEA-JP044 | |
Re-Cover EARTH / Psychic-Type Tuner / Level 1 / ATK 700 / DEF 300 If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP to play this card through a Special Summon from your hand to your field but it is removed from play when it is taken off the field. You may only use this effect of "Re-Cover" once per turn. RARE |
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DUEA-JP043 | |
Hypnosister WIND / Psychic / Level 4 / ATK 1300 / DEF 1400 This card receives these effects based on the total number of cards in both players' Pendulum Zones. ● 1 or more: This card gains 800 ATK and DEF. ● 2 or more: If this card battles a monster that was played through a Pendulum Summon, destroy that monster without entering damage calculation. ● 3 or more: Monsters your opponent has in play must choose this card for an attack target, if possible. ● 4: If this card defeats a monster through battle or destroys it by its own effect, draw 1 card from your Deck. COMMON |